Editing Swim
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[[File:Mario Swims SMS.png|thumb| | {{rewrite-expand}} | ||
'''Swimming''' is an [[List of moves|action]] that can be used by several [[List of characters|characters]]. Swimming is typically done in | [[File:Mario Swims SMS.png|thumb|Mario swimming underwater illustrated in a ''Super Mario Sunshine'' manual]] | ||
'''Swimming''' is an [[List of moves|action]] that can be used by several [[List of characters|characters]]. Swimming is typically done in water, sometimes with an associated air meter, with other substances able to be swam through infrequently. | |||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
Swimming is a staple mechanic of the | Swimming is a staple mechanic of the series, first being possible in ''[[Super Mario Bros.]]'' and going on to be in every mainline title except ''[[Super Mario Bros. 2]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Run]]''. In the 2D games, swimming mechanics have remained largely unchanged; [[Mario]] naturally sinks in water and swims upwards by pressing the jump button, preserving his forwards momentum. There is no air meter, allowing Mario to stay underwater indefinitely. | ||
[[File:Beach Bowl Sunken Treasure.png|thumb|left|200px|Mario swimming in the [[Beach Bowl Galaxy]] in ''Super Mario Galaxy'']] | [[File:Beach Bowl Sunken Treasure.png|thumb|left|200px|Mario swimming in the [[Beach Bowl Galaxy]] in ''Super Mario Galaxy'']] | ||
In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction | In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an [[Air Bubble]]. In ''[[Super Mario Galaxy]]'' and its sequel, Mario is able to use the [[Spin|Star Spin]] to propel through the water faster than normal swimming. When playing as Luigi, he loses air with every Star Spin. Both brothers can also quickly dive directly downwards while underwater using {{button|wii|z}}. | ||
Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound | Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound]] underwater, replacing the ''Super Mario Galaxy'' games' diving move. ''[[Super Mario Odyssey]]'' maintains the rising-and-sinking swimming, but includes the air meter. Mario can also use the new [[Quick Swim]] move with {{button|NS|ZL}} + {{button|NS|Y}}, which propels Mario forward similar to the Star Spin in ''Super Mario Galaxy''. | ||
Several items and | Several items and powerups allow Mario to swim faster or with more control. The [[Frog Suit]] in ''[[Super Mario Bros. 3]]'' and ''[[Super Mario Maker 2]]'', and the [[Penguin Suit]] in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'' allows Mario to automatically swim much faster by holding down a direction and/or the jump button, akin to the early 3D games. The [[Blue Shell]] in ''[[New Super Mario Bros.]]'' increases Mario's swimming speed and precision. In the 2D games from ''[[Super Mario World]]'' onwards, ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'', grabbing a [[shell]] allows Mario to automatically swim forward in the water very quickly. In ''[[Super Mario Sunshine]]'', using the [[Hover Nozzle]] underwater will propel Mario forward. In ''Super Mario Odyssey'', [[capture|capturing]] a [[Cheep Cheep]] allows Mario to swim through the water quicker and without regard for the air meter. | ||
In ''Super Mario Maker 2'', in the nighttime version of the [[castle]] theme, Mario and the other playable characters are able to swim in | In ''Super Mario Maker 2'', in the nighttime version of the [[castle]] theme, Mario and the other playable characters are able to swim in mid-air with the same mechanics as water. | ||
===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
[[File:Coral Capers SNES.png|200px|thumb|Diddy Kong riding Enguarde, with Donkey Kong swimming behind, in ''Donkey Kong Country'']] | [[File:Coral Capers SNES.png|200px|thumb|Diddy Kong riding Enguarde, with Donkey Kong swimming behind, in ''Donkey Kong Country'']] | ||
Swimming has been a part of | Swimming has been a part of ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' since [[Donkey Kong Country|the first game in the series]]. In the [[SNES]] games, the Kongs can swim through the water just as Mario does in the 2D ''Mario'' games. They are helpless underwater without the help of [[Enguarde]], who can move with only the {{button|snes|pad}}, as well as dash forward and stab enemies with his sharp bill. | ||
[[Donkey Kong]] and [[Diddy Kong]] are unable to swim in ''[[Donkey Kong Country Returns]]''; the Kongs simply | [[Donkey Kong]] and [[Diddy Kong]] are unable to swim in ''[[Donkey Kong Country Returns]]''; the Kongs simply die when touching water. Swimming is brought back in ''[[Donkey Kong Country: Tropical Freeze]]'', where the Kongs are able to swim in 360 degrees, as well as use a new [[Corkscrew (Donkey Kong Country: Tropical Freeze)|spinning attack]] by pressing the roll button, though they now have an air meter, which is refilled with bubbles. [[Dixie Kong]] is able to propel faster underwater with her hair. If two Kongs are paired up, they can perform an infinite Kong Corkscrew; in the Nintendo Switch port, [[Funky Kong]] can also do so on his own. Funky also has no air meter, as he wears swimming goggles. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', fighters are able to swim across water. However, they will drown if they remain in the water for too long and lose a stock, the time required based on the character's percentage. In ''Super Smash Bros. Ultimate'', [[Charizard]], [[Sonic]], [[Inkling]], and [[Incineroar]] take a small amount of damage while swimming | In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', fighters are able to swim across water. However, they will drown if they remain in the water for too long and lose a stock, the time required based on the character's percentage. In ''Super Smash Bros. Ultimate'', [[Charizard]], [[Sonic]], [[Inkling]], and [[Incineroar]] take a small amount of damage while swimming. There are stages in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' that include water, however, fighters simply fall through it. These stages' water is made swimmable in their ''Super Smash Bros. Ultimate'' incarnations. | ||
==See also== | ==See also== | ||
*[[Underwater driving]] | *[[Underwater driving]] | ||
{{NIWA|SmashWiki | {{NIWA|SmashWiki=Swimming}} | ||
{{navboxes| | {{navboxes| |