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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}}
|release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=E|pegi=3|usk=0|cero=A|acb=G|rars=0+}}
|ratings={{ratings|esrb=E|pegi=3|usk=0|cero=A|acb=G|rars=0+}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1}}
|input={{input|wiiu=1}}
|serials=WUP-CNFE-USA (U.S.)
|serials=WUP-CNFE-USA (U.S.)
}}
}}
'''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] and released in 2016 for the [[Wii U]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its own sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] in 2020.
'''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] for the [[Wii U]] developed by [[Intelligent Systems]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a direct successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its direct sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] on July 17, 2020.


The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. Shortly after, he meets up with [[Huey]], who teams up with Mario to collect the six [[Big Paint Star]]s. After saving the first Big Paint Star, [[Princess Peach]] gets kidnapped by a [[Black Bowser|possessed Bowser]], and is taken to [[Black Bowser's Castle|his castle]] high in the sky. While kidnapped, she sends Mario [[Holo-Peach]]es along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed.
The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. Eventually, he meets up with [[Huey]], who teams up with Mario to collect the six [[Big Paint Star]]s. After saving the first Big Paint Star, [[Princess Peach]] gets kidnapped by a [[Black Bowser|possessed Bowser]], and is taken to [[Black Bowser's Castle|his castle]] high in the sky. While kidnapped, she sends Mario [[Holo-Peach]]es along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed.


The gameplay is very similar to [[Paper Mario: Sticker Star|its predecessor]] and puts an even greater emphasis on the paper aspect. All characters now have white outlines around them and the battle system now requires [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing]]s for each boss fight. Things no longer need to be brought back to the main hub to be used; they become cards as soon as Mario collects them. Stickers have been replaced by Battle Cards, which share a similar function, but Battle Cards no longer take up multiple slots in Mario's inventory and can be painted to deal more damage. Many enemies from the predecessor return, while [[Dino Rhino]]s make their ''Paper Mario'' debut in this game, along with several new variants of [[Shy Guy]]s, most notably [[Slurp Guy]]s. Additionally, ''Paper Mario: Color Splash'' introduces a system where Mario can repaint colorless areas to collect [[Coin]]s and [[Battle Card (Paper Mario: Color Splash)|Battle Cards]].
The gameplay is very similar to [[Paper Mario: Sticker Star|its predecessor]] and puts an even greater emphasis on the paper aspect. All characters now have white outlines around them and the battle system now requires [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing]]s for each boss fight. Things no longer need to be brought back to the main hub to be used; they become cards as soon as Mario collects them. Stickers have been replaced by Battle Cards, which share a similar function, but Battle Cards no longer take up multiple slots in Mario's inventory and can be painted to deal more damage. Many enemies from the predecessor return, while [[Dino Rhino]]s make their ''Paper Mario'' debut in this game, along with several new variants of [[Shy Guy]]s, most notably [[Slurp Guy]]s. Additionally, ''Paper Mario: Color Splash'' introduces a system where Mario can repaint colorless areas to collect [[Coin]]s and [[Battle Card (Paper Mario: Color Splash)|Battle Cards]].
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On September 23, 2016, it was discovered that purchased [[Nintendo eShop]] pre-load data was actually the full game, granting players early access two weeks ahead of schedule in North America.<ref>https://www.polygon.com/2016/9/23/13028328/paper-mario-color-splash-leaks</ref> Nintendo, however, removed the pre-order option within hours, and stated that this was inadvertent.<ref>http://kotaku.com/nintendos-big-fall-wii-u-game-briefly-went-on-sale-two-1786995541</ref>
On September 23, 2016, it was discovered that purchased [[Nintendo eShop]] pre-load data was actually the full game, granting players early access two weeks ahead of schedule in North America.<ref>https://www.polygon.com/2016/9/23/13028328/paper-mario-color-splash-leaks</ref> Nintendo, however, removed the pre-order option within hours, and stated that this was inadvertent.<ref>http://kotaku.com/nintendos-big-fall-wii-u-game-briefly-went-on-sale-two-1786995541</ref>
==Story==
==Story==
===Background===
{{rewrite-expand|elaborate more on the events of the story|section=yes}}
The events that caused Port Prisma to be damaged and the [[black paint]]'s creation are explained through the Big Paint Stars' memories told throughout the game, each viewable after rescuing the respective Big Paint Star. One day, a group of Toads were playing with [[paint]] at the [[Prisma Fountain]]. [[Bowser]] observed the Toads playing from the top of a building, and jumped down into the fountain after imagining himself with a rainbow shell. However, while spinning in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a fleet of airships carrying paint buckets arrives to Port Prisma, and a swarm of Slurp Guys deploys from them to drain the town of its colors. They then take the red, blue and yellow paint to the buckets on each airship. The ships with the yellow and blue paint, while the one with red paint stays in the town, presumably being the same airship Mario rides before entering the [[Crimson Tower]]. During this invasion, the [[Toadmaster General]] is taken out of [[Prisma Postal Toad]] and drained of its colors, folded into an envelope, and given to Kamek, to then send it to [[Princess Peach]] to lure her to [[Prism Island]]. Meanwhile, a group of [[Bob-Omb |Bob-ombs]] destroy the bridge in the Yellow District, which stops a yellow Toad from running away as a Slurp Guy drains him. Bowser then throws the six Big Paint Stars away from Port Prisma, as a red Mini Paint Star is shown to fall out of the red Big Paint Star onto the big building near the fountain.
The events that caused Port Prisma to be damaged and the black paint's creation are explained through the Big Paint Stars' memories told throughout the game. One day, a group of Toads were playing at the [[Prisma Fountain]], where they were throwing buckets of paint at each other. [[Bowser]] observed the Toads playing from above, and jumped down into the fountain because he wanted to have a rainbow shell. However, while splashing in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a swarm of Slurp Guys attack Port Prisma, with hundreds falling from airships to slurp the paint out of it. During this invasion, a specific Toad is drained of its colors, folded into an envelope, and sent to [[Princess Peach]] to lure her to [[Prism Island]]. When the Slurp Guys are done draining the area of its color, they leave on the airships.


===Prologue===
===Prologue===
[[File:Paper Mario Color Splash - Mario House.png|270px|thumb|left|Princess Peach delivers a letter to Mario.]]
[[File:Paper Mario Color Splash - Mario House.png|270px|thumb|left|Princess Peach delivers a letter to Mario.]]
One stormy night, [[Princess Peach]] and [[Toad]] meet [[Mario]] at [[Mario Bros.' House|his house]] to deliver a strange [[letter]]: [[Toadmaster General|a Toad drained of his colors]]. Mario, who is initially shocked by the revelation, then realizes that the stamp on the letter points to [[Prism Island]], where the three then travel to. Upon arriving, they find [[Port Prisma]] deserted and full of [[Colorless spot|spots drained of color]]. After some exploration of Port Prisma, They activate the fountain, which releases a 3D paint can. After Mario tries hammering the paint can, it wakes up and is revealed to be [[Huey]], who is initially annoyed by Mario hitting him in his sleep. Huey calms down shortly after, but he, Mario, and Princess Peach are then startled by the sound of Toad screaming.
One stormy night, [[Princess Peach]] and [[Toad]] meet [[Mario]] at [[Mario Bros.' House|his house]] to deliver a strange [[letter]]: [[Toadmaster General|a Toad drained of his colors]]. Mario, who is initially shocked by the revelation, then realizes that the stamp on the letter points to [[Prism Island]], where the three then travel to. Upon arriving, they find [[Port Prisma]] deserted and full of [[Colorless spot|spots drained of color]]. After some exploration of Port Prisma, They activate the fountain, which releases a 3D paint can. After Mario tries hammering the paint can, it wakes up and is revealed to be [[Huey]], who is initially annoyed by Mario hitting him in his sleep. Huey calms down shortly after, but he, Mario, and Princess Peach are then startled by the sound of Toad screaming. The three head to the yellow district of [[Port Prisma]], and find Toad being drained by a [[Slurp Guy]]. Toad, just before being fully drained, gives Mario a set of [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s that they found. Mario and Huey then proceed to fight the Slurp Guy, but then realize that they do not have any paint. Realizing this, Huey asks Mario to wring him in order to gain paint to battle the [[Shy Guy]]s. This results in Huey turning into paper. Mario later uses this paint throughout the entire game to repaint the colorless spots across Prism Island, including the local Toads. After defeating the Slurp Guy and repainting Toad, the group head back to the central district of Port Prisma, where Huey discovers that the [[Big Paint Star]]s at [[Prisma Fountain]] are gone. Huey, initially sad, then sees a Big Paint Star at the top of Port Prisma. After climbing up there, and unwinding the roll blocking the Paint Star, it is revealed that the Paint Star was actually a [[Mini Paint Star]], not a Big Paint Star. Mario and Huey then set off to find the actual Big Paint Stars.
 
The three head to the yellow district of [[Port Prisma]], and find Toad being drained by a [[Slurp Guy]]. Toad, just before being fully drained, gives Mario a set of [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s that they found. Mario and Huey then proceed to fight the Slurp Guy, but then realize that they do not have any paint. Realizing this, Huey asks Mario to wring him in order to gain paint to battle the [[Shy Guy]]s. This results in Huey turning into paper. Mario later uses this paint throughout the entire game to repaint the colorless spots across Prism Island, including the local Toads.
 
After defeating the Slurp Guy and repainting Toad, the group head back to the central district of Port Prisma, where Huey discovers that the [[Big Paint Star]]s at [[Prisma Fountain]] are gone. Huey, initially sad, then sees a Big Paint Star at the top of Port Prisma. After climbing up there, and unwinding the roll blocking the Paint Star, it is revealed that the Paint Star was actually a [[Mini Paint Star]], not a Big Paint Star. Mario and Huey then set off to find the actual Big Paint Stars.


===Red Big Paint Star===
===Red Big Paint Star===
After saving Port Prisma by finding Huey and painting the colorless spots, Mario and Huey set out to find the red Big Paint Star. First, they pass through [[Ruddy Road]] and re-paint a red [[Mini Paint Star]] to unlock [[Cherry Lake]], learning the [[Cutout]] ability and being introduced to 3D real-world objects called Things. When they arrive at [[the Crimson Tower]], they find three Toad-shaped indents in the gate, and must find the three Chosen Toads around the island. The player does not need to find them in a specific order. In-between these objectives, Mario must assemble the green and purple [[Rescue Squad]]s at [[Indigo Underground]] and Ruddy Road to help him reach a Mini Paint Star and the [[Fire Extinguisher]].
After saving Port Prisma, Mario and Huey set out to find the red Big Paint Star. First, they pass through [[Ruddy Road]] and [[Cherry Lake]], learning the [[Cutout]] ability and collecting 3D real-world objects called Things. They find out that Bowser has stolen the paint from [[the Crimson Tower]], where [[Morton Koopa Jr.|Morton]] is keeping a Big Paint Star captive. To open the gate, they must find the three [[Chosen Toad]]s: [[Justice Toad]] at Cherry Lake, [[Surfing Kinopio]] at [[Bloo Bay Beach]], and the [[Mountain Sage]] at [[Daffodil Peak]]. Additionally, Mario learns about the [[Unfurl Block|Unfurl]] ability and assembles the green and purple [[Rescue Squad]]s at [[Indigo Underground]] and Ruddy Road to help him reach more Mini Paint Stars. When all the Chosen Toads have been found, Mario defeats Morton at the Crimson Tower, painting in a large gate at [[Sunglow Ridge]].
 
One Chosen Toad, a wannabe superhero who calls himself [[Justice Toad]], is found back in Cherry Lake. He fell from an airship that Bowser's minions were piloting, losing his clothes and belongings. Once Mario and Huey reclaim his stuff, he awakens his powers and helps move a Mini Paint Star so they can collect it. Justice Toad then leaves for the Crimson Tower gate.
 
[[File:PMCS Bloo Bay Beach Chosen Toad reveal.png|thumb|270px|The blue Chosen Toad awakening his powers]]
At [[Bloo Bay Beach]], Mario and Huey come across a [[Surfing Kinopio|blue Toad]] vowing to sail to the end of the world to find his true calling. After celebrating [[Oceanfest]] to get a key to [[Blissful Beach]], which is the location of another Mini Paint Star, they return to find the Toad shipwrecked. They use the Fan Thing to blow him back to shore, where he surfs on a piece of driftwood and uses his powers to stop the wave in its tracks. The blue Toad is informed of the gate and leaves as well.
 
Visiting [[Daffodil Peak]], Mario and Huey help the [[Daffodil Peak park ranger|park ranger]] out of his depression by repainting his cabin, learning the [[Unfurl Block|Unfurl]] ability in the process. He gives them permission to climb the mountain and seek the Mountain Sage. When they arrive, they find only a cardboard cutout of a yellow Toad. Enraged, Huey yells at the gatekeeper, who leaves his post to reveal a blank spot on the top of his head. When Mario repaints it, the gatekeeper remembers his true identity as the sage, leaves for the Crimson Tower, and the ranger is forced to take his place as the gatekeeper.
 
When all the Chosen Toads have been found, they open the gate for the Crimson Tower. Mario and Huey find that the tower has been drained of all its color, with the minions responsible having poured all the paint in a giant bucket attached to their airship. The airship is still anchored, so Mario raises it to get on board the ship, then defeats the captain to crash the ship and drop the paint back over the tower. While climbing it, Mario and Huey meet {{Morton}}, who is keeping the red Big Paint Star captive. Morton attacks with a hammer that he lights on fire, but Mario's Fire Extinguisher extinguishes it and leaves Morton defenseless.
 
The Big Paint Star repaints a large gate at [[Sunglow Ridge]]. When Mario and Huey return to Port Prisma, they discover that [[Princess Peach|Peach]] has just been kidnapped by [[Bowser]], and decide that the only way to track them down is by collecting all the [[Big Paint Star]]s.


===Yellow Big Paint Star===
===Yellow Big Paint Star===
[[File:PMCS Marmalade Valley Princess return.png|thumb|270px|left|Mario getting startled by Princess]]
At Sunglow Ridge, Mario witnesses a black missile cover an area with [[black paint]], which Huey cleans up while Mario's eyes are closed. Afterward, he searches for [[Prof. Kinopio]] at [[Château Chanterelle]], and finds him at [[Mondo Woods]]. The professor gives Mario an [[Excavation Site Permit]], which he uses to enter [[Marmalade Valley]]. Here, Mario finds the professor's pet [[Chain Chomp]], [[Princess (Paper Mario: Color Splash)|Princess]], and brings her back to Château Chanterelle. The professor is happy and gives him the [[Sharp Spike]] as thanks. The spike unlocks the door to [[Kiwano Temple]], which Mario must pass through to reach [[the Golden Coliseum]], where [[Iggy Koopa|Iggy]] is holding the yellow Big Paint Star. Mario defeats Iggy in a stadium battle and the Big Paint Star repaints an oversized coin in [[Mondo Woods]].
At Sunglow Ridge, Mario witnesses a black missile cover an area with harmful [[black paint]], which Huey cleans up while Mario's eyes are closed. In their quest, they come upon an active dig site at [[Marmalade Valley]], and are denied access until they get a permit. The guard explains they can get a permit from the [[Prof. Kinopio|professor]] at [[Château Chanterelle]]. However, the professor's assistant explains that he is not in, and he took his pet [[Chain Chomp]], [[Princess (Paper Mario: Color Splash)|Princess]], out for a walk to [[Mondo Woods]]. Deep in the woods, Mario and Huey find the Professor sobbing over his pet's disappearance. Huey suggests that Princess may have just gone home, cheering up the professor and making him give them the permit.
 
Exploring Marmalade Valley, Mario and Huey are twice attacked by Princess, who is now giant. They also acquire a Bone from a digging Toad, which can be taken back to the professor's house to bring Princess back to her dog house. Happy about Princess's return, the professor gives them the [[Sharp Spike]] from his desk as thanks. The spike unlocks the door to [[Kiwano Temple]], which Mario must pass through to reach [[the Golden Coliseum]], where {{Iggy}} is holding the yellow Big Paint Star as a prize in his Battle Royale. Using the Bone to attract Princess and have him attack Iggy, Mario wins the fight and collects the Big Paint Star. It repaints an oversized coin in Mondo Woods.


===Blue Big Paint Star===
===Blue Big Paint Star===
[[File:PMCS Ghost Toads.png|270px|thumb|Mario appeasing the six ghosts]]
[[File:PMCS Ghost Toads.png|270px|thumb|Mario appeasing the six ghosts]]
Despite its size, the giant coin is worth very little, angering Huey. Its disappearance opens the path to the [[Dark Bloo Inn]], a hotel haunted by Toad ghosts. Learning that the ghosts are not yet at rest because they have unfinished business -- a tea party -- Mario explores [[Plum Park]], the hotel's garden, to find their Teapot to appease them. Bringing it back satisfies the ghosts and makes them move on, earning Mario the hotel staff's thanks.
Next, Mario investigates the mystery of ghosts haunting the [[Dark Bloo Inn]], and explores [[Plum Park|the hotel's garden]] to find their Teapot to appease them. When he finds their teapot and wrings it out, he realizes that [[Petea Piranha]] was inside it and now has to fight them. After this is done, he appeases the Toads and goes to [[Violet Passage]], where he helps out the yellow Rescue Squad while on a pirate ship. The Rescue Squad goes to the shrunken [[Sacred Forest]] to unclog a pipe. Here, Mario pieces together a Mini Paint Star and gains access to [[Cobalt Base]], where he participates in ''[[Snifit or Whiffit]]''. After this, Mario infiltrates [[Fort Cobalt]] to defeat [[Ludwig von Koopa|Ludwig]] in his [[Super Ludship]] and [[Super Ludsub]]. The recovered blue Big Paint Star repaints the ocean at Violet Passage.
 
The Mini Paint Star found there leads to [[Violet Passage]], a harbor where Mario helps out the yellow Rescue Squad while on a pirate ship. This Rescue Squad goes to the shrunken [[Sacred Forest]] to pull out a turnip clogging a pipe. Here, Mario pieces together a Mini Paint Star and gains access to [[Cobalt Base]], where he participates in a game of ''[[Snifit or Whiffit]]''.
 
After this, Mario infiltrates {{Ludwig}}'s base in [[Fort Cobalt]]. Ludwig attacks Mario in a [[Super Ludship|battleship]], but he uses the Tail Card to reflect his attacks. Ludwig resurfaces in a [[Super Ludsub|submarine]], and Mario uses Balloons he found in Plum Park to pull it out of the water and destroy it for good. The recovered blue Big Paint Star repaints the ocean at Violet Passage.


