List of Super Smash Bros. pre-release and unused content: Difference between revisions

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These are [[beta elements]] from ''[[Super Smash Bros.]]''
These are [[beta elements]] from ''[[Super Smash Bros.]]''
==Beta elements==
==Beta elements==
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled 格闘ゲーム竜王 (''Kakuto-Gēmu Ryūō'', or ''Dragon King: The Fighting Game''), which lacked Nintendo characters and introduce a roster of original characters for the game.{{fact}} Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed.<ref>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled 格闘ゲーム竜王 (''Kakuto-Gēmu Ryūō'', or ''Dragon King: The Fighting Game''), which lacked Nintendo characters and introduce a roster of original characters for the game.{{refneeded}} Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed.<ref>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
Princess Peach, Bowser, King Dedede, Mewtwo, Meowth, and Pit were all supposed to appear in the game as playable characters but were all scrapped. Peach and Bowser were cut due to the N64's Technical limitations, Dedede was cut because his creator (Masahiro Sakuria)
Princess Peach, Bowser, King Dedede, Mewtwo, Meowth, and Pit were all supposed to appear in the game as playable characters but were all scrapped. Peach and Bowser were cut due to the N64's Technical limitations, Dedede was cut because his creator (Masahiro Sakuria)
thought he was revealing his very own series (Aside from Smash Bros.), Mewtwo was cut due to time, Meowth was cut because he was found as a too much of a random character to be playable, and finally Pit was cut because he wasn't famous enough to appear, had trouble creating his wings, and trouble with his artwork. Although Peach and Bowser then become playable in Melee and Brawl, Mewtwo becomes playable in Melee too, with Dedede playable in Brawl, and Pit appears in Brawl as a playable character. In the final game, two early [[Kirby]] stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen. Also, in the character select, the question mark boxes were originally supposed to be colored (in the final version they're all black) and [[Saffron City]] also had pink with purple on the rooftop. Also, Final Smashes/Smash Balls were originally planned for this game, but cut for unknown reasons. Recordings of the character's voices during their Final Smash made for the original game of the series are still used in ''[[Super Smash Bros. Brawl]]'' unedited.<ref>[http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Iwata Asks: ''Super Smash Bros. Brawl'' - Volume 5 at Wii.com]</ref>
thought he was revealing his very own series (Aside from Smash Bros.), Mewtwo was cut due to time, Meowth was cut because he was found as a too much of a random character to be playable, and finally Pit was cut because he wasn't famous enough to appear, had trouble creating his wings, and trouble with his artwork. Although Peach and Bowser then become playable in Melee and Brawl, Mewtwo becomes playable in Melee too, with Dedede playable in Brawl, and Pit appears in Brawl as a playable character. In the final game, two early [[Kirby]] stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen. Also, in the character select, the question mark boxes were originally supposed to be colored (in the final version they're all black) and [[Saffron City]] also had pink with purple on the rooftop. Also, Final Smashes/Smash Balls were originally planned for this game, but cut for unknown reasons. Recordings of the character's voices during their Final Smash made for the original game of the series are still used in ''[[Super Smash Bros. Brawl]]'' unedited.<ref>[http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Iwata Asks: ''Super Smash Bros. Brawl'' - Volume 5 at Wii.com]</ref>
   
   
There were also unused Announcer voices: Are You Ready? and Final Stage!{{fact}}
There were also unused Announcer voices: Are You Ready? and Final Stage!{{refneeded}}


<center><gallery>
<center><gallery>

Revision as of 17:12, February 12, 2012

These are beta elements from Super Smash Bros.

Beta elements

Super Smash Bros. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled 格闘ゲーム竜王 (Kakuto-Gēmu Ryūō, or Dragon King: The Fighting Game), which lacked Nintendo characters and introduce a roster of original characters for the game.Template:Refneeded Iwata, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed.[1] Princess Peach, Bowser, King Dedede, Mewtwo, Meowth, and Pit were all supposed to appear in the game as playable characters but were all scrapped. Peach and Bowser were cut due to the N64's Technical limitations, Dedede was cut because his creator (Masahiro Sakuria) thought he was revealing his very own series (Aside from Smash Bros.), Mewtwo was cut due to time, Meowth was cut because he was found as a too much of a random character to be playable, and finally Pit was cut because he wasn't famous enough to appear, had trouble creating his wings, and trouble with his artwork. Although Peach and Bowser then become playable in Melee and Brawl, Mewtwo becomes playable in Melee too, with Dedede playable in Brawl, and Pit appears in Brawl as a playable character. In the final game, two early Kirby stages are only playable with a GameShark. The stages have strange elements, such as invisible barriers. A working Dream Land stage can be viewed in the "How to Play" tutorial, which itself can be seen by waiting on the title screen. Also, in the character select, the question mark boxes were originally supposed to be colored (in the final version they're all black) and Saffron City also had pink with purple on the rooftop. Also, Final Smashes/Smash Balls were originally planned for this game, but cut for unknown reasons. Recordings of the character's voices during their Final Smash made for the original game of the series are still used in Super Smash Bros. Brawl unedited.[2]

There were also unused Announcer voices: Are You Ready? and Final Stage!Template:Refneeded

References


Template:BetaElements