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{{character infobox
[[File:WiiU screenshot TV Super Leaf on rail.jpg|thumb|250px|A course in ''Super Mario Maker'', with the Soundfrog icon on the left side]]
|image=[[File:SMM2 Credits Soundfrog.png|100px]]<br>Soundfrog, as seen in ''[[Super Mario Maker 2]]''{{'}}s Story Mode staff roll.
The '''Soundfrog''' is a character featured in ''[[Super Mario Maker]]''. Its appearance is a green, cartoonish [[frog]], similar to the one found in the ''[[Mario Paint]]'' composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their course. Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools.
|species=[[Frog]]
 
|first_appearance=''[[Super Mario Maker]]'' ([[List of games by date#2015|2015]])
The sound effects can be placed onto the backdrop and will play if [[Mario]] touches them, but they can also be placed onto objects and enemies and will play the noise if the object does a specific thing (for example, hitting a [[? Block]] from below). Most sound effects create visuals and will appear as the sound itself plays. Additionally, there is a sample course in the game called "[[Sound Effects]]" that shows the player how sound effects work and what they can do.
|latest_appearance=''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]])
}}
{{quote|I feel the groove so strong in my bones. Do [[Mario|you]] dare witness my moves?|Soundfrog|Super Mario Maker 2}}
[[File:SMM Super Leaf on rail.jpg|thumb|left|250px|A course in ''Super Mario Maker'', with the Soundfrog icon on the left side]]


The '''Soundfrog''' is a character featured in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. Its appearance is a green, cartoonish [[frog]], similar to the one found in the ''[[Mario Paint]]'' composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their course. The Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools, but is available from the start in ''Super Mario Maker for Nintendo 3DS''.
The Soundfrog itself is also one of the creators of the [[List of official Super Mario Maker courses|"Official" courses]] in the game. Its first course, [[Muncher Mayhem]], was released a day after the game's version 1.20 update.


