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{{italic title}}
{{italic title}}
{{proposal notice|MarioWiki:Proposals#Standardize sectioning for Super Mario series game articles}}
{{about|the 2012 Wii U game|the Nintendo Switch port of this game|[[New Super Mario Bros. U Deluxe]]|the [[microgame]] from [[WarioWare: Get It Together!]]|[[New Super Mario Bros. U (microgame)]]}}
{{about|the 2012 Wii U game|the Nintendo Switch port of this game|[[New Super Mario Bros. U Deluxe]]|the [[microgame]] from [[WarioWare: Get It Together!]]|[[New Super Mario Bros. U (microgame)]]}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|USA|November 18, 2012<ref>[https://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke Nintendo.com - ''New Super Mario Bros. U'' - Game Info]</ref>{{dead link}}|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|release={{release|USA|November 18, 2012<ref>[https://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke Nintendo.com - ''New Super Mario Bros. U'' - Game Info]</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>|Japan|December 8, 2012}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials=WUP-ARPE-USA (U.S.)
}}
}}
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.


Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
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==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.
[[Mario]], [[Luigi]], [[Yellow Toad (character)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and save Princess Peach.


As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], [[Kamek|Magikoopa]], and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr. flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.


Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his additional weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are cheering, with Mario delivering a final victory pose.


==Gameplay features==
==Gameplay features==
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and company a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.


''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
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The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.


The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.


Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game does not feature [[Wii#Nunchuk|Nunchuk]] support.
 
====Stages====
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%; text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable" style="width:60%; text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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===Worlds===
===Worlds===
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. And like ''Super Mario World'', the worlds are connected jointly.
 
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
{{br}}
|- bgcolor=#B0BBD2
<center>
|colspan="2"|[[File:NSMBU Acorn Plains Map.png|250px]]<br>'''World 1: [[Acorn Plains]]'''<br>A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
{|width=80% class="wikitable" style="text-align:center"
|colspan="2"|[[File:Layer Cake Desert.png|250px]]<br>'''World 2: [[Layer-Cake Desert]]'''<br>A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]<br>'''World 3: [[Sparkling Waters]]'''<br>A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]<br>'''World 4: [[Frosted Glacier]]'''<br>A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}}
|- bgcolor=#B4BBD6
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}}
!width=2%|#
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}}
!width="5%"|Level
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|-
|-
|1
|1
|[[Acorn Plains Way]] (Grass)
|[[Acorn Plains Way]]
|1
|1
|[[Stone-Eye Zone]] (Desert)
|[[Stone-Eye Zone]]
|1
|[[Waterspout Beach]]
|1
|1
|[[Waterspout Beach]] (Beach)
|[[Spinning-Star Sky]]
|-
|-
|2
|2
|[[Tilted Tunnel]] (Cave)
|[[Tilted Tunnel]]
|2
|[[Perilous Pokey Cave]]
|2
|2
|[[Perilous Pokey Cave]] (Desert/Cave)
|[[Tropical Refresher]]
|2
|2
|[[Tropical Refresher]] (Underwater)
|[[Cooligan Fields]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Crushing-Cogs Tower]] (Tower)
|[[Crushing-Cogs Tower]]
|3
|3
|[[Fire Snake Cavern]] (Desert/Cave)
|[[Fire Snake Cavern]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]] (Tower)
|[[Giant Skewer Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]]
|-
|-
|3
|3
|[[Yoshi Hill]] (Grass)
|[[Yoshi Hill]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stoneslide Tower]] (Tower/Desert)
|[[Stoneslide Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]] (Shipwreck)
|[[Haunted Shipwreck]]
|3
|[[Prickly Goombas!]]
|-
|-
|4
|4
|[[Mushroom Heights]] (Sky)
|[[Mushroom Heights]]
|4
|4
|[[Spike's Spouting Sands]] (Desert)
|[[Spike's Spouting Sands]]
|3
|3
|[[Above the Cheep Cheep Seas]] (Beach/Sky)
|[[Above the Cheep Cheep Seas]]
|4
|[[Scaling the Mountainside]]
|-
|-
|5
|5
|[[Rise of the Piranha Plants]] (Grass)
|[[Rise of the Piranha Plants]]
|5
|5
|[[Dry Desert Mushrooms]] (Desert/Sky)
|[[Dry Desert Mushrooms]]
|4
|4
|[[Urchin Shoals]] (beach)
|[[Urchin Shoals]]
|5
|[[Icicle Caverns]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Swingback Castle]] (Castle)
|[[Lemmy's Swingback Castle]]
|6
|6
|[[Blooming Lakitus]] (Desert)
|[[Blooming Lakitus]]
|5
|5
|[[Dragoneel's Undersea Grotto]] (Underwater)
|[[Dragoneel's Undersea Grotto]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]] (Underwater/Cave)
|[[Blooper's Secret Lair]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]] (Castle)
|[[Morton's Compactor Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]] (Castle/Water)
|[[Larry's Torpedo Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]]
|-
|-
|colspan="2"|
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]] (snow)
|[[Piranha Plants on Ice]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]] (sky)
|[[Skyward Stalk]]
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}}
|[[Fliprus Lake]]
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}}
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}}
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]<br>'''World 5: [[Soda Jungle]]'''<br>A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
|-
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]<br>'''World 6: [[Rock-Candy Mines]]'''<br>A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]<br>'''World 7: [[Meringue Clouds]]'''<br>A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.''
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br><div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show sub-area"data-collapsetext="Hide sub-area">[[File:NSMBU Soda Jungle Haunted.png|250px]]</div>
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]<br>'''World 8: [[Peach's Castle (world)|Peach's Castle]]'''<br>A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|- bgcolor=#B4BBD6
|-
!width=2%|#
|colspan=2 align=center|A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
!width="5%"|Level
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
Line 254: Line 256:
!width="5%"|Level
!width="5%"|Level
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]]
|1
|[[Fuzzy Clifftop]]
|1
|1
|[[Spinning-Star Sky]] (Snow)
|[[Land of Flying Blocks]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]] (Airship)
|1
|1
|[[Fuzzy Clifftop]] (Mountain
|[[Meteor Moat]]
|-
|-
|1
|[[Jungle of the Giants]]
|2
|2
|[[Cooligan Fields]] (Snow)
|[[Porcupuffer Falls]]
|1
|2
|[[Jungle of the Giants]] (Jungle)
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|2
|2
|[[Porcupuffer Falls]] (Mountain/Water)
|[[Magma-River Cruise]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]] (Tower/Snow)
|2
|2
|[[Bridge over Poisoned Waters]] (jungle)
|[[Bridge over Poisoned Waters]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]] (Tower)
|[[Grinding-Stone Tower]]
|3
|[[Switchback Hill]]
|3
|[[Rising Tides of Lava]]
|-
|-
|3
|3
|[[Prickly Goombas!]] (Snow)
|[[Bramball Woods]]
|3
|3
|[[Bramball Woods]] (Darkness Jungle)
|[[Waddlewing's Nest]]
|3
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Waddlewing's Nest]] (Mountain)
|[[Slide Lift Tower]]
|4
|[[Firefall Cliffs]]
|-
|-
|4
|[[Scaling the Mountainside]] (Snow)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]] (Tower)
|[[Snake Block Tower]]
|4
|4
|[[Light Blocks, Dark Tower]] (Cave)
|[[Light Blocks, Dark Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]]
|-
|-
|5
|[[Icicle Caverns]] (Snow/Cave)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]] (Ghost house)
|[[Which-Way Labyrinth]]
|5
|5
|[[Walking Piranha Plants!]] (Mountain)
|[[Walking Piranha Plants!]]
|4
|[[Bouncy Cloud Boomerangs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]] (Ghost House)
|4
|4
|[[Painted Swampland]] (Haunted forest/Painting)
|[[Painted Swampland]]
|6
|6
|[[Thrilling Spine Coaster]] (Cave)
|[[Thrilling Spine Coaster]]
|5
|[[A Quick Dip in the Sky]]
|colspan="2" rowspan="6"|
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]] (Castle/Snow)
|5
|5
|[[Deepsea Ruins]] (Underwater/Cave)
|[[Deepsea Ruins]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Screwtop Tower]] (tower)
|[[Screwtop Tower]]
|6
|[[Snaking above Mist Valley]]
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]] (Snow)
|6
|6
|[[Seesaw Bridge]] (Jungle)
|[[Seesaw Bridge]]
|7
|7
|[[Shifting-Floor Cave]] (Cave)
|[[Shifting-Floor Cave]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]]
|-
|-
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]] (Jungle)
|[[Wiggler Stampede]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]] (Castle)
|[[Roy's Conveyor Castle]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]] (Castle)
|[[Iggy's Volcanic Castle]]
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]] (sky)
|[[Flight of the Para-Beetles]]
|-
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}}
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]<br>'''World 9: [[Superstar Road]]'''<br>A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
!colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}}
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]<br>'''[[Secret Island]]'''<br>A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}}
|-
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
!colspan="2" bgcolor=#B4BBD6 width=2%|#
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
!colspan="4" rowspan="10"|
|-
|-
|colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"|1
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
|colspan="2"|[[Spine-Tingling Spine Coaster]]
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
!style="background:#7fb7ce" width=2%|#
|colspan="2"|2
!style="background:#7fb7ce" width="5%"|Level
|colspan="2"|[[Run for It]]
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
|-
|-
|1
|colspan="2"|3
|[[Land of Flying Blocks]] (sky)
|colspan="2"|[[Swim for Your Life!]]
|1
|[[Meteor Moat]] (volcano/castle exterior)
|1
|[[Spine-Tingling Spine Coaster]] (grass)
|-
|-
|2
|colspan="2"|4
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (sky)
|colspan="2"|[[Hammerswing Caverns]]
|2
|[[Magma-River Cruise]] (volcano/castle exterior)
|2
|[[Run for It]] (desert/sky)
|-
|-
|3
|colspan="2"|5
|[[Switchback Hill]] (sky)
|colspan="2"|[[Spinning Platforms of Doom]]
|3
|[[Rising Tides of Lava]] (volcano/cave)
|3
|[[Swim for Your Life!]] (underwater/cave)
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Slide Lift Tower]] (tower)
|4
|[[Firefall Cliffs]] (volcano/castle exterior)
|4
|[[Hammerswing Caverns]] (snow/cave)
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]] (ghost house)
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]] (castle)
|5
|[[Spinning Platforms of Doom]] (haunted forest/painting)
|-
|-
|4
|colspan="2"|6
|[[Bouncy Cloud Boomerangs]] (sky)
|colspan="2"|[[Fire Bar Cliffs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (castle)
|6
|[[Fire Bar Cliffs]] (mountain)
|-
|-
|5
|colspan="2"|7
|[[A Quick Dip in the Sky]] (sky)
|colspan="2"|[[Lakitu! Lakitu! Lakitu!]]
|rowspan=4 colspan=2|
|7
|[[Lakitu! Lakitu! Lakitu!]] (sky)
|-
|-
|6
|colspan="2"|8
|[[Snaking above Mist Valley]] (sky)
|colspan="2"|[[Pendulum Castle]]
|8
|[[Pendulum Castle]] (fortress)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|colspan="2"|9
|[[Ludwig's Clockwork Castle]] (castle/sky)
|colspan="2"|[[Follow That Shell!]]
|9
|[[Follow That Shell!]] (sky)
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|colspan="8" bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]<br>'''[[Coin Courses]]'''<br>A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|[[Boarding the Airship]] (airship)
|- bgcolor=#B4BBD6
|colspan=2|
!width="5%" colspan="8"|Level
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|6|World Coin-6}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|7|World Coin-7}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|8|World Coin-8}}
|}
|}
</center>
====Other areas====
<center>
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}}
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
!style="background:#7fb7ce"|#
!style="background:#7fb7ce"|Difficulty
|-
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (grass)
|★
|-
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (cosmic)
|★
|-
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (beach)
|★★
|-
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (sky)
|★★★
|-
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (underwater)
|★★★
|-
|{{world-link|coin|6|World Coin-6}} (ghost house)
|★★★★
|-
|{{world-link|coin|7|World Coin-7}} (cosmic/snow)
|★★★★★
|-
|{{world-link|coin|8|World Coin-8}} (sky)
|★★★★★
|-
|}
</center>