===Purple Big Paint Star===
===Purple Big Paint Star===
[[File:PMCS Fortune Island docking.png|thumb|left|270px|Mario and Huey as part of a pirate crew]]
With the ocean restored, Mario has to join a ship crew and venture to [[Fortune Island]] to find the purple Big Paint Star. Using clues left behind by a [[legendary captain]], they pass through the [[Lost Sea]] and solve all its challenges. They stop at [[Vortex Island]] to calm down a whirlpool, then help out a [[lighthouse keeper]] on [[Lighthouse Island]] to light the way to Fortune Island. Mario makes use of the [[parallel world]] on all three islands to find the treasure but is confronted by [[Wendy O. Koopa|Wendy]] on Fortune Island before he can collect it. Defeating Wendy and collecting the Big Paint Star repaints a sinkhole at [[Mustard Café]], which the café's owner falls into.
With the ocean restored, Mario has to join a ship crew and venture to [[Fortune Island]] to find the purple Big Paint Star. Using clues left behind by a [[legendary captain]], they pass through the [[Lost Sea]] and solve all its challenges. They are suddenly confronted by an impassible vortex, so they stop at [[Vortex Island]]. This island introduces the [[parallel world]], a mirror dimension drained of its water and full of undead enemies. The source of the vortex is revealed to be a Washing Machine in the parallel world. Once Mario wrings it out, and faces off against angry residents who were using it, the vortex calms down.
 
The next obstacle is a wall of darkness, caused by the lighthouse on [[Lighthouse Island]] not working properly. Mario climbs the lighthouse to find the bulb missing, then climbs it in the parallel world to find a working replacement bulb. Once the bulb is replaced, the path to Fortune Island is illuminated.
 
Fortune Island also requires the use of the parallel world to navigate. Deep in its caves, Mario comes across the [[legendary captain]], who is barbecuing on a grill. Mario squeezes the grill, angering the captain and leading him to follow Mario as payback. After being brought to the regular world, he drops his grudge out of gratefulness at meeting the crew's captain. Mario and Huey find their way to the treasure room, only for {{Wendy}} to ambush them. Mario defeats Wendy by using Fortune Island's treasure, an Instant Camera that was stolen for ''Snifit or Whiffit'', to trick Wendy into using her best attack on a photo of him instead. Defeating Wendy and collecting the purple Big Paint Star repaints a sinkhole at [[Mustard Café]], which the café's owner falls into.


===Orange Big Paint Star===
===Orange Big Paint Star===
[[File:PMCS SunsetExpress01.png|thumb|270px|Larry hijacking the Sunset Express]]
After rescuing the café owner from the hole, including escaping a Snifit jail, Mario hears of the Sunset Express train stuck at Kiwano Temple. The blue Rescue Squad help fix the broken tracks, only for the train to be damaged by a [[Thwomp]]. The Toads push the train to [[Toad Trainworks]], where Mario repairs it. Next, the train goes to [[Tangerino Grill]], where Mario cooks [[Mamma Mia Pizza|pizza]] for the Toads, and serves [[steak]] to a VIP customer who is later revealed to be [[Larry Koopa|Larry]]. Larry hijacks the Sunset Express, but Mario defeats him with the help of the Toad train conductor. The train stops at [[Starlight Cape]], where Huey makes a wish for the orange Big Paint Star; once it is granted, the Big Paint Star restores an unpainted [[Draggadon]] at Marmalade Valley.
When Mario and Huey investigate the sinkhole, a gust of wind blows them in. They escort the chef back to the entrance, but are captured by Snifits and must escape from [[Snifit Undersand Hideout|their jail]]. The chef reopens his cafe and gives Mario a Mini Paint Star. Afterwards, Mario hears of the Sunset Express train stuck at Kiwano Temple, with the tracks being destroyed due to a column Mario toppled on his first visit. Mario saves the rest of the blue Rescue Squad, who fold themselves up to replace the broken tracks. After the train gets going, it is crushed by a [[Thwomp]]. The passengers get out and push it to Toad Trainworks for repairs.
 
Mario helps the trainworks foreman repair the train, which goes to its next destination, the Tangerino Grill. The Toads from the train are very hungry, so Mario cooks them [[Mamma Mia Pizza|pizza]], which satisfies them. Suddenly, he is informed of a VIP customer order that nobody has fulfilled yet: a [[steak]]. Mario cooks the steak in a battle and the VIP eats it, then leaves a Mini Paint Star as a tip.
 
The Sunset Express takes off again, but is blocked by a sleeping Thwomp. Huey uses a Megaphone from the trainworks to yell and wake it up. The train is hijacked by Larry, who turns out to be the same VIP customer he served at the restaurant. With the help of the Toad train conductor and his handcar, Mario catches up to the train and fights his way to the front car, rescuing many red Rescue Toads in the process. Assisted by the conductor, Mario defeats Larry by clogging the train's smokestack with a Cork from Vortex Island. The train stops at [[Starlight Cape]], where Huey makes a wish for the orange Big Paint Star; once it is granted, the Big Paint Star restores an unpainted [[Draggadon]] at Marmalade Valley.


===Green Big Paint Star===
===Green Big Paint Star===
[[File:PMCS TheEmeraldCircus01.png|thumb|270px|left|Lemmy making the green Big Paint Star disappear]]
After taming him, Mario guides Draggadon through [[Redpepper Volcano]] and platforms his way through [[Redpepper Crater]] to its hot spring. After returning to Tangerino Grill to get the Magnifying Glass Thing, he battles Kamek in the Sacred Forest. This opens a path to the [[Green Energy Plant]], where Mario ventures into a ''[[Super Mario Bros. 3]]''-like world to find a Mini Paint Star. He assembles the last members of the red Rescue Squad at [[Mossrock Theater]], and visits [[the Emerald Circus]], at which he meets [[Lemmy Koopa|Lemmy]]. Mario defeats Lemmy atop the circus tent and saves the green Big Paint Star, which then flies somewhere unknown and paints [[Luigi]]'s kart.
Mario and Huey consult the professor for advice on where the Draggadon might have gone, and he suggests that it went to [[Redpepper Volcano]]. Using a spicy Magma Burger from Fort Cobalt, Mario rides Draggadon through the lava and into the volcano's crater, which contains a hot spring with the rest of the red Rescue Squad. Taking the Hair Dryer found in the crater, Mario melts the ice block in the Tangerino Grill freezer, which contains a Magnifying Glass. This is used to enlarge a shrunken pipe in the Sacred Forest. It leads to another Mini Paint Star, but Mario is ambushed by Kamek, who he manages to defeat. This opens a path to the [[Green Energy Plant]], where Mario ventures into a ''[[Super Mario Bros. 3]]''-like world to find a Mini Paint Star.
 
After collecting the Mini Paint Star, Mario makes his way to {{Lemmy}}'s circus and assembles the last members of the red Rescue Squad at [[Mossrock Theater]]. At the circus, Mario has the red Rescue Squad serve as the audience. Lemmy shows up to do an act, where he shows off the green Big Paint Star, then makes it and himself disappear. Trying to follow him, Mario and Huey end up on stage and are pressured to perform. Huey's impressions bomb, but Mario impresses the audience with a trick. They then face off against a rush of circus-themed enemies. The last of them, the Trampoline Shy Guys, leave their trampoline behind. Mario jumps off of it to the top of the circus tent, where Lemmy reveals himself. He is distracted with the aid of a Disco Ball found backstage, and his Wonder Ball is popped with an Ice Pick from the Golden Coliseum. Unlike the other Big Paint Stars, what the green one repaints is not initially seen: it flies off-screen and [[Luigi]] is heard exclaiming.


===Black Bowser's Castle===
===Black Bowser's Castle===
[[File:PMCS Black Bowser's Castle Bowser phase 2.png|270px|thumb|Bowser under the influence of the black paint]]
[[File:PMCS Black Bowser's Castle Bowser phase 2.png|270px|thumb|left|Bowser under the influence of the black paint]]
Upon rescuing all six Big Paint Stars and bringing them back to Prisma Fountain. They create a [[Rainbow Road#Paper Mario: Color Splash|path]] to [[Black Bowser's Castle]]. Mario and Huey try to climb it, but it is too slippery, leaving them stuck. Luigi shows up in his [[kart]], revealing it had been repainted by the green Big Paint Star, and gives them a ride to the castle. which Mario and Huey head off to via a [[kart]] ride from Luigi. Mario finds a colorless Peach put on display, but when he approaches her, he falls into a trapdoor. {{Roy}} shows up to attack, stealing Mario's paint and shooting it back at him with his cannon. As a last-ditch attack, Roy mixes all the paint together, creating more black paint. Mario must use the Washing Machine from Vortex Island to clean it up and defeat him.
Upon rescuing all six Big Paint Stars, they create a [[Rainbow Road#Paper Mario: Color Splash|path]] to [[Black Bowser's Castle]], which Mario and Huey head off to via a [[kart]] ride from Luigi. Inside they discover a factory producing [[Banzai Bill]]s loaded with black paint, similar to the one dropped on Sunglow Ridge. After destroying the factory, they escape the flood of black paint and find Bowser with Princess Peach drained of her colors. As Mario battles Bowser, Huey has himself turned back into his 3D-self to absorb the black paint off and defeat Bowser, who has no memories of the incident. Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors. Mario, Peach, and Luigi return to Port Prisma while Huey stays behind to contain the black paint and release it where it cannot do any more harm, to the skies. Later, while celebrating at Port Prisma, Peach comforts Mario when he laments Huey's disappearance. When all [[Super Flag]]s are achieved, Huey can be seen falling back into the Prisma Fountain in the end screen.<ref>Crunchii. (September 30 2016) [https://www.youtube.com/watch?v=8r-6wiSxPvk <nowiki>[Spoilers]</nowiki> 100% Ending - Paper Mario: Color Splash]. ''YouTube''. Retrieved October 30, 2016.</ref>
 
Progressing further, Mario and Huey discover a factory producing [[Banzai Bill]]s loaded with black paint, similar to the one dropped on Sunglow Ridge. After destroying the factory with the aid of some [[Mega Bob-omb]]s, they escape the flood of black paint. Before they fight Bowser, Huey takes a moment to confess to Mario that he will always be grateful for their friendship. Entering the throne room, Mario and Huey find Bowser with the portrait of color-drained Peach. Since Bowser uses black paint to fight, Huey reverts back to his 3D self to contain it. When Bowser has all the paint removed, he appears to have no memories of the incident.
 
Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors. The party makes it to the entrance, where Mario and Peach hop onto Luigi's kart. Huey, however, stays behind: he explains that when the castle disappears, the black paint will fall out and land somewhere. Huey has realized his true purpose is not to recover the Paint Stars, but to destroy the Black Paint. Using the power of the Big Paint Stars, he squeezes the entire castle into his body, then takes it where it cannot do any more harm, to the skies. Later, all the Toads are celebrating the restoration of the fountain in Port Prisma. Peach comforts Mario when he laments Huey's disappearance, saying that she is sure he is still watching over Prism Island. When all [[Super Flag]]s are achieved, Huey can be seen falling back into the Prisma Fountain in the end screen.<ref>Crunchii. (September 30 2016) [https://www.youtube.com/watch?v=8r-6wiSxPvk <nowiki>[Spoilers]</nowiki> 100% Ending - Paper Mario: Color Splash]. ''YouTube''. Retrieved October 30, 2016.</ref>
{{br}}
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==Gameplay==
==Gameplay==
''Paper Mario: Color Splash'' is an action-adventure RPG that elaborates on the mechanics of ''[[Paper Mario: Sticker Star]]''. Each level requires Mario to collect a [[Mini Paint Star]] or a [[Big Paint Star]] to progress. Some levels contain multiple Mini Paint Stars, though Mario can only collect one at a time. When Mario collects a Mini Paint Star, it opens up the world map and flies to an unpainted area. It then colors in the area, which unlocks a course to explore. Not all of the Mini Paint Stars need to be collected to complete the game, as some simply open paths to previous levels for faster navigation on the world map. Big Paint Stars are only found in the boss battles against the Koopalings (excluding {{Roy}}); when collected, they repaint a major area needed to progress in the game.  
''Paper Mario: Color Splash'' is an action-adventure RPG that elaborates on the mechanics of ''[[Paper Mario: Sticker Star]]''. Each level requires Mario to collect a [[Mini Paint Star]] or a [[Big Paint Star]] to progress. Some levels contain multiple Mini Paint Stars, though Mario can only collect one at a time. When Mario collects a Mini Paint Star, it opens up the world map and flies to an unpainted area. It then colors in the area, which unlocks a course to explore. Big Paint Stars are only found in the Boss Battles against the Koopalings (excluding [[Roy]]); when collected, they repaint a major area needed to progress in the game. Although ''Paper Mario: Color Splash'' uses a world map much like its predecessor, there is no concrete distinction of worlds or chapters in the game, unlike the previous installments in the ''Paper Mario'' series. Each Big Paint Star requires the player to complete multiple courses across Prism Island, and not all of them match the color of the Big Paint Star. Additionally, the player is free to explore any of the previously unlocked courses at any time, and may need to do so to obtian any missing [[Thing]]s.  


Although ''Paper Mario: Color Splash'' uses a world map much like its predecessor, there is no concrete distinction of worlds or chapters in the game, unlike the previous installments in the ''Paper Mario'' series. Each Big Paint Star requires the player to complete multiple courses across Prism Island, and not all of them match the color of the Big Paint Star. Additionally, the player is free to explore any of the previously unlocked courses at any time, and may need to do so to obtian any missing [[Battle Card (Paper Mario: Color Splash)#Thing Card|Thing]]s.  
The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, or by sitting in the [[Prisma Fountain]]. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collecting Hammer Scraps to fill the player's EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the player's capacity by a smaller amount than the last time, and the upgrades will stop once the player's paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat.


===Overworld===
Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the words "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When Mario's HP drops below a certain number, the music will become quieter and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and several [[Slurp Guy]]s drain him of his paint.
The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, drinking [[Prisma Juice]], or by sitting in the [[Prisma Fountain]]. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collecting [[Hammer Scrap]]s to fill his EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the capacity by a smaller amount than the last time, and the upgrades will stop once the paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat.


On the overworld, the player can use a move similar to [[Paperize|paperization]] known as the [[Cutout]] technique by pressing {{button|wiiu|Y}}. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to move {{button|wiiu|stick}} in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at the [[Green Energy Plant]] to enter the level.
At the start of the game, Mario can only play one card per turn. During the course of the game, there are three instances where the player earns [[Card Max Up]]s, which increase the number of cards that can be used in battle by one. They can be obtained by helping a [[Soggy Guy]] in [[Cherry Lake]], by helping all the ghosts in [[Dark Bloo Inn]], and by beating the last Kamek battle in [[Sacred Forest]]. Similarly, the maximum amount of Mario's HP is increased by collecting [[MAX UP Heart|HP-Up Heart]]s that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the [[First Strike]] as well.


[[File:PMCS Flip.png|thumb|The [[Flip]] technique used in the course dedicated to ''[[Super Mario Bros. 3]]''.]]
There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]]. These are the only two instances of environmental hazards that affect combat in the game.


When the Cutout is used at the Green Energy Plant, the player enters a course based on ''[[Super Mario Bros. 3]]''. The course is the only place that the player can use the [[Flip]] technique, which was previously seen in ''[[Super Paper Mario]]'' as the main gameplay mechanic. Here, the Flip technique requires paint to use, and can only be used for 10 seconds before Mario is forced to revert back to 2D. However, the Flip technique does not hurt Mario when the timer runs out. This technique is required to obtain the course's Mini Paint Star, two Things, and the 46th red Rescue Squad member.
When an enemy is defeated, they can drop coins, paint, or Hammer Scraps, and will occasionally drop an Enemy Card. The number of coins and Hammer Scraps an enemy drops is random, while the amount and color of paint dropped depends on the enemy. Generally, the paint an enemy drops matches the color that the enemy was, though some of the paint may be a different color; for example, Red [[Shy Guy]]s will drop mostly red paint, but will also drop a smaller amount of blue paint. If Mario's attack is sufficiently high, where one attack can instantly defeat a specific enemy, attacking that enemy on the overworld will have them instantly be drained of color and disappear, dropping a smaller amount of coins and/or paint. If Mario is able to defeat an enemy in combat without taking any damage, he will receive a Perfect Bonus and earn additional coins. Once the player beats [[Daffodil Peak]], [[Kamek]] can sometimes appear during combat and either flip over or steal most of the player's cards. Once the battle is won, all the stolen cards are regained and additional coins are obtained as well.


===Battle===
[[File:PMCS Flip.png|thumb|The [[Flip]] technique used in the course dedicated to ''[[Super Mario Bros. 3]]''.]]
Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the word "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When [[Danger|Mario's HP drops below a certain number]], the music will become distorted and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and several [[Slurp Guy]]s drain him of his paint.


At the start of the game, Mario can only play one card per turn. This limit increases as Mario collects [[Card Max Up]]s at certain points in the story, which increase the number of cards that can be used in battle by one. They can be obtained by helping a [[Soggy Guy]] in [[Cherry Lake]], by using the [[Teapot (Paper Mario: Color Splash)|Teapot]] in [[Dark Bloo Inn]], and by beating Kamek in [[Sacred Forest]]. Similarly, the maximum amount of Mario's HP is increased by collecting [[MAX UP Heart|HP-Up Heart]]s that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the [[First Strike]] as well.
On the overworld, the player can use a move similar to [[paperization]] known as the [[Cutout]] Technique by pressing {{button|wiiu|Y}}. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to move {{button|wiiu|stick}} in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at the [[Green Energy Plant]] to enter the level.


There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]].
When the Cutout is used at the Green Energy Plant, the player enters a course based on ''[[Super Mario Bros. 3]]''. The course is the only place that the player can use the [[Flip]] technique, which was previously seen in ''[[Super Paper Mario]]'' as the main gameplay mechanic. Here, the Flip technique requires paint to use, and can only be used for 10 seconds before Mario is forced to revert back to 2D. However, the Flip technique does not hurt Mario when the timer runs out. This technique is required to obtain the course's Mini Paint Star, two Things, and the 46th red Rescue Squad member.
 
When an enemy is defeated, they can drop coins, paint, or Hammer Scraps, and will occasionally drop an Enemy Card. The number of coins and Hammer Scraps an enemy drops is random, while the amount and color of paint dropped depends on the enemy. Generally, the paint an enemy drops matches the color that the enemy was, though some of the paint may be a different color; for example, Red [[Shy Guy]]s will drop mostly red paint, but will also drop a smaller amount of blue paint. If Mario's attack is sufficiently high, where one attack can instantly defeat a specific enemy, attacking that enemy on the overworld will have them instantly be drained of color and disappear, dropping a smaller amount of coins and/or paint. If Mario is able to defeat an enemy in combat without taking any damage, he will receive a Perfect Bonus and earn additional coins. Once the player encounters a certain Goomba on [[Daffodil Peak]], [[Kamek]] can sometimes appear during combat and either flip over all cards, steal all but six of the player's cards, or turn all cards into a specific type of card. Once the battle is won, all the stolen cards are regained and all transformed cards turn back to normal, and 300 coins are obtained as well.