The Soundfrog itself is also one of the creators of the [[List of official Super Mario Maker courses|"Official" courses]] in ''Super Mario Maker''. Its first course, [[Muncher Mayhem]], was released a day after the game's version 1.20 update.
==List of sound effects==
===''Super Mario Maker''===
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background: #ABC;"
!class="unsortable"|Image
!class="unsortable"|Description
|-
|[[File:SMM SFX 1.png]]
|A man shouting in pain. The screen blurs for a split second. Its icon is of a screaming cartoon face.
|-
|[[File:SMM SFX 1 Alt.png]]
|A man moaning in pain. The screen blurs for a split second. Its icon is of a yelling cartoon face.
|-
|[[File:SMM SFX 2.png]]
|A crashing sound. Rocks and occasionally the landslide warning sign in the sound effect's icon can be seen falling from the top of the screen. Its icon is a warning sign with rocks falling.
|-
|[[File:SMM SFX 2 Alt.png]]
|A dramatic violin [[wikipedia:Stab (music)|stab]]. The screen darkens for a second with white streaks appearing around the border. Its icon has flaming rocks falling.
|-
|[[File:SMM SFX 3.png]]
|A man shouting "Ow!" in a high-pitched voice. Two stars appear where the sound effect was played. Its icon is a shoe.
|-
|[[File:SMM SFX 3 Alt.png]]
|A man shouting "Whoo!" in a high-pitched voice. Three stars and a rainbow appear where the sound effect was played. Its icon is a shoe lifted up by a spring.
|-
|[[File:SMM SFX 4.png]]
|Children cheering. Confetti appears where the sound effect was played. Its icon is two clapping hands.
|-
|[[File:SMM SFX 4 Alt.png]]
|A crowd cheering and applauding. Confetti and sparkles appear where the sound effect was played. Its icon is a blowhorn.
|-
|[[File:SMM SFX 5.png]]
|A heavenly musical effect with church bells and a harp. A beam of light shines down from above where the sound effect was played. Its icon is an otafuku mask.
|-
|[[File:SMM SFX 5 Alt.png]]
|An eerie piano musical effect followed by a sinister laugh. The screen darkens for a few seconds with ominous purple fog. Its icon is a hannya mask.
|-
|[[File:SMM SFX 6.png]]
|A punching noise, occasionally accompanied by a cat's meow. A cat's paw can be seen "punching" the location the sound effect was played. Its icon is a boxing glove.
|-
|[[File:SMM SFX 6 Alt.png]]
|Fireworks sound effects and visuals. Its icon is a firework.
|-
|[[File:SMM SFX 7.png]]
|Festive music, with several small dancers dancing around [[Mario]], while the [[Wii U GamePad]] plays vocals. If placed on an item or object, interacting with it does not make the dancers appear, but musical notes will appear around the screen instead. Its icon are two maracas.
|-
|[[File:SMM SFX 7 Alt.png]]
|Rave music, with a crowd cheering and flashing lights, ending with a spotlight on Mario. Its icon is a fan.
|-
|[[File:SMM SFX 8.png]]
|Sounds of mischievous laughter. Red, blue, and yellow mouths appear where the sound effect was played, possibly referencing the [[Virus]]es from ''[[Dr. Mario (game)|Dr. Mario]]''. Its icon is a mouth laughing.
|-
|[[File:SMM SFX 8 Alt.png]]
|Calm silence, followed by a bird's chirping. A [[wikipedia:Hanafuda|hanafuda]]-styled foreground appears, resembling the background of the [[Nintendo 3DS]] hanafuda theme. Its icon is a bird on a branch.
|-
|[[File:SMM SFX 9.png]]
|The baby sound effect from ''[[Mario Paint]]''. The same face from the icon appears where the sound effect was played. Its icon is a baby face.
|-
|[[File:SMM SFX 9 Alt.png]]
|The clown horn noise from ''Mario Paint''. A circle of flowers appear where the sound effect was played. Its icon is a car.
|-
|[[File:SMM SFX 10.png]]
|A doorbell noise. A light bulb icon appears where the sound effect was played. Its icon is a lightbulb.
|-
|[[File:SMM SFX 10 Alt.png]]
|An error buzzer sound effect. A scribble icon appears where the sound effect was played. Its icon is a "wrong" icon.
|-
|[[File:SMM SFX 11.png]]
|A telephone buzzing. Jagged lines representing a telephone's ringing appear at random locations around the screen. Its icon is a telephone.
|-
|[[File:SMM SFX 11 Alt.png]]
|Distorts the game's music and screen for a short period of time. "Dizzy" stars appear around Mario's head, and if the course's theme is ''New Super Mario Bros. U'', Mario's eyes will be half-open for the duration of this sound effect. Its icon is "dizzy" stars.
|-
|[[File:SMM SFX 12.png]]
|Plays boss music, which changes depending on the course's theme. [[Bowser|Bowser's]] emblem also briefly appears on-screen. ''[[Super Mario Bros.]]'' courses play the [[Enemy Course]] music from ''[[Super Mario Bros. 3]]'', ''Super Mario Bros. 3'' and ''[[Super Mario World]]'' courses play the standard boss battle music from their respective games, and ''[[New Super Mario Bros. U]]'' courses play the [[Castle]] battle music from ''[[New Super Mario Bros. Wii]]''. Its icon is a silhouette of Bowser's face.
|-
|[[File:SMM SFX 12 Alt.png]]
|Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' play the bonus area music from their respective games. Its icon is of a Mushroom.
|-
|[[File:SMM SFX 13.png]]
|Slow heartbeat noises. The screen pulses slightly and the edges darken for every heartbeat. Its icon is of a blue heart.
|-
|[[File:SMM SFX 13 Alt.png]]
|Mutes the game's music. A static effect appears for a split second. Its icon is the [[Undodog]] with a surgical mask.
|-
|[[File:SMM SFX 14.png]]
|A [[Parakeet|bird's]] tweeting noise, or a short sound recording if the player chooses to record using the [[Wii U#Wii U GamePad|GamePad]]'s microphone. A bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is a bird.
|-
|[[File:SMM SFX 14 Alt.png]]
|A chicken's clucking noise, or a sped up or slowed down version of a sound recording. A rectangular bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is of a chicken.
|}


