List of unreleased media: Difference between revisions

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==Unreleased ports==
==Unreleased ports==
These games were planned ports of already existing ''Super Mario'' titles to different consoles, which went unreleased for various reasons.
These games were planned ports of already existing ''Super Mario'' titles to different consoles, which went unreleased for various reasons.
===3DS version of ''[[Virtual Boy Wario Land]]''===
[[File:Virtual Boy Wario Land 3DS.png|thumb|The mockup]]
On December 15, 2013, independent developer Jools Watsham of {{wp|Renegade Kid}} posted a mockup of a colorized version of ''[[Virtual Boy Wario Land]]'' for the [[Nintendo 3DS]].<ref>{{cite|url=x.com/JoolsWatsham/status/412463614302240769|title=Curious to see how colored Wario Land Vitual Boy looks in 3D on your 3DS? Me too...|date=December 15, 2013|publisher=X|author=JoolsWatsham|accessdate=May 27, 2024|language=en}}</ref> In a 2016 episode of IGN's NYC podcast, Watsham revealed that he had made a formal pitch to Nintendo to make colorized versions of ''Virtual Boy Wario Land'' and Nintendo's other [[Virtual Boy]] games for the 3DS, but the pitch was rejected for unknown reasons.<ref>{{cite|author=IGN|date=April 02, 2016|url=www.youtube.com/watch?time_continue=639&v=OwpPhy0j3UA|timestamp=10:39|title=Mutant Mudds' Developer Made a Wario Demo - NVC|publisher=YouTube|accessdate=May 27, 2024|language=en}}</ref> He speculated this was because Nintendo did not want to remind people of the Virtual Boy, although Nintendo has referenced the Virtual Boy numerous times in newer games over the years.
===''Donkey Kong'' Arcade1UP products===
In 2018, a picture from the factory that produces Arcade1UP machines was leaked. This picture showed many previously unannounced models, one of which was ''[[Donkey Kong (game)|Donkey Kong]]''. This was likely a mock-up machine pitched to Nintendo, which ended up being rejected.<ref>[https://i.ytimg.com/vi/L1flEbriteE/maxresdefault.jpg Picture showing the Donkey Kong machine (5th from the right)]</ref>
At CES 2020, Arcade1UP demonstrated a miniature ColecoVision console, featuring a small "television set" as its screen. The console showed ''Donkey Kong'' running on its screen; oddly, it appeared to be playing the Famicom/NES version rather than the real ColecoVision port.<ref>{{cite|author=Retro Ralph|date=January 7, 2020|url=youtu.be/EcHsMsey2KM?t=1396|title= Arcade1up CES 2020 Booth Tour|timestamp=23:16|publisher=YouTube|language=en|accessdate=June 13, 2022}}</ref> The console was never released, and is unclear if the product was ever officially approved; as many products at the booth were labeled as "pending licensor approval".
===''Donkey Kong'' for TRS-80===
In 1982, a port of ''Donkey Kong'' for the {{wp|TRS-80}} line of microcomputers was being developed by game designers Wayne Westmoreland and Terry Gilman. The port was eventually finished, but never received an official release as the duo could not get permission from Nintendo.
Later, in 1995, Westmoreland released all of their TRS-80 titles to the public domain, including the unreleased port of ''Donkey Kong''.<ref>http://www.trs-80.org/donkey-kong/</ref>


===''Donkey Kong 3'' for Mini Classics===
===''Donkey Kong 3'' for Mini Classics===
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===''Super Mario 64: Disk Ban''===
===''Super Mario 64: Disk Ban''===
''Super Mario 64: Disk Ban'' (スーパーマリオ64 ディスク版, lit. "Super Mario 64: Disk Version"), known as ''Super Mario Disk Version'' in the title screen, is a port of ''[[Super Mario 64]]'' for the [[Nintendo 64DD]] that was only officially shown publicly at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show to showcase the system's performance.<ref>{{cite|author=OKeijiDragon|date=November 7, 2010|url=www.youtube.com/watch?v=1ZXA2pzrLlo|title=Nintendo SpaceWorld '96 {{!}} Miyamoto Interview + Super Mario 64DD + Rumble Pak Unveiled|publisher=YouTube|accessdate=January 22, 2023}}</ref> It was dumped in 2014.<ref>{{cite|url=gamingafterhours.com/2014/06/24/super-mario-64DD-version-discovered-in-japan|title=Super Mario 64DD Version Discovered in Japan|author=Kim, Byungsuk|date=June 24, 2014|publisher=Gaming After Hours|accessdate=May 27, 2024|language=en}}</ref> The main differences in the port compared to the original game are a title screen replacing [[Mario's face]], an updated sound engine, and longer loading times. The port also contains a bug where the game crashes when entering [[Wiggler]]'s Basement in [[Tiny-Huge Island]].<ref>{{cite|author=adonfjv|date=June 24, 2014|url=www.youtube.com/watch?v=sZV6t4OOJj0|title=Super Mario 64 Disk Version - 64DD - Boot + 2 bugs|publisher=YouTube|accessdate=January 22, 2023}}</ref>