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Line 156: Line 112:
|The amount of coins Mario currently has.
|The amount of coins Mario currently has.
|-
|-
|[[File:PMCS Paint Meters.png|40px|link=Paint]]
|[[File:PMCS Paint Meters.png|40px]]
|100
|100
|600
|600
|The amount of paint Mario can carry.
|The amount of paint Mario can carry.
|-
|-
|[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash)|Battle Card]]
|[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash)]]
|1
|1
|4
|4
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|The amount of damage Mario can do with the jump first strike.
|The amount of damage Mario can do with the jump first strike.
|-
|-
|[[File:PMCS Hammer.png|40px|link=Hammer]][[File:Painthammer.png|40px|link=Paint Hammer]]
|[[File:Painthammer.png|40px|link=Paint Hammer]]
|3
|3
|15
|15
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|[[File:PMCS MarioSprite.png|100px]]
|[[File:PMCS MarioSprite.png|100px]]
|'''[[Mario]]'''
|'''[[Mario]]'''
|The main protagonist of the game. He first arrives in [[Port Prisma]] where he meets with [[Huey]] and begins collecting the [[Mini Paint Star]]s scattered around the island. After beating [[Black Bowser]], Mario heads back to Port Prisma, where he celebrates with the others and laments on Huey's disappearance.
|The main protagonist of the game. He first arrives in [[Port Prisma]] where he meets with [[Huey]] and begins collecting the [[Mini Paint Star]]s found throughout the game. After beating [[Black Bowser]], Mario heads back to Port Prisma where he celebrates with the others and laments on Huey's disappearance.
|-
|-
|[[File:PMCS Huey.png|100px]]
|[[File:PMCS Huey.png|100px]]
|'''[[Huey]]'''
|'''[[Huey]]'''
|Mario's main companion in this game, Huey is a paint can with the ability to absorb black paint. Huey imbues Mario's hammer with painting powers that can only be used while he is in the party. He also introduces the Cutout technique and gives context-specific hints to Mario when the player presses {{button|wiiu|padup}}. At the end of the game, he wrings Black Bowser's Castle into a card and flies off far away to prevent the black paint from doing more harm.
|Mario's main companion in this game, Huey is a paint can with the ability to absorb Black Paint. Huey allows Mario to paint uncolored areas by using paint from his hammer. He also introduces the Cutout technique and talks to Mario when the player presses {{button|wiiu|padup}}. At the end of the game, he wrings Bowser's Castle into a card and flies off far away to discard the black paint.
|}
|}


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|[[File:PMCS Peach.png|100px|center]]
|[[File:PMCS Peach.png|100px|center]]
|'''[[Princess Peach]]'''
|'''[[Princess Peach]]'''
|After Mario saves the red Big Paint Star, she is kidnapped by Bowser in his possessed state. During Mario's remaining adventure, she helps out by leaving [[Holo-Peach]]es with information about Bowser's plans in them. Just before she sends the last one, she is captured and drained by Bowser.
|After Mario saves the big Red Paint Star, she is kidnapped by Bowser in his possessed state. During Mario's remaining adventure, she helps out by leaving [[Holo-Peach]]es with information about Bowser's plans in them. Just before she sends the last one, she is captured and drained by Bowser.
|-
|-
|[[File:PMCS Luigi.png|80px|center]]
|[[File:PMCS Luigi.png|80px|center]]
|'''[[Luigi]]'''
|'''[[Luigi]]'''
|After Mario rescues the green Big Paint Star, Luigi drives to Port Prisma to give Mario a ride up the newly made rainbow road.
|After Mario rescues the green Big Paint Star, Luigi drives to Port Prisma to give Mario a ride up the newly made Rainbow Road. His kart is the object painted by said green Big Paint Star.
|-
|-
|[[File:Yoshi PMCS.png|100px|center]]
|[[File:Yoshi PMCS.png|100px|center]]
|'''[[Yoshi]]'''
|'''[[Yoshi]]'''
|In the Dark Bloo Inn, Mario comes across a mysterious invisible object known only as [["It"]]: repainting it reveals it to be Yoshi. Trying to ride Yoshi results in him fluttering away to [[the Emerald Circus]], where he thanks Mario for freeing the other Yoshis.
|Yoshi, known in this game as [[It]], is found in [[Dark Bloo Inn]] as the item one of the Tea Party Toads needs to be appeased. Yoshi is initially invisible but can be painted to reveal him. Trying to ride Yoshi results in him fluttering away to [[The Emerald Circus]] later in the game, thanking the player for freeing the other Yoshis.
|-
|-
|[[File:Red Big Paint Star.png|100px|center]]
|[[File:Red Big Paint Star.png|100px|center]]
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|[[File:Rescue Blue PMCS sprite.png|75px]]
|[[File:Rescue Blue PMCS sprite.png|75px]]
|'''[[Rescue Blue]]'''
|'''[[Rescue Blue]]'''
|The leader of the blue Rescue Squad. He and his team replace the train tracks in [[Kiwano Temple]].
|The leader of the Blue Rescue Squad. He repairs the train tracks in [[Kiwano Temple]] along with the rest of the Rescue Squad.
|-
|-
|[[File:Rescue Red PMCS sprite.png|75px]]
|[[File:Rescue Red PMCS sprite.png|75px]]
|'''[[Rescue Red]]'''
|'''[[Rescue Red]]'''
|The leader of the red Rescue Squad. He and his squad attend [[the Emerald Circus]], making up half the audience.
|The leader of the Red Rescue Squad. He, along with the rest of the Rescue Squad, watches [[the Emerald Circus]] as half of the audience.
|-
|-
|[[File:Rescue Green PMCS sprite.png|75px]]
|[[File:Rescue Green PMCS sprite.png|75px]]
|'''[[Rescue Green]]'''
|'''[[Rescue Green]]'''
|The leader of the green Rescue Squad. He helps make a bridge to the Mini Paint Star and the [[Lemon (Thing)|Lemon]] Thing along with his cadets.
|The leader of the Green Rescue Squad. He helps make a bridge to the Mini Paint Star and the [[Lemon (Thing)|Lemon]] Thing along with the rest of the rescue squad.
|-
|-
|[[File:Rescue Yellow PMCS sprite.png|75px]]
|[[File:Rescue Yellow PMCS sprite.png|75px]]
|'''[[Rescue Yellow]]'''
|'''[[Rescue Yellow]]'''
|The leader of the yellow Rescue Squad. He pulls out the giant turnip in [[Sacred Forest]] along with the rest of his squad.
|The leader of the Yellow Rescue Squad. He pulls out the giant turnip in [[Sacred Forest]] along with the rest of the Rescue Squad.
|-
|-
|[[File:Rescue Purple PMCS sprite.png|75px]]
|[[File:Rescue Purple PMCS sprite.png|75px]]
|'''[[Rescue Purple]]'''
|'''[[Rescue Purple]]'''
|The leader of the purple Rescue Squad. He and his three recruits make a staircase to the blue [[Mini Paint Star]] and the [[Fire Extinguisher]] Thing.
|The leader of the Purple Rescue Squad. He makes a staircase to the blue [[Mini Paint Star]] and the [[Fire Extinguisher]] Thing along with the rest of the Rescue Squad.
|-
|-
|[[File:Rescue Squad Chief PMCS sprite.png|75px]]
|[[File:Rescue Squad Chief PMCS sprite.png|75px]]
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|[[File:Ghost Toad PMCS sprite.png|75px]]
|[[File:Ghost Toad PMCS sprite.png|75px]]
|'''[[Tea Party Toads]]'''
|'''[[Tea Party Toads]]'''
|These six Toads occupy Dark Bloo Inn when Mario arrives. Mario helps them enjoy their promised tea party, after which they ascend once finally being satisfied.
|These six Toads occupy Dark Bloo Inn when Mario arrives. Mario helps them enjoy their promised tea party during the events of the game, after which they ascend after finally being satisfied.
|-
|-
|[[File:PMCS Red Chosen Toad.png|75px]]
|[[File:PMCS Red Chosen Toad.png|75px]]
|'''[[Justice Toad]]'''
|'''[[Justice Toad]]'''
|One of the Chosen Toads. He can be found in [[Cherry Lake]] where Mario needs to collect the clothing that fell off of him when he fell from the big paint bucket being carried by an airship. He spends the rest of the game in [[the Crimson Tower]] entrance after he obtains the [[Mini Paint Star]] for Mario.
|One of the Chosen Toads. He can be found in [[Cherry Lake]] where Mario needs to collect the clothing that fell off of him when he fell from the big paint bucket. He spends the rest of the game in [[the Crimson Tower]] entrance after he obtains the [[Mini Paint Star]] for Mario.
|-
|-
|[[File:PMCS Yellow Chosen Toad.png|75px]]
|[[File:PMCS Yellow Chosen Toad.png|75px]]
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|[[File:PMCS Toad Captain.png|75px]]
|[[File:PMCS Toad Captain.png|75px]]
|'''[[Violet Passage captain]]'''
|'''[[Violet Passage captain]]'''
|The leader of the pirate crew in [[Violet Passage]]. He is initially found stranded in the colorless sea until Mario saves the blue Big Paint Star. He is a recurring character during the voyage to [[Fortune Island]]. After he meets the legendary captain, he spends the remainder of the game learning from the legendary captain on Fortune Island.
|The leader of the pirate crew in [[Violet Passage]]. He is initially found stranded in the colorless sea until Mario saves the blue Big Paint Star. He is a recurring character during the voyage to [[Fortune Island]]. After he meets the Legendary Captain, he spends the remainder of the game learning from the Legendary Captain on Fortune Island.
|-
|-
|[[File:PMCS Legendary Captain.png|75px]]
|[[File:PMCS Legendary Captain.png|75px]]
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|[[File:PMCS Toad Conductor.png|75px]]
|[[File:PMCS Toad Conductor.png|75px]]
|'''[[Sunset Express conductor]]'''
|'''[[Sunset Express conductor]]'''
|The conductor of the [[Sunset Express]]. He helps Mario defeat Larry by stopping the Shy Guy in the train's cabin. The train he is conducting is originally scheduled for decommissioning, but after arriving in Starlight Cape, he, along with another blue Toad, decides it should not be decommissioned. He reappears briefly during the "This Here's Paint Country!" dance.
|The conductor of the [[Sunset Express]]. He helps Mario defeat Larry during Larry's battle by stopping the Shy Guy in the train's cabin. The train he is conducting is originally scheduled for decommissioning, but after arriving in Starlight Cape, he, along with another blue Toad, decides it should not be decommissioned. He reappears briefly during the "This Here's Paint Country!" dance.
|-
|-
|[[File:MustardCafeChef PMCS.png|75px]]
|[[File:MustardCafeChef PMCS.png|75px]]
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|[[File:Suit Toad PMCS sprite.png|75px]]
|[[File:Suit Toad PMCS sprite.png|75px]]
|'''[[Tangerino Grill host]]'''
|'''[[Tangerino Grill host]]'''
|The host and waiter of Tangerino Grill. When Mario finishes making the Mamma Mia Pizza, he serves the pizza to the guests and watches them devour it. The host is optimistic for Mario, saying that he is the only one that can satiate the VIP.
|The host/waiter of Tangerino Grill. When Mario finishes making the Mamma Mia Pizza, he serves the pizza to the guests and watches them devour it. The host is optimistic for Mario, saying that he is the only one that can satiate the VIP.
|-
|-
|[[File:PMCS Rock Paper Wizard.png|75px]]
|[[File:PMCS Rock Paper Wizard.png|75px]]
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|[[File:PMCS Deep Cuts Toad.png|75px]]
|[[File:PMCS Deep Cuts Toad.png|75px]]
|'''[["Deep Cuts" Toad]]'''
|'''[["Deep Cuts" Toad]]'''
|A Toad found in the yellow district of Port Prisma. If Mario pays him 50 coins, he will tell the player a hint as to where an uncut Cutout is. When the Cutout is found, he will allow Mario to pay again for another hint.
|A Toad found in the Yellow District of Port Prisma. If Mario pays him 50 coins, he will tell the player a hint as to where an uncut Cutout is. When the Cutout is found, he will allow Mario to pay again for another hint.
|-
|-
|[[File:Purple Toad PMCS sprite.png|75px]]
|[[File:Purple Toad PMCS sprite.png|75px]]
Line 482: Line 438:
|[[File:Green Toad PMCS sprite.png|75px]]
|[[File:Green Toad PMCS sprite.png|75px]]
|'''[[Greenie (character)|Greenie]]'''
|'''[[Greenie (character)|Greenie]]'''
|The third of Piper's friends. They say that during a school play, Piper offered to take the role of a "down-on-his-luck potted plant" that no one else wanted to take.
|The third of Piper's friends. They say that Piper offered to take the role of a "down-on-his-luck potted plant" that no one else wanted to take.
|-
|-
|[[File:Blue Toad PMCS sprite.png|75px]]
|[[File:Blue Toad PMCS sprite.png|75px]]
Line 494: Line 450:
|[[File:PMCS Foreman.png|75px]]
|[[File:PMCS Foreman.png|75px]]
|'''[[Foreman]]'''
|'''[[Foreman]]'''
|The foreman of [[Toad Trainworks]]. When Mario first meets him, he says he is planning on retiring soon. He takes the Sunset Express as his last job, but before this, he gives Mario a free Mini Paint Star. Later, after the conductor says he changed his mind on decommissioning the Sunset Express, the foreman says that he changed his mind on retiring as well.
|The foreman of [[Toad Trainworks]]. When Mario first meets him, he says he is planning on retiring soon. He takes the Sunset Express as his last job, but before this, he gives Mario a free Mini Paint Star. Later, after the conductor says he changed his mind on decommissioning the Sunset Express, the Foreman says that he changed his mind on retiring as well.
|-
|-
|[[File:Bloo Bay Beach barista PMCS sprite.png|75px]]
|[[File:Bloo Bay Beach barista PMCS sprite.png|75px]]
Line 505: Line 461:
|}
|}


==Enemies==
===Bosses===
{{main|Paper Mario: Color Splash bestiary}}
 
''Paper Mario: Color Splash'' features a smaller number of enemy species compared to previous games in the ''[[Paper Mario (series)|Paper Mario]]'' series. Many species that appear have either appeared earlier in the ''[[Super Mario (series)|Super Mario]]'' series or in previous ''Paper Mario'' installments; additionally, ''Paper Mario: Color Splash'' does not have any new enemies that are not based on other enemies, unlike the first three games in the ''Paper Mario'' series. Instead, ''Paper Mario: Color Splash'' features a number of new enemy variants that are based on other enemies. For example, this game marks the debut of [[Juggler Bro]]s, [[Shady Sledge Bro]]s, and [[Shunned Guy]]s, which are variants of [[Hammer Bro]]s, [[Sledge Bro]]s, and [[Shy Guy]]s, respectfully. Shy Guys receive the most new variants in ''Paper Mario: Color Splash'', as they are the most prominent enemy type seen. ''Paper Mario: Color Splash'' features a total of 53 variants of Shy Guys, the most of any game, although a number of them only vary by color or an item. Additionally, this game introduces [[Dino Rhino]]s as enemies, which have not previously appeared in the ''Paper Mario'' series (although a variant of Dino Rhinos, known as [[Albino Dino]]s, appear in ''[[Paper Mario]]'').
 
All enemies in ''Paper Mario: Color Splash'' have been redesigned from their previous appearances in the ''Paper Mario'' series. Every enemy has a white outline surrounding them, and the shading seen in all prior installments has been removed in favor of flat coloring. Some enemies have also had their designs changed to better match their most recent appearances, although this varies between each enemy. As the gameplay of ''Paper Mario: Color Splash'' is heavily based on colors, the color an enemy has plays a role in where they appear, and on what color of paint they drop when defeated. This is best seen in [[Ruddy Road]], where a group of red Shy Guys turn blue out of fear, and leave behind large quantities of blue paint when crushed by an angry Toad.
 
The following is a table of battle statistics for each enemy as obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using the [[KO Hammer]].
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|HP
!style="background-color:#74A5ED"|Description
!style="background-color:#74A5ED"|Attack
!style="background-color:#74A5ED"|Location
|-
|-
![[File:PMCS Red Shy Guy Idle Animated.gif|80px]]<br>'''[[Shy Guy]]'''
|[[File:PMCS Morton.png|130px]]
|8
|[[Morton Koopa Jr.|Morton]]
|Normal ('''3'''), Blowback ('''8''')
|The guardian of the red [[Big Paint Star]], battled atop [[the Crimson Tower]]. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing.
|[[Port Prisma]], [[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[The Golden Coliseum]], [[Dark Bloo Inn]], [[Violet Passage]],<br> [[Vortex Island]] (European and Australian versions only), [[Fort Cobalt]], [[Toad Trainworks]],<br> [[Tangerino Grill]], [[Sunset Express]], [[Redpepper Crater]], [[Mossrock Theater]]
|-
|-
![[File:PMCS Shy Guy 4-Stack.png|80px]]<br>'''[[Shy Guy 4-Stack]]'''
|[[File:PMCS Iggy.png|90px|center]]
|4
|[[Iggy Koopa|Iggy]]
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|Iggy is fought in [[the Golden Coliseum]] as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as the [[Chariot Bro]] and [[Chariot Snifit]] accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star.
|[[Cherry Lake]]
|-
|-
![[File:PMCS Shy Guy 5-Stack.png|80px]]<br>'''[[Shy Guy 5-Stack]]'''
|[[File:PMCS Ludwig.png|100px|center]]
|5
|[[Ludwig von Koopa|Ludwig]]
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|Ludwig is found in [[Fort Cobalt]] with the blue Big Paint Star. He rides the [[Super Ludship]], which is invulnerable to attacks; Mario must reflect Ludwig's projectiles with [[Tail]] attacks to destroy the ship. However, Ludwig resurfaces in the [[Super Ludsub]], hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water.
|[[Cherry Lake]], [[Daffodil Peak]], [[Fort Cobalt]], [[Vortex Island]]
|-
|-
![[File:PMCS Red Slurp Guy.png|80px]]<br>'''[[Slurp Guy]]'''
|[[File:PMCS Wendy.png|100px|center]]
|14
|[[Wendy O. Koopa|Wendy]]
|Normal ('''5'''), Blowback ('''12''')
|As the boss of [[Fortune Island]], Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead.
|[[Port Prisma]], [[Ruddy Road]], [[Indigo Underground]], [[Bloo Bay Beach]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[Violet Passage]], [[Toad Trainworks]], [[Tangerino Grill]]
|-
|-
![[File:PMCS Shunned Guy 01.png|80px]]<br>'''[[Shunned Guy]]'''
|[[File:PMCS Larry.png|120px|center]]
|12
|[[Larry Koopa|Larry]]
|Normal ('''5'''), Blowback ('''12''')
|Larry is fought on the [[Sunset Express]] while it is heading to [[Starlight Cape]]. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape.
|[[Indigo Underground]], [[Tangerino Grill]], [[Sunset Express]]
|-
|-
![[File:PMCS Red Shield Guy.png|80px]]<br>'''[[Shield Guy]]'''
|[[File:PMCS Lemmy.png|80px|center]]
|16
|[[Lemmy Koopa|Lemmy]]
|Normal ('''10'''), Blowback ('''16''')
|As a performer at [[the Emerald Circus]], Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing.
|[[The Crimson Tower]], [[The Golden Coliseum]], [[Violet Passage]], [[Fort Cobalt]]
|-
|-
![[File:PMCS Sombrero Guy.png|80px]]<br>'''[[Sombrero Guy]]'''
|[[File:PMCS Roy.png|110px|center]]
|30
|[[Roy Koopa|Roy]]
|Hat ('''13'''), Blowback ('''12''')
|Roy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning of [[Black Bowser's Castle]]. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing.
|[[Sunset Express]]
|-
|-
![[File:PMCS Red Spike Guy.png|80px]]<br>'''[[Spike Guy]]'''
|[[File:Pera Albedo.0001.png|130px|center]]
|16
|[[Black Bowser]]
|Normal ('''3'''), Spike ('''9'''), Blowback ('''12''')
|Black Bowser is the final boss of ''Paper Mario: Color Splash'', appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser.
|[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]], [[The Golden Coliseum]],<br> [[Violet Passage]], [[Toad Trainworks]], [[Sunset Express]], [[Mossrock Theater]]
|}
 
