Lucky Start: Difference between revisions

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|pm2=Make something good happen when you first enter battle.
|pm2=Make something good happen when you first enter battle.
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'''Lucky Start''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found in [[Creepy Steeple]], though only after [[Mario]] defeats the [[Big Boo (Paper Mario series)|Atomic Boo]] who appears after Mario knocks away the Boos swarming him. If Mario equips it, he will enter every battle with a random, positive effect that lasts for three turns. Either Mario recovers two [[Health Point|HP]] per turn, recovers two [[Flower Point|FP]] per turn, becomes [[electrified]] (which causes all enemies that physically attack him to take one point of damage), or becomes [[dodgy]] (which gives him a random chance of dodging an enemy's attack). All of these effects are shared with another badge or item, namely [[Happy Heart]], [[Happy Flower (badge)|Happy Flower]], [[Zap Tap]], and [[Repel Cape]], respectively. If the badge falls into the hole in Creepy Steeple after the Atomic Boo is defeated, it is rendered unobtainable, though if this has happened, it can be bought in [[Lovely Howz Badge Shop]] for 70 coins.
'''Lucky Start''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found in [[Creepy Steeple]], though only after [[Mario]] defeats the [[Big Boo (Paper Mario series)|Atomic Boo]] who appears after Mario knocks away the Boos swarming him. If Mario equips it, he will enter every battle with a random, positive effect that lasts for three turns. Either Mario recovers two [[Health Point|HP]] per turn, recovers two [[Flower Point|FP]] per turn, becomes [[electrified]] (which causes all enemies that physically attack him to take one point of damage), or becomes [[dodgy]] (which gives him a random chance of dodging an enemy's attack). All of these effects are shared with another badge or item, namely [[Happy Heart]] ([[Slow Shroom]]), [[Happy Flower (badge)|Happy Flower]] ([[Gradual Syrup]]), [[Zap Tap]] ([[Volt Shroom]]), and [[Repel Cape]], respectively. If the badge falls into the hole in Creepy Steeple after the Atomic Boo is defeated, it is rendered unobtainable, though if this has happened, it can be bought from [[Lovely Howz of Badges]] for 70 coins.


==Names in other languages==
==Names in other languages==

Revision as of 17:08, July 16, 2017

Template:Badge-infobox Lucky Start is a badge in Paper Mario: The Thousand-Year Door. It is found in Creepy Steeple, though only after Mario defeats the Atomic Boo who appears after Mario knocks away the Boos swarming him. If Mario equips it, he will enter every battle with a random, positive effect that lasts for three turns. Either Mario recovers two HP per turn, recovers two FP per turn, becomes electrified (which causes all enemies that physically attack him to take one point of damage), or becomes dodgy (which gives him a random chance of dodging an enemy's attack). All of these effects are shared with another badge or item, namely Happy Heart (Slow Shroom), Happy Flower (Gradual Syrup), Zap Tap (Volt Shroom), and Repel Cape, respectively. If the badge falls into the hole in Creepy Steeple after the Atomic Boo is defeated, it is rendered unobtainable, though if this has happened, it can be bought from Lovely Howz of Badges for 70 coins.

Names in other languages

Language Name Meaning
Japanese ナニーカラッキー
Template:Nowrap
Lucky whatever happens

German Elektriker
 
Italian Lotteria
 
Spanish Algo de Suerte
 

Template:PMTTYD Items