''Super Mario 64: Disk Ban'' (スーパーマリオ64 ディスク版, lit. "Super Mario 64: Disk Version"), known as ''Super Mario Disk Version'' in the title screen, is a port of ''[[Super Mario 64]]'' for the [[Nintendo 64DD]] that was only officially shown publicly at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show to showcase the system's performance.<ref>{{cite|author=OKeijiDragon|date=November 7, 2010|url=www.youtube.com/watch?v=1ZXA2pzrLlo|title=Nintendo SpaceWorld '96 {{!}} Miyamoto Interview + Super Mario 64DD + Rumble Pak Unveiled|publisher=YouTube|accessdate=January 22, 2023}}</ref> It was dumped in 2014.<ref>{{cite|url=gamingafterhours.com/2014/06/24/super-mario-64DD-version-discovered-in-japan|title=Super Mario 64DD Version Discovered in Japan|author=Kim, Byungsuk|date=June 24, 2014|publisher=Gaming After Hours|accessdate=May 27, 2024|language=en}}</ref> The main differences in the port compared to the original game are a title screen replacing [[Mario's face]], an updated sound engine, and longer loading times. The port also contains a bug where the game crashes when entering [[Wiggler]]'s Basement in [[Tiny-Huge Island]].<ref>{{cite|author=adonfjv|date=June 24, 2014|url=www.youtube.com/watch?v=sZV6t4OOJj0|title=Super Mario 64 Disk Version - 64DD - Boot + 2 bugs|publisher=YouTube|accessdate=January 22, 2023}}</ref>
===''Super Mario Bros.'' Firebird pitch===
In mid-1987, {{wp|Telecomsoft#Firebird|Firebird}} developers Gary Liddon and Gary Penn developed a recreation of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' in the Commodore 64. The demo received interest from Colin Fuidge, who pitched it to Nintendo. However, Nintendo responded by sending legal threads, causing the pitch's cancelation. The pitch was later reworked by John Knox and Paul Docherty into an original game titled ''Crucial Brothers'', which was eventually canceled as well.<ref>{{cite|author=fgasking|date=July 3, 2016|url=https://www.gamesthatwerent.com/gtw64/super-mario-bros-2/|title=Super Mario Bros|publisher=Games That Weren't 64|accessdate=September 14, 2024|archive=https://web.archive.org/web/20240421045535/https://www.gamesthatwerent.com/gtw64/super-mario-bros-2/}}</ref><ref>{{cite|url=youtube.com/watch?v=k3f2bNBFv3w|title=4 Failed Super Mario Game Pitches Throughout History - Feat. SpooferJahk|publisher=YouTube|accessdate=September 14, 2024|archive=https://web.archive.org/web/20181226042155/https://www.youtube.com/watch?v=k3f2bNBFv3w|deadlink=y}}</ref>
===''Super Mario Bros.'' Orpheus Software pitch===
In 1986, small subsidiary developer Orpheus Software planned a short, one-level demo of ''Super Mario Bros.'' for the Commodore 64 and attempted to pitch it to Nintendo for an official release, with Nintendo later rejecting the project<ref>{{cite|url=www.gamesthatwerent.com/gtw64/super-mario-bros|title=Super Mario Bros (C64) - 1986 Orpheus|language=en|publisher=GTW64|accessdate=May 27, 2024}}</ref>. A Lemon64 thread from 2005 claims that user NYCeguy24 may have owned a copy, but this is likely speculation.<ref>{{cite|url=www.lemon64.com/forum/viewtopic.php?t=15774|title=Super Mario Brothers C64 version (1987 or prior)|date=January 26, 2005|publisher=Lemon64|language=en|accessdate=May 27, 2024}}</ref>


===''Super Mario Bros. 3'' id Software pitch===
===''Super Mario Bros. 3'' id Software pitch===
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====64DD ''Mario no Photopi'' disk====
====64DD ''Mario no Photopi'' disk====
A dedicated [[Nintendo 64DD]] disk for storing images edited with ''[[Mario no Photopi]]'' was announced alongside the game in a press release on December 1997, but it was ultimately never released.<ref>{{cite|author=Nintendo Co., Ltd., Fuji Photo Film Co., Ltd., Tokyo Electron Limited|date=December 2, 1997|url=http://nintendo.co.jp/n10/news/971202.html|title=「NINTENDO64」でデジタルカメラ撮影画像を楽しめる製品(商品名:ふぉとぴー)の共同企画・開発についてのお知らせ|language=ja|publisher=nintendo.co.jp|accessdate=August 4, 2024|archive=https://web.archive.org/web/19980205081520/http://nintendo.co.jp/n10/news/971202.html|deadlink=y}}</ref>
A dedicated [[Nintendo 64DD]] disk for storing images edited with ''[[Mario no Photopi]]'' was announced alongside the game in a press release on December 1997, but it was ultimately never released.<ref>{{cite|author=Nintendo Co., Ltd., Fuji Photo Film Co., Ltd., Tokyo Electron Limited|date=December 2, 1997|url=http://nintendo.co.jp/n10/news/971202.html|title=「NINTENDO64」でデジタルカメラ撮影画像を楽しめる製品(商品名:ふぉとぴー)の共同企画・開発についてのお知らせ|language=ja|publisher=nintendo.co.jp|accessdate=August 4, 2024|archive=https://web.archive.org/web/19980205081520/http://nintendo.co.jp/n10/news/971202.html|deadlink=y}}</ref>