In ''Super Mario Maker 2'', in addition to appearing in the sound effects icon in Course Maker, the Soundfrog makes an appearance in person in the game's Story Mode, where it can be found in the sky accessed via the [[Vine|Beanstalk]] on the east side of [[Peach's Castle]] and provides [[Mario]] with jobs. The Soundfrog dances to create "atmosphere" for the castle and will offer to dance on command once its jobs are completed. A zipper appears on its back, implying it may actually be someone wearing a frog costume.
===''Super Mario Maker 2''===
{{br|left}}
{{new subject|section=y}}
Sound effects return in ''[[Super Mario Maker 2]]'' with new additions.<ref name=SMM2Direct>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4 Super Mario Maker 2 Direct 5.15.2019]. ''YouTube''. Retrieved on May 15, 2019.</ref> All of them are now categorized in at least five groups.<ref name=GXDetails>GameXplain (May 16, 2019). [https://youtu.be/lTQBgb5IHBc NEW Super Mario Maker 2 Details! Angry NSMBU Sun, Koopa Car AI, & More Revealed in Gameplay Demo!]. ''YouTube''. Retrieved on May 16, 2019.</ref>


==Lists of sound effects==
====Returning====
{{main|List of sound effects in Super Mario Maker}}
*[[File:SMM SFX 2.png|24px]] ('''<span style="color:salmon">red</span>''' group)<ref name=GXDetails/>
{{main|List of sound effects in Super Mario Maker 2}}
*[[File:SMM SFX 4.png|24px]] ('''<span style="color:gold">yellow</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 4 Alt.png|24px]] ('''<span style="color:gold">yellow</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 5.png|24px]] ('''<span style="color:yellowgreen">green</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 6 Alt.png|24px]] ('''<span style="color:orchid">purple</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 9 Alt.png|24px]] ('''<span style="color:salmon">red</span>''' group)<ref name=GXDetails/>


''Super Mario Maker'' features a total of 28 sound effects, while ''Super Mario Maker 2'' features 47.
====New====
*A sinister flash, after which the screen becomes dull while a terror tune replaces the level music (group unknown)<ref name=SMM2Direct/>
*A manga-style visual composed of white flares linked by electric discharges (group unknown)<ref name=SMM2Direct/>
*An effect based on ''[[Wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]'' in which Takamaru's and enemy ninjas' sprites from said game move through the screen while music from the game replaces the level music, represented by a ninja star ('''<span style="color:salmon">red</span>''' group)<ref name=SMM2Direct/>
*A rainbow "boom" visual (group unknown)<ref name=SMM2Direct/>
*A confetti effect that plays while lanterns bounce on the upper part of the screen (group unknown)<ref name=SMM2Direct/>
*An oinking sound effect that also causes the pig stamp from ''Mario Paint'' to pop up from wherever it was triggered (group unknown)<ref name=SMM2Direct/>
*An effect involving the [[Super Famicom]] logo appearing where it was triggered ('''<span style="color:slateblue">blue</span>''' group)<ref name=SMM2Direct/>
*Celebratory sparkles and bright screen accompanied by bursts of confetti from the sides of the screen, represented by a party popper ('''<span style="color:gold">yellow</span>''' group)<ref name=GXDetails/>
*An effect represented by a quaver ('''<span style="color:yellowgreen">green</span>''' group)<ref name=GXDetails/>
*An effect represented by a skull ('''<span style="color:slateblue">blue</span>''' group)<ref name=GXDetails/>
*An effect represented by stars popping from a spot ('''<span style="color:orchid">purple</span>''' group)<ref name=GXDetails/>


