Kaboom: Difference between revisions

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{{species-infobox
{{Species-infobox
|image=[[File:Kaboom.jpg]]<br>Artwork of a Kaboom from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|image=[[File:Kaboom.jpg]]<br>Artwork of a Kaboom.
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2]]'' (GBA version) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2]]'' (GBA version) ([[List of games by date#2004|2004]])
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{{quote2|This sly [[Kremling]] loves explosive surprises. Watch out for [[TNT Barrel]]s - Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
{{quote2|This sly [[Kremling]] loves explosive surprises. Watch out for [[TNT Barrel]]s - Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}


'''Kabooms''' (also called '''TNT Barrels''' in the [[Prima Games]] guide for ''[[Donkey Kong 64]]''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) are red [[Klobber]]s and are members of the [[Kremling Krew]]. They wear a [[TNT Barrel]] around their body. [[Kracka]], an enemy from the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' heavily resembles them.
'''Kabooms''' (also known as '''TNT Barrels'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) are the red [[Kremling]]s and the [[TNT Barrel]]-wearing variant of [[Klobber]]s. They first appeared in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Kabooms disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not return in ''[[Donkey Kong Land 2]]''.
 
[[Kracka]]s were originally planned to be the successors to Kabooms in ''[[Donkey Kong Country 3]]'' but were later removed. However, in the [[Game Boy Advance]] remake, they did appear in one level, [[Stormy Seas]]. [[Klasp]]s, the rope-climbing variation of Krackas, ended up being their only successor.


==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:KaBoom.PNG|frame|left]]
[[File:KaBoom.PNG|frame|left]]
Kabooms first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' as common enemies. Kabooms are relatives to [[Klobber|Klobbers]]. Like Klobbers, Kabooms wear barrels around their body, but Kabooms wear TNT Barrels. This makes them extremely dangerous, as a simple touch will cause them and a [[Kong]] to explode. Kabooms can be defeated by throwing a [[Barrel|barrel]] or a [[Kannonball|kannonball]] at them. Kabooms can also be thrown and used like a normal TNT Barrel. The Kongs must [[jump]] on its head in order to use them as a TNT Barrel. Kabooms are predominantly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]].
Kabooms are common enemies the later worlds of ''Donkey Kong Country 2''. They first appear in the [[Gloomy Gulch]] level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]], and are mainly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]]. Their behavior is shared with Klobbers: they both hide in their Barrel, then pop out when [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] get close, and run after them, attempting to collide into them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed when Diddy or Dixie jumps on it.
{{br|left}}
 
The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a [[Barrel]] or a [[Kannonball]] at a Kaboom. Another way is when Diddy or Dixie jumps on it and then throws it like a normal TNT Barrel. Kabooms also get defeated if they run onto the spikes in [[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]], but they do not explode.
 
Kabooms are last seen in the end credits, and are under the "Kremling Kuthroats" class.
 
===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:DK64 Kaboom.png|thumb|x160px|A Kaboom, from ''Donkey Kong 64'']]
[[File:Kabbom64.jpg|thumb|left|A Kaboom is about to crash into [[Chunky Kong]].]]
Kabooms make a return appearance in ''[[Donkey Kong 64]]'', where they are larger and lack earrings. In this game, they are rarer than before, found only in [[Angry Aztec]] and [[Gloomy Galleon]]. Their attack method is the same as before though - they charge at one of the game's five playable Kongs, attempting to damage them with an explosion. Kabooms can be defeated by throwing an [[Orange]] at them, by using a musical instrument, or by shooting it with any of the Kongs' weapons. A shock wave attack also takes them out, but it'll hurt the Kongs in the process.
 
Kabooms return in ''[[Donkey Kong 64]]'', where they only appear in the worlds, [[Angry Aztec]] and [[Gloomy Galleon]]. Kabooms were made larger, and their earrings were removed.


[[File:Kabbom64.jpg|thumb|left|A Kaboom, about to attack [[Chunky Kong]]]]
Kabooms have the same attack pattern as in ''Donkey Kong Country 2''. They occasionally say "C'mon" in a high-pitched voice while charging. Given their larger size, Kabooms are easily identifiable in their TNT Barrels, which do not reappear as projectiles either. The Kongs can defeat Kabooms by throwing an [[Orange]] at them, by using a musical instrument, or by firing at them from their [[weapon]]. They can also use a shockwave attack, but at a cost of being injured from the explosion. Lastly, Kabooms self-destruct after five seconds of running after the active Kong. Upon being defeated, Kabooms turn into a pile of ash, with two blinking eyes on top.
Kabooms also appear in [[Diddy Kong]]'s minecart challenge in the area [[Jungle Japes]]. In this area, they will jump of edges and explode, trying to take Diddy out with them. On a side note, when a Kaboom chases a Kong in this game, they'll automatically self-destruct after about 5 seconds.
 
Kabooms are obstacles in the later segment of Diddy's [[Mine Cart Ride]]. They randomly jump out from edges and attempt to crash into him. Diddy loses [[DK Coin]]s if one successfully collides into him. Three Kabooms also appear in Diddy's segment of the [[DK Rap]], where Diddy explodes them from throwing an Orange.


