Talk:Microgame

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(First topic)[edit]

Maybe we should write a list of microgames?  Caps Lock LORD 13:31, 6 May 2007 (EDT)

My thoughts exactly. Everytime I check the Orphaned pages list, a Microgame is always on it. User:Pokemon DP/sig

So, is the list of microgames going to take effect? My thoughts exactly also. Clay Mario (talk)

Specifically Mention The Games That Are Returning[edit]

I'm making a list of all WW related games, but I don't want to write down re-used once twice and I'd rather the re-used ones be specified.Blob55 (talk) 19:44, 28 July 2018 (EDT)

Should we REALLY consider IQ and Time Warp as the same theme?[edit]

Prize Block from Super Mario World This talk page or section has a conflict or question that must be answered. Please try to help and resolve the issue by leaving a comment.

I get that the IQ games in Mega Microgame$ are twice as long as other microgames, to the point that all of Orbulon's microgames' internal names start with "L." or "LP." (from "long" and "long play" respectively), and being twice as long is the whole thing of the Time Warp microgames in Twisted... but I don't think the double length is what defines the IQ microgames as such in Mega Microgame$ (in fact, the manual doesn't even mention the doubled time limit). From my perspective, the double length is more or less to give players a fairer chance at accomplishing the microgame, given that they all require careful thought and perception.
But it's really how the themes are handled in D.I.Y. and Twisted that makes me think treating the two the same is a mistake. In D.I.Y., the theme is based on IQ just like in Mega Microgame$, again requiring thinking, but unlike in Mega Microgame$, more than half of the microgames aren't even double length. Time Warp in Twisted, on the other hand, are all double length, but do NOT require thinking at all. While something like Pipe Puzzle could be feasibly assumed as an IQ microgame, but then there's Boomerang!, which is just throwing a boomerang and catching it again; or Toaster Jam, where you put a slice of bread in a toaster and then catch it. That's like calling Butterfingers (which has the same premise as the latter half of Toaster Jam) an IQ game.
We've had themes being renamed in the past before, but said themes were at the very least all consistent. Obviously, Nintendo Classics games are Nintendo-themed and all Intro and Anything Goes games are Wario-themed, regardless of name. Sci-Fi and Strange were renamed to Fantasy and That's Life respectively, but those names fit the old themes well too: some Sci-Fi games in Mega Microgame$ and D.I.Y. Showcase were themed after ninjas and feudal Japan, which has nothing to do with science-fiction, and a vast majority of Strange microgames were themed after daily life, with some even anything but strange (again, Butterfingers is about catching toast). But IQ, the way it's being covered, is very inconsistent: in one game, it's all about brainteasers and puzzles, but in another, it's about being twice as long. And ONLY because in the first game, it just so happens to be both. Also doesn't really help that double length as a theme has already been discontinued ever since Touched came out. ArendLogoTransparent.pngrend (talk) (edits) 00:32, February 11, 2026 (UTC)