====Boss Game Studios' ''Super Mario'' game pitch====
[[File:Boss game studios concept art.jpg|thumb|left|150px|The concept art]]
Sometime during the late '90s, {{wp|Boss Game Studios}} pitched a ''Super Mario'' game to Nintendo of America. The only known proof of its existence is a storyboard, drawn by Patrick Michael Clark, bought in an online auction showing [[Mario]] stepping on a wooden plank, following by the wooden plank sprouting legs and walking in Mario's direction. According to a Boss Game Studios employee, "''The Mario thing I think was for a proposal. I’m not sure if we were trying to get the license from Nintendo to produce a Mario game, or if they approached us to do one. Either way, I think it died on the vine after they saw the concept art''"<ref>{{cite|author=Nintendo Player|url=www.nintendoplayer.com/art/super-mario-storyboard|title=Super Mario Original Presentation Storyboard|publisher=Nintendo Player|language=en|accessdate=May 27, 2024}}</ref>
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====CD-i ''Donkey Kong'' game====
====CD-i ''Donkey Kong'' game====
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According to a Riedel Software Productions artist, the game would have been a branching side-scroller similarly to ''[[Donkey Kong Country]]''. However, due to the limitations of the CD-i and issues with Philips, development did not progress past the storyboarding phase.<ref name=DYKGRumors />
According to a Riedel Software Productions artist, the game would have been a branching side-scroller similarly to ''[[Donkey Kong Country]]''. However, due to the limitations of the CD-i and issues with Philips, development did not progress past the storyboarding phase.<ref name=DYKGRumors />
====''DDR MARIO 2''====
According to a leaked internal Nintendo spreadsheet, a game labeled as '''''DDR MARIO 2''''' - presumably an abbreviation for '''''Dance Dance Revolution Mario 2''''' - was planned to be released on the Wii. The game was to be developed by [[Konami]]. However, the document mentions that development had not started yet; it may have never gotten past the concept stages.<ref>{{cite|url=www.resetera.com/threads/update-super-mario-64-and-oot-source-leaked-massive-nintendo-data-leak-source-code-to-yoshis-island-a-link-to-the-past-f-zero-and-more.254724/page-79?post=69882678#post-69882678|title=UPDATE: Super Mario 64 and OoT Source Leaked, Massive Nintendo Data Leak...Source Code to Yoshi's Island, A Link to the Past, F-Zero and more|publisher=ResetEra|accessdate=May 27, 2024}}</ref>{{better source}}


====''Diddy Kong Racing Adventure''====
====''Diddy Kong Racing Adventure''====
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====''Mario's Mission Earth''====
====''Mario's Mission Earth''====
'''''Mario's Mission Earth''''', also known as '''''Mario's Planet Quest''''',<ref>{{cite|author=@Borman18|date=July 6, 2021|url=x.com/Borman18/status/1412208320694337539|title=Digging through old documents tonight, lots of references to unreleased games and things I've forgotten about. Alongside someone who worked on Mario's Time Machine was one that I don't recognize for SNES: Mario's Planet Quest. Are we missing another educational Mario game?|publisher=X|accessdate=May 27, 2024}}</ref> was a canceled SNES edutainment game from The Software Toolworks, which would have likely been similar to ''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' and ''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]''. The only evidence of the game's existence is a brief mention on composer {{wp|Mark Knight (musician)|Mark Knight}} (who also worked on the SNES port of ''Mario's Time Machine'') list of works on his personal webpage,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161025154707/http://www.gamesounds.co.uk/projects.php|title=Mark 'TDK' Knight - Sound Designer and Music Composer for Games, TV and Film.|publisher=Mark Knight|accessdate=May 30, 2024|language=en}}</ref> which was later reiterated on a post for a 2017 {{wp|Kickstarter}} campaign.<ref>{{cite|url=www.kickstarter.com/projects/yousee3d/the-commodore-story-changing-the-world-8-bits-at-a/posts/1811659|title=The Commodore Story - Changing the world 8-bits at a time by WavemStudios » New collaborator - Mark Knight - Games music and soundscape composer|publisher=Kickstarter|accessdate=May 27, 2024|language=en}}</ref> It is unclear how far the game got into development.
