Editing Taku Sugioka

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[[File:TakuSugioka.jpg|thumb|Taku Sugioka, as seen in the Iwata Asks for ''[[WarioWare: D.I.Y.]]'']]
[[File:TakuSugioka.jpg|thumb|Taku Sugioka, as seen in the Iwata Asks for ''[[WarioWare: D.I.Y.]]''.]]
'''Taku Sugioka''' is a programmer and game designer employed by [[Intelligent Systems]]. Sugioka has been heavily involved in the ''[[WarioWare (series)|WarioWare]]'' series and has since directed ''{{wp|Pushmo}}'' and its sequels.
'''Taku Sugioka''' is a programmer and game designer employed by [[Intelligent Systems]]. Sugioka has been heavily involved in the ''[[WarioWare (series)|WarioWare]]'' series and has since directed ''[[wikipedia:Pushmo|Pushmo]]'' and its sequels.


==History==
==History==
Taku Sugioka was brought in to help speed up ''[[WarioWare, Inc.: Mega Party Game$!]]''{{'}}s development, as director [[Goro Abe]] knew him to be a skilled programmer.<ref name="Iwata Asks D.I.Y">[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare D.I.Y]</ref>
Taku Sugioka was brought in to help speed up ''[[WarioWare, Inc.: Mega Party Game$!]]'''s development, as director [[Goro Abe]] knew him to be a skilled programmer<ref name="Iwata Asks D.I.Y">[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare D.I.Y]</ref>.
 
He worked on the Korean localization of ''[[WarioWare: Touched!]]''<ref name="Iwata Asks D.I.Y"></ref> After completing work on it, he was one of the first people contacted by Goro Abe about developing ''[[WarioWare: D.I.Y.]]'' Taku Sugioka was interested by the game's concept although was unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a {{wp|Flash memory|NAND}} cartridge and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any [[microgame]]s.<ref name="Iwata Asks D.I.Y"></ref>


He worked on the Korean localization of ''[[WarioWare: Touched!]]''<ref name="Iwata Asks D.I.Y"></ref>. After completing work on it, he was one of the first person contacted by Goro Abe about developing ''[[WarioWare: D.I.Y.]]''. Taku Sugioka was interested by the game's concept but unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a [[Wikipedia:Flash Memory|NAND]] cartridge  and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any [[microgame]]<ref name="Iwata Asks D.I.Y"></ref>.
==Games credited==
==Games credited==
*''[[Panel de Pon]]'' - Opening Program / Select Program
*''[[Panel de Pon]]'' - Opening Program / Select Program

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