===Yoshis===
===Yoshis===
Line 458: Line 406:
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.


''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis do not grow into adults after eating several enemies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Baby Yoshi
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
!width="50%"|Description
|-
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|-
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give [[Extra Life|an extra life]] when reach the end of the levels that they appear in.
|}
|}


Line 499: Line 448:
===Bosses===
===Bosses===
====Tower bosses====
====Tower bosses====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
Line 507: Line 457:
|-
|-
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|-
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
Line 514: Line 464:


====Castle/airship bosses====
====Castle/airship bosses====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
Line 522: Line 473:
|-
|-
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shakeing the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|-
|-
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
Line 552: Line 503:
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]] and [[Toad (species)|Toads]]
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
</gallery>
</gallery>


===Transformations===
===Transformations===
{|class="wikitable sortable"style="text-align:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
Line 577: Line 528:
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:NSLU P-Acorn Icon.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|}
|}


==Enemies and obstacles==
==Enemies==
Enemies and obstacles with an asterisk (*) first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
===New===
 
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
===New enemies===
|-style=background:#ccc
{|class="wikitable sortable"style="text-align:center;width:100%"
!width=5%|Enemy
!width=5%|Image
!width=40%|Description
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|First appearance
!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|[[File:BowserAmp.png|90px]]
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|[[Bowser Stunner]]
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan="2"|[[Red-Hot Elevator Ride]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|[[File:NSMBUDX Dragoneel model.png|90px]][[File:LittleDragoneels.png|90px]]
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|100px]]<br>[[Dragoneel]]
|[[Dragoneel]]
|A dragon-like eel that attacks [[Mario]] by chasing him.
|A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|colspan="2"|[[Dragoneel's Undersea Grotto]] (red/purple)
|-
|-
|[[File:Fliprus.png|90px]]
|align=center|[[File:LittleDragoneels.png|100px]]<br>Dragoneel (purple)
|[[Fliprus]]
|Short Dragoneels that are purple in color, move slower, and make sharper turns.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|-
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|A walrus-like creature that throws snowballs that can be jumped on.
|A walrus-like creature that throws snowballs that can be jumped on.
|colspan="2"|[[Fliprus Lake]]
|colspan="2"align=center|[[Fliprus Lake]]
|-
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|[[Goomba]]s with balloons on them that float down the stage.
|colspan="2"align=center|[[Skyward Stalk]]
|-
|-
|[[File:Goombrat.png|64px]]
|align=center|[[File:Goombrat.png|100px]]<br>[[Goombrat]]
|[[Goombrat]]
|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|colspan="2"align=center|[[Mushroom Heights]]
|colspan="2"|[[Mushroom Heights]]
|-
|-
|[[File:NSMBU Grrrol Artwork.png|90px]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|[[Grrrol]]
|A sub-species of [[Thwomp]] that roll on the ground.
|Round [[Thwomp]] variants that roll on the ground, replacing [[Spike Ball]]s.
|align=center|[[Stoneslide Tower]]
|[[Stoneslide Tower]]
|align=center|[[Grinding-Stone Tower]]
|[[Grinding-Stone Tower]]
|-
|-
|[[File:Dai Goro model.png|90px]]
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|[[Mega Grrrol]]
|A larger version of a [[Fire Bar]].
|A bigger [[Grrrol]] with the same behavior.
|align=center|[[Slide Lift Tower]]
|colspan="2"|[[Grinding-Stone Tower]]
|align=center|[[Fire Bar Cliffs]]
|-
|-
|[[File:NSMBU Mecha Cheep Screenshot.png|90px]]
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|[[Mecha Cheep]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|colspan="2"|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[The Mighty Cannonship]]
|align=center|[[Boarding the Airship]]
|-
|-
|[[File:NabbitNSMBU.png|90px]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|[[Nabbit]]
|A bigger [[Grrrol]] that rolls around.
|A character that steals items from the map and must be defeated to retrieve the items.
|colspan="2"align=center|[[Grinding-Stone Tower]]
|[[Acorn Plains Way]]
|-
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|align=center|[[Acorn Plains Way]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|[[File:NSMBUD Piranha Pod model.png|90px]]
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]<br>[[Piranha Pod]]
|[[Piranha Pod]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan="2"|[[Blooming Lakitus]]
|colspan="2"align=center|[[Blooming Lakitus]]
|-
|-
|[[File:NSMBU Asset Model Targeting Ted.png|90px]]
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|[[Targeting Ted]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|colspan="2"|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|[[File:NSMBU Gliding Waddlewing Artwork.png|90px]]
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|[[Waddlewing]]
|Red [[Torpedo Base]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|Orange flying-squirrel enemies that glide through stages.
|[[Acorn Plains Way]]
|align=center|[[Acorn Plains Way]]
|[[Land of Flying Blocks]]  
|align=center|[[Land of Flying Blocks]]  
|}
|}


