Editing Super Paper Mario

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====Character stats====
====Character stats====
{|align="center" cellpadding="8" style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray; border-collapse: separate; border-spacing: 0 2px;"
{|align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray"
|-style="background:lightgray"
|-style="background:lightgray"
!Stat
!Stat
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Max. value
!colspan="2" width="16%"|Max. value
!colspan=2|Function
!Function
|-style="background:#f8f9fa"
|-style="background:#f8f9fa"
![[Flip Meter]]
![[Flip Meter]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|-style="background:#efa685"
|-style="background:#efa685"
![[File:SPM Level text.png|140px|link=Level up]]
![[File:SPM Level text.png|140px|link=Level up]]
|colspan=2|1
|colspan=2|1
|colspan=2|99
|colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|99
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|-style="background:#ef9ac2"
|-style="background:#ef9ac2"
![[File:SPM HP display isolated.png|x48px|link=Heart Point]]
![[File:SPM HP display isolated.png|x48px|link=Heart Point]]
|colspan=2|10
|colspan=2|10
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
|-style="background:#e2758b"
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|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|width="6%" style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat-y;"|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
|-style="background:#7ea6db"
![[File:SPM Score display isolated.png|72px|link=Score]]
![[File:SPM Score display isolated.png|72px|link=Score]]
|colspan=2|0
|colspan=2|0
|colspan=2|99,999,999
|colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
|-style="background:#79c7d6"
!Next Level
!Next Level
|colspan=2|10000
|colspan=2|10000
|colspan=2|{{hover|24,500,000|Displays -------- after reaching level 99}}
|colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
|-style="background:#f3d973"
![[File:SPM Coins display isolated.png|link=Coin]]
![[File:SPM Coins display isolated.png|link=Coin]]
|colspan=2|0
|colspan=2|0
|colspan=2|999
|colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat-y;"|999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
|-style="background:#badb85"
!Time Played
!Time Played
|colspan=2|00:00
|colspan=2|00:00
|colspan=2|999:59
|colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|999:59
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}

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