'''''Mario's Mission Earth''''', also known as '''''Mario's Planet Quest''''',<ref>{{cite|author=@Borman18|date=July 6, 2021|url=x.com/Borman18/status/1412208320694337539|title=Digging through old documents tonight, lots of references to unreleased games and things I've forgotten about. Alongside someone who worked on Mario's Time Machine was one that I don't recognize for SNES: Mario's Planet Quest. Are we missing another educational Mario game?|publisher=X|accessdate=May 27, 2024}}</ref> was a canceled SNES edutainment game from The Software Toolworks, which would have likely been similar to ''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' and ''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]''. The only evidence of the game's existence is a brief mention on composer {{wp|Mark Knight (musician)|Mark Knight}} (who also worked on the SNES port of ''Mario's Time Machine'') list of works on his personal webpage,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161025154707/http://www.gamesounds.co.uk/projects.php|title=Mark 'TDK' Knight - Sound Designer and Music Composer for Games, TV and Film.|publisher=Mark Knight|accessdate=May 30, 2024|language=en}}</ref> which was later reiterated on a post for a 2017 {{wp|Kickstarter}} campaign.<ref>{{cite|url=www.kickstarter.com/projects/yousee3d/the-commodore-story-changing-the-world-8-bits-at-a/posts/1811659|title=The Commodore Story - Changing the world 8-bits at a time by WavemStudios » New collaborator - Mark Knight - Games music and soundscape composer|publisher=Kickstarter|accessdate=May 27, 2024|language=en}}</ref> It is unclear how far the game got into development.
====Retro Studios' Boo pitch====
[[File:Project Haunt.jpg|thumb|left]]
From 2006 to 2007, [[Retro Studios]] developed a game for the [[Nintendo DS]] tentatively named ''The Blob Game'', in which the player controlled a blob that had to be flung using the touch screen. A pitch for the game featuring [[Boo]]s was created, which included artwork that was later posted online by former Retro Studios artist Sammy Hall.<ref name=RetroStudios>{{cite|author=DidYouKnowGaming|date=November 4, 2023|url=www.youtube.com/watch?v=4i7P9nbOTvA|title=8 Cancelled Nintendo Games from Retro Studios (New Discoveries)]|publisher=YouTube|accessdate=November 4, 2032}}</ref> The Boo art includes sketches titled “possession powers” depicting a [[capture]]-like gameplay mechanic and new witch creatures called “Broomies”, alongside a potential world map. One sketch titled “Deep in debt at Haunt University” seems to depict a storyline involving a professor version of [[King Boo]]. The post containing the Boo pitch artwork, along with Sammy Hall's posts for a “[[zeldawiki:The Legend of Zelda - Cancelled Games#Sheikah Action RPG by Retro Studios|cancelled ''Zelda'' project]]” starring [[Sheik]], was taken down from ArtStation on May 7, 2020.<ref>{{cite|author=Shinesparkers|date=May 5, 2020|url=shinesparkers.net/concept-artwork-surfaces-for-rumoured-sheik-and-boo-titles-by-retro-studios|title=Concept Artwork surfaces for rumoured Sheik and Boo titles by Retro Studios|publisher=Shinesparkers|accessdate=May 7, 2020}}</ref> Nintendo rejected the pitch, as they wanted to have Retro Studios spend developing time on other projects.<ref name=RetroStudios />
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====''Super Donkey''====
====''Super Donkey''====
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In 2010, [[Ubisoft]] Paris had explored proposing a crossover between the ''Super Mario'' franchise and its own ''{{wp|Raving Rabbids|Rabbids}}'' franchise.<ref>{{cite|author=Robertson, Liam|date=June 12, 2017|url=www.youtube.com/watch?v=21oZewbY0j4|title=Mario + Rabbids: The Lost Adventure Game Concept|publisher=YouTube|accessdate=May 27, 2024}}</ref> The game was conceptualized as a "subversive, self-aware take" on the ''Super Mario'' franchise and concept art was produced depicting [[Rabbid]]s kidnapping [[Bowser]] as [[Mario]] chases them. According to an anonymous Ubisoft employee, the pitch was possibly rejected by Nintendo before it was formally shown. According to Ubisoft employee Davide Soliani, this rejected pitch is unrelated to the released ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series.<ref>{{cite|url=x.com/DavideSoliani/status/890940460587462656|title=Not at all 😂 (in response to Super Mario Wiki)|author=Soliani, Davide|publisher=X|accessdate=May 27, 2024}}</ref>
In 2010, [[Ubisoft]] Paris had explored proposing a crossover between the ''Super Mario'' franchise and its own ''{{wp|Raving Rabbids|Rabbids}}'' franchise.<ref>{{cite|author=Robertson, Liam|date=June 12, 2017|url=www.youtube.com/watch?v=21oZewbY0j4|title=Mario + Rabbids: The Lost Adventure Game Concept|publisher=YouTube|accessdate=May 27, 2024}}</ref> The game was conceptualized as a "subversive, self-aware take" on the ''Super Mario'' franchise and concept art was produced depicting [[Rabbid]]s kidnapping [[Bowser]] as [[Mario]] chases them. According to an anonymous Ubisoft employee, the pitch was possibly rejected by Nintendo before it was formally shown. According to Ubisoft employee Davide Soliani, this rejected pitch is unrelated to the released ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series.<ref>{{cite|url=x.com/DavideSoliani/status/890940460587462656|title=Not at all 😂 (in response to Super Mario Wiki)|author=Soliani, Davide|publisher=X|accessdate=May 27, 2024}}</ref>
