Editing SNES Mario Circuit 2

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{{classic|SNES|Mario Circuit 2}} also reappears in ''[[Mario Kart 7]]'' as the second course of the [[Banana Cup]]. Unlike its previous iterations, it has three laps instead of five, and is built in a larger scale, similar to that of {{classic-link|SNES|Mario Circuit 3}} in ''[[Mario Kart Wii]]''.
{{classic|SNES|Mario Circuit 2}} also reappears in ''[[Mario Kart 7]]'' as the second course of the [[Banana Cup]]. Unlike its previous iterations, it has three laps instead of five, and is built in a larger scale, similar to that of {{classic-link|SNES|Mario Circuit 3}} in ''[[Mario Kart Wii]]''.


In this version, the Warp Pipes and oil slicks return as obstacles, after being absent from the ''Mario Kart: Super Circuit'' iteration. There are also some new gameplay changes in this version. The straightaways between the 1st and 7th turns have been made longer. There is a trick ramp which makes it easier to perform part of the large off-road shortcut; players can also now use a hidden Bullet Bill path to perform the entire shortcut. The large jump now encompasses a [[Glide Ramp|glide ramp]]. After this glide ramp there is a long ramp on the left wall which allows racers to get extra distance. The straightaway between the 9th and 10th turns has also been lengthened, in order to prevent racers from cutting the track by using the gliders similar to how racers could exploit the jump in previous ''Mario Kart'' games. Players now may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The [[Finish Line (object)|finish line]] is also placed further back from its original appearance, and a starting banner has been added.
The large jump now encompasses a [[Glide Ramp|glider ramp]]. There is a trick ramp on the large off-road path, and the straight between the 9th and 10th turns is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between the 1st and 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The [[Finish Line (object)|finish line]] is also placed further back from its original appearance, and a starting banner has been added. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games. Additionally, the Warp Pipes and oil slicks return as obstacles, after being absent from the ''Mario Kart: Super Circuit'' iteration.


This is the first retro track ported from the 2D games to have slopes, which are otherwise commonplace in 3D games.
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==''Mario Kart Tour''==
==''Mario Kart Tour''==

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