===Mini-bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
![[File:PMCS Soggy Guy.png|80px]]<br>'''[[Soggy Guy]]'''
!style="background-color:#74A5ED"|Image
|8
!style="background-color:#74A5ED"|Name
|Normal ('''1'''), Blowback ('''10''')
!style="background-color:#74A5ED"|Description
|[[Cherry Lake]], [[Indigo Underground]], [[Violet Passage]]
|-
|-
![[File:PMCS Pry Guy.png|80px]]<br>'''[[Pry Guy]]'''
|[[File:PMCS Big Spiny.png|100px]]
|16
|[[Big Spiny]]
|Normal ('''10'''), Blowback ('''16''')
|A large Spiny fought in [[Kiwano Temple]].
|[[Cherry Lake]]
|-
|-
![[File:PMCS Silver Shy Guy.png|80px]]<br>'''[[Silver Shy Guy]]'''
|[[File:PMCS Petea Piranha.png|100px]]
|8
|[[Petea Piranha]]
|Normal ('''25'''), Blowback ('''25''')
|A version of [[Petey Piranha]] who is hiding in the [[Teapot (Paper Mario: Color Splash)|Teapot]] at [[Plum Park]]. Once defeated, the park's waters are purified and Mario can collect the Teapot.
|[[Fort Cobalt]]
|-
|-
![[File:PMCS Gold Shy Guy.png|80px]]<br>'''[[Gold Shy Guy]]'''
|[[File:PMCS Black Shy Guy.png|100px]]
|8
|[[Black Shy Guy]]
|Normal ('''25'''), Blowback ('''12''')
|A [[Shy Guy]] in a black cloak who speaks in haiku and ambushes Mario in [[Violet Passage]].
|[[Fort Cobalt]], [[Fortune Island]]
|-
|-
![[File:PMCS Coal Guy.png|80px]]<br>'''[[Coal Guy]]'''
|[[File:PMCS Steak.png|100px]]
|1 per Shy Guy
|[[Steak]]
|'''50'''
|A live-action slab of meat battled at [[Tangerino Grill]]. Mario must use a correct series of attacks and Things to cook the steak, and then serve it to [[Larry Koopa|a VIP customer]].
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
![[File:PMCS Laundry Guy.png|80px]]<br>'''[[Laundry Guy]]'''
|[[File:PMCS Big Lava Bubble.png|100px]]
|16
|[[Big Lava Bubble]]
|Normal ('''10'''), Blowback ('''16''')
|A giant Lava Bubble battled in [[Redpepper Crater]]. A Shy Guy accompanies it to translate its speech.
|[[Vortex Island]]
|-
|-
![[File:PMCS Red Roller Guy.png|80px]]<br>'''[[Roller Guy]]'''
|[[File:PMCS Kamek.png|100px]]
|8
|[[Kamek]]
|'''12'''
|Kamek is fought directly in the [[Sacred Forest]] after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle.
|[[Mossrock Theater]]
|-
|-
![[File:PMCS Unicycle Shy Guy.png|80px]]<br>'''[[Unicycle Shy Guy]]'''
|[[File:PMCS Shy Bandit.png|100px]]
|8 per Shy Guy
|[[The Shy Bandit]]
|'''40''' (decreases as stack decreases)
|A recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regular [[Slurp Guy]], but can also summon reinforcements.
|[[The Emerald Circus]]
|}
|-
 
![[File:PMCS Paint Guy.png|80px]]<br>'''[[Paint Guy]]'''
==Enemies==
|16
{{main|Paper Mario: Color Splash bestiary}}
|Normal ('''6'''), Blowback ('''16''')
 
|[[Ruddy Road]], [[Black Bowser's Castle]]
The following statistics are obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using the [[KO Hammer]].
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
![[File:PMCS Trampoline Shy Guys.png|80px]]<br>'''[[Trampoline Shy Guy]]s'''
!style="background-color:#74A5ED"|Name
|1 per Shy Guy
!style="background-color:#74A5ED"|HP
|Somersault ('''28'''), Punch ('''12''')
!style="background-color:#74A5ED"|Attack
|[[The Emerald Circus]]
!style="background-color:#74A5ED"|Location
|-
|-
![[File:PMCS Animal Trainer Shy Guy.png|80px]]<br>'''[[Animal Trainer Shy Guy]]'''
![[File:PMCS Red Shy Guy Idle Animated.gif|80px]]<br>'''[[Shy Guy]]'''
|8
|8
|Changes battle position
|Normal ('''3'''), Blowback ('''8''')
|[[The Emerald Circus]]
|[[Port Prisma]], [[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[The Golden Coliseum]], [[Dark Bloo Inn]], [[Violet Passage]],<br> [[Vortex Island]] (European and Australian versions only), [[Fort Cobalt]], [[Toad Trainworks]],<br> [[Tangerino Grill]], [[Sunset Express]], [[Redpepper Crater]], [[Mossrock Theater]]
|-
|-
![[File:PMCS Red Snifit.png|80px]]<br>'''[[Snifit]]'''
![[File:PMCS Shy Guy 4-Stack.png|80px]]<br>'''[[Shy Guy 4-Stack]]'''
|24
|4
|Normal ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Sunset Express]]
|[[Cherry Lake]]
|-
|-
![[File:PMCS Red Slurp Snifit.png|80px]]<br>'''[[Slurp Snifit]]'''
![[File:PMCS Shy Guy 5-Stack.png|80px]]<br>'''[[Shy Guy 5-Stack]]'''
|24
|5
|Straw ('''10'''), Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Mustard Café]],<br> [[Toad Trainworks]], [[Black Bowser's Castle]]
|[[Cherry Lake]], [[Daffodil Peak]], [[Fort Cobalt]], [[Vortex Island]]
|-
|-
![[File:PMCS Chariot Snifit.png|80px]]<br>'''[[Chariot Snifit]]'''
![[File:PMCS Red Slurp Guy.png|80px]]<br>'''[[Slurp Guy]]'''
|100
|14
|'''9'''
|Normal ('''5'''), Blowback ('''12''')
|[[The Golden Coliseum]]
|[[Port Prisma]], [[Ruddy Road]], [[Indigo Underground]], [[Bloo Bay Beach]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[Violet Passage]], [[Toad Trainworks]], [[Tangerino Grill]]
|-
|-
![[File:PMCS Red Whistle Snifit.png|80px]]<br>'''[[Whistle Snifit]]'''
![[File:PMCS Shunned Guy 01.png|80px]]<br>'''[[Shunned Guy]]'''
|24
|12
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''5'''), Blowback ('''12''')
|[[Fort Cobalt]]
|[[Indigo Underground]], [[Tangerino Grill]], [[Sunset Express]]
|-
|-
![[File:PMCS Red Spike Snifit.png|80px]]<br>'''[[Spike Snifit]]'''
![[File:PMCS Red Shield Guy.png|80px]]<br>'''[[Shield Guy]]'''
|32
|16
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''10'''), Blowback ('''16''')
|[[Plum Park]], [[Mustard Café]], [[Black Bowser's Castle]]
|[[The Crimson Tower]], [[The Golden Coliseum]], [[Violet Passage]], [[Fort Cobalt]]
|-
|-
![[File:PMCS Koopa Troopa.png|80px]]<br>'''[[Koopa Troopa]]'''
![[File:PMCS Sombrero Guy.png|80px]]<br>'''[[Sombrero Guy]]'''
|21
|30
|Normal ('''7'''), Stomped-on ('''21'''), Blowback Attack ('''16''')
|Hat ('''13'''), Blowback ('''12''')
|[[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]],<br> [[Lighthouse Island]], [[Fortune Island]], [[Green Energy Plant]]
|[[Sunset Express]]
|-
|-
![[File:PMCS Koopa Troopa 6-Stack.png|80px]]<br>'''[[Koopa Troopa 6-Stack]]'''
![[File:PMCS Red Spike Guy.png|80px]]<br>'''[[Spike Guy]]'''
|6
|16
|Normal ('''18''' per Koopa Troopa), Blowback ('''20''')
|Normal ('''3'''), Spike ('''9'''), Blowback ('''12''')
|[[Lighthouse Island]], [[Green Energy Plant]]
|[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]], [[The Golden Coliseum]],<br> [[Violet Passage]], [[Toad Trainworks]], [[Sunset Express]], [[Mossrock Theater]]
|-
|-
![[File:PMCS Koopa Paratroopa.png|80px]]<br>'''[[Koopa Paratroopa]]'''
![[File:PMCS Soggy Guy.png|80px]]<br>'''[[Soggy Guy]]'''
|25
|8
|Normal ('''7'''), Stomped-on ('''12'''), Blowback ('''16''')
|Normal ('''1'''), Blowback ('''10''')
|[[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]], [[Sunset Express]]
|[[Cherry Lake]], [[Indigo Underground]], [[Violet Passage]]
|-
|-
![[File:PMCS Koopa Paratroopa 10-Stack.png|80px]]<br>'''[[Koopa Paratroopa 10-Stack]]'''
![[File:PMCS Pry Guy.png|80px]]<br>'''[[Pry Guy]]'''
|10
|16
|Normal ('''5''' per Paratroopa), Blowback ('''20''')
|Normal ('''10'''), Blowback ('''16''')
|[[Sunset Express]]
|[[Cherry Lake]]
|-
|-
![[File:PMCS Hammer Bro.png|80px]]<br>'''[[Hammer Bro]]'''
![[File:PMCS Silver Shy Guy.png|80px]]<br>'''[[Silver Shy Guy]]'''
|64
|8
|Normal ('''32'''), Blowback ('''24''')
|Normal ('''25'''), Blowback ('''25''')
|[[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Black Bowser's Castle]]
|[[Fort Cobalt]]
|-
|-
![[File:PMCS Small Hammer Bro.png|60px]]<br>'''[[Small Hammer Bro]]'''
![[File:PMCS Gold Shy Guy.png|80px]]<br>'''[[Gold Shy Guy]]'''
|64
|8
|Normal ('''15'''), Blowback ('''5''')
|Normal ('''25'''), Blowback ('''12''')
|[[Sacred Forest]]
|[[Fort Cobalt]], [[Fortune Island]]
|-
|-
![[File:PMCS Boomerang Bro.png|80px]]<br>'''[[Boomerang Bro]]'''
![[File:PMCS Coal Guy.png|80px]]<br>'''[[Coal Guy]]'''
|72
|1 per Shy Guy
|Normal ('''12''' twice), Blowback ('''24''')
|'''50'''
|[[Fort Cobalt]], [[Sunset Express]], [[Green Energy Plant]], [[Black Bowser's Castle]]
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
![[File:PMCS Fire Bro.png|80px]]<br>'''[[Fire Bro]]'''
![[File:PMCS Laundry Guy.png|80px]]<br>'''[[Laundry Guy]]'''
|68
|16
|Normal ('''32'''), Blowback ('''24''')
|Normal ('''10'''), Blowback ('''16''')
|[[Fort Cobalt]], [[Fortune Island]], [[Redpepper Volcano]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|[[Vortex Island]]
|-
|-
![[File:PMCS Fire Bro 8-Stack.png|80px]]<br>'''[[Fire Bro 8-Stack]]'''
![[File:PMCS Red Roller Guy.png|80px]]<br>'''[[Roller Guy]]'''
|8
|8
|Normal ('''8''' per Fire Bro), Blowback ('''30''')
|'''12'''
|[[Redpepper Volcano]]
|[[Mossrock Theater]]
|-
|-
![[File:PMCS Ice Bro.png|80px]]<br>'''[[Ice Bro]]'''
![[File:PMCS Unicycle Shy Guy.png|80px]]<br>'''[[Unicycle Shy Guy]]'''
|68
|8 per Shy Guy
|Normal ('''36'''), Blowback ('''24''')
|'''40''' (decreases as stack decreases)
|[[Lighthouse Island]], [[Fortune Island]], [[Black Bowser's Castle]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Chariot Bro.png|80px]]<br>'''[[Chariot Bro]]'''
![[File:PMCS Paint Guy.png|80px]]<br>'''[[Paint Guy]]'''
|100
|16
|'''15'''
|Normal ('''6'''), Blowback ('''16''')
|[[The Golden Coliseum]]
|[[Ruddy Road]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Sledge Bro.png|80px]]<br>'''[[Sledge Bro]]'''
![[File:PMCS Trampoline Shy Guys.png|80px]]<br>'''[[Trampoline Shy Guy]]s'''
|80
|1 per Shy Guy
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|Somersault ('''28'''), Punch ('''12''')
|[[Green Energy Plant]], [[Black Bowser's Castle]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Shady Sledge Bro.png|80px]]<br>'''[[Shady Sledge Bro]]'''
![[File:PMCS Animal Trainer Shy Guy.png|80px]]<br>'''[[Animal Trainer Shy Guy]]'''
|88
|8
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|Changes battle position
|[[Dark Bloo Inn]], [[Vortex Island]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Juggler Bro.png|80px]]<br>'''[[Juggler Bro]]'''
![[File:PMCS Red Snifit.png|80px]]<br>'''[[Snifit]]'''
|50
|24
|'''24'''
|Normal ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Mossrock Theater]], [[The Emerald Circus]]
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Sunset Express]]
|-
|-
![[File:PMCS Circus Bro.png|80px]]<br>'''[[Circus Bro]]'''
![[File:PMCS Red Slurp Snifit.png|80px]]<br>'''[[Slurp Snifit]]'''
|50
|24
|Normal ('''12''' twice), Blowback ('''24''')
|Straw ('''10'''), Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Mustard Café]],<br> [[Toad Trainworks]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Ninji.png|80px]]<br>'''[[Ninji]]'''
![[File:PMCS Chariot Snifit.png|80px]]<br>'''[[Chariot Snifit]]'''
|23
|100
|Jump ('''5'''), Knife ('''15'''), Blowback ('''12''')
|'''9'''
|[[Fort Cobalt]], [[Toad Trainworks]]
|[[The Golden Coliseum]]
|-
|-
![[File:PMCS Spike.png|80px]]<br>'''[[Spike]]'''
![[File:PMCS Red Whistle Snifit.png|80px]]<br>'''[[Whistle Snifit]]'''
|25
|24
|Hop ('''9'''), Ball ('''12'''), Blowback ('''24''')
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Kiwano Temple]], [[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Sunset Express]]
|[[Fort Cobalt]]
|-
|-
![[File:PMCS Spiny.png|80px]]<br>'''[[Spiny]]'''
![[File:PMCS Red Spike Snifit.png|80px]]<br>'''[[Spike Snifit]]'''
|19
|32
|Normal ('''7'''), Stomped-on ('''20'''), Blowback ('''20''')
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]], [[Redpepper Volcano]]
|[[Plum Park]], [[Mustard Café]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Buzzy Beetle.png|80px]]<br>'''[[Buzzy Beetle]]'''
![[File:PMCS Koopa Troopa.png|80px]]<br>'''[[Koopa Troopa]]'''
|14
|21
|Normal ('''6'''), Stomped-on ('''25'''), Blowback ('''12''')
|Normal ('''7'''), Stomped-on ('''21'''), Blowback Attack ('''16''')
|[[Indigo Underground]], [[Lighthouse Island]], [[Redpepper Volcano]]
|[[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]],<br> [[Lighthouse Island]], [[Fortune Island]], [[Green Energy Plant]]
|-
|-
![[File:PMCS Buzzy Beetle Tower.png|80px]]<br>'''[[Buzzy Beetle Tower]]'''
![[File:PMCS Koopa Troopa 6-Stack.png|80px]]<br>'''[[Koopa Troopa 6-Stack]]'''
|150
|6
|Shell ('''4''', '''8''', '''12'''), Shy Guy ('''36'''),<br> Stomped-on ('''999'''), Line ('''2''', '''4''', '''7''')
|Normal ('''18''' per Koopa Troopa), Blowback ('''20''')
|[[The Emerald Circus]]
|[[Lighthouse Island]], [[Green Energy Plant]]
|-
|-
![[File:PMCS Buzzy Beetle Gang.png|80px]]<br>'''[[Buzzy Beetle Gang]]'''
![[File:PMCS Koopa Paratroopa.png|80px]]<br>'''[[Koopa Paratroopa]]'''
|14 per Buzzy Beetle
|25
|'''6''' per Buzzy Beetle
|Normal ('''7'''), Stomped-on ('''12'''), Blowback ('''16''')
|[[Lighthouse Island]]
|[[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]], [[Sunset Express]]
|-
|-
![[File:PMCS Small Buzzy Beetle.png|60px]]<br>'''[[Small Buzzy Beetle]]'''
![[File:PMCS Koopa Paratroopa 10-Stack.png|80px]]<br>'''[[Koopa Paratroopa 10-Stack]]'''
|2
|10
|Normal ('''1'''), Stomped-on ('''2'''), Blowback ('''1''')
|Normal ('''5''' per Paratroopa), Blowback ('''20''')
|[[Sacred Forest]]
|[[Sunset Express]]
|-
![[File:PMCS Hammer Bro.png|80px]]<br>'''[[Hammer Bro]]'''
|64
|Normal ('''32'''), Blowback ('''24''')
|[[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Small Buzzy Beetle Gang.png|80px]]<br>'''[[Small Buzzy Beetle Gang]]'''
![[File:PMCS Small Hammer Bro.png|60px]]<br>'''[[Small Hammer Bro]]'''
|2 per Small Buzzy Beetle
|64
|'''1''' per Buzzy Beetle
|Normal ('''15'''), Blowback ('''5''')
|[[Sacred Forest]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Spike Top.png|80px]]<br>'''[[Spike Top]]'''
![[File:PMCS Boomerang Bro.png|80px]]<br>'''[[Boomerang Bro]]'''
|22
|72
|Normal ('''16'''), Stomped-on ('''32'''), Blowback ('''16''')
|Normal ('''12''' twice), Blowback ('''24''')
|[[Redpepper Volcano]], [[Redpepper Crater]]
|[[Fort Cobalt]], [[Sunset Express]], [[Green Energy Plant]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Cheep Cheep.png|80px]]<br>'''[[Cheep Cheep]]'''
![[File:PMCS Fire Bro.png|80px]]<br>'''[[Fire Bro]]'''
|26
|68
|Normal ('''4'''), Water ('''10'''), Blowback ('''12''')
|Normal ('''32'''), Blowback ('''24''')
|[[Bloo Bay Beach]], [[Violet Passage]]
|[[Fort Cobalt]], [[Fortune Island]], [[Redpepper Volcano]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
![[File:PMCS Small Cheep Cheep.png|60px]]<br>'''[[Small Cheep Cheep]]'''
|10
|Normal ('''1'''), Water ('''3'''), Blowback ('''1''')
|[[Sacred Forest]]
|-
|-
![[File:PMCS Bob-omb.png|80px]]<br>'''[[Bob-omb]]'''
![[File:PMCS Fire Bro 8-Stack.png|80px]]<br>'''[[Fire Bro 8-Stack]]'''
|25
|Body ('''8'''), Bomb ('''16'''), Counterattack ('''12'''), Blowback ('''24''')
|[[Fort Cobalt]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
![[File:PMCS Scaredy Rat.png|80px]]<br>'''[[Scaredy Rat]]'''
|8
|8
|Normal ('''3'''), Steal ('''1'''), Blowback ('''8''')
|Normal ('''8''' per Fire Bro), Blowback ('''30''')
|[[Marmalade Valley]], [[Dark Bloo Inn]], [[Toad Trainworks]]
|[[Redpepper Volcano]]
|-
|-
![[File:PMCS Scaredy Rat 10-Stack.png|80px]]<br>'''[[Scaredy Rat 10-Stack]]'''
![[File:PMCS Ice Bro.png|80px]]<br>'''[[Ice Bro]]'''
|10
|68
|Normal ('''1''' per Scaredy Rat), Blowback ('''20''')
|Normal ('''36'''), Blowback ('''24''')
|[[Toad Trainworks]]
|[[Lighthouse Island]], [[Fortune Island]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Fuzzy.png|80px]]<br>'''[[Fuzzy]]'''
![[File:PMCS Chariot Bro.png|80px]]<br>'''[[Chariot Bro]]'''
|14
|100
|Normal ('''3'''), Blowback ('''12''')
|'''15'''
|[[The Golden Coliseum]], [[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|[[The Golden Coliseum]]
|-
|-
![[File:PMCS Fuzzy Stack.png|80px]]<br>'''[[Fuzzy Stack]]'''
![[File:PMCS Sledge Bro.png|80px]]<br>'''[[Sledge Bro]]'''
|16
|80
|Normal ('''8''' per Fuzzy), Blowback ('''20''')
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|[[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|[[Green Energy Plant]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Dry Bones.png|80px]]<br>'''[[Dry Bones]]'''
![[File:PMCS Shady Sledge Bro.png|80px]]<br>'''[[Shady Sledge Bro]]'''
|10
|88
|'''12'''
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]]
|[[Dark Bloo Inn]], [[Vortex Island]]
|-
|-
![[File:PMCS Dry Bones 5-Stack.png|80px]]<br>'''[[Dry Bones 5-Stack]]'''
![[File:PMCS Juggler Bro.png|80px]]<br>'''[[Juggler Bro]]'''
|5
|50
|Normal ('''12''' per Dry Bones), Blowback ('''20''')
|'''24'''
|[[Lighthouse Island]], [[Fortune Island]]
|[[Mossrock Theater]], [[The Emerald Circus]]
|-
|-
![[File:PMCS Boo 1.png|80px]]<br>'''[[Boo]]'''
![[File:PMCS Circus Bro.png|80px]]<br>'''[[Circus Bro]]'''
|33
|50
|Normal ('''6'''), Blowback ('''12''')
|Normal ('''12''' twice), Blowback ('''24''')
|[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Boo 10-Stack.png|80px]]<br>'''[[Boo 10-Stack]]'''
![[File:PMCS Ninji.png|80px]]<br>'''[[Ninji]]'''
|10
|23
|Normal ('''4''' per Boo), Blowback ('''20''')
|Jump ('''5'''), Knife ('''15'''), Blowback ('''12''')
|[[Lighthouse Island]], [[Fortune Island]]
|[[Fort Cobalt]], [[Toad Trainworks]]
|-
|-
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Piranha Plant]]'''
![[File:PMCS Spike.png|80px]]<br>'''[[Spike]]'''
|64
|25
|'''9'''
|Hop ('''9'''), Ball ('''12'''), Blowback ('''24''')
|[[Redpepper Crater]], [[Mossrock Theater]]
|[[Kiwano Temple]], [[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Sunset Express]]
|-
|-
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Fire Piranha Plant]]'''
![[File:PMCS Spiny.png|80px]]<br>'''[[Spiny]]'''
|64
|19
|'''15'''
|Normal ('''7'''), Stomped-on ('''20'''), Blowback ('''20''')
|[[Plum Park]], [[Redpepper Crater]]
|[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Ptooie 01.png|80px]]<br>'''[[Ptooie]]'''
![[File:PMCS Buzzy Beetle.png|80px]]<br>'''[[Buzzy Beetle]]'''
|64
|14
|Bite ('''9'''), Ball ('''36'''), Blowback ('''24''')
|Normal ('''6'''), Stomped-on ('''25'''), Blowback ('''12''')
|[[Mossrock Theater]]
|[[Indigo Underground]], [[Lighthouse Island]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Swoop.png|80px]]<br>'''[[Swoop]]'''
![[File:PMCS Buzzy Beetle Tower.png|80px]]<br>'''[[Buzzy Beetle Tower]]'''
|11
|150
|Low ('''4'''), High ('''8'''), Blowback ('''12''')
|Shell ('''4''', '''8''', '''12'''), Shy Guy ('''36'''),<br> Stomped-on ('''999'''), Line ('''2''', '''4''', '''7''')
|[[Indigo Underground]], [[Kiwano Temple]], [[Vortex Island]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Goomba.png|80px]]<br>'''[[Goomba]]'''
![[File:PMCS Buzzy Beetle Gang.png|80px]]<br>'''[[Buzzy Beetle Gang]]'''
|6
|14 per Buzzy Beetle
|Normal ('''3'''), Blowback ('''6''')
|'''6''' per Buzzy Beetle
|[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]],<br> [[The Golden Coliseum]], [[Sacred Forest]]
|[[Lighthouse Island]]
|-
|-
![[File:PMCS Mega Goomba.png|100px]]<br>'''[[Big Goomba|Mega Goomba]]'''
![[File:PMCS Small Buzzy Beetle.png|60px]]<br>'''[[Small Buzzy Beetle]]'''
|116
|2
|Normal ('''33'''), Blowback ('''116''')
|Normal ('''1'''), Stomped-on ('''2'''), Blowback ('''1''')
|[[Mondo Woods]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Small Goomba.png|60px]]<br>'''[[Mini Goomba|Small Goomba]]'''
![[File:PMCS Small Buzzy Beetle Gang.png|80px]]<br>'''[[Small Buzzy Beetle Gang]]'''
|3
|2 per Small Buzzy Beetle
|'''1'''
|'''1''' per Buzzy Beetle
|[[Sacred Forest]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Bone Goomba.png|80px]]<br>'''[[Bone Goomba]]'''
![[File:PMCS Spike Top.png|80px]]<br>'''[[Spike Top]]'''
|12
|22
|Normal ('''10'''), Blowback ('''24''')
|Normal ('''16'''), Stomped-on ('''32'''), Blowback ('''16''')
|[[Marmalade Valley]]
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Paragoomba.png|80px]]<br>'''[[Paragoomba]]'''
![[File:PMCS Cheep Cheep.png|80px]]<br>'''[[Cheep Cheep]]'''
|10
|26
|Normal ('''5'''), Blowback ('''10''')
|Normal ('''4'''), Water ('''10'''), Blowback ('''12''')
|[[Fort Cobalt]], [[Mustard Café]]
|[[Bloo Bay Beach]], [[Violet Passage]]
|-
|-
![[File:PMCS Paper-Cone Goomba.png|80px]]<br>'''[[Paper-Cone Goomba]]'''
![[File:PMCS Small Cheep Cheep.png|60px]]<br>'''[[Small Cheep Cheep]]'''
|10
|10
|Normal ('''6'''), Blowback ('''8''')
|Normal ('''1'''), Water ('''3'''), Blowback ('''1''')
|[[Kiwano Temple]]
|[[Sacred Forest]]
|-
![[File:PMCS Bob-omb.png|80px]]<br>'''[[Bob-omb]]'''
|25
|Body ('''8'''), Bomb ('''16'''), Counterattack ('''12'''), Blowback ('''24''')
|[[Fort Cobalt]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
|-
![[File:Accordion Goomba screenshot.png|80px]]<br>'''[[Accordion Goombas]]'''
![[File:PMCS Scaredy Rat.png|80px]]<br>'''[[Scaredy Rat]]'''
|30
|8
|Normal ('''7'''), Blowback ('''30''')
|Normal ('''3'''), Steal ('''1'''), Blowback ('''8''')
|[[The Crimson Tower]]
|[[Marmalade Valley]], [[Dark Bloo Inn]], [[Toad Trainworks]]
|-
|-
![[File:PMCS Small Goomba Wheel.png|80px]]<br>'''[[Small Goomba Wheel]]'''
![[File:PMCS Scaredy Rat 10-Stack.png|80px]]<br>'''[[Scaredy Rat 10-Stack]]'''
|10
|10
|'''5'''
|Normal ('''1''' per Scaredy Rat), Blowback ('''20''')
|[[Sacred Forest]]
|[[Toad Trainworks]]
|-
|-
![[File:PMCS Small Goomba Gang.png|80px]]<br>'''[[Small Goomba Gang]]'''
![[File:PMCS Fuzzy.png|80px]]<br>'''[[Fuzzy]]'''
|3 per Small Goomba
|14
|'''1''' per Small Goomba
|Normal ('''3'''), Blowback ('''12''')
|[[Sacred Forest]]
|[[The Golden Coliseum]], [[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|-
![[File:PMCS Rocky Wrench.png|80px]]<br>'''[[Rocky Wrench]]'''
|32
|Normal ('''10'''), Wrench ('''15''')
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
![[File:PMCS Blooper.png|80px]]<br>'''[[Blooper]]'''
![[File:PMCS Fuzzy Stack.png|80px]]<br>'''[[Fuzzy Stack]]'''
|26
|16
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|Normal ('''8''' per Fuzzy), Blowback ('''20''')
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|[[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Blooper 10-Stack.png|80px]]<br>'''[[Blooper 10-Stack]]'''
![[File:PMCS Dry Bones.png|80px]]<br>'''[[Dry Bones]]'''
|10
|10
|Normal ('''7''' per Blooper), Blowback ('''20''')
|'''12'''
|[[Lighthouse Island]]
|[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Poison Blooper.png|80px]]<br>'''[[Poison Blooper]]'''
![[File:PMCS Dry Bones 5-Stack.png|80px]]<br>'''[[Dry Bones 5-Stack]]'''
|26
|5
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|Normal ('''12''' per Dry Bones), Blowback ('''20''')
|[[Plum Park]]
|[[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Pokey.png|80px]]<br>'''[[Pokey]]'''
![[File:PMCS Boo 1.png|80px]]<br>'''[[Boo]]'''
|36
|33
|Normal ('''5'''), Blowback ('''12''')
|[[Mustard Café]]
|-
![[File:PMCS Green Pokey.png|80px]]<br>'''[[Green Pokey]]'''
|36
|Normal ('''6'''), Blowback ('''12''')
|Normal ('''6'''), Blowback ('''12''')
|[[Mustard Café]]
|[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Dino Rhino.png|80px]]<br>'''[[Dino Rhino]]'''
![[File:PMCS Boo 10-Stack.png|80px]]<br>'''[[Boo 10-Stack]]'''
|56
|10
|Normal ('''16'''), Fire ('''32'''), Blowback ('''24''')
|Normal ('''4''' per Boo), Blowback ('''20''')
|[[Mossrock Theater]]
|[[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Wild Dino Rhino.png|80px]]<br>'''[[Wild Dino Rhino]]'''
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Piranha Plant]]'''
|300
|64
|Body ('''12'''), Jump ('''8'''), Breath ('''2''')
|'''9'''
|[[The Emerald Circus]]
|[[Redpepper Crater]], [[Mossrock Theater]]
|-
|-
![[File:PMCS Lava Bubble.png|80px]]<br>'''[[Lava Bubble]]'''
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Fire Piranha Plant]]'''
|16
|64
|Normal ('''8'''), Blowback ('''12''')
|'''15'''
|[[Redpepper Volcano]], [[Redpepper Crater]]
|[[Plum Park]], [[Redpepper Crater]]
|-
|-
![[File:Black_Lava_Bubble_sprite_PMCS.png|80px]]<br>'''[[Black Lava Bubble]]'''
![[File:PMCS Ptooie 01.png|80px]]<br>'''[[Ptooie]]'''
|24
|64
|Normal ('''8''', '''8''', '''10''', '''12'''), Blowback ('''24''')
|Bite ('''9'''), Ball ('''36'''), Blowback ('''24''')
|[[Black Bowser's Castle]]
|[[Mossrock Theater]]
|}
 
===Bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
![[File:PMCS Swoop.png|80px]]<br>'''[[Swoop]]'''
!style="background-color:#74A5ED"|Name
|11
!style="background-color:#74A5ED"|Description
|Low ('''4'''), High ('''8'''), Blowback ('''12''')
|[[Indigo Underground]], [[Kiwano Temple]], [[Vortex Island]]
|-
|-
|[[File:PMCS Morton.png|130px]]
![[File:PMCS Goomba.png|80px]]<br>'''[[Goomba]]'''
|{{Morton}}
|6
|The guardian of the red [[Big Paint Star]], battled atop [[the Crimson Tower]]. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing.
|Normal ('''3'''), Blowback ('''6''')
|[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]],<br> [[The Golden Coliseum]], [[Sacred Forest]]
|-
|-
|[[File:PMCS Iggy.png|90px|center]]
![[File:PMCS Mega Goomba.png|100px]]<br>'''[[Big Goomba|Mega Goomba]]'''
|{{Iggy}}
|116
|Iggy is fought in [[the Golden Coliseum]] as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as the [[Chariot Bro]] and [[Chariot Snifit]] accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star.
|Normal ('''33'''), Blowback ('''116''')
|[[Mondo Woods]]
|-
|-
|[[File:PMCS Ludwig.png|100px|center]]
![[File:PMCS Small Goomba.png|60px]]<br>'''[[Mini Goomba|Small Goomba]]'''
|{{Ludwig}}
|3
|Ludwig is found in [[Fort Cobalt]] with the blue Big Paint Star. He rides the [[Super Ludship]], which is invulnerable to attacks; Mario must reflect Ludwig's projectiles with [[Tail]] attacks to destroy the ship. However, Ludwig resurfaces in the [[Super Ludsub]], hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water.
|'''1'''
|[[Sacred Forest]]
|-
|-
|[[File:PMCS Wendy.png|100px|center]]
![[File:PMCS Bone Goomba.png|80px]]<br>'''[[Bone Goomba]]'''
|{{Wendy}}
|12
|As the boss of [[Fortune Island]], Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead.
|Normal ('''10'''), Blowback ('''24''')
|[[Marmalade Valley]]
|-
|-
|[[File:PMCS Larry.png|120px|center]]
![[File:PMCS Paragoomba.png|80px]]<br>'''[[Paragoomba]]'''
|{{Larry}}
|10
|Larry is fought on the [[Sunset Express]] while it is heading to [[Starlight Cape]]. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape.
|Normal ('''5'''), Blowback ('''10''')
|[[Fort Cobalt]], [[Mustard Café]]
|-
|-
|[[File:PMCS Lemmy.png|80px|center]]
![[File:PMCS Paper-Cone Goomba.png|80px]]<br>'''[[Paper-Cone Goomba]]'''
|{{Lemmy}}
|10
|As a performer at [[the Emerald Circus]], Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing.
|Normal ('''6'''), Blowback ('''8''')
|[[Kiwano Temple]]
|-
|-
|[[File:PMCS Roy.png|110px|center]]
![[File:Accordion Goomba screenshot.png|80px]]<br>'''[[Accordion Goombas]]'''
|{{Roy}}
|30
|Roy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning of [[Black Bowser's Castle]]. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing.
|Normal ('''7'''), Blowback ('''30''')
|[[The Crimson Tower]]
|-
|-
|[[File:Pera Albedo.0001.png|130px|center]]
![[File:PMCS Small Goomba Wheel.png|80px]]<br>'''[[Small Goomba Wheel]]'''
|[[Black Bowser]]
|10
|Black Bowser is the final boss of ''Paper Mario: Color Splash'', appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser.
|'''5'''
|}
|[[Sacred Forest]]
 
===Mini-bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
![[File:PMCS Small Goomba Gang.png|80px]]<br>'''[[Small Goomba Gang]]'''
!style="background-color:#74A5ED"|Name
|3 per Small Goomba
!style="background-color:#74A5ED"|Description
|'''1''' per Small Goomba
|[[Sacred Forest]]
|-
|-
|[[File:PMCS Big Spiny.png|100px]]
![[File:PMCS Rocky Wrench.png|80px]]<br>'''[[Rocky Wrench]]'''
|[[Big Spiny]]
|32
|A large Spiny fought in [[Kiwano Temple]].
|Normal ('''10'''), Wrench ('''15''')
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
|[[File:PMCS Petea Piranha.png|100px]]
![[File:PMCS Blooper.png|80px]]<br>'''[[Blooper]]'''
|[[Petea Piranha]]
|26
|A version of [[Petey Piranha]] who is hiding in the [[Teapot (Paper Mario: Color Splash)|Teapot]] at [[Plum Park]]. Once defeated, the park's waters are purified and Mario can collect the Teapot.
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
|[[File:PMCS Black Shy Guy.png|100px]]
![[File:PMCS Blooper 10-Stack.png|80px]]<br>'''[[Blooper 10-Stack]]'''
|[[Black Shy Guy]]
|10
|A [[Shy Guy]] in a black cloak who speaks in haiku and ambushes Mario in [[Violet Passage]].
|Normal ('''7''' per Blooper), Blowback ('''20''')
|[[Lighthouse Island]]
|-
|-
|[[File:PMCS Steak.png|100px]]
![[File:PMCS Poison Blooper.png|80px]]<br>'''[[Poison Blooper]]'''
|[[Steak]]
|26
|A live-action slab of meat battled at [[Tangerino Grill]]. Mario must use a correct series of attacks and Things to cook the steak, and then serve it to [[Larry Koopa|a VIP customer]].
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|[[Plum Park]]
|-
|-
|[[File:PMCS Big Lava Bubble.png|100px]]
![[File:PMCS Pokey.png|80px]]<br>'''[[Pokey]]'''
|[[Big Lava Bubble]]
|36
|A giant Lava Bubble battled in [[Redpepper Crater]]. A Shy Guy accompanies it to translate its speech.
|Normal ('''5'''), Blowback ('''12''')
|[[Mustard Café]]
|-
|-
|[[File:PMCS Kamek.png|100px]]
![[File:PMCS Green Pokey.png|80px]]<br>'''[[Green Pokey]]'''
|[[Kamek]]
|36
|Kamek is fought directly in the [[Sacred Forest]] after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle.
|Normal ('''6'''), Blowback ('''12''')
|[[Mustard Café]]
|-
|-
|[[File:PMCS Shy Bandit.png|100px]]
![[File:PMCS Dino Rhino.png|80px]]<br>'''[[Dino Rhino]]'''
|[[The Shy Bandit]]
|56
|A recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regular [[Slurp Guy]], but can also summon reinforcements.
|Normal ('''16'''), Fire ('''32'''), Blowback ('''24''')
|}
|[[Mossrock Theater]]
 