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====''Super Mario''/''Sonic'' crossover action game====
Years before the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series began its life on the Wii and Nintendo DS, there was a plan for an action game crossover between the ''[[Super Mario (series)|Super Mario]]'' and ''Sonic the Hedgehog'' series that was proposed by former ''Sonic'' series director Yuji Naka, which was presented to higher-ups like [[Shigeru Miyamoto]] and then-president [[Satoru Iwata]], but Nintendo turned down the idea.<ref>{{cite|date=January 21, 2017|url=https://youtu.be/TaQ66rBBgWo?t=76|title=Mario & Sonic - Did You Know Gaming? Feat. Remix of WeeklyTubeShow|author=DidYouKnowGaming?|publisher=YouTube|accessdate=January 7, 2025}}</ref>


====''Super Mario'' American football game====
====''Super Mario'' American football game====
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[[File:Super Yoshi no Tamago Title.png|thumb|The title screen of ''Super Yoshi no Tamago'']]
[[File:Super Yoshi no Tamago Title.png|thumb|The title screen of ''Super Yoshi no Tamago'']]
In October 2024, a large amount of assets and source code from [[Game Freak]] were leaked to the public.<ref>{{cite|author=Welsh, O.|date=October 14, 2024|url=www.polygon.com/news/465710/pokemon-game-freak-leak-hack|title=Pokémon developer Game Freak suffers massive data leak|publisher=Polygon|accessdate=October 14, 2024}}</ref> Specifically, the leaked source code to {{iw|bulbapedia|Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version''}} includes an unreleased and unfinished build for a ''[[Yoshi (game)|Yoshi]]'' sequel or remake titled '''''Super Yoshi no Tamago''''' (スーパーヨッシーのたまご, lit. "Super Yoshi's Egg").<ref name=SuperYoshiTCRF>{{cite|url=tcrf.net/Development:Pok%C3%A9mon_Black_and_White/General_Oddities|title=Development:Pokémon Black and White/General Oddities|publisher=The Cutting Room Floor|accessdate=October 14, 2024}}</ref><ref name=SuperYoshiYT>{{cite|author=Invocation of Sebastian|date=October 14, 2024|url=youtube.com/watch?v=uq9AtNhMuYY|title=Super Yoshi / Yoshi's Egg DS Remake (UNRELEASED 2007)|publisher=YouTube|accessdate=October 14, 2024}}</ref> According to the commit notes, the build was included as a test for the multiboot functions of ''Pokémon Black Version'' and ''Pokémon White Version''{{'}}s engine in 2007.<ref name=SuperYoshiTCRF /> The game's title and copyright year (listed as 1995 on the title screen) suggest that it was originally developed for the [[Super Nintendo Entertainment System|Super Famicom]].<ref name=SuperYoshiYT />
In October 2024, a large amount of assets and source code from [[Game Freak]] were leaked to the public.<ref>{{cite|author=Welsh, O.|date=October 14, 2024|url=www.polygon.com/news/465710/pokemon-game-freak-leak-hack|title=Pokémon developer Game Freak suffers massive data leak|publisher=Polygon|accessdate=October 14, 2024}}</ref> Specifically, the leaked source code to {{iw|bulbapedia|Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version''}} includes an unreleased and unfinished build for a ''[[Yoshi (game)|Yoshi]]'' sequel or remake titled '''''Super Yoshi no Tamago''''' (スーパーヨッシーのたまご, lit. "Super Yoshi's Egg").<ref name=SuperYoshiTCRF>{{cite|url=tcrf.net/Development:Pok%C3%A9mon_Black_and_White/General_Oddities|title=Development:Pokémon Black and White/General Oddities|publisher=The Cutting Room Floor|accessdate=October 14, 2024}}</ref><ref name=SuperYoshiYT>{{cite|author=Invocation of Sebastian|date=October 14, 2024|url=youtube.com/watch?v=uq9AtNhMuYY|title=Super Yoshi / Yoshi's Egg DS Remake (UNRELEASED 2007)|publisher=YouTube|accessdate=October 14, 2024}}</ref> According to the commit notes, the build was included as a test for the multiboot functions of ''Pokémon Black Version'' and ''Pokémon White Version''{{'}}s engine in 2007.<ref name=SuperYoshiTCRF /> The game's title and copyright year (listed as 1995 on the title screen) suggest that it was originally developed for the [[Super Nintendo Entertainment System|Super Famicom]].<ref name=SuperYoshiYT />
 
===={{wp|Tesla}} ''Mario Kart'' game====
According to {{wp|Elon Musk}}, a ''[[Mario Kart (series)|Mario Kart]]'' game that would be played on Tesla vehicles was proposed to Nintendo. Nintendo did not give them a license.<ref>{{cite|author=Lanier, Liz|date=November 30, 2018|url=variety.com/2018/gaming/news/elon-musk-mario-kart-for-teslas-1203063715|title=Elon Musk Claims Nintendo Wouldn’t License ‘Mario Kart’ for Teslas|language=en|publisher=Variety|accessdate=March 25, 2019}}</ref>


====''VB Mario Kart''====
====''VB Mario Kart''====
The German magazine ''Big N'' claimed that a Virtual Boy installment of the ''Mario Kart'' series, tentatively named '''''VB Mario Kart''''', was in development.<ref>{{cite|title=''Big N'' magazine|language=de|date=July-August 2000|page=[[Media:Big N Magazine (Germany) VB.jpg|19]]}}</ref> The only known media report of it is Big N's August 2000 issue, which listed it among various other canceled Virtual Boy projects. As such, ''VB Mario Kart'' ended up being canceled due to the discontinuation of the Virtual Boy for its poor sales.
