Nintendo eShop - Mario vs. Donkey Kong: Tipping Stars Level Creation: Difference between revisions

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{{italic title|Nintendo eShop - ''Mario vs. Donkey Kong: Tipping Stars'' Level Creation}}
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|title=Nintendo eShop - ''Mario vs. Donkey Kong: Tipping Stars'' Level Creation
|image=[[File:Tipping Stars Level Creation.jpg|300px]]<br>Thumbnail of the Play Nintendo upload
|image=[[File:Tipping Stars Level Creation.jpg|300px]]<br>Thumbnail of the Play Nintendo upload
|platforms={{wp|YouTube}}
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'''''Nintendo eShop - Mario vs. Donkey Kong: Tipping Stars Level Creation''''' is a video released on [[Nintendo|Nintendo of America]]'s official {{wp|YouTube}} channels. In the video, [[Stephen Mortimer]] explains how to create levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', based on an official level [[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 2|Nintendo 2]].
"'''Nintendo eShop - ''Mario vs. Donkey Kong: Tipping Stars'' Level Creation'''" is a video released on [[Nintendo|Nintendo of America]]'s official {{wp|YouTube}} channels. In the video, [[Stephen Mortimer]] explains how to create levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', based on an official level [[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 2|Nintendo 2]].


==Summary==
==Summary==

Latest revision as of 16:20, March 8, 2024

Nintendo eShop - Mario vs. Donkey Kong: Tipping Stars Level Creation
Tipping Stars Level Creation.jpg
Thumbnail of the Play Nintendo upload
Platform(s) YouTube
Upload date(s) March 6, 2015 (Nintendo of America[1])
March 14, 2015 (Play Nintendo[2])
Rating(s)
ESRB:E - Everyone

"Nintendo eShop - Mario vs. Donkey Kong: Tipping Stars Level Creation" is a video released on Nintendo of America's official YouTube channels. In the video, Stephen Mortimer explains how to create levels in Mario vs. Donkey Kong: Tipping Stars, based on an official level Nintendo 2.

Summary[edit]

Throughout the video, Stephen gives several tips about level design. The following ones were listed:

  1. Think about the size of the level
  2. Think about a background
  3. Test run is important
  4. Add a few puzzle elements
  5. Give multiple routes to complete the level
  6. Shorten paths for quicker results
  7. Try using different objects

Description[edit]

Gallery[edit]

References[edit]