===Other===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
![[File:PMCS Wild Dino Rhino.png|80px]]<br>'''[[Wild Dino Rhino]]'''
!style="background-color:#74A5ED"|Name
|300
!style="background-color:#74A5ED"|Description
|Body ('''12'''), Jump ('''8'''), Breath ('''2''')
|[[The Emerald Circus]]
|-
![[File:PMCS Lava Bubble.png|80px]]<br>'''[[Lava Bubble]]'''
|16
|Normal ('''8'''), Blowback ('''12''')
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
![[File:Black_Lava_Bubble_sprite_PMCS.png|80px]]<br>'''[[Black Lava Bubble]]'''
|24
|Normal ('''8''', '''8''', '''10''', '''12'''), Blowback ('''24''')
|[[Black Bowser's Castle]]
|}
 
===Other===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
!style="background-color:#74A5ED"|Image
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|Description
|-
|-
![[File:PMCS Light Blue Yoshi.png|75px]]
![[File:PMCS Light Blue Yoshi.png|75px]]
|[[Yoshi (species)|Yoshi]]s
|[[Yoshi (species)|Yoshi]]s
|Yoshis that appear in [[The Emerald Circus]]. If Mario tries to open the cage they are in, they will eat him and spit him out. After {{Lemmy}} flees the stage, they escape the cage they are in. During a battle on the stage, one of them may pop out from behind the curtains and try to eat Mario. If Mario does not block this, he loses his next card.
|Yoshis that appear in [[The Emerald Circus]]. If Mario tries to open the cage they are in, they will eat him and spit him out. After [[Lemmy Koopa|Lemmy]] flees the stage, they escape the cage they are in. During a battle on the stage, one of them may pop out from behind the curtains and try to eat Mario. If Mario does not block this, he loses his next card.
|-
|-
![[File:TacticalBlackPaintNuke.png|75px]]
![[File:TacticalBlackPaintNuke.png|75px]]
Line 1,040: Line 992:
==Locations==
==Locations==
{{PMCS map}}
{{PMCS map}}
The game is set on [[Prism Island]], shaped like a paintbrush, and on nearby islands shaped like drops of paint, which have been drained of their color. The locations are organized according to the order listed in the game's status menu, though there are five courses for each of the six main colors (red, yellow, blue, purple, orange, and green), with one for each of them having a main boss. Port Prisma is dedicated to the game's three primary colors and Bowser's Castle is dedicated to the game's tertiary color, black. The map is colored in as Mario collects Mini Paint Stars, though it is not possible to view it completely colorless, as the world map is only unlocked after Mario collects the red Mini Paint Star from Port Prisma.
The game is set on [[Prism Island]], shaped like a paintbrush, and on nearby islands shaped like drops of paint, which have been drained of their color. The locations are organized according to the game's seven main colors, with the three primary colors (red, yellow and blue) and the three secondary colors (purple, orange, and green) having four courses and a course with a main boss each. Port Prisma is dedicated to the game's three primary colors and Bowser's Castle is dedicated to the game's tertiary color, black. The map is colored in as Mario collects Mini Paint Stars, though it is not possible to view it completely colorless, as the world map is only unlocked after Mario collects the red Mini Paint Star from Port Prisma.
{|align="center"cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;"width=100%
{|align="center"cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;"width=100%
!width="300px"|Image
!width="300px"|Image
Line 1,048: Line 1,000:
!width="8%"|Colorless spots
!width="8%"|Colorless spots
!width="15%"|Connects to
!width="15%"|Connects to
|-
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[File:PMCS Port Prisma complete.png|300px]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|'''[[Port Prisma]]'''
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|A harborside town, and the main hub of the game. Notable features in the main plaza include the [[Prisma Fountain]] and various [[Super Flag]]s. Port Prisma is divided into various districts, all accessible from the plaza. The blue district contains [[Prisma Postal Toad]], [[Prisma Cardware]], and a [[Prisma Cafe]]. The yellow district has the [[Prisma Museum]], [[Action Command Dojo]], Rescue Squad HQ, and Peach and Toad's guest rooms. At the harbor district, Mario can talk to the [[Wringer]] or the [[Know-it-All Toad (Paper Mario: Color Splash)|Know-it-All Toad]].
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Plunger (Thing)|Plunger]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|80
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Ruddy Road]]<br>[[Indigo Underground]]<br>[[Black Bowser's Castle]]
|-
|-
|style="background:mistyrose"|[[File:PMCS Ruddy Road Slurp Guys.png|300px]]
|style="background:mistyrose"|[[File:PMCS Ruddy Road Slurp Guys.png|300px]]
Line 1,070: Line 1,015:
|style="background:mistyrose"|[[Ruddy Road]]<br>[[The Crimson Tower]]<br>[[Bloo Bay Beach]]
|style="background:mistyrose"|[[Ruddy Road]]<br>[[The Crimson Tower]]<br>[[Bloo Bay Beach]]
|-
|-
|style="background:aliceblue"|[[File:PMCS Indigo Underground green Rescue Squad Toad 5.png|300px]]
|style="background:mistyrose"|[[File:PMCS RedpepperVolcano01.png|300px]]
|style="background:aliceblue"|'''[[Indigo Underground]]'''
|style="background:mistyrose"|'''[[Redpepper Volcano]]'''
|style="background:aliceblue"|A cavernous area where [[Rescue Green]] and all five members of his squad are found.
|style="background:mistyrose"|A volcanic level. [[Draggadon]] resides here, and can be guided using the [[Fishing Pole]] and [[Magma Burger]].
|style="background:aliceblue"|[[Lemon (Thing)|Lemon]]
|style="background:mistyrose"|None
|style="background:aliceblue"|39
|style="background:mistyrose"|13
|style="background:aliceblue"|[[Bloo Bay Beach]]<br>[[Ruddy Road]]<br>[[Port Prisma]]<br>[[Daffodil Peak]]
|style="background:mistyrose"|[[Redpepper Crater]]<br>[[Violet Passage]]
|-
|-
|style="background:aliceblue"|[[File:PMCS Oceanfest.png|300px]]
|style="background:mistyrose"|[[File:PMCS Redpepper Crater Bowser Tape.png|300px]]
|style="background:aliceblue"|'''[[Bloo Bay Beach]]'''
|style="background:mistyrose"|'''[[Redpepper Crater]]'''
|style="background:aliceblue"|A tropical beach. Mario participates in the [[Oceanfest]] event to unlock access to [[Blissful Beach]]. Additionally, [[Surfing Kinopio]] of the Chosen Toads must be rescued.
|style="background:mistyrose"|A deep volcanic area, containing hot springs.
|style="background:aliceblue"|None
|style="background:mistyrose"|[[Hair Dryer]]
|style="background:aliceblue"|38
|style="background:mistyrose"|19
|style="background:aliceblue"|[[Indigo Underground]]<br>[[Cherry Lake]]<br>[[Sunglow Ridge]]<br>[[Plum Park]]
|style="background:mistyrose"|[[Redpepper Volcano]]<br>[[Toad Trainworks]]<br>[[Vortex Island]]
|-
|style="background:ivory"|[[File:PMCS Daffodil Peak climb.png|300px]]
|style="background:ivory"|'''[[Daffodil Peak]]'''
|style="background:ivory"|A tall mountain. Mario must talk to the [[Daffodil Peak park ranger|park ranger]] to obtain a climbing permit. The [[Mountain Sage]] is found here.
|style="background:ivory"|None
|style="background:ivory"|53
|style="background:ivory"|[[Indigo Underground]]<br>[[Sunglow Ridge]]<br>[[Ruddy Road]]
|-
|-
|style="background:mistyrose"|[[File:PMCS The Crimson Tower conveyor.png|300px]]
|style="background:mistyrose"|[[File:PMCS The Crimson Tower conveyor.png|300px]]
Line 1,098: Line 1,036:
|style="background:mistyrose"|[[Cherry Lake]]
|style="background:mistyrose"|[[Cherry Lake]]
|-
|-
|style="background:ivory"|[[File:PMCS SunglowRidge02.png|300px]]
|style="background:ivory"|[[File:PMCS Daffodil Peak climb.png|300px]]
|style="background:ivory"|'''[[Sunglow Ridge]]'''
|style="background:ivory"|'''[[Daffodil Peak]]'''
|style="background:ivory"|A tall mountain. Mario must talk to the [[Daffodil Peak park ranger|park ranger]] to obtain a climbing permit. The [[Mountain Sage]] is found here.
|style="background:ivory"|None
|style="background:ivory"|53
|style="background:ivory"|[[Indigo Underground]]<br>[[Daffodil Peak]]<br>[[Ruddy Road]]
|-
|style="background:ivory"|[[File:PMCS SunglowRidge02.png|300px]]
|style="background:ivory"|'''[[Sunglow Ridge]]'''
|style="background:ivory"|A mountainous area with a lumber mill. It contains the Scarlet Gate, blocking the level from entry until the red Big Paint Star is collected. A [[Banzai Bill|black paint bomb]] is dropped on Sunglow Ridge, and Huey cleans it up.
|style="background:ivory"|A mountainous area with a lumber mill. It contains the Scarlet Gate, blocking the level from entry until the red Big Paint Star is collected. A [[Banzai Bill|black paint bomb]] is dropped on Sunglow Ridge, and Huey cleans it up.
|style="background:ivory"|None
|style="background:ivory"|None
Line 1,112: Line 1,057:
|style="background:ivory"|[[Sunglow Ridge]]<br>[[Mondo Woods]]<br>[[Marmalade Valley]]
|style="background:ivory"|[[Sunglow Ridge]]<br>[[Mondo Woods]]<br>[[Marmalade Valley]]
|-
|-
|style="background:honeydew"|[[File:PMCS Mondo Woods Mario near coin.png|300px]]
|style="background:ivory"|[[File:PMCS Mustard Cafe exit pipe.png|300px]]
|style="background:honeydew"|'''[[Mondo Woods]]'''
|style="background:ivory"|'''[[Mustard Café]]'''
|style="background:honeydew"|An enlarged forest, featuring [[Big Goomba|Mega Goomba]]s and big objects. Mario visits this area to search for Princess.
|style="background:ivory"|A [[Prisma Café]] variant located in the desert. Mario and the [[Mustard Café chef|café's chef]] fall into a deep hole, and are imprisoned by [[Snifit]]s.
|style="background:honeydew"|None
|style="background:ivory"|None
|style="background:honeydew"|19
|style="background:ivory"|54
|style="background:honeydew"|[[Chateau Chanterelle]]<br>[[Sacred Forest]]<br>[[Dark Bloo Inn]]
|style="background:ivory"|[[Toad Trainworks]]<br>[[Sacred Forest]]
|-
|-
|style="background:oldlace"|[[File:PMCS Marmalade Valley Bone.png|300px]]
|style="background:ivory"|[[File:PMCS The Golden Coliseum dressing room 1.png|300px]]
|style="background:oldlace"|'''[[Marmalade Valley]]'''
|style="background:ivory"|'''[[The Golden Coliseum]]'''
|style="background:oldlace"|An active dig site. Mario goes here in search of [[Princess (Paper Mario: Color Splash)|Princess]], [[Prof. Kinopio]]'s pet Chain Chomp. A Toad is trapped from a cave-in, and Mario scales cliffs and explores caves to save him.
|style="background:ivory"|An ancient coliseum. Mario participates in a Battle Royal held by [[Iggy Koopa|Iggy]], the boss of the area.
|style="background:oldlace"|[[Bone (Thing)|Bone]]
|style="background:ivory"|[[Bone (Thing)|Bone]]<br>[[Ice Pick]]<br>[[Bottle Opener]]
|style="background:oldlace"|36
|style="background:ivory"|31
|style="background:oldlace"|[[Chateau Chanterelle]]<br>[[Kiwano Temple]]
|style="background:ivory"|[[Kiwano Temple]]
|-
|-
|style="background:oldlace"|[[File:PMCS Kiwano Temple Super Star.png|300px]]
|style="background:aliceblue"|[[File:PMCS Indigo Underground green Rescue Squad Toad 5.png|300px]]
|style="background:oldlace"|'''[[Kiwano Temple]]'''
|style="background:aliceblue"|'''[[Indigo Underground]]'''
|style="background:oldlace"|An ancient temple full of [[Spiny Shell]]-shaped rocks. Mario must balance on top of cardboard tubes to avoid falling on the spikes. The Sunset Express first appears outside the temple, where it is crushed by a [[Thwomp]]. The blue Rescue Squad's formation is located here.
|style="background:aliceblue"|A cavernous area where [[Rescue Green]] and all five members of his squad are found.
|style="background:oldlace"|None
|style="background:aliceblue"|[[Lemon (Thing)|Lemon]]
|style="background:oldlace"|37
|style="background:aliceblue"|39
|style="background:oldlace"|[[Marmalade Valley]]<br>[[The Golden Coliseum]]<br>[[Toad Trainworks]]<br>[[Redpepper Volcano]]
|style="background:aliceblue"|[[Bloo Bay Beach]]<br>[[Ruddy Road]]<br>[[Port Prisma]]<br>[[Daffodil Peak]]
|-
|-
|style="background:ivory"|[[File:PMCS The Golden Coliseum dressing room 1.png|300px]]
|style="background:aliceblue"|[[File:PMCS Oceanfest.png|300px]]
|style="background:ivory"|'''[[The Golden Coliseum]]'''
|style="background:aliceblue"|'''[[Bloo Bay Beach]]'''
|style="background:ivory"|An ancient coliseum. Mario participates in a Battle Royal held by {{Iggy}}, the boss of the area.
|style="background:aliceblue"|A tropical beach. Mario participates in the [[Oceanfest]] event to unlock access to [[Blissful Beach]]. Additionally, [[Surfing Kinopio]] of the Chosen Toads must be rescued.
|style="background:ivory"|[[Bone (Thing)|Bone]]<br>[[Ice Pick]]<br>[[Bottle Opener]]
|style="background:aliceblue"|None
|style="background:ivory"|31
|style="background:aliceblue"|38
|style="background:ivory"|[[Kiwano Temple]]
|style="background:aliceblue"|[[Indigo Underground]]<br>[[Cherry Lake]]<br>[[Sunglow Ridge]]<br>[[Plum Park]]
|-
|-
|style="background:aliceblue"|[[File:PMCS Dark Bloo Inn floor 2 ghost.png|300px]]
|style="background:aliceblue"|[[File:PMCS Dark Bloo Inn floor 2 ghost.png|300px]]
Line 1,147: Line 1,092:
|style="background:aliceblue"|[[Plum Park]]<br>[[Mondo Woods]]
|style="background:aliceblue"|[[Plum Park]]<br>[[Mondo Woods]]
|-
|-
|style="background:lavenderblush"|[[File:PMCS PlumPark01.png|300px]]
|style="background:aliceblue"|[[File:PMCS Cobalt Base Big Urchin.png|300px]]
|style="background:lavenderblush"|'''[[Plum Park]]'''
|style="background:aliceblue"|'''[[Cobalt Base]]'''
|style="background:lavenderblush"|The garden to the Dark Bloo Inn. The waters have been poisoned by [[Petea Piranha]], and are purified after he is defeated by Mario. [[Birdo]] performs a concert in this area.
|style="background:aliceblue"|A militaristic base near the ocean. Mario is challenged to a game of ''[[Snifit or Whiffit]]: Seabed Edition'', a quiz show based on memorizing Battle Cards.
|style="background:lavenderblush"|[[Teapot (Paper Mario: Color Splash)|Teapot]]<br>[[Balloons (Thing)|Balloons]]
|style="background:lavenderblush"|38
|style="background:lavenderblush"|[[Dark Bloo Inn]]<br>[[Violet Passage]]<br>[[Bloo Bay Beach]]
|-
|style="background:honeydew"|[[File:PMCS Sacred Forest Bowser Tape.png|300px]]
|style="background:honeydew"|'''[[Sacred Forest]]'''
|style="background:honeydew"|A miniature forest inhabited by small enemies. During his first visit, Mario collects pieces of a [[Mini Paint Star]] that has been torn apart by a [[Small Goomba Gang]].
|style="background:honeydew"|[[Turnip (Thing)|Turnip]]
|style="background:honeydew"|47
|style="background:honeydew"|[[Mondo Woods]]<br>[[Green Energy Plant]]<br>[[Cobalt Base]]<br>[[Mustard Cafe]]
|-
|style="background:aliceblue"|[[File:PMCS Cobalt Base Big Urchin.png|300px]]
|style="background:aliceblue"|'''[[Cobalt Base]]'''
|style="background:aliceblue"|A militaristic base near the ocean. Mario is challenged to a game of ''[[Snifit or Whiffit]]: Seabed Edition'', a quiz show based on memorizing Battle Cards.
|style="background:aliceblue"|[[Instant Camera]]
|style="background:aliceblue"|[[Instant Camera]]
|style="background:aliceblue"|3
|style="background:aliceblue"|3
Line 1,170: Line 1,101:
|style="background:aliceblue"|[[File:PMCS Fort Cobalt Rescue Squad Toads 8-17.png|300px]]
|style="background:aliceblue"|[[File:PMCS Fort Cobalt Rescue Squad Toads 8-17.png|300px]]
|style="background:aliceblue"|'''[[Fort Cobalt]]'''
|style="background:aliceblue"|'''[[Fort Cobalt]]'''
|style="background:aliceblue"|A training area for [[Shy Guy]]s. Many blue [[Rescue Squad]] members are found here, during their attempts to infiltrate the base. {{Ludwig}} acts as the boss, fighting Mario from both a [[Super Ludship|boat]] and [[Super Ludsub|submarine]].
|style="background:aliceblue"|A training area for [[Shy Guy]]s. Many blue [[Rescue Squad]] members are found here, during their attempts to infiltrate the base. [[Ludwig von Koopa|Ludwig]] acts as the boss, fighting Mario from both a [[Super Ludship|boat]] and [[Super Ludsub|submarine]].
|style="background:aliceblue"|[[Basin (Thing)|Basin]]
|style="background:aliceblue"|[[Basin (Thing)|Basin]]
|style="background:aliceblue"|21
|style="background:aliceblue"|21
|style="background:aliceblue"|[[Cobalt Base]]
|style="background:aliceblue"|[[Cobalt Base]]
|-
|style="background:lavenderblush"|[[File:PMCS PlumPark01.png|300px]]
|style="background:lavenderblush"|'''[[Plum Park]]'''
|style="background:lavenderblush"|The garden to the Dark Bloo Inn. The waters have been poisoned by [[Petea Piranha]], and are purified after he is defeated by Mario. [[Birdo]] performs a concert in this area.
|style="background:lavenderblush"|[[Teapot (Paper Mario: Color Splash)|Teapot]]<br>[[Balloons (Thing)|Balloons]]
|style="background:lavenderblush"|38
|style="background:lavenderblush"|[[Dark Bloo Inn]]<br>[[Violet Passage]]<br>[[Bloo Bay Beach]]
|-
|-
|style="background:lavenderblush"|[[File:PMCS Violet Passage sailing.png|300px]]
|style="background:lavenderblush"|[[File:PMCS Violet Passage sailing.png|300px]]
Line 1,180: Line 1,118:
|style="background:lavenderblush"|[[D-Cell Battery|Battery]]<br>[[Compass]]
|style="background:lavenderblush"|[[D-Cell Battery|Battery]]<br>[[Compass]]
|style="background:lavenderblush"|10
|style="background:lavenderblush"|10
|style="background:lavenderblush"|[[Plum Park]]<br>[[Vortex Island]]<br>[[Redpepper Volcano]]
|style="background:lavenderblush"|[[Vortex Island]]<br>[[Redpepper Volcano]]
|-
|-
|style="background:lavenderblush"|[[File:PMCS Laundry room.png|300px]]
|style="background:lavenderblush"|[[File:PMCS Laundry room.png|300px]]
Line 1,203: Line 1,141:
|style="background:lavenderblush"|[[Lighthouse Island]]
|style="background:lavenderblush"|[[Lighthouse Island]]
|-
|-
|style="background:ivory"|[[File:PMCS Mustard Cafe exit pipe.png|300px]]
|style="background:oldlace"|[[File:PMCS Marmalade Valley Bone.png|300px]]
|style="background:ivory"|'''[[Mustard Café]]'''
|style="background:oldlace"|'''[[Marmalade Valley]]'''
|style="background:ivory"|A [[Prisma Café]] variant located in the desert. Mario and the [[Mustard Café chef|café's chef]] fall into a deep hole, and are imprisoned by [[Snifit]]s.
|style="background:oldlace"|An active dig site. Mario goes here in search of [[Princess (Paper Mario: Color Splash)|Princess]], [[Prof. Kinopio]]'s pet Chain Chomp. A Toad is trapped from a cave-in, and Mario scales cliffs and explores caves to save him.
|style="background:ivory"|None
|style="background:oldlace"|[[Bone (Thing)|Bone]]
|style="background:ivory"|54
|style="background:oldlace"|36
|style="background:ivory"|[[Toad Trainworks]]<br>[[Sacred Forest]]
|style="background:oldlace"|[[Chateau Chanterelle]]<br>[[Kiwano Temple]]
|-
|style="background:oldlace"|[[File:PMCS Kiwano Temple Super Star.png|300px]]
|style="background:oldlace"|'''[[Kiwano Temple]]'''
|style="background:oldlace"|An ancient temple full of [[Spiny Shell]]-shaped rocks. Mario must balance on top of cardboard tubes to avoid falling on the spikes. The Sunset Express first appears outside the temple, where it is crushed by a [[Thwomp]]. The blue Rescue Squad's formation is located here.
|style="background:oldlace"|None
|style="background:oldlace"|37
|style="background:oldlace"|[[Marmalade Valley]]<br>[[The Golden Coliseum]]<br>[[Toad Trainworks]]<br>[[Redpepper Volcano]]
|-
|-
|style="background:oldlace"|[[File:PMCS Toad Trainworks rail.png|300px]]
|style="background:oldlace"|[[File:PMCS Toad Trainworks rail.png|300px]]
Line 1,226: Line 1,171:
|style="background:oldlace"|[[File:PMCS Sunset Express Rescue Squad Toad 1.png|300px]]
|style="background:oldlace"|[[File:PMCS Sunset Express Rescue Squad Toad 1.png|300px]]
|style="background:oldlace"|'''[[Sunset Express]]'''
|style="background:oldlace"|'''[[Sunset Express]]'''
|style="background:oldlace"|A runaway train, hijacked by {{Larry}}. Mario acquires many members of the red [[Rescue Squad]] while making his way to the front of the train.
|style="background:oldlace"|A runaway train, hijacked by [[Larry Koopa|Larry]]. Mario acquires many members of the red [[Rescue Squad]] while making his way to the front of the train.
|style="background:oldlace"|None
|style="background:oldlace"|None
|style="background:oldlace"|14
|style="background:oldlace"|14
|style="background:oldlace"|[[Tangerino Grill]]
|style="background:oldlace"|[[Tangerino Grill]]
|-
|-
|style="background:mistyrose"|[[File:PMCS RedpepperVolcano01.png|300px]]
|style="background:honeydew"|[[File:PMCS Mondo Woods Mario near coin.png|300px]]
|style="background:mistyrose"|'''[[Redpepper Volcano]]'''
|style="background:honeydew"|'''[[Mondo Woods]]'''
|style="background:mistyrose"|A volcanic level. [[Draggadon]] resides here, and can be guided using the [[Fishing Pole]] and [[Magma Burger]].
|style="background:honeydew"|An enlarged forest, featuring [[Big Goomba|Mega Goomba]]s and big objects. Mario visits this area to search for Princess.
|style="background:mistyrose"|None
|style="background:honeydew"|None
|style="background:mistyrose"|13
|style="background:honeydew"|19
|style="background:mistyrose"|[[Redpepper Crater]]<br>[[Violet Passage]]
|style="background:honeydew"|[[Chateau Chanterelle]]<br>[[Sacred Forest]]<br>[[Dark Bloo Inn]]
|-
|-
|style="background:mistyrose"|[[File:PMCS Redpepper Crater Bowser Tape.png|300px]]
|style="background:honeydew"|[[File:PMCS Sacred Forest Bowser Tape.png|300px]]
|style="background:mistyrose"|'''[[Redpepper Crater]]'''
|style="background:honeydew"|'''[[Sacred Forest]]'''
|style="background:mistyrose"|A deep volcanic area, containing hot springs.
|style="background:honeydew"|A miniature forest inhabited by small enemies. During his first visit, Mario collects pieces of a [[Mini Paint Star]] that has been torn apart by a [[Small Goomba Gang]].
|style="background:mistyrose"|[[Hair Dryer]]
|style="background:honeydew"|[[Turnip (Thing)|Turnip]]
|style="background:mistyrose"|19
|style="background:honeydew"|47
|style="background:mistyrose"|[[Redpepper Volcano]]<br>[[Toad Trainworks]]<br>[[Vortex Island]]
|style="background:honeydew"|[[Mondo Woods]]<br>[[Green Energy Plant]]<br>[[Cobalt Base]]<br>[[Mustard Cafe]]
|-
|-
|style="background:honeydew"|[[File:PMCS Green Energy Plant view.png|300px]]
|style="background:honeydew"|[[File:PMCS Green Energy Plant view.png|300px]]
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|style="background:gainsboro"|0
|style="background:gainsboro"|0
|style="background:gainsboro"|[[Port Prisma]]
|style="background:gainsboro"|[[Port Prisma]]
|-
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[File:PMCS Port Prisma complete.png|300px]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|'''[[Port Prisma]]'''
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|A harborside town, and the main hub of the game. Notable features in the main plaza include the [[Prisma Fountain]] and various [[Super Flag]]s. Port Prisma is divided into various districts, all accessible from the plaza. The blue district contains [[Prisma Postal Toad]], [[Prisma Cardware]], and a [[Prisma Cafe]]. The yellow district has the [[Prisma Museum]], [[Action Command Dojo]], Rescue Squad HQ, and Peach and Toad's guest rooms. At the harbor district, Mario can talk to the [[Wringer]] or the [[Know-it-All Toad (Paper Mario: Color Splash)|Know-it-All Toad]].
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Plunger (Thing)|Plunger]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|80
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Ruddy Road]]<br>[[Indigo Underground]]<br>[[Black Bowser's Castle]]
|}
|}