===Returning enemies===
===Returning===
{|class="wikitable sortable"style="text-align:center;width:100%"
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are [[Ghost Vase]] and [[Bull's-Eye Banzai|King Bill]] from [[World 9-3 (New Super Mario Bros. Wii)|World 9-3]].
!width=5%|Image
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
!width=10%|Name
|-style=background:#ccc
!Description
!!bgcolor="gold"align=center|Image
!width=10%|First appearance
!!bgcolor="gold"align=center|Name
!width=10%|Last appearance
!!bgcolor="gold"align=center|Description
!!bgcolor="gold"align=center|First appearance
!!bgcolor="gold"align=center|Last appearance
|-
|-
|[[File:Amp NSMBU model.png|90px]]
|align=center|[[File:NSMBW Amp Sprite.png|100px]]
|[[Amp]]
|[[Amp]]
|Electric balls that shock Mario upon contact.
|align=center|Electric balls that shock Mario upon contact.
|[[Snake Block Tower]]
|align=center|[[Snake Block Tower]]
|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|[[Banzai Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|colspan="2"align=center|[[Scaling the Mountainside]]
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|[[Banzai Bill Cannon]]
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Scaling the Mountainside]]
|-
|-
|[[File:NSMBU Big Amp Close-up Screenshot.png|90px]]
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
|[[Big Amp]]
|[[Big Amp]]
|Larger variants of Amps.
|align=center|Larger variants of Amps.
|colspan="2"align=center|[[Snake Block Tower]]
|colspan="2"align=center|[[Snake Block Tower]]
|-
|-
|[[File:NSMBW Blooper Sprite.png|90px]]
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|[[Big Boo]]
|align=center|Bigger variants of Boos that have the same behavior.
|align=center|[[Swaying Ghost House]]
|align=center|[[Spinning Spirit House]]
|-
|align=center|[[File:MegaBuzzyBeetle NSMBW.png|100px]]
|[[Big Buzzy Beetle]]
|align=center|Bigger variants of Buzzy Beetles.
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|[[Big Cheep Cheep]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan="2"align=center|[[Tropical Refresher]]
|-
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|[[Big Dry Bones]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|align=center|[[Stoneslide Tower]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|[[Big Fuzzy]]*
|align=center|Large variants of Fuzzies.
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]
|-
|align=center|[[File:NSMBW Giant Goomba Render.png|100px]]
|[[Big Goomba]]
|align=center|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|colspan="2"align=center|[[Jungle of the Giants]]
|-
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|[[Big Koopa Troopa]]
|align=center|Large variants of Koopa Troopas.
|colspan="2"align=center|[[Jungle of the Giants]]
|-
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|[[Big Piranha Plant]]
|align=center|Large variants of Piranha Plants.
|align=center|[[Mushroom Heights]]
|align=center|[[A Quick Dip in the Sky]]
|-
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|[[Big Pokey]]
|align=center|Large variants of Pokeys.
|colspan="2"align=center|[[Morton's Compactor Castle]]
|-
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|[[Big Thwomp]]
|align=center|Large Thwomps that can break through stone tiles.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|align=center|[[File:Mega Urchin.png|100px]]
|[[Big Urchin]]*
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|align=center|[[Tropical Refresher]]
|align=center|[[Urchin Shoals]]
|-
|align=center|[[File:MegaWiggler.png|100px]]
|[[Big Wiggler]]
|align=center|Large variants of Wigglers.
|colspan="2"align=center|[[Wiggler Stampede]]
|-
|align=center|[[File:Skull Blaster.png|100px]]
|[[Bill Blaster]]
|align=center|Cannons that shoot Bullet Bills.
|align=center|[[Scaling the Mountainside]]
|align=center|[[Switchback Hill]]
|-
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|[[Bill Blaster Turret]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Switchback Hill]]
|-
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|[[Blooper]]
|[[Blooper]]
|Underwater enemies that move in an erratic pattern and follow Mario.
|align=center|Underwater enemies that move in an erratic pattern and follow Mario.
|[[Blooper's Secret Lair]]
|align=center|[[Blooper's Secret Lair]]
|[[Tropical Refresher]]
|align=center|[[Tropical Refresher]]
|-
|-
|[[File:BabyBlooperNSMBU.png|90px]]
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|[[Blooper Baby]]
|[[Blooper Baby]]
|Small Bloopers that follow Blooper Nannies.
|align=center|Small Bloopers that follow Blooper Nannies.
|colspan="2"rowspan="2"align=center|[[Blooper's Secret Lair]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|-
|-
|[[File:BloopernannyNSMBU.png|90px]]
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|[[Blooper Nanny]]
|[[Blooper Nanny]]
|Bloopers that have Blooper Babies swimming in a trail behind them.
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|colspan="2"align=center|[[Blooper's Secret Lair]]
|-
|-
|[[File:BobombNSMBU.png|90px]]
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|[[Bob-omb]]
|[[Bob-omb]]
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Light Blocks, Dark Tower]]
|align=center|[[Light Blocks, Dark Tower]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:ParabombNSMBU.png|90px]]
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|[[Parabomb]]
|[[Bony Beetle]]
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|align=center|[[Grinding-Stone Tower]]
|align=center|[[Pendulum Castle]]
|-
|-
|[[File:BooNSMBU.png|90px]]
|align=center|[[File:NSMBW Boo Render.png|100px]]
|[[Boo]]
|[[Boo]]
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|[[Haunted Shipwreck]]
|align=center|[[Haunted Shipwreck]]
|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
|-
|-
|[[File:NSMBU Boo Buddy Render.png|90px]]
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|[[Boo Buddies|Circling Boo Buddies]]
|[[Boomerang Bro]]
|Boos flying in a circle formation.
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[Haunted Shipwreck]]
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|[[Spinning Platforms of Doom]]
|-
|[[File:BroozerNSMBU.png|90px]]
|[[Broozer]]
|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|[[Which-Way Labyrinth]]
|[[Spinning Spirit House]]
|-
|-
|[[File:NSMBW Big Boo Model.png|90px]]
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|[[Big Boo]]
|Bigger variants of Boos that have the same behavior.
|[[Swaying Ghost House]]
|[[Spinning Spirit House]]
|-
|[[File:NSMBU Bramball Artwork.png|90px]]
|[[Bramball]]*
|[[Bramball]]*
|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan="2"align=center|[[Bramball Woods]]
|colspan="2"align=center|[[Bramball Woods]]
|-
|-
|[[File:NSMBW Bulber Model.png|90px]]
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|align=center|[[Which-Way Labyrinth]]
|align=center|[[Spinning Spirit House]]
|-
|align=center|[[File:NSMBW Bulber Render.png|100px]]
|[[Bulber]]*
|[[Bulber]]*
|An enemy that illuminates a dark area and swims in a set pattern.
|align=center|An enemy that illuminates a dark area and swims in a set pattern.
|colspan="2"align=center|[[Deepsea Ruins]]
|colspan="2"align=center|[[Deepsea Ruins]]
|-
|-
|[[File:Bullet Bill NSMB2 Prima.jpg|90px]]
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|[[Bullet Bill]]
|[[Bullet Bill]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Scaling the Mountainside]]
|align=center|[[Scaling the Mountainside]]
|[[Switchback Hill]]
|align=center|[[Switchback Hill]]
|-
|-
|[[File:NSMBW Missle Bill Screenshot.png|90px]]
|align=center|[[File:Rocketengine.png|100px]]
|[[Bull's-Eye Bill|Missile Bill]]
|[[Burner]]
|Bullet Bills that target Mario.
|align=center|Constant streams of fire that rotate and are found on airships.
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[Boarding the Airship]]
|-
|-
|[[File:NSMBU Asset Model Torpedo Ted.png|90px]]
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|[[Torpedo Ted]]
|[[Buzzy Beetle]]
|A slow-moving torpedo that flies in one direction.
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[Larry's Torpedo Castle]]
|align=center|[[Tilted Tunnel]]
|[[The Mighty Cannonship]]
|align=center|[[Fire Bar Cliffs]]
|-
|-
|[[File:BanzaibillNSMBU.png|90px]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Banzai Bill]]
|[[Cannon]]
|Large Bullet Bills that fly straight forward.
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"|[[Scaling the Mountainside]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|[[File:NSMBW King Bill Render.png|90px]]
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|[[King Bill]]*
|[[Cannonball]]
|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=center|Heavy metal spheres launched by cannons.
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|[[File:NSMBW Chain Chomp Render.png|90px]]
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|[[Chain Chomp]]
|[[Chain Chomp]]
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|align=center|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|colspan="2"align=center|[[Waddlewing's Nest]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|-
|-
|[[File:CheepCheepNSMBU.png|90px]]
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|[[Cheep Cheep]]
|[[Cheep Cheep]]
|Fish that are found swimming aimlessly in underwater levels.
|align=center|Fish that are found swimming aimlessly in underwater levels.
|[[Waterspout Beach]]
|align=center|[[Waterspout Beach]]
|[[Swim for Your Life!]]
|align=center|[[Swim for Your Life!]]
|-
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|[[Cheep Chomp]]
|align=center|Large fish that attempt to eat Mario.
|colspan="2"align=center|[[Swim for Your Life!]]
|-
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|[[Boo Buddies|Circling Boo Buddies]]
|align=center|Boos flying in a circle formation.
|align=center|[[Haunted Shipwreck]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|[[File:NSMBU Eep Cheep Artwork.png|90px]]
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|[[Eep Cheep]]*
|[[Clampy]]
|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|align=center|Clams that open and close their mouths.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|colspan="2"align=center|[[Waterspout Beach]]
|-
|-
|[[File:NSMBU Spiny Cheep Artwork.png|90px]]
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|[[Spiny Cheep Cheep]]
|[[Cooligan]]*
|Fast-swimming fish that chase Mario.
|align=center|An enemy that slides on ice and slows down when hit.
|[[Tropical Refresher]]
|colspan="2"align=center|[[Cooligan Fields]]
|[[Swim for Your Life!]]
