Editing Super Paper Mario

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*In this and the second game, there is a segment where the player has to help Peach in some way using an item. In ''Paper Mario: The Thousand-Year Door'', Peach herself creates a potion, and if it is made incorrectly, she can turn either big or small. In this game, she is asleep and the player has to bring her a fruit that can wake her up. If the player brings her the wrong fruit, she turns either big or small as well. The smoke effect when Peach is given said item is similar as well. Also, while bringing her the wrong item does not do anything, the player must bring Peach a [[Spicy Soup]] (made by bringing a [[Fire Burst]] to Saffron) after Chapter 1 to wake her up. It is mandatory to do so, because Peach is needed numerous times throughout the game.
*In this and the second game, there is a segment where the player has to help Peach in some way using an item. In ''Paper Mario: The Thousand-Year Door'', Peach herself creates a potion, and if it is made incorrectly, she can turn either big or small. In this game, she is asleep and the player has to bring her a fruit that can wake her up. If the player brings her the wrong fruit, she turns either big or small as well. The smoke effect when Peach is given said item is similar as well. Also, while bringing her the wrong item does not do anything, the player must bring Peach a [[Spicy Soup]] (made by bringing a [[Fire Burst]] to Saffron) after Chapter 1 to wake her up. It is mandatory to do so, because Peach is needed numerous times throughout the game.
*All three games require the player to be in at least the fourth chapter to cook two things together.
*All three games require the player to be in at least the fourth chapter to cook two things together.
*All three titles required Mario to go through a fortress to progress through the game. Koopa Bros. Fortress in the first, X-Naut Fortress in the second, and Fort Francis in ''Super Paper Mario''. Also, both X-Naut Fortress and Fort Francis are high-tech themed.
*All three titles required Mario to go through a fortress to progress though the game. Koopa Bros. Fortress in the first, X-Naut Fortress in the second, and Fort Francis in ''Super Paper Mario''. Also, both X-Naut Fortress and Fort Francis are high-tech themed.
*Like the first two games, the Chapter 5 boss is located in a cave.
*Like the first two games, the Chapter 5 boss is located in a cave.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.

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