The German magazine ''Big N'' claimed that a Virtual Boy installment of the ''Mario Kart'' series, tentatively named '''''VB Mario Kart''''', was in development.<ref>{{cite|title=''Big N'' magazine|language=de|date=July-August 2000|page=[[Media:Big N Magazine (Germany) VB.jpg|19]]}}</ref> The only known media report of it is Big N's August 2000 issue, which listed it among various other canceled Virtual Boy projects. As such, ''VB Mario Kart'' ended up being canceled due to the discontinuation of the Virtual Boy for its poor sales.
====''Wario Pool''====
[[File:Scrapped wariopool intro.gif|thumb|left|The mockup]]
'''''Wario Pool''''' is a canceled rework of the 2001 Game Boy Color billiards game ''{{wp|3D Pocket Pool}}''. Developer {{wp|Nick Pelling}} wanted to rework the game into a ''[[Wario (franchise)|Wario]]'' game during development after it was not receiving any attention despite his efforts, so he decided to reach out to [[Nintendo]] to rework the game with [[Wario]] as the main character. The pitch was ultimately rejected, so ''3D Pocket Pool'' released as originally planned.<ref>{{cite|author=Nick Pelling|title=''Retro Gamer'' issue #26|page=84}}</ref> Pelling later posted the mock-up introduction to the game on his website.<ref>[https://www.nickpelling.com/wariopool.gif''Wario Pool'' intro]</ref>
The introduction begins with Wario sitting in his castle watching sports news. Suddenly, he receives a phone call asking him whether he will compete in the big pool competition the next day. Wario responds by saying that he would not, as he does not need any more worthless victories. He then looks at the television and sees sharks that have swum into his town and become competitors in the tournament, who then brag about how they will win and taunt Wario. Wario becomes mad and tells the man on the phone he does actually need one more trophy for his collection before preparing to "shoot some pool."
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====''Yoshi Racing''====
'''''Yoshi Racing''''', or '''''Yoshi Racers''''',<ref name=DYKGRumors /> was a rejected pitch for a 3D game in the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The game was revealed in an article by ''{{wp|Eurogamer}}'' detailing [[Argonaut Games]]' involvement in the development of ''[[lylatwiki:Star Fox (game)|Star Fox]]''<ref name="Eurogamer">{{cite|url=www.eurogamer.net/born-slippy-the-making-of-star-fox|date=June 22, 2014|title=Born slippy: the making of Star Fox|publisher=Eurogamer|language=en|author=McFarren, Damien|accessdate=May 27, 2024}}</ref> where the game was described as a 3D platformer and left unnamed, while a message board post by an Argonaut employee named the game "''Yoshi Racing''" and described it as a character racing game.<ref name="NeoGaf">{{cite|author=inpHilltr8r|date=December 29, 2016|url=www.neogaf.com/threads/larry-bundy-jr-4-times-shigeru-miyamoto-was-an-asshole.1328992/page-8#post-227362239|Post on NeoGAF|publisher=NeoGAF}}</ref>
According to Argonaut Games employee Nic Cusworth in an interview from the book ''The Minds Behind Adventure Games'', during the end of ''{{wp|Creature Shock}}''{{'}}s development in 1994, an animator created two test animations on PC featuring colored Yoshis racing in an obstacle course.<ref name=DYKGRumors /> Following this, Argonaut's Jez San went to [[Nintendo]] to pitch the idea,<ref name=DYKGRumors /> but they did not follow on the offer, with San speculating this was because the company did not want to let third-parties use its characters.<ref name="Yoshi">{{cite|author=San, Jez|quote=The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart.}}</ref> After this setback, Argonaut decided to retool the pitch into an original IP, ''{{wp|Croc: Legend of the Gobbos}}''.
