Ready, Steady, Go!: Difference between revisions

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{{quote|But... How...? Hey, why not give me the [[Baby Mario|baby]] so I can get some answers? Heh heh...|Kamek|Yoshi's New Island}}
{{quote|But... How...? Hey, why not give me the [[Baby Mario|baby]] so I can get some answers? Heh heh...|Kamek|Yoshi's New Island}}

Revision as of 19:32, May 5, 2022

Level
Ready, Steady, Go!
Ready, Steady, Go!.png
Level code 5-4
Game Yoshi's New Island
Boss Kamek
Music track STAGE_BOSS_MID
<< Directory of levels >>
“But... How...? Hey, why not give me the baby so I can get some answers? Heh heh...”
Kamek, Yoshi's New Island

Ready, Steady, Go! is the fourth level of World 5 found in Yoshi's New Island.

Layout

Yellow Yoshi starts the level in a castle with Tatami Blocks and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a Checkpoint Ring and some more enemies and obstacles which lead to the boss door with Kamek inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.

Enemies

Names in other languages

Language Name Meaning
Japanese すばやく てがたく あんぜんに
Subayaku Tegataku Anzen ni
Quickly, Steadily, Safely

Italian Forte del tuo tempismo
Strong of your timing
Spanish (NOA) Con cuidado y a la carrera
With Caution and On the Run
Spanish (NOE) Sin prisa, pero sin pausa
Slow But Steady

Template:YNI Levels