|-
|-
|[[File:FishboneNSMBU.png|90px]]
|align=center|[[File:DryBones NSMBW.png|100px]]
|[[Fish Bone]]
|[[Dry Bones]]
|Skeletal fish that charge towards Mario.
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Haunted Shipwreck]]
|align=center|[[Crushing-Cogs Tower]]
|[[Deepsea Ruins]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|[[File:Big Cheep Cheep NSMB2 Prima.jpg|90px]]
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|[[Big Cheep Cheep]]
|[[Eep Cheep]]*
|Large variants of Cheep Cheeps that are found in underwater levels.
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan="2"align=center|[[Tropical Refresher]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|-
|-
|[[File:NSMBW Cheep-Chomp Render.png|90px]]
|align=center|[[File:FireBarNSMBW.png|100px]]
|[[Cheep Chomp]]
|[[Fire Bar]]
|Large fish that attempt to eat Mario.
|align=center|A series of fireballs that spins in a circular motion.
|colspan="2"align=center|[[Swim for Your Life!]]
|align=center|[[Screwtop Tower]]
|align=center|[[Slide Lift Tower]]
|-
|-
|[[File:NSMBU Porcupuffer Artwork.png|90px]]
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|[[Porcupuffer]]
|[[Fire Bro]]
|Fish that jump out of the water and follow Mario.
|align=center|Hammer Bros that throw fireballs.
|colspan="2"align=center|[[Porcupuffer Falls]]
|align=center|[[Fire Snake Cavern]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|[[File:CooliganNSMBU.png|90px]]
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|[[Cooligan]]*
|[[Fire Piranha Plant]]
|An enemy that slides on ice and slows down when hit.
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
|colspan="2"align=center|[[Cooligan Fields]]
|align=center|[[Yoshi Hill]]
|align=center|[[Prickly Goombas!]]
|-
|-
|[[File:FireSnakeAttack.png|90px]]
|align=center|[[File:FireSnakeAttack.png|100px]]
|[[Fire Snake]]
|[[Fire Snake]]
|Flames that jump in a high arc.
|align=center|Flames that jump in a high arc.
|colspan="2"align=center|[[Fire Snake Cavern]]
|colspan="2"align=center|[[Fire Snake Cavern]]
|-
|-
|[[File:Flame Chomp NSMB2 Prima.jpg|90px]]
|align=center|[[File:Fishy Bone.png|100px]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards Mario.
|align=center|[[Haunted Shipwreck]]
|align=center|[[Deepsea Ruins]]
|-
|align=center|[[File:FlameChompNSMBW.png|100px]]
|[[Flame Chomp]]
|[[Flame Chomp]]
|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|align=center|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|colspan="2"align=center|[[Rising Tides of Lava]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|[[File:FooNSMBU.png|90px]]
|align=center|[[File:NSMBW Foo Render.png|100px]]
|[[Foo]]*
|[[Foo]]*
|An enemy that creates fog in order to obscure the player's view.
|align=center|An enemy that creates fog in order to obscure the player's view.
|colspan="2"align=center|[[Snaking above Mist Valley]]
|colspan="2"align=center|[[Snaking above Mist Valley]]
|-
|-
|[[File:NSMBU Fuzzy Artwork.png|90px]]
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|[[Fuzzy]]
|[[Fuzzy]]
|Enemies that follow tracks and hurt Mario upon contact.
|align=center|Enemies that follow tracks and hurt Mario upon contact.
|[[Fuzzy Clifftop]]
|align=center|[[Fuzzy Clifftop]]
|[[A Quick Dip in the Sky]]
|align=center|[[A Quick Dip in the Sky]]
|-
|-
|[[File:NSMBW Big Fuzzy Render.png|90px]]
|align=center|[[File:GhostQuestionBlock.png|100px]]
|[[Big Fuzzy]]*
|Large variants of Fuzzies.
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]|-
|-
|[[File:GhostQuestionBlock.png|90px]]
|[[Ghost Block]]*
|[[Ghost Block]]*
|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|[[Haunted Shipwreck]]
|align=center|[[Haunted Shipwreck]]
|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
|-
|-
|[[File:NSMBW Clampy Artwork.png|90px]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Clampy|Giant Clam]]
|[[Giant cannonball]]
|Clams that open and close their mouths.
|align=center|Large variants of cannonballs launched by large cannons.
|colspan="2"align=center|[[Waterspout Beach]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|[[File:NSMBU Goomba Artwork.png|90px]]<br>[[File:BalloonGoomba.png|90px]]
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|[[Goomba]]
|[[Goomba]]
|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|align=center|Common enemies that can be defeated by jumping on them.
|[[Acorn Plains Way]]
|align=center|[[Acorn Plains Way]]
|[[Follow That Shell!]]
|align=center|[[Follow That Shell!]]
|-
|-
|[[File:Mini Goomba NSMB2 Prima.jpg|90px]]
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|[[Mini Goomba]]
|[[Hammer Bro]]
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=center|Enemies that throw hammers and jump.
|[[Slide Lift Tower]]
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|[[Magma-River Cruise]]
|-
|-
|[[File:ParagoombaNSMBU.png|90px]]
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|[[Paragoomba]]
|[[Hammer Pendulum]]*
|Winged Goombas that hop as they walk.
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"align=center|[[Hammerswing Caverns]]
|-
|-
|[[File:Pricklygoomba.png|90px]]
|align=center|[[File:NSMBW Hefty Goomba.png|100px]]
|[[Prickly Goomba]]*
|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Prickly Goombas!]]
|-
|[[File:NSMBW Hefty Goomba.png|90px]]
|[[Hefty Goomba]]*
|[[Hefty Goomba]]*
|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|align=center|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|colspan="2"align=center|[[Jungle of the Giants]]
|colspan="2"align=center|[[Jungle of the Giants]]
|-
|-
|[[File:NSMBW Giant Goomba Render.png|90px]]
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|[[Big Goomba]]
|[[Heavy Para-Beetle]]*
|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|align=center|A [[Para-Beetle]] that descends when used as a platform.
|colspan="2"align=center|[[Jungle of the Giants]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|[[File:NSMBU Huckit Crab Render.png|90px]]
|align=center|[[File:Huckit Crab.png|100px]]
|[[Huckit Crab]]*
|[[Huckit Crab]]*
|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|colspan="2"align=center|[[Waterspout Beach]]
|colspan="2"align=center|[[Waterspout Beach]]
|-
|-
|[[File:Jellybeam.png|90px]]
|align=center|[[File:Mega icicle.png|100px]]
|[[Jellybeam]]*
|[[Huge Icicle]]*
|An enemy that illuminates a dark cave.
|align=center|Large Icicles that fall and act as platforms.
|colspan="2"align=center|[[Deepsea Ruins]]
|align=center|[[Freezing-Rain Tower]]
|align=center|[[Icicle Caverns]]
|-
|-
|[[File:KoopatroopaNSMBU.png|90px]]
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|[[Koopa Troopa]]
|[[Ice Bro]]*
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[Acorn Plains Way]]
|colspan="2"align=center|[[Icicle Caverns]]
|[[Follow That Shell!]]
|-
|-
|[[File:ParatroopaNSMBU.png|90px]][[File:KoopaParatroopa NSMBU.png|90px]]
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|[[Frost Piranha|Ice Piranha Plant]]
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|[[Stone-Eye Zone]]
|colspan="2"align=center|[[Fuzzy Clifftop]]
|[[Hammerswing Caverns]]
|-
|-
|[[File:NSMBU Big Koopa.png|90px]]
|align=center|[[File:NsmbuIcicle.png|50px]]
|[[Big Koopa Troopa]]
|[[Icicle]]
|Large variants of Koopa Troopas.
|align=center|Icicles that fall when the player gets close underneath.
|colspan="2"align=center|[[Jungle of the Giants]]
|align=center|[[Freezing-Rain Tower]]
|align=center|[[Wendy's Shifting Castle]]
|-
|-
|[[File:NSMBU Buzzy Beetle Artwork.png|90px]]
|align=center|[[File:Jellybeam Sprite.png|100px]]
|[[Buzzy Beetle]]
|[[Jellybeam]]*
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=center|An enemy that illuminates a dark cave.
|[[Tilted Tunnel]]
|colspan="2"align=center|[[Deepsea Ruins]]
|[[Fire Bar Cliffs]]
|-
|-
|[[File:NSMBW Parabeetle Render.png|90px]]
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|[[Para-Beetle]]
|[[King Bill]]*
|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|[[File:Spike Top.png|90px]]
|align=center|[[File:GreenParatroopa.png|100px]]
|[[Spike Top]]
|[[Koopa Paratroopa]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|[[Stoneslide Tower]]
|align=center|[[Stone-Eye Zone]]
|[[Rising Tides of Lava]]
|align=center|[[Hammerswing Caverns]]
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|[[Koopa Troopa]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|[[Acorn Plains Way]]
|align=center|[[Follow That Shell!]]
|-
|-
|[[File:NSMBU Bony Beetle Artwork.png|90px]]
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|[[Bony Beetle]]
|[[Lakitu]]
|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Grinding-Stone Tower]]
|align=center|[[Blooming Lakitus]]
|[[Pendulum Castle]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|[[File:NSMBW Spiny Artwork.png|90px]]
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|[[Spiny]]
|[[Lava Bubble]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=center|Fireballs that jump out of lava.
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Lemmy's Swingback Castle]]
|[[Lakitu! Lakitu! Lakitu!]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:MegaBuzzyBeetle NSMBW.png|90px]]
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|[[Big Buzzy Beetle]]
|[[Magmaargh]]
|Bigger variants of Buzzy Beetles.
|align=center|Lava monsters that attacks by moving towards the players in a wave-like movement
|colspan="2"align=center|[[Rising Tides of Lava]]
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|-
|-
|[[File:Heavy Para-Beetle Side View.png|90px]]
|align=center|[[File:MagmawNSMBU.png|100px]]
|[[Heavy Para-Beetle]]*
|[[Magmaw]]
|A [[Para-Beetle]] that descends when used as a platform.
|align=center|Lava monsters that lunges at the player and dips back into the lava.
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Magma-River Cruise]]
|-
|-
|[[File:Spike NSMBW Artwork.png|90px]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Spike]]
|[[Mechakoopa]]
|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|align=center|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon.
|colspan="2"align=center|[[Spike's Spouting Sands]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|[[File:NSMBW Stone Spike Render.png|50px]]
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Stone Spike]]*
|[[Meteor]]
|A [[Spike]] that throws stone rocks downwards.
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|align=center|[[Meteor Moat]]
|align=center|[[Firefall Cliffs]]
|-
|-
|[[File:NSMBW Dry Bones Model.png|90px]]
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|[[Dry Bones]]
|[[Mini Goomba]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[Crushing-Cogs Tower]]
