Editing Room 4-7+

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The course features three [[mini]] toys.
The course features three [[mini]] toys.
==Overview==
==Overview==
One mini starts in the bottom left, while the other two minis start one above the other further to the right. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the top right on a [[girder]] platform. There are two [[Circus Kong]]s in the course, one on the left side and one on the right side. The Circus Kong on the right is the only way to reach the Goal Door, since it can throw the minis upward directly to it; however, the Circus Kong is surrounded by two pairs of [[Hammer]]s which the minis will walk into and pick up as they approach the [[Donkey Kong's robot|monkey robot]], stunning it with them.
One mini starts in the bottom left, while the other two minis start one above the other further to the right. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the top right on a [[girder]] platform. There are two [[Circus Kong]]s in the course, one on the left side and one on the right side. The Circus Kong on the right is the only way to reach the Goal Door, since it can throw the minis upward directly to it; however, the Circus Kong is surrounded by two pairs of [[Hammer]]s which the minis will walk into and pick up as they approach the [[monkey robot]], stunning it with them.


Using the Circus Kong on the left, the minis must first climb to the top platforms and walk into a cyan [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] in the left wall. The pipe will lead them to the right side, where a mini will immediately grab a pair of [[Hammer]]s and stun the Circus Kong on the right, while the mini marching behind will grab another pair of Hammers further ahead. With these, the mini will stun the Circus Kong on the left, allowing the toys to enter a yellow Split Pipe at the bottom left. The pipe will warp them to the right side of the level again, with a gap in front of the exit that leads directly to the Circus Kong on the right without any Hammers in the way. By this time, the Circus Kong becomes active again, and will throw the minis to the Goal Door when walked into.
Using the Circus Kong on the left, the minis must first climb to the top platforms and walk into a cyan [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] in the left wall. The pipe will lead them to the right side, where a mini will immediately grab a pair of [[Hammer]]s and stun the Circus Kong on the right, while the mini marching behind will grab another pair of Hammers further ahead. With these, the mini will stun the Circus Kong on the left, allowing the toys to enter a yellow Split Pipe at the bottom left. The pipe will warp them to the right side of the level again, with a gap in front of the exit that leads directly to the Circus Kong on the right without any Hammers in the way. By this time, the Circus Kong becomes active again, and will throw the minis to the Goal Door when walked into.
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*[[Hammer]] pairs: 2
*[[Hammer]] pairs: 2
*[[Coin]]s: 9
*[[Coin]]s: 9
*[[10-Coin|Large Coin]]s: 3
*[[10-Coin|Large Coins]]: 3
{{MVDKMMA levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

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