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{{ | {{event-infobox | ||
|image=[[File:Ski_Shooting.JPG|250px]] | |image=[[File:Ski_Shooting.JPG|250px]] | ||
| | |appeared_in=[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|''Mario & Sonic at the Olympic Winter Games'' (Nintendo DS)]] | ||
|type=[[Dream Biathlon]] | |type=[[Dream Biathlon]] | ||
|info=Compete for points in a riflery match on a special biathlon course. | |info=Compete for points in a riflery match on a special biathlon course. | ||
}} | }} | ||
'''Ski Shooting''' is a [[Dream Biathlon]] [[Dream Event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score as many points as possible by shooting various targets, with the event taking place at Hunters | '''Ski Shooting''' is a [[Dream Biathlon]] [[Dream Event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score as many points as possible by shooting various targets, with the event taking place at Hunters Ahtletic. The starting course record for this event is 13600. | ||
==Gameplay== | ==Gameplay== | ||
In this event, the player plays four rounds, the first three of which are against a different character, and the final one is against the character other than the player with the most points going into the final round. Each round is different, with the first round being a simple range, the second one featuring lots of targets moving on minecarts before going onto a section in the sky with many moving targets, the third one consists of the player moving through the threes to hit stationary targets, and the final one is a boss fight against an [[Egg Hammer]] alongside several moving targets. To shoot the targets, the player must touch the Touch Screen where they would like to fire. Different targets are worth different amounts of points, with square ones awarding 10 points, circular ones awarding 30, diamond-shaped ones awarding 50, star-shaped ones awarding 100 and multicolored special targets worth 100 points. The course also features circular penalty targets featuring winged skulls on them, which deduct 100 points from the player's score when hit. The player can score combos by shooting several targets of the same color in order, with the number of points scored for the target multiplied by the total number of targets hit in the combo. Hitting targets of another color, penalty targets or missing altogether ends the combo, however hitting [[Item Box]]es or special targets does not. When the player shoots an Item Box, they will gain an item, which can be used by toughing the item slot. The items that the player can receive are: | In this event, the player plays four rounds, the first three of which are against a different character, and the final one is against the character other than the player with the most points going into the final round. Each round is different, with the first round being a simple range, the second one featuring lots of targets moving on minecarts before going onto a section in the sky with many moving targets, the third one consists of the player moving through the threes to hit stationary targets, and the final one is a boss fight against an [[Egg Hammer]] alongside several moving targets. To shoot the targets, the player must touch the Touch Screen where they would like to fire. Different targets are worth different amounts of points, with square ones awarding 10 points, circular ones awarding 30, diamond-shaped ones awarding 50, star-shaped ones awarding 100 and multicolored special targets worth 100 points. The course also features circular penalty targets featuring winged skulls on them, which deduct 100 points from the player's score when hit. The player can score combos by shooting several targets of the same color in order, with the number of points scored for the target multiplied by the total number of targets hit in the combo. Hitting targets of another color, penalty targets or missing altogether ends the combo, however hitting [[Item Box]]es or special targets does not. When the player shoots an Item Box, they will gain an item, which can be used by toughing the item slot. The items that the player can receive are: | ||
*[[Bomb (object)|Bomb]]: Blows up all targets currently onscreen and awards the player the points without combos for shooting them all without incurring any penalties. | *[[Bomb (object)|Bomb]]: Blows up all targets currently onscreen and awards the player the points without combos for shooting them all without incurring any penalties. | ||
*[[Super Star]]: Allows the player to score a combo by hitting | *[[Super Star]]: Allows the player to score a combo by hitting ay color of target. | ||
*[[Chaos Emerald]]: Stuns all of the opponents and prevents them from shooting for a short amount of time. | *[[Chaos Emerald]]: Stuns all of the opponents and prevents them from shooting for a short amount of time. | ||
*[[Shield (Sonic the Hedgehog)| | *[[Shield (Sonic the Hedgehog)|Shield]]: Blocks an attack from a Chaos Emerald. | ||
*[[Boo]]: Steals an item from an opponent if they have one when the item is used. | *[[Boo]]: Steals an item from an opponent if they have one when the item is used. | ||
If the player finishes a round with an item still stored in their item slot, the item will be gone in the next round. Aside from the regular targets, the course also features some [[ | If the player finishes a round with an item still stored in their item slot, the item will be gone in the next round. Aside from the regular targets, the course also features some [[Flapper (Sonic the Hedgehog)|Flappers]] carrying pairs of targets, which do not give any points when hit, and will drop their targets, meaning that points cannot be scored for these either. The course also features an Egg Hammer as the final boss, which can be defeated by shooting it while its hammer is raised. While hitting it does not score any points, defeating it will cause a large number of 100 point and special targets to appear. The character with the most points overall at the end of the event wins. | ||
==Controls== | ==Controls== | ||
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*Barrier: Blocks one enemy Chaos Emerald attack. | *Barrier: Blocks one enemy Chaos Emerald attack. | ||
*Boo: Steals items from an opponent. | *Boo: Steals items from an opponent. | ||
{{M&SATOWG}} | {{M&SATOWG}} | ||
[[Category:Mario & Sonic at the Olympic Winter Games | [[Category:Mario & Sonic at the Olympic Winter Games Events]] |