Microgame: Difference between revisions

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(Going over the opening paragraphs here, cutting away some length and an instance of dramatism, New sentence about "instant action" as a catchphrase.)
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Microgames usually have time limits, which are generally less than five seconds long. Once time is up, the player has either succeeded at or failed the microgame.
Microgames usually have time limits, which are generally less than five seconds long. Once time is up, the player has either succeeded at or failed the microgame.


Microgames are associated with the catchphrase "instant action". It been used to describe ''WarioWare'' series games in ''[[WarioWare, Inc.: Mega Microgame$!]]''<ref>{{cite|quote=[''WarioWare, Inc.: Mega Microgame$!'']'s emphasis was on instant action, and [''WarioWare, Inc.: Mega Party Game$!''] on multiplayer gameplay.|url=https://iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0/|title=1. With One of These Remotes, You Can Do Anything|publisher=Nintendo|language=en|accessdate=February 28, 2025}}</ref>, ''[[WarioWare Gold]]''<ref>{{cite|date=2018|title=''WarioWare Gold'' digital instruction manual|author=Wario|publisher=Nintendo|language=en|page=2|quote=WarioWare Gold is about action. Instant action!}}</ref>, and ''WarioWare: Get It Together!''<ref>{{cite|quote=Look, instant action. Think fast! And act fast to win. That's how microgames work|author=Wario, Nintendo of America|date=Aug 25, 2021|title=''WarioWare: Get It Together!'' - Overview Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=Ir7oK58mXYM|timestamp="0:29"|publisher=Youtube|accessdate=February 28th, 2025}}</ref><ref>{{cite|quote=My new game is full of instant action! These are microgames! So you'd better think fast, and act fast too!|author=Wario, Nintendo of America|date=Sep 10, 2021|title=''WarioWare: Get It Together!'' - Launch Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=Od0RTB_k73w|publisher=Youtube|accessdate=February 28th, 2025}}</ref>
Microgames are associated with the catchphrase "instant action". It been used to describe ''WarioWare'' series games in ''[[WarioWare, Inc.: Mega Microgame$!]]''<ref>{{cite|date=2003|title=''WarioWare, Inc.: Minigame Mania'' European instruction manual|publisher=Nintendo|language=en|page=4|quote=With profits as the top priority, Wario and his friends have created a collection of more than 200 super-fast, instant-action games that are designed to push your reflexes to their limits.}}</ref><ref>{{cite|quote=[''WarioWare, Inc.: Mega Microgame$!'']'s emphasis was on instant action, and [''WarioWare, Inc.: Mega Party Game$!''] on multiplayer gameplay.|url=https://iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0/|title=1. With One of These Remotes, You Can Do Anything|publisher=Nintendo|language=en|accessdate=February 28, 2025}}</ref>, ''[[WarioWare Gold]]''<ref>{{cite|date=2018|title=''WarioWare Gold'' digital instruction manual|author=Wario|publisher=Nintendo|language=en|page=2|quote=WarioWare Gold is about action. Instant action!}}</ref>, and ''WarioWare: Get It Together!''<ref>{{cite|quote=Look, instant action. Think fast! And act fast to win. That's how microgames work|author=Wario, Nintendo of America|date=Aug 25, 2021|title=''WarioWare: Get It Together!'' - Overview Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=Ir7oK58mXYM|timestamp="0:29"|publisher=Youtube|accessdate=February 28th, 2025}}</ref><ref>{{cite|quote=My new game is full of instant action! These are microgames! So you'd better think fast, and act fast too!|author=Wario, Nintendo of America|date=Sep 10, 2021|title=''WarioWare: Get It Together!'' - Launch Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=Od0RTB_k73w|publisher=Youtube|accessdate=February 28th, 2025}}</ref>


Games of the ''WarioWare'' series are divided into stages. The goal of a stage is to play (not necessarily complete) a specific number of microgames of a particular grouping, with the number of microgames that are played being the score. The standard grouping used is all of the microgames that a fictional character created, with that character being the stage's host. Microgames are chosen at random, with some rules regarding their order. Each time the player fails a microgame, they lose a [[Extra life|life]]. Losing all lives will end a stage prematurely, forcing the player to start over. After beating a stage for the first time, the stage can be replayed with the goal of playing as many microgames as possible before running out of lives.
Games of the ''WarioWare'' series are divided into stages. The goal of a stage is to play (not necessarily complete) a specific number of microgames of a particular grouping, with the number of microgames that are played being the score. The standard grouping used is all of the microgames that a fictional character created, with that character being the stage's host. Microgames are chosen at random, with some rules regarding their order. Each time the player fails a microgame, they lose a [[Extra life|life]]. Losing all lives results in a [[Game Over]], forcing the player to start over. After beating a stage for the first time, the stage can be replayed with the goal of playing as many microgames as possible before running out of lives.


Microgames come in three main types, classified by the condition required to clear them. Some games require the player to accomplish a task within a limited amount of time. If they do the action presented, a {{wp|sound bite}} plays to signify the game's completion; this is usually heard just before the timer runs out and may continue through the return to the score screen. Other games require the player to instead survive so that something does not happen before the timer runs out, with the sound bite playing after the score screen returns. Finally, there are boss microgames (referred to as '''Boss Games''' in ''[[WarioWare Gold]]''), which always occur at set points in a stage. Boss microgames are more complex than normal microgames, sometimes featuring multiple phases with different actions, and they lack a time limit. In order to complete a stage for the first time, the boss microgame has to be completed. It appears as the final microgame of the initial playthrough, and failing to complete it causes it to reappear without incrementing the score. On later playthrooughs of a stage the microgame does not reappear if failed, and if the player wins they regain a life they previously lost.
Microgames come in three main types, classified by the condition required to clear them. Some games require the player to accomplish a task within a limited amount of time. If they do the action presented, a {{wp|sound bite}} plays to signify the game's completion; this is usually heard just before the timer runs out and may continue through the return to the score screen. Other games require the player to instead survive so that something does not happen before the timer runs out, with the sound bite playing after the score screen returns. Finally, there are boss microgames (referred to as '''Boss Games''' in ''[[WarioWare Gold]]''), which always occur at set points in a stage. Boss microgames are more complex than normal microgames, sometimes featuring multiple phases with different actions, and they lack a time limit. In order to complete a stage for the first time, the boss microgame has to be completed. It appears as the final microgame of the initial playthrough, and failing to complete it causes it to reappear without incrementing the score. On later playthrooughs of a stage the microgame does not reappear if failed, and if the player wins they regain a life they previously lost.
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