Three Kabooms also show up in Diddy's segment of the [[DK Rap]]; they end up being blown up by Diddy with an [[Orange]].
{{br|left}}
{{br|left}}
==Instruction booklet descriptions==
==Instruction booklet descriptions==
{{quote2|This sly Kremling loves explosive surprises. Watch out for [[TNT Barrel]]s-Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
{{quote2|This sly Kremling loves explosive surprises. Watch out for [[TNT Barrel]]s-Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
{{quote2|This sly Kremling loves explosive surprises. Be careful with [[TNT Barrel]]—he might pop out as you try to grab them.|''Donkey Kong Country 2'' GBA instruction booklet, page 22}}
{{quote2|This sly Kremling loves explosive surprises. Be careful with [[TNT Barrel]]—he might pop out as you try to grab them.|''Donkey Kong Country 2'' GBA instruction booklet, page 22}}
== Gallery ==
=== Sprites and models ===
<gallery>
KaBoom.PNG|''Donkey Kong Country 2'' (SNES)
DK64 Kaboom.png|''Donkey Kong 64''
Kaboom DKC2GBA.png|''Donkey Kong Country 2'' (GBA)
</gallery>


==Names in other languages==
==Names in other languages==
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|JapM=Bomb Klobber (SNES)<br><br>Kaboom (N64, GBA)}}
|JapM=Bomb Klobber (SNES)<br><br>Kaboom (N64, GBA)}}


==Trivia==
==See also==
*Whenever a Kaboom starts to run or makes a quick turn, it makes a noise similar to tires screeching.
*[[Klasp]] - Another Kremling who wears a TNT Barrel upon its body and appears hanging on ropes.
*Occasionally, in ''Donkey Kong 64'', Kabooms can be heard saying "C'mon" in a high-pitched voice. Also, whenever a Kaboom is defeated, all that remains of them is a pile of ash with two blinking eyes on top.
*[[Kracka]] - Land versions of Klasps.
*In ''Donkey Kong Country 2'', a Kaboom can defeat itself by coming into contact with any kind of terrain that can hurt the Kongs.
*In ''Donkey Kong Country 2'', when first seen, Kabooms can be identified from regular TNT barrels, as their lack of education has led to the N being written with the sloping line facing the wrong way. However, if the player picks one up and puts it back down, the barrel will be written correctly, though Kaboom will erupt from it once more after a few seconds.
 
==See Also==
*[[Klasp]]: Another Kremling who wears a TNT Barrel upon its body and appears hanging on ropes.
*[[Kracka]]: Land versions of Klasps.


==References==
==References==
{{NIWA|DKWiki=1}}
<references/>
<references/>
{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}

Revision as of 10:02, August 8, 2018

Template:Species-infobox

Template:Quote2

Kabooms (also known as TNT Barrels[1]) are the red Kremlings and the TNT Barrel-wearing variant of Klobbers. They first appeared in Donkey Kong Country 2: Diddy's Kong Quest. Kabooms disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not return in Donkey Kong Land 2.

Krackas were originally planned to be the successors to Kabooms in Donkey Kong Country 3 but were later removed. However, in the Game Boy Advance remake, they did appear in one level, Stormy Seas. Klasps, the rope-climbing variation of Krackas, ended up being their only successor.

History

Donkey Kong Country 2: Diddy's Kong Quest

Kabooms are common enemies the later worlds of Donkey Kong Country 2. They first appear in the Gloomy Gulch level, Ghostly Grove, and are mainly found in the Lost World and K. Rool's Keep. Their behavior is shared with Klobbers: they both hide in their Barrel, then pop out when Diddy and Dixie get close, and run after them, attempting to collide into them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed when Diddy or Dixie jumps on it.

The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a Barrel or a Kannonball at a Kaboom. Another way is when Diddy or Dixie jumps on it and then throws it like a normal TNT Barrel. Kabooms also get defeated if they run onto the spikes in Jungle Jinx, but they do not explode.

Kabooms are last seen in the end credits, and are under the "Kremling Kuthroats" class.

Donkey Kong 64

File:Kabbom64.jpg
A Kaboom is about to crash into Chunky Kong.

Kabooms return in Donkey Kong 64, where they only appear in the worlds, Angry Aztec and Gloomy Galleon. Kabooms were made larger, and their earrings were removed.

Kabooms have the same attack pattern as in Donkey Kong Country 2. They occasionally say "C'mon" in a high-pitched voice while charging. Given their larger size, Kabooms are easily identifiable in their TNT Barrels, which do not reappear as projectiles either. The Kongs can defeat Kabooms by throwing an Orange at them, by using a musical instrument, or by firing at them from their weapon. They can also use a shockwave attack, but at a cost of being injured from the explosion. Lastly, Kabooms self-destruct after five seconds of running after the active Kong. Upon being defeated, Kabooms turn into a pile of ash, with two blinking eyes on top.

Kabooms are obstacles in the later segment of Diddy's Mine Cart Ride. They randomly jump out from edges and attempt to crash into him. Diddy loses DK Coins if one successfully collides into him. Three Kabooms also appear in Diddy's segment of the DK Rap, where Diddy explodes them from throwing an Orange.

Instruction booklet descriptions

Template:Quote2 Template:Quote2

Gallery

Sprites and models

Names in other languages

Language Name Meaning
Japanese ボムクロバー
Bomu Kurobā
カブーン
Kabūn

Bomb Klobber (SNES)

Kaboom (N64, GBA)

See also

  • Klasp - Another Kremling who wears a TNT Barrel upon its body and appears hanging on ropes.
  • Kracka - Land versions of Klasps.

References

  1. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 16.