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| {{about|Mario's forward somersault from ''Super Mario 3D Land''|Mario's backflip used by crouch jumping and his side somersault in this and other 3D games|[[Backward Somersault]] and [[Side Somersault]]|the move referred to as a "Roll" in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''|[[Roll Attack]]}} | | [[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] performing a forward somersault in ''[[Super Mario 3D Land]]''.]] |
| [[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]'']] | | {{articleabout|Mario's forward somersault from ''Super Mario 3D Land''.|Mario's backflip used by crouch jumping and his side somersault in this and other 3D games|[[Somersault]]}} |
| '''Rolling''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a [[List of moves|move]] that involves the player character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.
| | The '''Roll''' is a move used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]''. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} on the [[Nintendo 3DS]] while [[crouch]]ing. This move moves Mario/Luigi forward with a quick roll. When rolling, they can kick open [[crates]] and gain distance. |
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| ==History== | | ==Rolling [[Long Jump|Leap]]== |
| ===''Donkey Kong'' (Game Boy)===
| | If Mario or Luigi [[jump]] during the move, the roll will become a Rolling Leap. It is a type of attack, and also an upgraded version of the [[Long Jump|Leap]]. If they are in their Tanooki forms, this move becomes the Tail Wag (see below). |
| Rolling as an action in the ''Super Mario'' franchise first appears in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.
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| ===''Super Smash Bros.'' series=== | | =={{conjecturaltext|Tail Wag}}== |
| {{main-wiki|SmashWiki|Roll}} | | A version of the move can be used by [[Tanooki Mario]] or Kitsune Luigi, called the '''Tail Wag'''. When used, Mario or Luigi will crouch and continuously spin their tails until the {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combing this move with the Rolling Leap, they can move while spinning their tails, defeating every enemy in their way. |
| Rolling appears in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] as an evasive maneuver. It is performed by moving the {{iw|smashwiki|fighter}} left or right while {{iw|smashwiki|shield}}ing. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. The exact length of a roll and the duration of its invincibility depend on the character rolling. These variables in ''[[Super Smash Bros. Ultimate]]'' are also affected by how many rolls are used during a short period of time.
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| ===''Super Mario'' series===
| | ==Names in Other Languages== |
| ====''Super Mario 3D Land''====
| | {{foreignname |
| Rolling in ''[[Super Mario 3D Land]]'' is a move used by Mario and [[Luigi]], causing either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[list of enemies|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].
| | |SpaE=Rodar |
| | | |SpaEM=To roll |
| If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>{{cite|language=en|publisher=Nintendo|date=2013|format=PDF|url=www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf|title=''Super Mario 3D World'' manual|page=20}}</ref> When this move is used, the character crouches and continuously spins his tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.
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| In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the [[Super Mario (series)|''Super Mario'' series]].
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| ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
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| Rolling in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' works in the same way as it does in ''Super Mario 3D Land'', but the additional player characters—[[Princess Peach|Peach]], [[Toad]], and [[Rosalina]]—can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle. In the remake, players can also roll in midair, similarly to the ''[[Super Mario Odyssey]]'' version of the [[Dive]], as well as roll right upon landing from a [[Ground Pound]].
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| ====''Super Mario Run''====
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| {{multiple image
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| |align=right
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| |image1=SMR - Landing Roll.png
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| |image2=SMR - Rolling Jump.png
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| |width=100
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| |footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run''
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| }}
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| Rolling in ''[[Super Mario Run]]'' appears as an action called the '''Landing Roll''', which is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below.
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| ====''Super Mario Odyssey''====
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| [[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
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| Rolling in ''Super Mario Odyssey'' works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.) He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.
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| ====''Super Mario Maker 2''====
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| Rolling in ''[[Super Mario Maker 2]]'' can be used in the ''Super Mario 3D World'' style only. It can be performed by pressing any of the shoulder buttons ({{button|switch|ZL}}, {{button|switch|ZR}}, {{button|switch|L}}, or {{button|switch|R}}) while crouching. As [[Toadette]] is a playable character in ''Super Mario Maker 2'', she can also roll.
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| ==Profiles==
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| ===''Super Mario 3D Land''===
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| {{multilang profile
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| |type=website
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| |EngA=This explosive move propels Mario forward with a quick roll.
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| |EngE=Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling.}}
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| ==Names in other languages== | |
| {{foreign names | |
| |Jap=転がる | |
| |JapR=Korogaru
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| |JapM=Roll
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| |Spa=Rodar
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| |SpaM=To roll | |
| |Fre=Rouler
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| |FreM=To roll
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| |Dut=Rollen
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| |DutM=To roll
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| |Ger=Rolle vorwärts
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| |GerM=Roll forward
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| |Ita=Capriola<ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian smart guide and Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref>
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| |Ita2=Rotolamento<ref>''[[Super Mario Odyssey]]'' Italian in-game guide, basic moves</ref>
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| |ItaM=Somersault
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| |Ita2M=Rolling
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| |Por=Cambalhota
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| |Por2=Cambalhota para a Frente
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| |Por3=Derrapada
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| |PorM=Somersault
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| |Por2M=Forward Somersault
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| |Por3M=Skid
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| |Rus=Катиться
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| |RusR=Katit'sya
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| |Rus2=Кувырок
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| |Rus2R=Kuvyrok
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| |RusM=To roll
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| |Rus2M=Roll
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| |Kor=구르기
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| |KorR=Gureugi
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| |KorM=Roll
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| }} | | }} |
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| ==References== | | ==Trivia== |
| {{NIWA|SmashWiki=1}} | | *In the [[List of Super Mario 3D Land beta elements|beta version]] of ''Super Mario 3D Land'', the roll is performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} button while moving. If the player attempts to do this in the final version, Mario or Luigi will slide while crouching instead, as in other ''Mario'' platformer games. |
| <references/>
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| {{DKGB}}
| | [[Category:Special Moves]] |
| {{SM3DL}}
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| {{SM3DW}}
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| {{SMR}}
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| {{SMO}}
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| {{SMM2}}
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| [[Category:Special moves]] | |
| [[Category:Super Mario 3D Land]] | | [[Category:Super Mario 3D Land]] |
| [[Category:Super Mario 3D World]]
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| [[Category:Super Mario Odyssey]]
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| [[Category:Super Mario Run]]
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| [[Category:Super Mario Maker 2]]
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