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Show new changes starting from 21:06, August 1, 2025
   
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  • Mini 23:29 +119Salmancer talk contribs(Sentence in the intro for Key Mini Mario, the only recurring Mini who runs on different rules than any other Mini. (Yes, it's just that it opens the door. All the others reverse direction at such doors, so it counts) Changed phrasing in Mario vs. Donkey Kong cutscene for clarity, and remoiving a repeat link)
  • m Piranha Plant 23:15 +93Mario jc talk contribs
  • Mini 23:08 +78Salmancer talk contribs(hang on, phrasing based on manual. added another sentence. (I was existed, and forgot to mention this is using a new paragraph in the last edit))
  • Mini 23:03 +402Salmancer talk contribs(amiibo Challenge has a world map, meaning it is the first game since March of the Minis to give the player full horizontal control of Minis.)
  • Mini 21:49 +475Salmancer talk contribs(Apparently Donkey Kong steals every Mini Mario, not just "some")
  • Mini-Mario 21:46 +503Salmancer talk contribs(Apparently Donkey Kong steals every Mini Mario, no qualifiers.)
  • Mini Toad 16:03 +55Salmancer talk contribs(Assorted tweaks. March of the Minis reads between the lines left and adds a note Mini Toad's initial design, which allows Mini-Land Mayhem to be shorter. Minis on the Move doesn't have to note a running design change if the prior section does, and "Many Mini Mayhem" is linked. (also made consistent with Mini Peach and Mini DK, I guess it's not a mode) amiibo Challenge tweaked to account for the intro's wording assuming Mini Toad is always a wind-up toy, Mario Kart shortened slightly.)
  • m Mini-Mario 15:48 +5Salmancer talk contribs(missing word)
  • Mini-Mario 14:21 +137Salmancer talk contribs(changing order of words in intro to match other Mini articles, adding another sentence for the opening cutscene of Mario vs Donkey Kong to introduce "crystal ball" a smidgen earlier)
  • Mini-Mario 14:15 +1,502Salmancer talk contribs(Mario vs Donkey Kong section has parity with the Mini article. Links to crystal ball. citing the manual for certain less than clear story events and that the seventh level per world is outright called a Mini-Mario level)
  • Mini 13:53 +33Salmancer talk contribs(can't pick up Mini-Marios even though you can stand on them. Weird, you'd think Mario would be able to, and it wouldn't trivialize levels since there are six of them and a time limit.)
  • Mini 13:34 +422Salmancer talk contribs(Messing with the remake demo has added a few wrinkles to the Mario vs. Donkey Kong section)
  • Mini 12:46 +129Salmancer talk contribs(sentence with an example special ability (Small Crawl, if you're wondering which one))
  • m Mini 12:42 +1Salmancer talk contribs(typo)
  • Mini 12:29 +1,717Salmancer talk contribs(story paragraph changes for original and Mini Land Mayhem. Note for distinct falling logic in March of the Minis and that game's fall protection system. More citations, and "toy" is a manual-valid alternate generic name.)