Editing Super Paper Mario
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Latest revision | Your text | ||
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====Character stats==== | ====Character stats==== | ||
{|align="center" cellpadding= | {|align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray" | ||
|-style="background:lightgray" | |-style="background:lightgray" | ||
!Stat | !Stat | ||
!colspan="2" width="16%"|Initial value | !colspan="2" width="16%"|Initial value | ||
!colspan="2" width="16%"|Max. value | !colspan="2" width="16%"|Max. value | ||
! | !Function | ||
|-style="background:#f8f9fa" | |-style="background:#f8f9fa" | ||
![[Flip Meter]] | ![[Flip Meter]] | ||
!colspan=2|[[File:SPM Flip Meter (empty).png]] | !colspan=2|[[File:SPM Flip Meter (empty).png]] | ||
!colspan=2|[[File:SPM Flip Meter (full).png]] | !colspan=2|[[File:SPM Flip Meter (full).png]] | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted. | ||
|-style="background:#efa685" | |-style="background:#efa685" | ||
![[File:SPM Level text.png|140px|link=Level up]] | ![[File:SPM Level text.png|140px|link=Level up]] | ||
|colspan=2|1 | |colspan=2|1 | ||
|colspan=2 | |colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|99 | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1. | ||
|-style="background:#ef9ac2" | |-style="background:#ef9ac2" | ||
![[File:SPM HP display isolated.png|x48px|link=Heart Point]] | ![[File:SPM HP display isolated.png|x48px|link=Heart Point]] | ||
|colspan=2|10 | |colspan=2|10 | ||
|colspan=2 | |colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|{{hover|255|Can be raised to 999 with HP Plus}} | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]]. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]]. | ||
|-style="background:#e2758b" | |-style="background:#e2758b" | ||
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|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2 | |width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2 | ||
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}} | |[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}} | ||
|width=6% | |width="6%" style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat-y;"|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}} | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal. | ||
|-style="background:#7ea6db" | |-style="background:#7ea6db" | ||
![[File:SPM Score display isolated.png|72px|link=Score]] | ![[File:SPM Score display isolated.png|72px|link=Score]] | ||
|colspan=2|0 | |colspan=2|0 | ||
|colspan=2 | |colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|99,999,999 | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game. | ||
|-style="background:#79c7d6" | |-style="background:#79c7d6" | ||
!Next Level | !Next Level | ||
|colspan=2|10000 | |colspan=2|10000 | ||
|colspan=2 | |colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|99,999,999 | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up. | ||
|-style="background:#f3d973" | |-style="background:#f3d973" | ||
![[File:SPM Coins display isolated.png|link=Coin]] | ![[File:SPM Coins display isolated.png|link=Coin]] | ||
|colspan=2|0 | |colspan=2|0 | ||
|colspan=2 | |colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 25% repeat-y;"|999 | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items. | ||
|-style="background:#badb85" | |-style="background:#badb85" | ||
!Time Played | !Time Played | ||
|colspan=2|00:00 | |colspan=2|00:00 | ||
|colspan=2 | |colspan="2" style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 50% repeat-y;"|999:59 | ||
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay. | |style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay. | ||
|} | |} |