Editing Rubber Band

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
Rubber Band is impervious to normal attacks; while they will damage it, the rubber bands they will remove from its body will simply be pulled back to the boss to heal it when it begins its turn with the move Pullback/Quick Pullback, along with the uncrumpled Bumper Bands. Instead Mario must use the [[1,000-Fold Arms]] to grab as many bands from the top of its head as he can, pull them back as far as he can, and release, causing the lost rubber bands to fall beyond the reach of Pullback/Quick Pullback. The closer Mario is to the boss, the more damage he can do with a single attack - if Mario uses the 1,000-Fold Arms from one of the back two rows, it will deal just 1 damage. The inner two rows can deal 20-40 damage when using and activating the arms.
Rubber Band is impervious to normal attacks; while they will damage it, the rubber bands they will remove from its body will simply be pulled back to the boss to heal it when it begins its turn with the move Pullback/Quick Pullback, along with the uncrumpled Bumper Bands. Instead Mario must use the [[1,000-Fold Arms]] to grab as many bands from the top of its head as he can, pull them back as far as he can, and release, causing the lost rubber bands to fall beyond the reach of Pullback/Quick Pullback. The closer Mario is to the boss, the more damage he can do with a single attack - if Mario uses the 1,000-Fold Arms from one of the back two rows, it will deal just 1 damage. The inner two rows can deal 20-40 damage when using and activating the arms.


On Rubber Band's turn, it will attempt to trap Mario in a Rubber Bind, launching three unrecoverable rubber bands at Mario at different speeds and in either a straight or arced trajectory, which, if not blocked, deal 6-7 damage and cause him to be tied up, which renders him unable to block the remaining bands and wastes his next turn, after which Rubber Band will use Trapped Snapback, dealing 18 damage to Mario, who is only able to jump to dodge.
On Rubber Band's turn, it will attempt to trap Mario in a Rubber Bind, launching three unrecoverable rubber bands at Mario at different speeds and in either a straight or arced trajectory, which, if not blocked, deal 6-7 damage and cause him to be tied up, which renders him unable to block the remaining bands and wastes his next turn, after which Rubber Band will use Trapped Snapback, dealing 18 damage to Mario, who is only able to dodge.


Alternatively, Rubber Band may instead use Snapback, launching a rubber band at Mario at high velocity for 16 damage, without depleting its own health.
Alternatively, Rubber Band may instead use Snapback, launching a rubber band at Mario at high velocity for 16 damage, without depleting its own health.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)