Editing Snake Charmer's Challenge
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{{ | {{levelbox | ||
|image=[[File:Slippa Jar.png]] | |image=[[File:Slippa Jar.png]] | ||
|code=2-4 | |code=2-4 | ||
|game=''[[Donkey Kong Land]]'' | |game=''[[Donkey Kong Land]]'' | ||
|after=[[Chomp's Coliseum|>>]] | |after=[[Chomp's Coliseum|>>]] | ||
|before=[[Reef Rampage|<<]] | |before=[[Reef Rampage|<<]] | ||
}} | }} | ||
'''Snake Charmer's Challenge'''<ref> | '''Snake Charmer's Challenge'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the thirteenth level in ''[[Donkey Kong Land]]'' and the fourth level of [[Kremlantis]]. Either it or [[Chomp's Coliseum]] can be completed for an explosive barrel that is used to blow up a rock obstructing the path to the level, [[Nautilus Chase]]. | ||
Snake Charmer's Challenge is the second temple level. It is filled with [[Basket of snakes|baskets of snakes]] that shoot [[Slippa]]s at [[Donkey Kong|Donkey]] and [[Diddy Kong]]. Some basket of snakes roll down steps of the temple and must be avoided. The level has one [[Swirlwind]], who first appear in the level, although they later appear as the main and titular obstacle of [[Swirlwind Storm]]. Along the way, there are a few gaps that the [[Kong]]s must cross from a few [[rope]]s. Other enemies in the level include [[Gnawty|Gnawties]], a single [[Klaptrap]], and [[Zinger]]s. Two [[Mincer]]s appear in a [[Bonus Level]]. | |||
==Layout== | ==Layout== | ||
[[File:Snake Charmer's Challenge.png|thumb|left|160px|Donkey Kong using TNT Barrels to destroy the enemies.]] | [[File:Snake Charmer's Challenge.png|thumb|left|160px|Donkey Kong using TNT Barrels to destroy the enemies.]] | ||
From the start of the level, the Kongs should travel east and grab onto the nearby rope. It will move right and left. When it gets by the next ledge, they need to jump off, and continue on. They will soon find the level's first [[basket of snakes]], shooting Slippas at them. When it is passed, the heroes should use a Swirlwind to get an extra boost on hopping over a gap. Then, they should bounce off of a tire and grab a [[Kong Token]], and keep going east after that. They | From the start of the level, the Kongs should travel east and grab onto the nearby rope. It will move right and left. When it gets by the next ledge, they need to jump off, and continue on. They will soon find the level's first [[basket of snakes]], shooting Slippas at them. When it is passed, the heroes should use a Swirlwind to get an extra boost on hopping over a gap. Then, they should bounce off of a tire and grab a [[Kong Token]], and keep going east after that. They'll later dodge a basket of snakes, along with its contents, and soon grab onto a rope. It will take them over a large abyss, where they can find the [[K-O-N-G Letters|letter K]]. When back on land, they need to continue east, avoid a basket of snakes, and grab onto yet another rope. As the rope before, it will guide them over a huge gap. As they go, there will a Zinger flying around to knock them off. After that, the Kongs will have to keep going forward and travel under another Zinger. After jumping over a rather small abyss, they will find the [[Continue Point]]. | ||
Halfway through the level, | Halfway through the level, they Kongs will come up to two baskets of snakes, which can be destroyed with the [[TNT Barrel]]s nearby. From there, they must leap across a small gap and continue east. They'll soon find the letter N, and have to hop over another small gap. There is a basket of snakes after this, as well as yet another small gap. Both obstacles can be overcome easily, and the Kongs should be able to move on. After they drop down a large ledge, they must cross a few big abysses. One of these abysses must be cross with the aid of a floating basket of snakes, which the Kongs can step on. After that, the heroes must avoid another basket of snakes and grab onto a rope. As it takes them over the large abyss below, they need to watch out for the Zinger buzzing around them. There is another rope after this in mid-air, and it will, as usual, move when the Kongs get on it. More Zingers than before are here, and they are flying all around. Soon, though, the group will reach land again, where they can exit the level. | ||
{{br|left}} | {{br|left}} | ||
==Enemies== | ==Enemies== | ||
*[[Gnawty]]: 3 | *[[Gnawty]]: 3 | ||
*[[Klaptrap]]: 1 | *[[Klaptrap]]: 1 | ||
*[[Mincer]]: 2 (Bonus room | *[[Mincer]]: 2 (Bonus room) | ||
*[[Swirlwind]]: 1 | *[[Swirlwind]]: 1 | ||
*[[Zinger]]: 7 | *[[Zinger]]: 7 | ||
==Items and objects== | ==Items and objects== | ||
*[[DK Barrel]]: 4 | *[[DK Barrel]]: 4 | ||
*[[TNT Barrel]]: 4 | *[[TNT Barrel]]: 4 | ||
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==Bonus Level== | ==Bonus Level== | ||
[[File:Snake Charmer's Challenge Bonus Level.png | {|class="dktable-brown" | ||
!Image | |||
!Description | |||
|- | |||
|[[File:Snake Charmer's Challenge Bonus Level.png]] | |||
|Just before the Continue Point is the first TNT Barrel. The active Kong must pick it up and throw it at a basket of snakes. They must bounce on a [[Tire (object)|tire]] in the hole to go right to the [[Bonus Level]]. In the Bonus Level, Donkey Kong and Diddy are in a cloudy area with platforms that move a set path. There are some Zingers and Mincers, which the Kongs can avoid by jumping over. The Kongs can collect [[Banana Bunch]]es along the way until they reach a dead-end with a [[Blast Barrel]] (which the letter O is above) that sends them back to the main level. | |||
|} | |||
==Gallery== | ==Gallery== | ||
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|Spa=Desafío del encantador de serpientes | |Spa=Desafío del encantador de serpientes | ||
|SpaM=Snake Charmer's Challenge | |SpaM=Snake Charmer's Challenge | ||
}} | }} | ||