Editing Nintendo 64
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|image=[[File:N64 Console.png|250px]] | |image=[[File:N64 Console.png|250px]] | ||
|generation=Fifth | |generation=Fifth | ||
|release={{release|Japan|June 23, 1996|USA|September 29, 1996 | |release={{release|Japan|June 23, 1996|USA|September 29, 1996|Australia|March 1, 1997|Europe|March 1, 1997|South Korea|July 19, 1997<ref>[http://www.hardcoregaming101.net/korea/appendix-consoles.htm Hardcore Gaming 101]</ref>|Brazil|December 10, 1997|China|November 17, 2003 (iQue Player)}} | ||
|discontinued={{release|Japan|April 30, 2002|Australia|May 11, 2003|Europe|May 16, 2003|USA|November 30, 2003|China|December 31, 2016 (iQue Player)}} | |discontinued={{release|Japan|April 30, 2002|Australia|May 11, 2003|Europe|May 16, 2003|USA|November 30, 2003|China|December 31, 2016 (iQue Player)}} | ||
|predecessor=[[Super Nintendo Entertainment System]] | |predecessor=[[Super Nintendo Entertainment System]] | ||
|successor=[[Nintendo GameCube]] | |successor=[[Nintendo GameCube]] | ||
}} | }} | ||
{{ | {{quote2|Get N or get out!|The N64 slogan}} | ||
[[File:N64 Logo.svg|left|125px]] | [[File:N64 Logo.svg|left|125px]] | ||
The '''{{wp|Nintendo 64}}''' (formatted on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), also referred to as the '''N64''', as well as rebranded as the '''{{wp|SK Hynix|Hyundai}} Comboy 64''' in South Korea, is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|PlayStation}}. It was codenamed "Project Reality" during development and is the first Nintendo home console to use the same name and design between the Japanese and international versions. | The '''{{wp|Nintendo 64}}''' (formatted on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), also referred to as the '''N64''', as well as rebranded as the '''{{wp|SK Hynix|Hyundai}} Comboy 64''' in South Korea, is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|PlayStation}}. It was codenamed "Project Reality" during development and is the first Nintendo home console to use the same name and design between the Japanese and international versions. | ||
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After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan. | After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan. | ||
''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with ''[[Donkey Kong 64]]'' being the sole game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical | ''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with ''[[Donkey Kong 64]]'' being the sole game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical discs like its competitors, albeit with proprietary formats instead of industry standard ones. | ||
The Nintendo 64 is best known for games such as ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[Donkey Kong 64]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref> | The Nintendo 64 is best known for games such as ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[Donkey Kong 64]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref> | ||
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===Controller Pak=== | ===Controller Pak=== | ||
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]] | [[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]] | ||
Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''Controller Pak''', such as ''Mario Kart 64'', which can save [[Ghost (Mario Kart series)|ghost]]s for Time Trials. | Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''[[Memory Card#Nintendo 64|Controller Pak]]''', such as ''Mario Kart 64'', which can save [[Ghost (Mario Kart series)|ghost]]s for Time Trials. | ||
{{br}} | {{br}} | ||
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===Rumble Pak=== | ===Rumble Pak=== | ||
{{main- | {{main-external|NWiki|Rumble (feature)#Nintendo 64|NintendoWiki}} | ||
[[File:RumblePak64.jpg|thumb|left|Rumble Pak]] | [[File:RumblePak64.jpg|thumb|left|Rumble Pak]] | ||
[[File:MarioRumblePak.png|thumb|Promotional artwork of [[Mario]] to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller]] | [[File:MarioRumblePak.png|thumb|Promotional artwork of [[Mario]] to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller]] | ||
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{{br}} | {{br}} | ||
===Expansion Pak=== | ===Expansion Pak=== | ||