Jez San believes that the refusal to pick up the ''Yoshi'' pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancelation of the nearly completed ''[[lylatwiki:Star Fox 2|Star Fox 2]]''.<ref name="Yoshi"/><ref name="Apology">{{cite|author=San, Jez|quote=Miyamoto-san came up to me at a show afterwards and apologized for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realizing it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny.}}</ref> San further claims that the prototype influenced ''[[Super Mario 64]]'', stating that ''"[[Shigeru Miyamoto|Miyamoto-san]] went on to make Mario 64, which had the look and feel of our Yoshi game - but with the [[Mario]] character, of course"''. Jez San also recalls an occurrence where Shigeru Miyamoto came to him and apologized for not picking up the ''Yoshi'' game.<ref name="Apology"/>


====Yoshi version of ''Kirby Tilt 'n' Tumble''====
====Yoshi version of ''Kirby Tilt 'n' Tumble''====
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====DIC Entertainment ''Super Mario'' film====
====DIC Entertainment ''Super Mario'' film====
An animated ''Super Mario'' film was reportedly in production at [[DIC Entertainment]] in 1989 with a planned summer 1990 release.<ref>{{cite|author=Puig, C.|date=April 17, 1989|url=https://www.latimes.com/archives/la-xpm-1989-04-17-ca-1885-story.html|title=MOVIES|publisher=Los Angeles Times|accessdate=July 9, 2024|archive=https://web.archive.org/web/20240301101436/https://www.latimes.com/archives/la-xpm-1989-04-17-ca-1885-story.html}}</ref> No other information about the movie is known.
An animated ''Super Mario'' film was reportedly in production at [[DIC Entertainment]] in 1989 with a planned summer 1990 release.<ref>{{cite|author=Puig, C.|date=April 17, 1989|url=https://www.latimes.com/archives/la-xpm-1989-04-17-ca-1885-story.html|title=MOVIES|publisher=Los Angeles Times|accessdate=July 9, 2024|archive=https://web.archive.org/web/20240301101436/https://www.latimes.com/archives/la-xpm-1989-04-17-ca-1885-story.html}}</ref> No other information about the movie is known.
====Film adaptation of ''[[Super Paper Mario]]''====
Director {{wp|Seth Gordon}} planned to release a film adaptation of ''Super Paper Mario'', but has not had the opportunity to talk to Nintendo about it.<ref>{{cite|archive=web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html|title=''Super Paper Mario'': The Movie|publisher=Gameworld Network|accessdate=May 27, 2024}}</ref>


====Sony Pictures ''Super Mario'' film====
====Sony Pictures ''Super Mario'' film====
Internal emails leaked to the public by proxy of the 2014 {{wp|Sony Pictures hack}} detailed negotiations between {{wp|Avi Arad}} and Nintendo to have {{wp|Sony Pictures}} produce a ''Super Mario'' movie. The email exchange between Avi Arad and Sony Pictures executive {{wp|Amy Pascal}} showed photos of Arad meeting with [[Shigeru Miyamoto]] and [[Satoru Iwata]]; Pascal would later forward one of the emails to another executive with the comment "Avi closed Mario brothers" (Arad would later state to the press the deal had in fact not been closed after the emails were made public by the hack).<ref>{{cite|auhtor=Vary, Adam B.|date=December 11, 2014|url=www.buzzfeednews.com/article/adambvary/sony-nintendo-mario-bros-movie|title=Movie Rights From Nintendo, Leaked Emails Show|publisher=Buzzfeed|accessdate=May 27, 2024}}</ref> Although no information beyond what is found in the leaked emails was made public, it seems the talks for ''Super Mario'' broke down, as Nintendo would officially announce in 2018 that [[The Super Mario Bros. Movie|a ''Super Mario'' film]] would be produced by [[Illumination]], an animation company owned by Sony Pictures' rival [[Universal Pictures]] best known for the ''{{wp|Despicable Me (franchise)|Despicable Me}}'' franchise. However, it was eventually announced on November 7, 2023 that Nintendo would collaborate with Avi Arad and Sony Pictures on adapting ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' as [[zeldawiki:The Legend of Zelda Live-Action Film|a live-action film]], indicating that neither party dropped the idea of collaborating entirely.<ref>{{cite|author=Nintendo Co., Ltd., Arad Productions Inc., Sony Pictures Entertainment Inc.|date=November 8, 2023|url=www.nintendo.co.jp/corporate/release/en/2023/231108.html|title=Development of a Live-Action Film of The Legend of Zelda to Start|publisher=nintendo.co.jp|accessdate=November 7, 2023|archive=web.archive.org/web/20231107220615/https://www.nintendo.co.jp/corporate/release/en/2023/231108.html}}</ref>
