Editing Sleep
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{{ | {{More images|Characters affected by Sleep in the RPGs}} | ||
{{quote|Sleepy! It'll take time for the sleepiness to wear off!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | {{quote|Sleepy! It'll take time for the sleepiness to wear off!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | ||
'''Sleep''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a status ailment in the [[Genre#Role Playing|role-playing games]]. It is forced and cannot be easily woken from, unlike when characters fall asleep as an idle animation. | '''Sleep''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a status ailment in the [[Genre#Role Playing|role-playing games]]. It is forced and cannot be easily woken from, unlike when characters fall asleep as an idle animation. | ||
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====''Paper Mario''==== | ====''Paper Mario''==== | ||
[[File:Anti-Guy Asleep PM64.png|150px|thumb|right|An [[Anti Guy]], asleep]] | [[File:Anti-Guy Asleep PM64.png|150px|thumb|right|An [[Anti Guy]], asleep]] | ||
When a character is asleep, they cannot do anything for a few turns. Unlike in ''Super Mario RPG: Legend of the Seven Stars'', the character cannot be woken up until the effect wears off. [[Mario]] can inflict Sleep on enemies by using the [[Sleepy Sheep]] item, [[Mamar]]'s [[Lullaby]], or equipping the [[Sleepy Stomp]] Badge. Much like with [[Dizzy|dizziness]], certain enemies are more vulnerable than others. [[Clubba]]s, often found sleeping | When a character is asleep, they cannot do anything for a few turns. Unlike in ''Super Mario RPG: Legend of the Seven Stars'', the character cannot be woken up until the effect wears off. [[Mario]] can inflict Sleep on enemies by using the [[Sleepy Sheep]] item, [[Mamar]]'s [[Lullaby]], or equipping the [[Sleepy Stomp]] Badge. Much like with [[Dizzy|dizziness]], certain enemies are more vulnerable than others. [[Clubba]]s, often found sleeping, will be affected for four turns of the battle (alongside [[White Clubba]]s, all plant-type enemies, and [[Kent C. Koopa]]), where most other enemies will be down for three. Only [[Crazee Dayzee]]s and [[Amazy Dayzee]]s can inflict sleep on Mario; their song attacks can put him to sleep for three turns, but have a low chance of doing so (20% for Crazee Dayzees, 15% for Amazy Dayzees). The [[Strange Cake]] and [[Kooky Cookie]] item may also give Mario the sleep status. Characters hit with a successful sleep attack have a blue "splash" effect accompanied by low-pitched lullaby tones. | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Sleeping.png|frame|left|Icon]] | [[File:Sleeping.png|frame|left|Icon]] | ||
[[File:Mario Goombella Asleep TTYD.png|120px|thumb|right|Mario and [[Goombella]], asleep]] | [[File:Mario Goombella Asleep TTYD.png|120px|thumb|right|Mario and [[Goombella]], asleep]] | ||
The sleep status ailment is indicated by multiple hovering "Z"s and a [[Sleepy Sheep]] icon above the afflicted character. The number by the Sleepy Sheep indicates how many turns the character will remain asleep if undisturbed. In this game, when sleeping characters are attacked, there is a chance that they will wake. This is signified by a small exclamation point over the character when they are attacked. If the player is inflicted with the sleep effect, they can still use [[Action Command]]s such as [[Guard]] and [[Superguard]]. The timing windows for these actions will be reduced while sleep is in effect. Crazee Dayzees, Amazy Dayzees, and [[Bonetail]] can all inflict the sleep status, and Mario can inflict it on foes by using the Sleepy Sheep item or through the Sleepy Stomp badge. | |||
{{br}} | {{br}} | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
[[File:Sing.jpg|thumb|[[Jigglypuff]] putting other fighters to sleep with its Sing move in ''[[Super Smash Bros. Brawl]]''.]] | [[File:Sing.jpg|thumb|[[Jigglypuff]] putting other fighters to sleep with its Sing move in ''[[Super Smash Bros. Brawl]]''.]] | ||
{{main- | {{main-external|SmashWiki|Asleep}} | ||