|align=center|[[Slide Lift Tower]]
|[[Ludwig's Clockwork Castle]]
|align=center|[[Magma-River Cruise]]
|-
|-
|[[File:Big Dry Bones NSMB2 Prima.jpg|90px]]
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|[[Big Dry Bones]]
|[[Bull's-Eye Bill|Missile Bill]]
|Large variants of Dry Bones that appear in castle levels.
|align=center|Bullet Bills that target Mario.
|[[Stoneslide Tower]]
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|[[Ludwig's Clockwork Castle]]
|-
|-
|[[File:NewMechaKoopa.jpg|90px]]
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|[[Mechakoopa]]
|[[Monty Mole]]
|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|align=center|A mole that pops out of mountains and the ground and gives chase.
|colspan="2"align=center|[[The Mighty Cannonship]]
|align=center|[[Yoshi Hill]]
|align=center|[[Magma-River Cruise]]
|-
|-
|[[File:NSMBU Hammer Bro Artwork.png|90px]]
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|[[Hammer Bro]]
|[[Muncher]]
|Enemies that throw hammers and jump.
|align=center|An invincible black plant.
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|align=center|[[Spinning-Star Sky]]
|align=center|[[Thrilling Spine Coaster]]
|-
|-
|[[File:NSMBU Fire Bro Artwork.png|90px]]
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|[[Fire Bro]]
|[[Para-Beetle]]
|Hammer Bros. that throw fireballs.
|align=center|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|[[Fire Snake Cavern]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|[[Ludwig's Clockwork Castle]]
|-
|-
|[[File:NSMBU Boomerang Bro Artwork.png|90px]]
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|[[Boomerang Bro]]
|[[Parabomb]]
|Hammer Bros. that use boomerangs, which return to them after being thrown.
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|[[File:NSMBU Ice Bro Artwork.png|90px]]
|align=center|[[File:NSMBW Paragoomba Render.png|100px]]
|[[Ice Bro]]*
|[[Paragoomba]]
|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|Winged Goombas that hop as they walk.
|colspan="2"align=center|[[Icicle Caverns]]
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|[[File:SledgebrosNSMBW.png|90px]]
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|[[Sledge Bro]]
|[[Piranha Plant]]
|Hammer Bro variants that stun Mario after they jump.
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Acorn Plains Way]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|[[Sumo Bro]]
|[[Pokey]]
|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=center|Cactus enemies that appear in desert levels and move slowly.
|colspan="2"align=center|[[Screwtop Tower]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|-
|-
|[[File:NSMBU Lakitu Artwork.png|90px]]
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|[[Lakitu]]
|[[Porcupuffer]]
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=center|Fish that jump out of the water and follow Mario.
|[[Blooming Lakitus]]
|colspan="2"align=center|[[Porcupuffer Falls]]
|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|[[File:NSMBU Lava Bubble Render.png|90px]]
|align=center|[[File:Pricklygoomba.png|100px]]
|[[Lava Bubble]]
|[[Prickly Goomba]]*
|Fireballs that jump out of lava.
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|[[Lemmy's Swingback Castle]]
|colspan="2"align=center|[[Prickly Goombas!]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:NSMBU Magmaargh Render.png|90px]]
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|[[Magmaargh]]
|[[River Piranha Plant]]*
|Lava monsters that attacks by moving towards the players in a wave-like movement.
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|align=center|[[Fliprus Lake]]
|align=center|[[Seesaw Bridge]]
|-
|-
|[[File:MagmawNSMBU.png|90px]]
|align=center|[[File:NSMBW Rocky Wrench Artwork.png|100px]]
|[[Magmaw]]
|[[Rocky Wrench]]
|Lava monsters that lunges at the player and dips back into the lava.
|align=center|Monty Moles that pop out of its hole in an airship throw wrenches.
|colspan="2"align=center|[[Magma-River Cruise]]
|colspan="2"align=center|[[Boarding the Airship]]
|-
|-
|[[File:NSMBU Upright Piranha Plant Render.png|90px]]
|align=center|[[File:NSMBW Scaredy Rat Render.png|100px]]
|[[Piranha Plant]]
|[[Scaredy Rat]]*
|Plants that move in and out of Warp Pipes and some grounded.
|align=center|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|[[Acorn Plains Way]]
|colspan="2"align=center|[[Which-Way Labyrinth]]
|[[Spinning Platforms of Doom]]
|-
|-
|[[File:NSMBU River Piranha Plant Render.png|35px]]
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[River Piranha Plant]]*
|[[Skewer]]
|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|Spiked Pillars that move up and down.
|[[Fliprus Lake]]
|colspan="2"align=center|[[Giant Skewer Tower]]
|[[Seesaw Bridge]]
|-
|-
|[[File:StalkingPPlantNSMBW.png|90px]]
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Stalking Piranha Plant]]*
|[[Sledge Bro]]
|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=center|Hammer Bro variants that stun Mario after they jump.
|[[Bramball Woods]]
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|[[Walking Piranha Plants!]]
|-
|-
|[[File:NSMBU Muncher Render.png|90px]]
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Muncher]]
|[[Spike]]
|An invincible black plant.
|align=center|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|[[Spinning-Star Sky]]
|colspan="2"align=center|[[Spike's Spouting Sands]]
|[[Thrilling Spine Coaster]]
|-
|-
|[[File:FirepiranhaNSMBU.png|90px]]
|align=center|[[File:Spike Top.png|100px]]
|[[Fire Piranha Plant]]
|[[Spike Top]]
|Piranha Plants that aim at Mario and shoot fireballs.
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Yoshi Hill]]
|align=center|[[Stoneslide Tower]]
|[[Prickly Goombas!]]
|align=center|[[Rising Tides of Lava]]
|-
|-
|[[File:Ice PiranhaNSMBU.png|90px]]
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|[[Frost Piranha]]
|[[Spike Ball|Spiked ball]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.  
|align=center|Spike balls that appear in fortress and castle levels.
|colspan="2"align=center|[[Fuzzy Clifftop]]
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|-
|[[File:NSMBW Super Piranha Plant Render.png|90px]]
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|[[Big Piranha Plant]]
|[[Spinner]]
|Large variants of Piranha Plants.
|align=center|A large spiked ball on a chain that cannot be defeated.
|[[Mushroom Heights]]
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|[[A Quick Dip in the Sky]]
|align=center|[[Pendulum Castle]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|-
|-
|[[File:NSMBU Pokey Artwork.png|60px]]
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|[[Pokey]]
|[[Spiny]]
|Living cacti that appear in desert levels and move slowly.
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan="2"align=center|[[Perilous Pokey Cave]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|[[File:MariovsMortonNSMBU.png|90px]]
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|[[Big Pokey]]
|[[Spiny Cheep Cheep]]
|Large variants of Pokeys.
|align=center|Fast-swimming fish that chase Mario.
|colspan="2"align=center|[[Morton's Compactor Castle]]
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|-
|-
|[[File:NSMBW Rocky Wrench Artwork.png|90px]]
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|[[Rocky Wrench]]
|[[Stalking Piranha Plant]]*
|Monty Moles that pop out of its hole in an airship throw wrenches.
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|colspan="2"align=center|[[Boarding the Airship]]
|align=center|[[Bramball Woods]]
|align=center|[[Walking Piranha Plants!]]
|-
|-
|[[File:MontymoleNSMBU.png|90px]]
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|[[Monty Mole]]
|[[Stone Spike]]*
|A mole that pops out of mountains and the ground and gives chase.
|align=center|A [[Spike]] that throws stone rocks downwards.
|[[Yoshi Hill]]
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|[[Magma-River Cruise]]
|-
|-
|[[File:NSMBW Scaredy Rat Render.png|90px]]
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Scaredy Rat]]*
|[[Sumo Bro]]
|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|align=center|A fat turtle that stomps the ground and creates electric waves in two directions.
|colspan="2"align=center|[[Which-Way Labyrinth]]
|colspan="2"align=center|[[Screwtop Tower]]
|-
|-
|[[File:NSMBW Asset Model Swoop.png|60px]]
|align=center|[[File:NSMBW Swooper Sprite.png|100px]]
|[[Swoop]]
|[[Swoop]]
|Bats that hang onto the ceiling, then swoop towards Mario.
|align=center|Bats that hang onto the ceiling, then swoop towards Mario.
|[[Perilous Pokey Cave]]
|align=center|[[Perilous Pokey Cave]]
|[[Shifting-Floor Cave]]
|align=center|[[Shifting-Floor Cave]]
|-
|-
|[[File:NSMBU Thwimp Model.png|90px]]
|align=center|[[File:NSMBU Thwimp Model.png|100px]]
|[[Thwimp]]
|[[Thwimp]]
|A tiny [[Thwomp]] that hops around.
|align=center|A tiny [[Thwomp]] that hops around.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|[[File:NSMBU Thwomp Artwork.png|90px]]
|align=center|[[File:Thwomp NSMBW.png|100px]]
|[[Thwomp]]
|[[Thwomp]]
|Large rocks that fall when Mario gets close.
|align=center|Large rocks that fall when Mario gets close.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|[[File:SuperThwomp NSMBW.png|90px]]
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Big Thwomp]]
|[[Torpedo Base]]
|Large Thwomps that can break through stone tiles.
|align=center|An indestructable box that fires Torpedo Teds.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|[[Torpedo Ted]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|[[File:NSMBU Urchin Artwork.png|90px]]
|align=center|[[File:UrchinNSMBW.png|100px]]
|[[Urchin]]
|[[Urchin]]
|Stationary enemies that appear in underwater levels.
|align=center|Stationary enemies that appear in underwater levels.
|[[Tropical Refresher]]
|align=center|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|align=center|[[Swim for Your Life!]]
|-
|[[File:Mega Urchin.png|90px]]
|[[Big Urchin]]*
|A gigantic [[Urchin]] that can be defeated only with a Star.
|[[Tropical Refresher]]
|[[Urchin Shoals]]
|-
|-
|[[File:NSMBW Wiggler Sprite.png|90px]]
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|[[Wiggler]]
|[[Wiggler]]
|Caterpillars that move faster after being jumped on.
|align=center|Caterpillars that move faster after being jumped on.
|[[Seesaw Bridge]]
|align=center|[[Seesaw Bridge]]
|[[Wiggler Stampede]]
|align=center|[[Wiggler Stampede]]
|-
|[[File:MegaWiggler.png|90px]]
|[[Big Wiggler]]
|Large variants of Wigglers.
|colspan="2"align=center|[[Wiggler Stampede]]
|}
|}


