Editing SNES Bowser Castle 3
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==''Super Mario Kart''== | ==''Super Mario Kart''== | ||
[[File:SMK Bowser Castle 3 Screenshot.jpg|thumb|left|[[Luigi]] approaching a split path on Bowser Castle 3]] | [[File:SMK Bowser Castle 3 Screenshot.jpg|thumb|left|[[Luigi]] approaching a split path on Bowser Castle 3]] | ||
As with the other Bowser Castle tracks, Bowser Castle 3 is composed entirely of straightaways and 90° turns. There are also [[Thwomp]]s as obstacles, which remain airborne on the first lap. The course begins with a left turn, a straightaway with a row of four Thwomps at the end, and another left turn. Racers then encounter the first fork where they must continuously jump over the lava onto various platforms while dodging four individual Thwomps. The platforms also have individual [[? Panel]]s. After two left turns, a brief straightaway with another row of four Thwomps, and two right turns, racers encounter the track's second fork; here there are three distinct paths separated by walls. The leftmost has six [[coin]]s and a [[Dash Panel|zipper]], but is farthest away and narrows the following turn into a hairpin. The easiest path to reach is the right one, which has a jump pad and a zipper directly behind such that a player who hits the jump line passes over the zipper. To reach the zipper, racers must time a hop over the jump pad. The middle path has six coins and two jump pads with ? Panels positioned behind them. At the end of the left and rights paths is an individual Thwomp. After two more left turns, racers pass a pair of Thwomps and soon reach the finish line. | As with the other Bowser Castle tracks, Bowser Castle 3 is composed entirely of straightaways and 90° turns. There are also [[Thwomp]]s as obstacles, which remain airborne on the first lap. The course begins with a left turn, a straightaway with a row of four Thwomps at the end, and another left turn. Racers then encounter the first fork where they must continuously jump over the lava onto various platforms while dodging four individual Thwomps. The platforms also have individual [[? Panel]]s. After two left turns, a brief straightaway with another row of four Thwomps, and two right turns, racers encounter the track's second fork; here there are three distinct paths separated by walls. The leftmost has six [[coin]]s and a [[Dash Panel|zipper]], but is farthest away and narrows the following turn into a hairpin. The easiest path to reach is the right one, which has a jump pad and a zipper directly behind such that a player who hits the jump line passes over the zipper. To reach the zipper, racers must time a hop over the jump pad. The middle path has six coins and two jump pads with ? Panels positioned behind them. At the end of the left and rights paths is an individual Thwomp. After two more left turns, racers pass a pair of Thwomps and soon reach the finish line. |