Editing Stage 4-7

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
}}
}}
'''Stage 4-7''' is the seventh level of the [[Jungle (Donkey Kong)|Jungle]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
'''Stage 4-7''' is the seventh level of the [[Jungle (Donkey Kong)|Jungle]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
==Layout==
==Layout==
[[Mario]] starts off on the flat ground with a [[Sairesu]] on the right. There is a [[1 UP Heart]] below the platform on the left with a Sairesu on it which can be reached with a [[Handstand Jump]]. Mario must climb up two ladders then head right to get over to a [[ladder]] he must climb. Alternatively, Mario can go left where a Sairesu is found, which he can jump over to reach another ladder, which leads up to a [[Hammer]] that can be used to defeat the Sairesu. If Donkey Kong Jr. has the bridge deactivated with the [[switch (Donkey Kong)|switch]] then Mario has to jump over the gap which will wake up the Sairesu that will charge at him so he has to be quick about climbing the ladder. Once up to the higher platform Mario must [[jump]] once Donkey Kong Jr. has activated the bridge so the Sairesu hears him, wakes up and charges at him while the bridge is still activated, which Mario must Handstand Jump over to get over the Sairesu to get to the ladder and climb it. Once at the top Mario has to go left, he can get to the first platform with and without the bridge but the second one is too far so he must wait for Donkey Kong Jr. to pull the switch to the right side (while watching out for Donkey Kong Jr.'s fake-outs where he goes over to the switch and looks like he's gonna pull it but just dances around it) before he can get across. Mario can grab a [[Hammer]] to defeat the Sairesu so it is not in his way, then he must grab the [[key]] then go back quickly as Donkey Kong Jr. can pull the switch again to prevent Mario from getting across until Donkey Kong Jr. pulls it again causing Mario to waste time. Once across, Mario must go over to the [[Key Door|door]] with the key to end the level.
[[Mario]] starts off on the flat ground with a [[Sairesu]] on the right. There is a [[1 UP Heart]] below the platform on the left with a Sairesu on it which can be reached with a [[Handstand Jump]]. Mario must climb up two ladders then head right to get over to a [[ladder]] he must climb. Alternatively, Mario can go left where a Sairesu is found, which he can jump over to reach another ladder, which leads up to a [[Hammer]] that can be used to defeat the Sairesu. If Donkey Kong Jr. has the bridge deactivated with the [[Direction Switch|switch]] then Mario has to jump over the gap which will wake up the Sairesu that will charge at him so he has to be quick about climbing the ladder. Once up to the higher platform Mario must [[jump]] once Donkey Kong Jr. has activated the bridge so the Sairesu hears him, wakes up and charges at him while the bridge is still activated, which Mario must Handstand Jump over to get over the Sairesu to get to the ladder and climb it. Once at the top Mario has to go left, he can get to the first platform with and without the bridge but the second one is too far so he must wait for Donkey Kong Jr. to pull the lever to the right side (while watching out for Donkey Kong Jr.'s fake-outs where he goes over to the lever and looks like he's gonna pull it but just dances around it) before he can get across. Mario can grab a [[Hammer]] to defeat the Sairesu so it's not in his way, then he must grab the [[key]] then go back quickly as Donkey Kong Jr. can pull the lever again to prevent Mario from getting across until Donkey Kong Jr. pulls it again causing Mario to waste time. Once across, Mario must go over to the [[Key Door|door]] with the key to end the level.


==Enemies==
==Enemies==
Line 25: Line 26:
*'''Bag''': Above the platform which the bridge will connect to.
*'''Bag''': Above the platform which the bridge will connect to.
*'''Parasol''': On the platform to the left of the platform with the door.
*'''Parasol''': On the platform to the left of the platform with the door.
{{DK}}
{{DK}}
[[Category:Jungles]]
[[Category:Jungles]]
[[Category:Donkey Kong (Game Boy) levels]]
[[Category:Donkey Kong (Game Boy) levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: