Editing Telephone Room

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==Trivia==
==Trivia==
*When Luigi answers the Toad's phone call, Toad will ask who is speaking. The player then has the option to choose either Luigi or [[Bowser]]. If he chooses Luigi, the conversation goes on as normal. However, if he chooses Bowser, Toad hangs up and calls one of the other three phones. Then, the same conversation commences, this time without the option to state the player's identity.
*When Luigi answers the Toad's phone call, Toad will ask who is speaking. The player then has the option to choose either Luigi or [[Bowser]]. If he chooses Luigi, the conversation goes on as normal. However, if he chooses Bowser, Toad hangs up and calls one of the other three phones. Then, the same conversation commences, this time without the option to state the player's identity.
*When Luigi picks up the phone during the blackout, the player can see [[List of rumors and urban legends#Luigi.27s hanging shadow|a displaced shadow]] that vaguely resembles Luigi hanging from a noose, though this can technically be seen at various points throughout the game when the camera zooms in on Luigi, such as when he is talking with a Toad or with E. Gadd over the [[Game Boy Horror]], due to the shadow's location being dependent on the camera, which normally is constantly facing the same direction. This does not return in the 3DS version,<ref>https://www.youtube.com/watch?v=aMil-ql3U0I</ref> likely due to the shadow system being improved, and as such no longer relying on the camera facing a specific way to render them in the correct location.
*When Luigi picks up the phone during the blackout, the player can see [[List of rumors and urban legends about Mario#Luigi.27s hanging shadow|a displaced shadow]] that vaguely resembles Luigi hanging from a noose, though this can technically be seen at various points throughout the game when the camera zooms in on Luigi, such as when he is talking with a Toad or with E. Gadd over the [[Game Boy Horror]], due to the shadow's location being dependent on the camera, which normally is constantly facing the same direction. This does not return in the 3DS version,<ref>https://www.youtube.com/watch?v=aMil-ql3U0I</ref> likely due to the shadow system being improved, and as such no longer relying on the camera facing a specific way to render them in the correct location.
*This is the only room during the [[blackout]] in which the ghosts must be captured in order to leave.
*This is the only room during the [[blackout]] in which the ghosts must be captured in order to leave.


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