Give Me a Brake!: Difference between revisions

→‎Gameplay: semphore signal
Tag: Mobile edit
(→‎Gameplay: semphore signal)
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==Gameplay==
==Gameplay==
When the train starts to move around the player, the player has to stop it by switching the lever to stop. Timing is essential because the train takes a near-full lap to decelerate to a stop once the lever is pulled. The player gets the item the arrow is pointing at. If the train stops on [[Koopa Kid|Baby Bowser]], the player gets nothing. If the player loses by running out of time, the train simply stops by itself on Baby Bowser.
When the train starts to move around the player, the player has to stop it by switching the lever to stop, setting the lower quadrant semphore signal as well. Timing is essential because the train takes a near-full lap to decelerate to a stop once the lever is pulled. The player gets the item the arrow is pointing at. If the train stops on [[Koopa Kid|Baby Bowser]], the player gets nothing. If the player loses by running out of time, the train simply stops by itself on Baby Bowser.


==Controls==
==Controls==
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