Editing Super Smash Bros.

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In stock mode, there is still a point system, but wins are focused on number of lives left. Each player begins with a set amount of [[Extra life|lives]]. Each time a player is defeated, they lose one life. Unlike Time mode, the number of KOs are irrelevant to the results because it is a game of survival unless it is a team match. This also means that matches could theoretically be endless.  
In stock mode, there is still a point system, but wins are focused on number of lives left. Each player begins with a set amount of [[Extra life|lives]]. Each time a player is defeated, they lose one life. Unlike Time mode, the number of KOs are irrelevant to the results because it is a game of survival unless it is a team match. This also means that matches could theoretically be endless.  


If there is a tie, a tiebreaker called a Sudden Death match occurs, where all players begin with 300% damage and one life. The last one standing wins.
If there is a tie, a tiebreaker called a Sudden death match occurs, where all players begin with 300% damage and one life. The last one standing wins.


Players can fight alone or in teams. Allies cannot be hurt by other teammates unless team attack is turned on. Also, if players manage to defeat an ally, they get a point while the ally loses a point, unlike in the succeeding games where both teammates lose a point. If a team wins, players in the team with the most KOs gets the first place honor.
Players can fight alone or in teams. Allies cannot be hurt by other teammates unless team attack is turned on. Also, if players manage to defeat an ally, they get a point while the ally loses a point, unlike in the succeeding games where both teammates lose a point. If a team wins, players in the team with the most KOs gets the first place honor.

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