Editing Power Lift

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The Action Command involves a 3x3 grid of panels that periodically appear and disappear. There are three types of panels: red arrows, blue arrows, and [[Poison Mushroom]]s. The player controls a cursor with the {{button|gcn|Stick}}, which can be moved up, down, left, and right, with the goal being to press {{button|gcn|A}} while the cursor is on arrow panels. Doing so partially fills a gauge of the same color, with five arrows being needed to fill it completely. Every time a gauge is filled, one point will be added to the matching stat once the move is over - red arrows boost attack, while blue ones boost defense. Pressing a Poison Mushroom drastically slows down the cursor's movement speed for a short time, making it harder to collect arrows.
The Action Command involves a 3x3 grid of panels that periodically appear and disappear. There are three types of panels: red arrows, blue arrows, and [[Poison Mushroom]]s. The player controls a cursor with the {{button|gcn|Stick}}, which can be moved up, down, left, and right, with the goal being to press {{button|gcn|A}} while the cursor is on arrow panels. Doing so partially fills a gauge of the same color, with five arrows being needed to fill it completely. Every time a gauge is filled, one point will be added to the matching stat once the move is over - red arrows boost attack, while blue ones boost defense. Pressing a Poison Mushroom drastically slows down the cursor's movement speed for a short time, making it harder to collect arrows.


In [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|the remake]], only four arrows are needed to complete a gauge, rather than five. This results in a higher average boost, with a boost of 4 to both stats being the maximum.
In [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|the remake]], only four arrows are needed to complete a gauge, rather than five. This results in a higher average boost: with a boost of 4 to both stats being the maximum.


==Gallery==
==Gallery==

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