===Obstacles===
===Obstacles===
{|class="wikitable sortable"style="text-align:center;width:100%"
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
!width=15%|Image
|-style=background:#ccc
!width=10%|Name
!width=5%|Image
!Description
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|First appearance
!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|[[File:Banzai Bill Blaster NSMBW.png|90px]]
|align=center|[[File:NSMBU Crushing Cogs Tower Screenshot.png|100px]]
|[[Banzai Bill Cannon]]
|Cannons that shoot Banzai Bills.
|colspan="2"|[[Scaling the Mountainside]]
|-
|[[File:Skull Blaster.png|50px]]
|[[Bill Blaster]]
|Cannons that shoot Bullet Bills.
|[[Scaling the Mountainside]]
|[[Switchback Hill]]
|-
|[[File:Multi Bill Blaster NSMBU Sprite.png|60px]]
|[[Bill Blaster Turret]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Switchback Hill]]
|-
|[[File:Rocketengine.png|150px]]
|[[Burner]]
|Constant streams of fire that rotate and are found on airships.
|[[Larry's Torpedo Castle]]
|[[Boarding the Airship]]
|-
|[[File:NSMBW Bob-omb Cannon Render.png|90px]]
|[[Cannon]]
|Cannons that shoot cannonballs or [[Bob-omb]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|[[File:NSMBW Cannonball Screenshot.png|90px]]
|[[Cannonball]]
|Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Cog.jpg|180px]]
|[[Cog (obstacle)|Cog]]
|[[Cog (obstacle)|Cog]]
|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|-
|-
|[[File:NsmbuCurrent.png|50px]]
|align=center|[[File:NsmbuCurrent.png|50px]]
|[[Current]]
|[[Current]]
|Underwater currents that push the player.
|align=center|Currents that push the player.
|[[Blooper's Secret Lair]]
|align=center|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|align=center|[[Swim for Your Life!]]
|-
|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|[[Dark]]
|Blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|[[Perilous Pokey Cave]]
|[[Thrilling Spine Coaster]]
|-
|[[File:NSMBUDX Fire Bar.png|180px]]
|[[Fire Bar]]
|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|[[Screwtop Tower]]
|[[Slide Lift Tower]]
|-
|-
|[[File:NSMBU Giant Cannon.jpg|180px]]
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|[[Giant cannon]]
|{{conjectural|Darkness}}
|Horizontal, pipe-sized cannons shoot giant cannonballs.
|align=center|Blocks the player's view.
|colspan="2"align=center|[[The Mighty Cannonship]]
|align=center|[[Fire Snake Cavern]]
|align=center|[[Light Blocks, Dark Tower]]
|-
|-
|[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|[[Giant cannonball]]
|Large variants of cannonballs launched by giant cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|[[Hammer Pendulum]]*
|Mallet-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Caverns]]
|-
|[[File:NSMBU Huge Fire Bar.png|180px]]
|[[Huge Fire Bar]]
|A larger version of a [[Fire Bar]].
|[[Slide Lift Tower]]
|[[Fire Bar Cliffs]]
|-
|[[File:NSMBU Huge Icicle.jpg|180px]]
|[[Huge Icicle]]*
|Large icicles that fall and act as platforms.
|[[Freezing-Rain Tower]]
|[[Icicle Caverns]]
|-
|[[File:NsmbuIcicle.png|50px]]
|[[Icicle]]
|Icicles that fall when the player gets close underneath.
|[[Freezing-Rain Tower]]
|[[Wendy's Shifting Castle]]
|-
|[[File:Lemmy's Swingback Castle.png|180px]]
|[[Lava]]
|[[Lava]]
|Pits of lava cause the player to instantly lose a life upon contact.
|align=center|Molten rock that can cause the player to instantly lose a life.
|[[Lemmy's Swingback Castle]]
|align=center|[[Lemmy's Swingback Castle]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:NSMBUDX Lava Geyser.png|180px]]
|align=center|[[File:LavaGeyserNSMBW.png|100px]]
|[[Lava Geyser]]
|[[Lava Geyser]]
|Pillar of lava that rises up from pits.
|align=center|Lava that rises up from pits.
|colspan="2"align=center|[[Meteor Moat]]
|colspan="2"align=center|[[Meteor Moat]]
|-
|-
|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|[[Lava swell]]
|[[Lava swell]]
|Lava that moves up in waves.
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|-
|-
|[[File:NSMBU Mecha Hand.png|180px]]
|align=center|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100px]]
|[[Mecha Hand]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|[[The Mighty Cannonship]]
|[[Boarding the Airship]]
|-
|[[File:NSMBUDX Meteor.png|180px]]
|[[Meteor]]
|Rocks that fall slowly and break upon hitting either the ground or a block.
|[[Meteor Moat]]
|[[Firefall Cliffs]]
|-
|[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|[[Poison (obstacle)|Poison]]
|[[Poison (obstacle)|Poison]]
|A liquid hazard that causes the player to instantly lose a life.
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|[[Bridge over Poisoned Waters]]
|align=center|[[Bridge over Poisoned Waters]]
|[[Spinning Platforms of Doom]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|align=center|[[File:NSMBU E3 Perilous Pokey Cave.png|100px]]
|[[Quicksand]]
|[[Quicksand]]
|Sand that sinks the player.
|align=center|Sand that sinks the player.
|[[Stone-Eye Zone]]
|align=center|[[Stone-Eye Zone]]
|[[Blooming Lakitus]]
|align=center|[[Blooming Lakitus]]
|-
|-
|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|[[Lava tide|Rising lava]]
|Lava that rises up.
|align=center|Lava that rises up.
|colspan="2"align=center|[[Rising Tides of Lava]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|[[File:NsmbuSandGeyser.png|180px]]
|align=center|[[File:NsmbuSandGeyser.png|100px]]
|[[Sand Geyser]]
|[[Sand Geyser]]
|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|align=center|Sand that rises up from pits.
|[[Stone-Eye Zone]]
|align=center|[[Stone-Eye Zone]]
|[[Spike's Spouting Sands]]
|align=center|[[Spike's Spouting Sands]]
|-
|-
|[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|align=center|[[File:NSMBU Above the Cheep Cheep Seas Screenshot.jpg|100px]]
|[[Spinner]]
|A large spiked ball on a chain that cannot be defeated.
|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|[[Pendulum Castle]]<br>(regular/large)
|-
|[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|[[Skewer]]
|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|colspan="2"align=center|[[Giant Skewer Tower]]
|-
|[[File:NSMBU Torpedo Base Model.png|90px]]
|[[Torpedo tube]]
|An indestructable box that fires Torpedo Teds.
|[[Larry's Torpedo Castle]]
|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
|[[Water]]
|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|[[Blooper's Secret Lair]]
|[[Swim for Your Life!]]
|-
|[[File:NSMBU Water Geyser.png|180px]]
|[[Water Geyser]]
|[[Water Geyser]]
|Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|align=center|Water that rises up from pits.
|[[Waterspout Beach]]
|align=center|[[Waterspout Beach]]
|[[Larry's Torpedo Castle]]
|align=center|[[Larry's Torpedo Castle]]
|}
|}