Characters can go to sleep (the status effect here known as '''Asleep''') in the [[Super Smash Bros. (series)|''Super Smash Bros.'' games]] by [[smashwiki:Jigglypuff|Jigglypuff]]'s [[bulbapedia:Sing (move)|Sing]] attack, [[Luigi]] (in ''[[Super Smash Bros. Brawl]]'') and [[Princess Peach|Peach]]'s [[Final Smash]]es ([[Negative Zone]] and [[Peach Blossom]], respectively), [[smashwiki:Hero|Hero]]'s Snooze spell (used with Command Selection), [[bulbapedia:Darkrai (Pokémon)|Darkrai]]'s Dark Void, and [[bulbapedia:Bellossom (Pokémon)|Bellossom]]'s Sweet Scent. This leaves them vulnerable for opponents to attack them. Players that move the control stick and mash buttons will wake faster. | Characters can go to sleep (the status effect here known as '''Asleep''') in the [[Super Smash Bros. (series)|''Super Smash Bros.'' games]] by [[smashwiki:Jigglypuff|Jigglypuff]]'s [[bulbapedia:Sing (move)|Sing]] attack, [[Luigi]] (in ''[[Super Smash Bros. Brawl]]'') and [[Princess Peach|Peach]]'s [[Final Smash]]es ([[Negative Zone]] and [[Peach Blossom]], respectively), [[smashwiki:Hero|Hero]]'s Snooze spell (used with Command Selection), [[bulbapedia:Darkrai (Pokémon)|Darkrai]]'s Dark Void, and [[bulbapedia:Bellossom (Pokémon)|Bellossom]]'s Sweet Scent. This leaves them vulnerable for opponents to attack them. Players that move the control stick and mash buttons will wake faster. | ||
In ''[[Super Smash Bros.]]'', characters with lower damage percentages sleep for longer, while in ''[[Super Smash Bros. Melee]]'' onward characters at higher percents sleep longer. In addition, characters in the air cannot be put to sleep | In ''[[Super Smash Bros.]]'', characters with lower damage percentages sleep for longer, while in ''[[Super Smash Bros. Melee]]'' onward characters at higher percents sleep longer. In addition, characters in the air cannot be put to sleep. Attacking a sleeping opponent automatically wakes them up. With the exception of Sing, which does not affect airborne opponents, characters struck with the ailment in the air will fall to the ground helplessly until they land, where they enact the full sleeping animation. | ||
In ''Super Smash Bros.'', when characters are put to sleep, the animation is simply the character's dizzy animation with music notes appearing from that character (as Sing is the only way to put opponents to sleep). In ''Super Smash Bros. Melee'' onward, each character has a proper sleeping animation. | In ''Super Smash Bros.'', when characters are put to sleep, the animation is simply the character's dizzy animation with music notes appearing from that character (as Sing is the only way to put opponents to sleep). In ''Super Smash Bros. Melee'' onward, each character has a proper sleeping animation. | ||
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|Fre=Endormi<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 69].</ref><ref>''Paper Mario: La porte millénaire.'' French Instruction booklet, page 18</ref> | |Fre=Endormi<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 69].</ref><ref>''Paper Mario: La porte millénaire.'' French Instruction booklet, page 18</ref> | ||
|Fre2=Dormir<ref>''Super Paper Mario'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf page 18].</ref> | |Fre2=Dormir<ref>''Super Paper Mario'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf page 18].</ref> | ||
|Fre3=Dort profondément<ref>French [https://www.smashbros.com/wii/fr/characters/peach.html ''Smash Bros DOJO''] website</ref><br>Paralysé<ref>"''[...] Les ennemis '''Paralysés''' subissent 30% de dégâts supplémentaires''" description of the ''Ennui technique''</ref> | |Fre3=Dort profondément<ref>French [https://www.smashbros.com/wii/fr/characters/peach.html ''Smash Bros DOJO''] website</ref><br>Paralysé<ref>"''[...] Les ennemis '''Paralysés''' subissent 30% de dégâts supplémentaires''" description of the ''Ennui technique''</ref> <small>(Rabbid Rosalina's Ennui technique)</small> | ||
|FreM=Asleep | |FreM=Asleep | ||
|Fre2M=Sleep | |Fre2M=Sleep | ||
|Fre3M=Sleep soundly | |Fre3M=Sleep soundly | ||
|Fre4M=Paralyzed | |Fre4M=Paralyzed | ||
|FreE=sommeil | |FreE=sommeil <small>(''Super Mario RPG'')</small> | ||
|FreEM=sleep | |FreEM=sleep | ||
|FreA=Sommeil | |FreA=Sommeil <small>(''Super Mario RPG'')</small> | ||
|FreAM=Sleep | |FreAM=Sleep | ||
|Ger=Schlaf | |Ger=Schlaf | ||
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|KorR=Sumyeon | |KorR=Sumyeon | ||
|KorM=Sleep | |KorM=Sleep | ||
|Spa=sueño | |Spa=sueño <small>(''Super Mario RPG'')</small> | ||
|SpaM=sleep | |SpaM=sleep | ||
|SpaE=Dormido <small>(''Paper Mario'' and ''Thousand-Year Door'')</small><ref>https://www.youtube.com/ | |SpaE=Dormido <small>(''Paper Mario'' and ''Thousand-Year Door'')</small><ref>[https://www.youtube.com/watch?v=8NWvtXHCfC0 "#35 LLEGAMOS A CAMPOS FLORIDOS!"].</ref><br><ref>[https://www.youtube.com/watch?v=94Oo2Gkhd70 "Paper Mario: La Puerta Milenaria (GC)"].</ref> | ||
|SpaEM=Asleep | |SpaEM=Asleep | ||
}} | }} | ||