==Gallery==
==List of sound effect applications==
<gallery>
{{rewrite-expand|section=yes}}
SMM Soundfrog Icon 1.png|''Super Mario Maker'' icon
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
SMM Soundfrog Icon 2.png|''Super Mario Maker'' icon
|-style="background: #ABC;"
SMM2 WorldMaker AestheticFeature Space1.png|[[Super Mario Maker 2#World Maker|World Maker]] aesthetic feature icon in ''[[Super Mario Maker 2]]''
!class="unsortable"|Image
SMM2SE_Shock.png|The "Shock" icon, showing Soundfrog gasping
!class="unsortable"|Description
SMM2SE_Scream.png|The "Scream" icon, showing Soundfrog screaming
|-
SMM2SE_Booo.png|The "Booo!" icon, showing Soundfrog pouting
|align="center"|[[File:SMM-SMB-Mario.png|48x64px]]
</gallery>
|What effect the sound effects have on Mario depends on which one was used:
*[[File:SMM SFX 1.png|24px]], [[File:SMM SFX 1 Alt.png|24px]], [[File:SMM SFX 8.png|24px]], [[File:SMM SFX 8 Alt.png|24px]]: Play whenever Mario gets damaged or loses a life.
*[[File:SMM SFX 2.png|24px]], [[File:SMM SFX 2 Alt.png|24px]]: Play whenever Mario falls down a pit.
*[[File:SMM SFX 3.png|24px]], [[File:SMM SFX 3 Alt.png|24px]], [[File:SMM SFX 6.png|24px]], [[File:SMM SFX 6 Alt.png|24px]]: Play whenever Mario makes consecutive jumps, or jumps high from stomping an enemy.
*[[File:SMM SFX 4.png|24px]], [[File:SMM SFX 4 Alt.png|24px]]: Play whenever Mario powers up or dons a [[Buzzy Beetle Shell]] or [[Spiny Shell (red)|Spiny Shell]].
*[[File:SMM SFX 5.png|24px]], [[File:SMM SFX 5 Alt.png|24px]], [[File:SMM SFX 9.png|24px]], [[File:SMM SFX 9 Alt.png|24px]]: Play whenever Mario ducks.
*[[File:SMM SFX 7.png|24px]], [[File:SMM SFX 7 Alt.png|24px]]: Play whenever Mario rides [[Lakitu's Cloud]], a [[Koopa Clown Car]], or [[Goomba's Shoe]] (it does not work on [[Yoshi]]).
*[[File:SMM SFX 10.png|24px]], [[File:SMM SFX 10 Alt.png|24px]]: Play every three seconds whenever Mario is not moving.
*[[File:SMM SFX 11.png|24px]], [[File:SMM SFX 11 Alt.png|24px]]: Play whenever Mario gets damaged.
*[[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], [[File:SMM SFX 13 Alt.png|24px]]: Replace the music for the entire course. In the case of castle courses, the regular music returns when the [[Axe]] is touched.
*[[File:SMM SFX 14.png|24px]], [[File:SMM SFX 14 Alt.png|24px]]: Play whenever Mario turns around during a sprint.
|-
|align="center"|[[File:SMM-SMB-Ground-editor-Block.png|64px]]
|Plays sound effect when hit or destroyed.
|-
|align="center"|[[File:SMM-SMB-MysteryBlock.png|64px]]
|Plays sound effect when hit in [[? Block]] form, or destroyed in any form.
|-
|align="center"|[[File:SMM-SMB-HardBlock.png|64px]]
|Plays sound effect when destroyed.
|-
|align="center"|[[File:SMM-SMB-PipeTop.png|128px]]
|Plays sound effect when something emerges from it.
|-
|align="center"|[[File:SMM-SMB-Door.png|64px]]
|Plays sound effect when Mario comes out.
|-
|align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-LuigiMushroom.png|48x64px]]
|Plays sound effect when collected.
|-
|align="center"|[[File:SMM-SMB-Coin.png|40x56px]]
|Plays sound effect when collected.
|-
|align="center"|[[File:SMM-SMB-Springboard.png|64px]]
|Plays sound effect when used.
|-
|align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=オトガエル
|JapR=Otogaeru
|JapM=Soundfrog
|Chi=声响青蛙
|ChiR=Shēngxiǎng Qīngwā
|ChiM=Sound Frog
|Dut=Kikker
|DutM=Frog
|Fre=Sonothécaire
|FreM= Sound Librarian
|Ger=Soundfrosch
|Ger=Soundfrosch
|GerM=Soundfrog
|GerM=Soundfrog
|Ita=Rana
|ItaN=''Super Mario Maker''
|ItaM=Frog
|Ita2=Sonorana
|Ita2N=''Super Mario Maker 2''
|Ita2M=Portmanteau of ''sonoro'' ("auditory") and ''rana'' ("frog")
|Kor=소리개구리
|KorR=Sori Gaeguri
|KorM=Sound Frog
|Spa=Crotilde
|SpaM=Pun on ''croar'' ("to ribbit") and the name "Clotilde"
}}
}}
==References==
<references/>


{{SMM}}
{{SMM}}
{{SMM2}}
[[Category:Amphibians]]
[[Category:Amphibians]]
[[Category:Super Mario Maker characters]]
[[Category:Super Mario Maker Characters]]
[[Category:Super Mario Maker 2 characters]]
[[it:Sonorana]]

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