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{{main|Prisma Museum}}
{{main|Prisma Museum}}
The Prisma Museum is a museum hidden inside of the [[Action Command Dojo]] where the player can deposit Battle Cards to unlock concept art in the art gallery. Additionally, for every area that is fully repainted, the player unlocks music from that level in the sound gallery. When all types of cards are deposited, the museum lights up and Toads start visiting.
The Prisma Museum is a museum hidden inside of the [[Action Command Dojo]] where the player can deposit Battle Cards to unlock concept art in the art gallery. Additionally, for every area that is fully repainted, the player unlocks music from that level in the sound gallery. When all types of cards are deposited, the museum lights up and Toads start visiting.
{{br|left}}
{{br}}


===Roshambo Temples===
===Roshambo Temples===
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{{main|Roshambo Temple}}
{{main|Roshambo Temple}}
The Roshambo Temples are areas where Mario can play [[Super Roshambo]] for coins and Battle Cards. There are eight Roshambo Temples located throughout [[Prism Island]]. Roshambo Temples do not have any Cutouts, Things, colorless spots, Rescue Toads, or Mini Paint Stars. They are unlocked by collecting tokens after completing various levels. Additionally, the player can challenge the [[Rock Paper Wizard]] if they have beaten a chapter boss, who awards them an Enemy Card based on the Koopalings or Kamek for defeating him. If the boss has not been beaten, Mario competes against a generic enemy in the third match instead.
The Roshambo Temples are areas where Mario can play [[Super Roshambo]] for coins and Battle Cards. There are eight Roshambo Temples located throughout [[Prism Island]]. Roshambo Temples do not have any Cutouts, Things, colorless spots, Rescue Toads, or Mini Paint Stars. They are unlocked by collecting tokens after completing various levels. Additionally, the player can challenge the [[Rock Paper Wizard]] if they have beaten a chapter boss, who awards them an Enemy Card based on the Koopalings or Kamek for defeating him. If the boss has not been beaten, Mario competes against a generic enemy in the third match instead.
{{br|right}}
{{br}}


===Piper's sidequest===
===Piper's sidequest===
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{{main|Spinning-Door}}
{{main|Spinning-Door}}
[[File:PMCS Spinning-Door.png|thumb|150px|A Spinning-Door]]
[[File:PMCS Spinning-Door.png|thumb|150px|A Spinning-Door]]
The Spinning-Door is a three-segmented door appearing in some levels such as [[Daffodil Peak]]. When Mario hits it with his hammer, the segments begin rotating. He can then hammer it again to make the three segments have the same color. When all three segments match, the door becomes usable and leads Mario to a minigame depending on the color chosen; [[Blockstopper!]] for {{color|red|Red}}, [[Flippin' Cards!]] for {{color|blue|Blue}}, [[Prize Pipe Paths]] for {{color|yellow|Yellow}}, and [[Paint Hunter!]] for rainbow.
The Spinning-Door is a three-segmented door appearing in some levels such as [[Daffodil Peak]]. When Mario hits it with his hammer, the segments begin rotating. He can then hammer it again to make the three segments have the same color. When all three segments match, the door becomes usable and leads Mario to a minigame depending on the color chosen; [[Blockstopper!]] for {{color|Red|red}}, [[Flippin' Cards!]] for {{color|Blue|blue}}, [[Prize Pipe Paths]] for {{color|Yellow|yellow}}, and [[Paint Hunter!]] for rainbow.
{{br|left}}
{{br}}


===Super Flags===
===Super Flags===
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|-
|-
!The One and Roshambonly
!The One and Roshambonly
|Beat the [[Rock Paper Wizard]] in all eight [[Roshambo Temple]]s.
|Beat all eight [[Roshambo Temple]]s.
|}
|}


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|[[Brick Block]]
|[[Brick Block]]
|Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below.
|Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below.
|-
|[[File:PMCS wooden bucket.png|100px]]
|[[Bucket]]
|A large, wooden bucket ridden through the waters of [[Plum Park]]. Can protect its passenger from poisonous water.
|-
|[[File:Nocoverart.png|100px]]
|[[Cannonball]]
|Projectiles that can be fired from the Violet Passage captain's ship to hit targets.
|-
|-
|[[File:PMCS Card Max Up.png|100px]]
|[[File:PMCS Card Max Up.png|100px]]
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|[[Hidden Block]]
|[[Hidden Block]]
|Invisible [[? Block]]s, often used to alert Mario towards secret areas.
|Invisible [[? Block]]s, often used to alert Mario towards secret areas.
|-
|[[File:PMCS Holo-Peach.gif|100px]]
|[[Holo-Peach]]
|Holographic messages sent by [[Peach]] to alert Mario on the details of [[Black Bowser]]'s plan while being held in captivity.
|-
|[[File:Nocoverart.png|100px]]
|[[MAX UP Heart|HP-Up Heart]]
|Rare items that are awarded to Mario every time he returns a Big Paint Star to the Prisma Fountain, increasing his maximum HP.
|-
|-
|[[File:PMCS ice ball.png|100px]]
|[[File:PMCS ice ball.png|100px]]
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|[[File:PMCS golden ring.png|100px]]
|[[File:PMCS golden ring.png|100px]]
|[[Ring (projectile)|Golden ring]]
|[[Ring (projectile)|Golden ring]]
|A gold ring thrown by {{Wendy}} during her boss fight.
|A gold ring thrown by [[Wendy O. Koopa|Wendy]] during her boss fight.
|-
|-
|[[File:PMCS kart.png|100px]]
|[[File:PMCS kart.png|100px]]
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|-
|-
|[[File:PMCS Blue Paint Artwork.png|100px]]
|[[File:PMCS Blue Paint Artwork.png|100px]]
|[[Paint]]
|[[Paint Hammer|Paint]]
|Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies.
|Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies.
|-
|-
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|[[Rainbow Carnation]]
|[[Rainbow Carnation]]
|A special flower growing in [[Marmalade Valley]] that brings plants back to life. Piper's friends use it to revitalize his tree. Mario cannot directly interact with the Rainbow Carnation, as it only appears in a cutscene.
|A special flower growing in [[Marmalade Valley]] that brings plants back to life. Piper's friends use it to revitalize his tree. Mario cannot directly interact with the Rainbow Carnation, as it only appears in a cutscene.
|-
|[[File:Nocoverart.png|100px]]
|Rope
|Hanging ropes and vines that can be pulled to hide or reveal various pieces of scenery. They appear in [[Lighthouse Island]], [[Mustard Café]], [[Mossrock Theater]], and [[the Emerald Circus]].
|-
|-
|[[File:Card-rock.jpg|33px]][[File:Card-paper.jpg|33px]][[File:Card-scissors.jpg|33px]]
|[[File:Card-rock.jpg|33px]][[File:Card-paper.jpg|33px]][[File:Card-scissors.jpg|33px]]
|[[Roshambo Card]]
|[[Roshambo Card]]
|Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s.
|Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s.
|-
|[[File:PMCS Blockstopper!.png|100px]]
|[[Roulette Block]]
|Three Roulette Blocks cycling through various rewards appear in the [[Blockstopper!]] minigame. The picture shown when Mario hits it determines what he will earn.
|-
|-
|[[File:PMCS Save Block.png|100px]]
|[[File:PMCS Save Block.png|100px]]
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|[[Science Claw]]
|[[Science Claw]]
|An invention at the Green Energy Plant. Huey is caught in the claw until the power is restored.
|An invention at the Green Energy Plant. Huey is caught in the claw until the power is restored.
|-
|[[File:Nocoverart.png|100px]]
|[[Sign]]
|Signboards that provide information. Some are unpainted and must be colored in before Mario can read them.
|-
|-
|[[File:PMCS Spike Trap.png|100px]]
|[[File:PMCS Spike Trap.png|100px]]
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|[[Super Ludsub]]
|[[Super Ludsub]]
|A submarine used by Ludwig after the Ludship is sunk. To attack the submarine, Mario must lift it out of the water with the Balloons Thing.
|A submarine used by Ludwig after the Ludship is sunk. To attack the submarine, Mario must lift it out of the water with the Balloons Thing.
|-
|[[File:Nocoverart.png|100px]]
|[[Super Star]]
|Rare power-ups that grant Mario [[Invincible Mario|invincibility]] for a short period of time.
|-
|-
|[[File:PMCS trampoline.png|100px]]
|[[File:PMCS trampoline.png|100px]]
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|[[Fishing Pole]]
|[[Fishing Pole]]
|A fishing rod sold as a combo with the Magma Burger. It is used with the Magma Burger to guide Draggadon.
|A fishing rod sold as a combo with the Magma Burger. It is used with the Magma Burger to guide Draggadon.
|-
|-
|[[File:PMCS Item Day 1 Journal Entry.png|25px]][[File:PMCS Item Day 2 Journal Entry.png|25px]]<br>[[File:PMCS Item Day 3 Journal Entry.png|25px]][[File:PMCS Item Day 4 Journal Entry.png|25px]]<br>[[File:PMCS Item Day 5 Journal Entry.png|25px]]
|[[File:PMCS Item Day 1 Journal Entry.png|25px]][[File:PMCS Item Day 2 Journal Entry.png|25px]]<br>[[File:PMCS Item Day 3 Journal Entry.png|25px]][[File:PMCS Item Day 4 Journal Entry.png|25px]]<br>[[File:PMCS Item Day 5 Journal Entry.png|25px]]
|[[Journal Entry|Journal Entries]]
|[[Journal Entry|Journal Entries]]
|Five journal entries written by the [[legendary captain]], scattered around the ship at [[Violet Passage]].
|Five journal entries written by the [[legendary captain]], scattered around the ship at [[Violet Passage]].
|-
|-
|[[File:PMCS Item Letter from Chest.png|50px]]
|[[File:PMCS Item Letter from Chest.png|50px]]
|[[Letter from Chest]]
|[[Letter from Chest]]
|A note found on [[Fortune Island]], informing Mario and Huey that the [[Instant Camera]] has been taken by ''[[Snifit or Whiffit]]''.
|A note found on [[Fortune Island]], informing Mario and Huey that the [[Instant Camera]] has been taken by ''[[Snifit or Whiffit]]''.
|-
|-
|[[File:PMCS Item Snifits Card Key.png|50px]]
|[[File:PMCS Item Snifits Card Key.png|50px]]
|[[Snifit's Card Key]]
|[[Snifit's Card Key]]
|A key card needed to use the elevator in the [[Snifit Undersand Hideout]], found underneath a sofa on the bottom floor.
|A key card needed to use the elevator in the [[Snifit Undersand Hideout]], found underneath a sofa on the bottom floor.
|-
|-
|[[File:PMCS Item Cafe Key.png|50px]]
|[[File:PMCS Item Cafe Key.png|50px]]
|[[Café Key]]
|[[Café Key]]
|The key to the [[Mustard Café]], stolen by [[Snifit]]s. Mario needs to bring it to the [[Mustard Café chef]] to open the café and get the Mini Paint Star inside.
|The key to the [[Mustard Café]], stolen by [[Snifit]]s. Mario needs to bring it to the [[Mustard Café chef]] to open the café and get the Mini Paint Star inside.
|-
|-
|[[File:PMCS Item Trunk Key.png|50px]]
|[[File:PMCS Item Trunk Key.png|50px]]
|[[Trunk Key]]
|[[Trunk Key]]
|The key to a trunk on the [[Sunset Express]], containing 30 members of the red Rescue Squad and obtained after defeating some Snifits.
|The key to a trunk on the [[Sunset Express]], containing 30 members of the red Rescue Squad and obtained after defeating some Snifits.
|}
|}
 
 
==[[Nintendo eShop#Wii U|Nintendo eShop]] description==
==[[Nintendo eShop#Wii U|Nintendo eShop]] description==
[[File:PMCS Wii U icon.png|thumb]]
[[File:PMCS Wii U icon.png|thumb]]
''A mystery is afoot on Prism Island and only Mario™ can solve it——by restoring the land's vanishing colors with his new Paint Hammer. Puzzling battles await, but never fear; there's always a clever way to dish out the powerful Battle Cards up his sleeve. These fresh layers of strategy make this one of the most action-packed Paper Mario™ adventures ever!''
''A mystery is afoot on Prism Island and only Mario™ can solve it——by restoring the land's vanishing colors with his new Paint Hammer. Puzzling battles await, but never fear; there's always a clever way to dish out the powerful Battle Cards up his sleeve. These fresh layers of strategy make this one of the most action-packed Paper Mario™ adventures ever!''
 
