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'''Capture Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref><ref>''Mario and Donkey Kong: Minis on the Move'' Toy Collection name</ref> are gray [[monkey robot]]s found in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series, debuting in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They walk back and forth across level terrain, including spikes, but cannot jump. If a [[Mini Mario (toy)|Mini Mario]] touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini Mario anymore, unless a [[Fire Mini Mario]] burns the Kong or a Mini Mario hits it with a [[Hammer]]. However, doing this will only stun it temporarily. Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped. | '''Capture Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref><ref>''Mario and Donkey Kong: Minis on the Move'' Toy Collection name</ref> are gray [[monkey robot]]s found in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series, debuting in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They walk back and forth across level terrain, including spikes, but cannot jump. If a [[Mini Mario (toy)|Mini Mario]] touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini Mario anymore, unless a [[Fire Mario|Fire Mini Mario]] burns the Kong or a Mini Mario hits it with a [[Hammer]]. However, doing this will only stun it temporarily. Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped. | ||
In ''[[Mario and Donkey Kong: Minis on the Move]]'', they get a slight redesign. The "C" on their ties are changed to a "W" and the sack on their backs are replaced with a barrel. The red eyes are also noticeably bigger. This design was reverted in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they act the same as in their debut game, but the barrel on their back was kept. | In ''[[Mario and Donkey Kong: Minis on the Move]]'', they get a slight redesign. The "C" on their ties are changed to a "W" and the sack on their backs are replaced with a barrel. The red eyes are also noticeably bigger. This design was reverted in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they act the same as in their debut game, but the barrel on their back was kept. |