{{main- | {{main-external|NWiki|Expansion Pak|NintendoWiki}} | ||
[[File:The Expansion Pak.jpg|thumb|The Expansion Pak]] | [[File:The Expansion Pak.jpg|thumb|The Expansion Pak]] | ||
The '''Expansion Pak''' is a RAM expansion that adds four additional megabytes of RAM to the console while in use, increasing the total amount of RAM accessible to eight megabytes. It is added console by removing the cover marked "Memory Expansion" in front of the cartridge slot and inserting it into the slot underneath, replacing the system's pre-installed Jumper Pak. | The '''Expansion Pak''' is a RAM expansion that adds four additional megabytes of RAM to the console while in use, increasing the total amount of RAM accessible to eight megabytes. It is added console by removing the cover marked "Memory Expansion" in front of the cartridge slot and inserting it into the slot underneath, replacing the system's pre-installed Jumper Pak. | ||
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{{br}} | {{br}} | ||
== | ==''Super Mario'' appearances== | ||
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there is a chance that [[Wrinkly Kong]] plays on a Nintendo 64 in [[Wrinkly's Save Cave]]. | *In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there is a chance that [[Wrinkly Kong]] plays on a Nintendo 64 in [[Wrinkly's Save Cave]]. | ||
*In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few [[level]]s. | *In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few [[level]]s. | ||
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*Several Nintendo 64 games depict the cartridges with a different artwork than their corresponding box art (e.g., ''Super Mario 64'', ''Mario Kart 64'', ''Donkey Kong 64'', etc.). | *Several Nintendo 64 games depict the cartridges with a different artwork than their corresponding box art (e.g., ''Super Mario 64'', ''Mario Kart 64'', ''Donkey Kong 64'', etc.). | ||
*In Japan, the Nintendo 64 was discontinued before the Famicom and Super Famicom.<ref>Niizumi, Hirohiko. (May 30, 2003). [https://web.archive.org/web/20070930172724/http://www.gamespot.com/news/6029220.html Nintendo to end Famicom and Super Famicom production]. ''GameSpot''. Retrieved December 3, 2022.</ref><ref>Reisinger, Don. (June 23, 2016). [https://fortune.com/2016/06/23/nintendo-64-20-years-old/ That Was Quick: Nintendo 64 Is 20 Years Old]. ''Fortune''. Retrieved December 3, 2022.</ref> | *In Japan, the Nintendo 64 was discontinued before the Famicom and Super Famicom.<ref>Niizumi, Hirohiko. (May 30, 2003). [https://web.archive.org/web/20070930172724/http://www.gamespot.com/news/6029220.html Nintendo to end Famicom and Super Famicom production]. ''GameSpot''. Retrieved December 3, 2022.</ref><ref>Reisinger, Don. (June 23, 2016). [https://fortune.com/2016/06/23/nintendo-64-20-years-old/ That Was Quick: Nintendo 64 Is 20 Years Old]. ''Fortune''. Retrieved December 3, 2022.</ref> | ||
*''Super Mario 64'' helped to define the layout of the N64 Controller: the Control Stick {{button|n64|Stick}} and {{button|n64|c}} buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>DidYouKnowGaming? (September 29, 2012). [ | *''Super Mario 64'' helped to define the layout of the N64 Controller: the Control Stick {{button|n64|Stick}} and {{button|n64|c}} buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>DidYouKnowGaming? (September 29, 2012). [http://www.youtube.com/watch?v=glC3zXaJjtQ Mario - Did You Know Gaming? Feat. Egoraptor]. ''YouTube''.</ref> | ||
*The Nintendo 64 was Nintendo's last system to be distributed by {{wp|SK Hynix|Hyundai Electronics}} in South Korea. | *The Nintendo 64 was Nintendo's last system to be distributed by {{wp|SK Hynix|Hyundai Electronics}} in South Korea. Later systems would be distributed in the region by Nintendo themselves, owed to South Korea lifting most of its bans on Japanese cultural imports between 1998 and 2004. Consequently, it is also Nintendo's last system to go under a different name in an international market, one generation after abandoning the practice in North America and PAL regions. | ||
==References== | ==References== | ||
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{{N64}} | {{N64}} | ||
{{ | {{Consoles}} | ||
[[de:Nintendo 64]] | [[de:Nintendo 64]] | ||
[[it:Nintendo 64]] | [[it:Nintendo 64]] | ||
[[Category:Systems]] | [[Category:Systems]] |