''It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat. What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island. To restore its former glory, he must first rescue the Big Paint Stars. Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey. Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show "Whifit or Snifit." Whatever it takes to make a splash on Prism Island!''
{{br}}


''It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat. What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island. To restore its former glory, he must first rescue the Big Paint Stars. Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey. Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show "Whifit or Snifit." Whatever it takes to make a splash on Prism Island!''
==Notable mistakes and errors==
{{br}}
*In the American Spanish version of the game, one of the battle quotes for any red Shy Guy swinging on a trapeze at [[Mossrock Theater]] improperly refers to [[the Emerald Circus]] as the "greatest show" in [[Port Prisma]]. Most other interlanguage versions of the same battle quote properly refer to the entirety of Prism Island instead.


==Pre-release and unused content==
==Pre-release and unused content==
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*Satoru Iwata (Executive)
*Satoru Iwata (Executive)
*Tatsumi Kimishima (Executive)
*Tatsumi Kimishima (Executive)
==Technical aspects==
The game supports 5.1 surround. Though the rear speaker effects are very faint, certain effects like Mario preparing to attack or jump do use the rear speakers to a small extent.


==Promotion==
==Promotion==
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
Upon its reveal during the March 2016 Nintendo Direct, ''Paper Mario: Color Splash'' received negative reception from fans, the main complaint focusing around the game's similarities to ''Paper Mario: Sticker Star'', including its combat system, presence of Things and lack of original characters outside of Huey. Within hours of the game's reveal, a petition on {{wp|Change.org}} ordered the game to be canceled even though its development started immediately after the development of ''Sticker Star'' was over, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about".<ref>http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232</ref>
Upon being shown at the March 3, 2016 Nintendo Direct, ''Paper Mario: Color Splash'' received negative reception from some fans, the main complaint focusing around the game's similarities to ''Paper Mario: Sticker Star''. Within hours of the game's reveal, a petition on {{wp|Change.org}} ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about."<ref>http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232</ref>


Despite this, the game received generally positive reviews at release. Critics praised the game's art direction and writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from ''Paper Mario: Sticker Star'', some elements still drew criticism, such as the battle system and linear level design.
Despite this, the game received generally positive reviews at release. Most critics praised the game's art direction and humorous writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from ''Paper Mario: Sticker Star'', some elements still drew criticism, such as the battle system and linear level design.


Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels".<ref>https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review</ref> Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its visuals and dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals".<ref>https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx</ref> Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the amount of Toads made the NPCs feel "same-y", he noted that those were "minor complaints in an otherwise excellent package".<ref>http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review</ref>
Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels."<ref>https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review</ref> Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its beautiful visuals and funny dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals."<ref>https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx</ref> Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the overabundance of Toads made the NPCs feel "same-y," he noted that those were "minor complaints in an otherwise excellent package."<ref>http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review</ref>


Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably".<ref>https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/</ref> Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year".<ref>https://www.gamesradar.com/paper-mario-color-splash-review/</ref> CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its storytelling, soundtrack, and visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop of ''Mario'' baddies are actually useful".<ref>https://www.destructoid.com/reviews/review-paper-mario-color-splash/</ref>
Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably."<ref>https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/</ref> Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year."<ref>https://www.gamesradar.com/paper-mario-color-splash-review/</ref> CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its rich storytelling, varied soundtrack, and beautiful visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop of Mario baddies are actually useful."<ref>https://www.destructoid.com/reviews/review-paper-mario-color-splash/</ref>


Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game's battle system, opining that it ruined otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities".<ref>https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/</ref>
Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game for having a tedious battle system that ruined the game's otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities."<ref>https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/</ref>
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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**Players can only remove save data through the settings.
**Players can only remove save data through the settings.
*When Mario hits a [[Save Block]], the game does not ask the player if they want to save, instead automatically saving the game by default.
*When Mario hits a [[Save Block]], the game does not ask the player if they want to save, instead automatically saving the game by default.
*The heads-up display ([[Heart Point]]s and coins, and the Paint Meter in this case) no longer disappears after a short time when Mario does not collect anything or is hurt.
*The heads-up display (Heart Points and coins, and the Paint Meter in this case) no longer disappears after a short time when Mario does not collect anything or is hurt.
**When Mario collects a coin, the counter only bounces slightly instead of flashing three times.
**When Mario collects a coin, the counter only bounces slightly instead of flashing three times.
*When Mario collects a Big Paint Star, his maximum HP increases by 25 points. Comparatively, in previous ''Paper Mario'' games, Mario's health only increased by 5 points at a time (either after [[Level up|leveling up]] or collecting an [[MAX UP Heart|HP-Up Heart]]).
*When Mario collects a Big Paint Star, his maximum HP increases by 25 points. Comparatively, in previous ''Paper Mario'' games, Mario's health only increased by 5 points at a time (either after [[Level up|leveling up]] or collecting an [[MAX UP Heart|HP-Up Heart]]).
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*This is the only ''Paper Mario'' game to have only [[Prisma Cardware|one shop]], which gets updated throughout the game; other games have multiple shops found in different areas.
*This is the only ''Paper Mario'' game to have only [[Prisma Cardware|one shop]], which gets updated throughout the game; other games have multiple shops found in different areas.
*This is the first ''Paper Mario'' game to contain an unlockable post-credits scene.
*This is the first ''Paper Mario'' game to contain an unlockable post-credits scene.
*This is the first ''Paper Mario'' game where Mario is not joined at any point by a character he previously battled; in the first four games, this applies to [[Lakilester]], [[Vivian]], Bowser, and the [[Wiggler Segment]]s, respectively.


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': The [[Goal Pole]] makes an appearance in both the 8-bit sprite from this game which appears in Green Energy Plant and in Black Bowser's Castle. The [[Springboard]] uses this game's sprite in Green Energy Plant as well. A Toad in the audience of Emerald Circus throws the Super Mushroom sprite from this game and Mario uses his idle based on his sprite while he grows.
*''[[Super Mario Bros.]]'': The [[Goal Pole]] makes an appearance in both the 8-bit sprite from this game which appears in Green Energy Plant and in Black Bowser's Castle. The [[Springboard]] uses this game's sprite in Green Energy Plant as well. A Toad in the audience of Emerald Circus throws the Super Mushroom sprite from this game and Mario uses his idle based on his sprite while he grows.
*''[[Super Mario Bros.: The Lost Levels]]'': When Huey realizes that the red Mini Paint Star in [[Ruddy Road]] has lost most of its color, he exclaims, "What in The Lost Levels is going on here?"
*''[[Super Mario Bros.: The Lost Levels]]'': When Huey realizes that the red Mini Paint Star in [[Ruddy Road]] has lost most of its color, he exclaims, "What in The Lost Levels is going on here?"
*''[[Super Mario Bros. 2]]'': The "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]" is rearranged, titled "[[Spinning-Door]] Game." The vases also make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned in the game by a yellow Toad at [[Sunglow Ridge]].
*''[[Super Mario Bros. 2]]'': The overworld music is rearranged, titled "[[Spinning-Door]] Game." The vases also make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned in the game by a yellow Toad at [[Sunglow Ridge]].
**''[[Yume Kōjō: Doki Doki Panic]]'': At the concert in [[Plum Park]], [[Birdo]] sings the line "two hearts in doki doki panic," referencing her first appearance in this game.  
**''[[Yume Kōjō: Doki Doki Panic]]'': At the concert in [[Plum Park]], [[Birdo]] sings the line "two hearts in doki doki panic," referencing her first appearance in this game.  
*''[[Super Mario Bros. 3]]'': The [[Angry Sun]] is mentioned by one of the [[Five Fun Guys]] during Toad and Go Seek, and again by the Roshambo announcer while introducing Green Pokey. The Green Energy Plant is based on this game. When accessing the level, the soundtrack during normal gameplay is taken directly from the NES game, although flipping to 3D mode has it play a slightly orchestral cover. When Mario and Huey confront Larry on top of the train and the latter explains his motives, he makes clear he is doing his actions regarding hijacking the train to get the orange Big Paint Star solely to make sure Bowser isn't upset otherwise, which is what Larry stated in the Japanese manual for the game. The [[Recorder]] from this game (which, in turn, is from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' game) appears as its 8-bit sprite in [[Green Energy Plant]] and can be squeezed into a more realistic-looking [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "[[Coin Heaven]]" theme in the background. Additionally, to board the airship, Mario hangs on an anchor, similar to how he did in this game. The Shy Guy Stack in Cherry Lake, upon seeing Mario, says, "HA! It looks like your upper lip found a Tanooki Suit!" Peach also uses [[Holo-Peach]]s to send Mario tips during the game after beating the various Koopalings, similar to her letters from ''Super Mario Bros. 3''. Also, like in that game, she'll be unable to send a message to Mario after all objectives have been completed, although for different reasons (in ''Super Mario Bros. 3'', Bowser sends a letter in her stead stating he kidnapped her again. In ''Color Splash'', her message is cut off via Black Bowser draining her color off-screen).
*''[[Super Mario Bros. 3]]'': The [[Angry Sun]] is mentioned by one of the [[Five Fun Guys]] during Toad and Go Seek, and again by the Roshambo announcer while introducing Green Pokey. The Green Energy Plant is based on this game. When accessing the level, the soundtrack during normal gameplay is taken directly from the NES game, although flipping to 3D mode has it play a slightly orchestral cover. When Mario and Huey confront Larry on top of the train and the latter explains his motives, he makes clear he is doing his actions regarding hijacking the train to get the orange Big Paint Star solely to make sure Bowser isn't upset otherwise, which is what Larry stated in the Japanese manual for the game. The [[Recorder]] from this game (which, in turn, is from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' game) appears as its 8-bit sprite in [[Green Energy Plant]] and can be squeezed into a more realistic-looking [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "[[Coin Heaven]]" theme in the background. Additionally, to board the airship, Mario hangs on an anchor, similar to how he did in this game. The Shy Guy Stack in Cherry Lake, upon seeing Mario, says, "HA! It looks like your upper lip found a Tanooki Suit!" Peach also uses [[Holo-Peach]]s to send Mario tips during the game after beating the various Koopalings, similar to her letters from ''Super Mario Bros. 3''. Also, like in that game, she'll be unable to send a message to Mario after all objectives have been completed, although for different reasons (in ''Super Mario Bros. 3'', Bowser sends a letter in her stead stating he kidnapped her again. In ''Color Splash'', her message is cut off via Black Bowser draining her color off-screen).
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*''[[Mario Party 8]]'': The Five Fun Guys troupe name originates from the Mario and Toad team name featured in this game.<ref>McWhertor, Michael (June 23, 2016). [https://www.polygon.com/2016/6/23/12014436/nintendo-paper-mario-color-splash-gamergate Nintendo denies ''Paper Mario: Color Splash'' makes jokes about 'online hate campaign']. Polygon. Retrieved July 26, 2017.</ref>
*''[[Mario Party 8]]'': The Five Fun Guys troupe name originates from the Mario and Toad team name featured in this game.<ref>McWhertor, Michael (June 23, 2016). [https://www.polygon.com/2016/6/23/12014436/nintendo-paper-mario-color-splash-gamergate Nintendo denies ''Paper Mario: Color Splash'' makes jokes about 'online hate campaign']. Polygon. Retrieved July 26, 2017.</ref>
*''[[New Super Mario Bros. Wii]]'': Iggy taunts Mario by slapping his behind, like in this game. A [[Junior Clown Car]], which is shown to be [[Koopa Clown Car]] in concept art, is seen in the back room of [[The Emerald Circus]].
*''[[New Super Mario Bros. Wii]]'': Iggy taunts Mario by slapping his behind, like in this game. A [[Junior Clown Car]], which is shown to be [[Koopa Clown Car]] in concept art, is seen in the back room of [[The Emerald Circus]].
*''[[Paper Mario: Sticker Star]]'': Many of this game's elements and physics return. Photographs of the [[Yoshi Sphinx]], a location in [[World 2 (Paper Mario: Sticker Star)|World 2]], and [[Hither Thither Hill]] can be seen on the left wall in Dark Bloo Inn's lobby. Also, sound effects from this game are recycled. The music for Bowser's introduction is also the same music used for his introduction from the same game. When Mario gets a Big Paint Star, the music that plays when the area's color is restored is the same theme that plays when the flashbacks explaining how each of the bosses in that game got their respective [[Royal Stickers]]. Also, there are plenty of music tracks from this game that are remixed. The Koopalings' introduction themes were also taken from the Warning themes for the "Sticker Star" boss introductions. [[Snifit or Whiffit]] is also taken from this game as well. The fight against {{Wendy}} is a music-based fight similar to the [[Gooper Blooper]] battle in this game. Huey turning into a battle card mirrors [[Kersti]] turning into a sticker.
*''[[Paper Mario: Sticker Star]]'': Many of this game's elements and physics return. Photographs of the [[Yoshi Sphinx]], a location in [[World 2 (Paper Mario: Sticker Star)|World 2]], and [[Hither Thither Hill]] can be seen on the left wall in Dark Bloo Inn's lobby. Also, sound effects from this game are recycled. The music for Bowser's introduction is also the same music used for his introduction from the same game. When Mario gets a Big Paint Star, the music that plays when the area's color is restored is the same theme that plays when the flashbacks explaining how each of the bosses in that game got their respective [[Royal Stickers]]. Also, there are plenty of music tracks from this game that are remixed. The Koopalings' introduction themes were also taken from the Warning themes for the "Sticker Star" boss introductions. [[Snifit or Whiffit]] is also taken from this game as well. The fight against [[Wendy O. Koopa|Wendy]] is a music-based fight similar to the [[Gooper Blooper]] battle in this game. Huey turning into a battle card mirrors [[Kersti]] turning into a sticker.
*[[Mario Kart (series)|''Mario Kart'' series]]: Luigi appears driving a [[Standard Kart]] modeled after the ones from ''[[Mario Kart 8]]''. Additionally, the "Luigi's death stare" meme, which originated from that game, is referenced. Also, the title theme and the countdown timer to begin racing are taken from this game as well. [[Rainbow Road]] appears in the game and the music of that course is a remix from ''[[Mario Kart 64]]''. When Luigi decides to floor it to rush to the castle despite its creepy appearance, he states that they should be careful because [[Lakitu]] will not save them this time around, alluding to how various characters in the ''Mario Kart'' series, if caught in various hazards (falling into water, quicksand, lava, or bottomless pits), are fished out by Lakitu and brought back onto the main course. After being beaten, Bowser asks Mario if he's at Black Bowser's Castle because they have a kart race scheduled for the day, referencing the [[Bowser's Castle#Mario Kart series|Bowser's Castle]] tracks in the series. Just before leaving Black Bowser's Castle in the ending, Luigi reassures Mario that Huey is alright, mentioning that he fell off Rainbow Road lots of times, alluding to the difficulty of the courses in the game.
*[[Mario Kart (series)|''Mario Kart'' series]]: Luigi appears driving a [[Standard Kart]] modeled after the ones from ''[[Mario Kart 8]]''. Additionally, the "Luigi's death stare" meme, which originated from that game, is referenced. Also, the title theme and the countdown timer to begin racing are taken from this game as well. [[Rainbow Road]] appears in the game and the music of that course is a remix from ''[[Mario Kart 64]]''. When Luigi decides to floor it to rush to the castle despite its creepy appearance, he states that they should be careful because [[Lakitu]] will not save them this time around, alluding to how various characters in the ''Mario Kart'' series, if caught in various hazards (falling into water, quicksand, lava, or bottomless pits), are fished out by Lakitu and brought back onto the main course. After being beaten, Bowser asks Mario if he's at Black Bowser's Castle because they have a kart race scheduled for the day, referencing the [[Bowser's Castle#Mario Kart series|Bowser's Castle]] tracks in the series. Just before leaving Black Bowser's Castle in the ending, Luigi reassures Mario that Huey is alright, mentioning that he fell off Rainbow Road lots of times, alluding to the difficulty of the courses in the game.
*''[[New Super Mario Bros. U]]'': Similar to the ending of this game, the Koopalings and Bowser's last appearance before the credits was them and their already damaged airship crash landing. Unlike in this game, however, it crashing was not Bowser's fault, as it got hit by a stray firework. Morton Koopa Jr. has his Hammer (based on Mario's) and Roy Koopa has his Bill Blaster for their respective fights.
*''[[New Super Mario Bros. U]]'': Similar to the ending of this game, the Koopalings and Bowser's last appearance before the credits was them and their already damaged airship crash landing. Unlike in this game, however, it crashing was not Bowser's fault, as it got hit by a stray firework. Morton Koopa Jr. has his Hammer (based on Mario's) and Roy Koopa has his Bill Blaster for their respective fights.
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===Tree clipping===
===Tree clipping===
The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.
The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.
{{br}}
==Quotes==
{{main|List of Paper Mario: Color Splash quotes}}
*''"Anyway, now that I'm awake, you wanna grab a burger or something? Your treat."'' - [[Huey]]
*''"Mario! Princess Peach has been kidnapped by Bowser! No one could have predicted this!"'' - [[Toad]]
*''"NO PAIN STAR FOR DA MARIO!"'' - [[Morton Koopa Jr.]]
*''"Well, I've already locked you in jail. There isn't actually much worse I can do without raising this game's age rating."'' - [[Snifit]]
*''"Thanks for listening, Mario. I'm sure we'll meet again... maybe as enemies."'' - [[Red Shy Guy (character)|Red Shy Guy]]
*''"Wha...? What's going on? MARIO?! What are YOU doing here? Do we have a kart race scheduled for today?"'' - [[Bowser]]
{{br}}
{{br}}
==Gallery==
==Gallery==
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==Media==
==Media==
{{main-media|st=Prisma Museum}}
{{main-media|ingame=Prisma Museum}}
{{media table
{{media table
|file1=PMCS Main Theme.oga
|file1=PMCS Main Theme.oga
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*The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988.
*The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988.
*In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference.
*In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference.
*In some sprites, Mario's cap briefly rises, but it doesn't show his hair below, unlike other games in the franchise, including ''[[Super Mario Party]]'''s cover, which shows Mario's hair visible whenever he raises his hat. This was corrected in ''[[Paper Mario: The Origami King]]'', where both Mario and Luigi have sprites that show them without their hats.


==References==
==References==
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*[http://www.nintendo.co.uk/games/oms/paper-mario-color-splash/index.html?a=home Official European site]
*[http://www.nintendo.co.uk/games/oms/paper-mario-color-splash/index.html?a=home Official European site]
*[https://www.nintendo.co.jp/wiiu/cnfj/index.html Official Japanese site]
*[https://www.nintendo.co.jp/wiiu/cnfj/index.html Official Japanese site]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/wiiu_papermariocolorsplash_2/WiiU_PaperMarioColorSplash_comic_UK.pdf Rescue V comic]


{{PMCS}}
{{PMCS}}

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