Internal emails leaked to the public by proxy of the 2014 {{wp|Sony Pictures hack}} detailed negotiations between {{wp|Avi Arad}} and Nintendo to have {{wp|Sony Pictures}} produce a ''Super Mario'' movie. The email exchange between Avi Arad and Sony Pictures executive {{wp|Amy Pascal}} showed photos of Arad meeting with [[Shigeru Miyamoto]] and [[Satoru Iwata]]; Pascal would later forward one of the emails to another executive with the comment "Avi closed Mario brothers" (Arad would later state to the press the deal had in fact not been closed after the emails were made public by the hack).<ref>{{cite|auhtor=Vary, Adam B.|date=December 11, 2014|url=www.buzzfeednews.com/article/adambvary/sony-nintendo-mario-bros-movie|title=Movie Rights From Nintendo, Leaked Emails Show|publisher=Buzzfeed|accessdate=May 27, 2024}}</ref> Although no information beyond what is found in the leaked emails was made public, it seems the talks for ''Super Mario'' broke down, as Nintendo would officially announce in 2018 that [[The Super Mario Bros. Movie|a ''Super Mario'' film]] would be produced by [[Illumination]], an animation company owned by Sony Pictures' rival [[Universal Pictures]] best known for the ''{{wp|Despicable Me (franchise)|Despicable Me}}'' franchise. However, it was eventually announced on November 7, 2023 that Nintendo would collaborate with Avi Arad and Sony Pictures on adapting ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' as [[zeldawiki:The Legend of Zelda Live-Action Film|a live-action film]], indicating that neither party dropped the idea of collaborating entirely.<ref>{{cite|author=Nintendo Co., Ltd., Arad Productions Inc., Sony Pictures Entertainment Inc.|date=November 8, 2023|url=www.nintendo.co.jp/corporate/release/en/2023/231108.html|title=Development of a Live-Action Film of The Legend of Zelda to Start|publisher=nintendo.co.jp|accessdate=November 7, 2023|archive=web.archive.org/web/20231107220615/https://www.nintendo.co.jp/corporate/release/en/2023/231108.html}}</ref>
===Print media===
====Archie Comics ''Super Mario'' comic pitch====
[[File:Archie Mario comic - cover (color).jpg|thumb|100px|Tentative cover art for the pitch]]
{{main|Super Mario (comic)}}
Comic book publisher {{wp|Archie Comics}} (which has published other comics based on famous video game properties including ''{{wp|Sonic the Hedgehog (comic series)|Sonic the Hedgehog}}'' and ''{{wp|Mega Man (Archie Comics)|Mega Man}}'') pitched a ''Super Mario'' comic book series to [[Nintendo]], but it was rejected, as confirmed by writer {{wp|Ian Flynn}}.<ref>{{cite|author=rawmeatcowboy|date=November 2, 2015|url=www.gonintendo.com/stories/245998-archie-pitched-nintendo-a-super-mario-comic-but-it-was-shot-down|title=Archie pitched Nintendo a Super Mario comic, but it was shot down|publisher=Go Nintendo|accessdate=May 27, 2024}}</ref> The concept art for the pitch was drawn by Archie artists {{wp|Tracy Yardley}} and Ben Bates.
====Fleetway ''Super Mario'' comic pitch====
[[File:Fleetway mario comic pitch.jpg|thumb|left|200px|The pitch]]
In the mid-90's,<ref name="UltimateFrieza">{{cite|author=Sonic The Comic Reviews|date=September 25, 2015|url=www.youtube.com/watch?v=wlYkTu0bxyU|title=Mario The Comic? The Official Nintendo Comic that nearly came to be|publisher=YouTube|accessdate=August 25, 2022}}</ref> Nintendo, seeing the success of {{wp|Fleetway Publications}}'s ''[[SonicRetro:Sonic The Comic|Sonic The Comic]]'', approached the company with an offer to make a similar title based on Nintendo characters. To this end, artist Richard Elson and writer Nigel Kitching produced a mock-up,  featuring a cover and a short story showing Mario and Luigi arriving in the [[Mushroom Kingdom]], fighting [[Koopaling]]s and [[Boo]]s, coming to face with a monstrous [[Donkey Kong Jr.]], and finally escaping in a [[Warp Pipe]]. Nintendo ultimately passed over the idea after taking multiple years to make a decision<ref name="UltimateFrieza"/>
Reflecting on the comic, an unnamed source explained that Nintendo was a more "regulated" and "hands-on" company than [[Sega]] and that having to wait for approval for a regular publication such as a comic would have been a "nightmare."<ref name="UltimateFrieza"/>
{{br|left}}
====Kinoppe spin-off manga====
In the author notes of his self-published ''doujin'' book ''Kinoppe-Chan Forever vol 2'', the author of [[Super Mario (Kodansha manga)|Comic BonBon's ''Super Mario'' manga]], [[Kazuki Motoyama]], states that a former editor had pitched him a spin-off manga starring  the manga's mascot character [[Kinoppe]]. These plans were halted when Nintendo unexpectedly pulled ComicBonBon's ''Super Mario'' manga license in 1997.


===Miscellaneous===
===Miscellaneous===
====Animated ''Super Mario'' project pitch====
[[File:Ryan Lang Mario project pitch.jpg|thumb|Artwork for the pitch]]
On May 9, 2019, visual development artist Ryan Lang posted on his {{wp|Instagram}} account artwork for a rejected pitch of an animated ''Super Mario'' project.<ref>{{file link|Ryan Lang Mario project pitch post.jpg|Screenshot of the original post}}</ref> The artwork depicts Mario captured by a [[Piranha Plant]] with an eyepatch on a [[kart]], who are being pursued by Luigi, Princess Peach, Bowser, Donkey Kong, and Yoshi on a kart resembling the [[Standard SG]].


====''Super Mario Bros. Christmas Show''====
====''Super Mario Bros. Christmas Show''====
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