==Items and objects==
==Items and objects==
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Item!!Image!!Function
!Item!!Image!!Function
|-
|-
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|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|-
|-
|[[Flower (environmental object)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|[[Flower (New Super Mario Bros. series)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|-
|-
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
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|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
|}
===Blocks===
===Blocks===
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Block!!Image!!Function
!Block!!Image!!Function
|-
|-
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|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|-
|-
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|-
|-
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
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|[[3-Up Moon Block]] (new)||[[File:3UP MoonBlockNSMBU.png|50px]]||An very rare block that contains a [[3-Up Moon]].
|[[3-Up Moon Block]] (new)||[[File:3UP MoonBlockNSMBU.png|50px]]||An very rare block that contains a [[3-Up Moon]].
|-
|-
|[[Super Guide Block]]||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|[[Super Guide Block]]||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario dies eight times in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|-
|-
|[[Boost Mode|Boost Block]] (new)||[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]||Blocks that appear when touching the GamePad.
|[[Boost Mode|Boost Block]] (new)||[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]||Blocks that appear when touching the GamePad.
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===Transportation objects===
===Transportation objects===
{|class="wikitable sortable"style="text-align:center;width:100%"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Transportation!!Image!!Function
!Transportation!!Image!!Function
|-
|-
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===Climbable objects===
===Climbable objects===
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Climbable object!!Image!!Function
!Climbable object!!Image!!Function
|-
|-
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===Platforms===
===Platforms===
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Platform!!Image!!Function
!Platform!!Image!!Function
|-
|[[Bridge]]||[[File:NSMBUDX Platform.png|120px]]||A kind of semisolid platform.
|-
|-
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
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==Reception==
==Reception==
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on Metacritic<ref>{{cite|url=www.metacritic.com/game/wii-u/new-super-mario-bros-u|title=New Super Mario Bros. U|publisher=Metacritic|accessdate=May 13, 2024|language=en}}</ref> and had an 84.48% on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html|title=New Super Mario Bros. U for Wii U|publisher=GameRankings|accessdate=May 13, 2024|language=en}}</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>{{cite|url=www.youtube.com/watch?v=LqF2T1AkIek|title=New Super Mario Bros. U - Video Review (Wii U) [HD]|publisher=YouTube|author=GameXplain|language=en|date=November 15, 2012|accessdate=May 13, 2024}}</ref> IGN gave it a score of 9.1 out of 10,<ref>{{cite|url=www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U Review|publisher=IGN|accessdate=May 13, 2024|author=George, Richard|date=November 15, 2012|language=en}}</ref> EGM<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u|author=Carsillo, Ray|accessdate=May 13, 2024|title=EGM Review: New Super Mario Bros. U|publisher=EGMNOW|language=en|date=November 15, 2012}}</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review|title=New Super Mario Bros. U review: A return to form|publisher=Joystiq|accessdate=May 13, 2024|date=November 15, 2012|language=en|author=Mitchell, Richard}}</ref> Polygon<ref>{{cite|url=www.polygon.com/2012/11/15/3647880/new-super-mario-bros-u-review|publisher=Polygon|date=November 15, 2012|language=en|title=New Super Mario Bros. U review: new tricks|author=Kollar, Phillip|accessdate=May 13, 2024}}</ref> and Destructoid<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121117144425/http://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|title=Review: New Super Mario Bros. U|publisher=Destructoid|accessdate=May 13, 2024|language=en|author=Sterling, Jim|date=November 15, 2012}}</ref> gave the same score of 8.5/10, VentureBeat<ref>{{cite|url=venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2|title=New Super Mario Bros. U is far from new (review)|publisher=VentureBeat|date=November 15, 2012|accessdate=May 13, 2024|language=en|author=McLaughlin, Rus}}</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>{{cite|url=www.gamesradar.com/new-super-mario-bros-u-review|language=en|publisher=Gamesradar|title=New Super Mario Bros U review|author=Gilbert, Henry|date=November 15, 2012|accessdate=May 13, 2024}}</ref> and Gamespot gave a score of 8.5.<ref>{{cite|url=www.youtube.com/watch?v=tux1HawsuNw|title=GameSpot Reviews - New Super Mario Bros. U|author=GameSpot|publisher=YouTube|date=November 17, 2012|accessdate=May 13, 2024|language=en}}</ref>
''New Super Mario Bros. U'' has received generally positive reviews. The game currently maintains an 84 average on both Metacritic<ref>[https://www.metacritic.com/game/wii-u/new-super-mario-bros-u]</ref> and GameRankings.<ref>[https://web.archive.org/web/20191209013358/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html]</ref> GameXplain gave the single-player and multi-player modes 4 stars out of 5,<ref>[https://www.youtube.com/watch?v=LqF2T1AkIek]</ref> IGN gave it a score of 9.1 out of 10,<ref>[https://www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review]</ref> EGM<ref>[https://web.archive.org/web/20121116100744/http://www.egmnow.com/articles/reviews/egm-review-new-super-mario-bros-u/]</ref> gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,<ref>[https://web.archive.org/web/20121118053042/http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review/]</ref> Polygon<ref>[https://www.polygon.com/game/new-super-mario-bros-u/2719]</ref> and Destructoid<ref>[https://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml]</ref> gave the same score of 8.5/10, VentureBeat<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,<ref>[https://venturebeat.com/2012/11/15/new-super-mario-bros-u-is-far-from-new-review/2/]</ref> and Gamespot gave a score of 8.5.<ref>[https://www.youtube.com/watch?v=tux1HawsuNw]</ref>


The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
{|class="wikitable reviews"
 
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|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|-
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{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|author=Nintendo|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>


==Updates==
==Updates==
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<div id=fh3 class=mw-headline>1.2.0</div>
<div id=fh3 class=mw-headline>1.2.0</div>
'''Release date:''' March 15, 2013<ref>{{cite|author=Bonds, Curtis|date=March 15, 2013|url=www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u|title=v.1.2.0 Released for ''New Super Mario Bros. U''|publisher=Nintendo World Report|accessdate=November 28, 2014|language=en}}</ref>
'''Release date:''' March 15, 2013<ref>Bonds, Curtis (March 15, 2013). [http://www.nintendoworldreport.com/news/33579/update-v120-released-for-new-super-mario-bros-u v.1.2.0 Released for ''New Super Mario Bros. U'']. Nintendo World Report. Retrieved November 28, 2014.</ref>


The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.
The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.


<div id=fh3 class=mw-headline>1.3.0</div>
<div id=fh3 class=mw-headline>1.3.0</div>
'''Release date:''' June 20, 2013<ref>{{cite|url=mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use|author=Colette|title=''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]|publisher=My Nintendo News|date=June 20, 2013|accessdate=May 13, 2024}}</ref>
'''Release date:''' June 20, 2013<ref>[https://mynintendonews.com/2013/06/20/new-super-mario-bros-u-update-allows-wii-u-pro-controller-use/ ''New Super Mario Bros. U'' Update Allows Wii U Pro Controller Use]. My Nintendo News (June 20, 2013). Retrieved November 28, 2014.</ref>


The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
The third game update adds the ability for the game to receive the ''New Super Luigi U'' downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.
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==Development==
==Development==
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>{{cite|url=www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii|title=Mario Wii U "Based On" New Super Mario Bros. Mii|author=Newton, James|publisher=Nintendo Life|accessdate=May 13, 2024|date=April 17, 2012}}</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>{{cite|url=www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3|title=Miyamoto To Show Wii U Mario at E3|publisher=Nintendo Life|date=April 16, 2012|author=Newton, James|accessdate=May 13, 2024}}</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>{{cite|url=www.youtube.com/watch?v=K4pJnV5OxPI|title=Wii U - ''New Super Mario Bros. U'' E3 Trailer|date=June 5, 2012|publisher=YouTube|accessdate=May 13, 2024|author=Nintendo of America}}</ref>
As stated above, ''New Super Mario Bros. U'' was based upon the ''New Super Mario Bros. Mii'' Wii U experience demo shown off at E3 2011.<ref>[https://www.nintendolife.com/news/2012/04/mario_wii_u_based_on_new_super_mario_bros_mii Mario Wii U "Based On" New Super Mario Bros. Mii Wii U News @ Nintendo Life]</ref> A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at {{wp|E3 2012}},<ref>[https://www.nintendolife.com/news/2012/04/miyamoto_to_show_wii_u_mario_at_e3 Miyamoto To Show Wii U Mario at E3 - Wii News @ Nintendo Life]</ref> with the game fully revealed to be ''New Super Mario Bros. U'' during the E3 trailer.<ref>[https://www.youtube.com/watch?v=K4pJnV5OxPI Wii U - ''New Super Mario Bros. U'' E3 Trailer]</ref>


''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/0/|title=Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/3|title=Iwata Asks : ''New Super Mario Bros. U'' : One Map|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/4|title=Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands|accessdate=May 13, 2024|publisher=Nintendo}}</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"/>
''New Super Mario Bros. U'' began development soon after the completion of ''New Super Mario Bros. Wii'', using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.<ref name="Iwata NSMBU 1">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/0 Iwata Asks : ''New Super Mario Bros. U'' : "What Should Be New?"]</ref> The game's singular, interconnected world map was inspired by the one seen in ''Super Mario World''; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.<ref name="Iwata NSMBU 3">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/3 Iwata Asks : ''New Super Mario Bros. U'' : One Map]</ref> The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.<ref name="Iwata NSMBU 4">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/4 Iwata Asks : ''New Super Mario Bros. U'' : Reading the Posts in your Hands]</ref> The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.<ref name="Iwata NSMBU 1"></ref>


Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">{{cite|url=iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/1|title=Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"|publisher=Nintendo|accessdate=May 13, 2024}}</ref>
Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for ''New Super Mario Bros. Wii''. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.<ref name="Iwata NSMBU 2">[https://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/1 Iwata Asks : ''New Super Mario Bros. U'' : "Mottainai (What a Waste)!"]</ref>


Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"/>
Boost Rush Mode was based on the Free-for-All Mode featured in ''New Super Mario Bros. Wii'', in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a ''Super Mario''-style of gameplay.<ref name="Iwata NSMBU 3"></ref>


==Pre-release and unused content==
==Pre-release and unused content==
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*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': [[Cloud Lift]]s are redesigned to better resemble their ''New Super Mario Bros.'' counterparts and compress when stood on, just like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired. The main gimmicks in [[World 1 (New Super Mario Bros. Wii)|Princess Peach’s Kingdom]]'s [[World 1-Tower (New Super Mario Bros. Wii)|tower]] and [[World 1-Castle (New Super Mario Bros. Wii)|castle]] levels, [[Pendulum Platform]]s and [[Cog (obstacle)|cogs]] respectively, are switched in order of appearance between [[Acorn Plains]]' [[Crushing-Cogs Tower]] and [[Lemmy's Swingback Castle]].
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario Galaxy 2]]'': Balloon Baby Yoshi and Glowing Baby Yoshi's abilities are similar to those of [[Blimp Yoshi]] and [[Bulb Yoshi]], respectively. [[Magmaargh]]s and [[Magmaw]]s return from this game.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
*''[[Super Mario 3D Land]]'': Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American Website for ''New Super Mario Bros. U'']
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
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==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
<references/>
<references/>


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