Editing Toad's Factory
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|sample=Exterior<br>[[File:ToadsFactoryMKW.oga]]<br>Interior<br>[[File:ToadsFactoryInsideMKW.oga]] | |sample=Exterior<br>[[File:ToadsFactoryMKW.oga]]<br>Interior<br>[[File:ToadsFactoryInsideMKW.oga]] | ||
|map=[[File:Toad Factory MKWii layout.png|140px]] | |map=[[File:Toad Factory MKWii layout.png|140px]] | ||
|ghost={{ghost|Wii|Nin★Misa|2:22.480|[[File:ToadMKW.png|32px|link=Toad]][[File:Jet Bubble (Toad) Model.png|32px|link=Jet Bubble]]}}{{ghost|Wii <small>Expert</small>| | |ghost={{ghost|Wii|Nin★Misa|2:22.480|[[File:ToadMKW.png|32px|link=Toad]][[File:Jet Bubble (Toad) Model.png|32px|link=Jet Bubble]]}}{{ghost|Wii <small>Expert</small>|Nin★GOO|2:05.593|[[File:ToadMKW.png|32px|link=Toad]][[File:Blue Falcon (Toad) Model.png|32px|link=Blue Falcon]]}} | ||
}} | }} | ||
'''Toad's Factory''' is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart Wii]]''. [[Item Box]]es are seen produced in several parts of the course. Toad's Factory is one of four courses from ''Mario Kart Wii'' that has yet to reappear as a [[classic course]] in a future game, the others being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], and [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], making it the only one to not be the game's rendition of a recurring course. | '''Toad's Factory''' is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart Wii]]''. [[Item Box]]es are seen produced in several parts of the course. Toad's Factory is one of four courses from ''Mario Kart Wii'' that has yet to reappear as a [[classic course]] in a future game, the others being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], and [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], making it the only one to not be the game's rendition of a recurring course. | ||
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As racers exit the factory, there is a brief straightaway with several consecutive mounds that span the width of the road and that racers can perform [[Jump Boost|tricks]] on. To the left and right of this straight are large patches of mud. Racers then encounter one last 90° turn to the right, with a pool of water on the inside of the turn that racers can fall into. After this turn is one final straightaway, where there is a very large patch of mud. To go through without losing speed, racers must make use of two pairs of dash panels followed by a dash panel ramp in the middle of the track. However, there are very large tractors that block the dash panels; if the left dash panel is exposed, the dash panel directly right of it will get covered by a tractor and vice versa. The second pair of dash panels will always be inverted compared to the first, requiring players to drive back and forth through the section. After going off the dash panel ramp, racers soon reach the finish line. | As racers exit the factory, there is a brief straightaway with several consecutive mounds that span the width of the road and that racers can perform [[Jump Boost|tricks]] on. To the left and right of this straight are large patches of mud. Racers then encounter one last 90° turn to the right, with a pool of water on the inside of the turn that racers can fall into. After this turn is one final straightaway, where there is a very large patch of mud. To go through without losing speed, racers must make use of two pairs of dash panels followed by a dash panel ramp in the middle of the track. However, there are very large tractors that block the dash panels; if the left dash panel is exposed, the dash panel directly right of it will get covered by a tractor and vice versa. The second pair of dash panels will always be inverted compared to the first, requiring players to drive back and forth through the section. After going off the dash panel ramp, racers soon reach the finish line. | ||
==Shortcuts== | ===Shortcuts=== | ||
The main shortcut on this course can be found where racers exit the factory for the second time: If the player tricks off the dash panel ramp and then tricks off the far right side of the first mound, it is possible to jump over the pool of water and cut off the turn. If done correctly, it is possible to complete this shortcut without using a [[Dash Mushroom|Mushroom]], though having one makes the shortcut much easier. | The main shortcut on this course can be found where racers exit the factory for the second time: If the player tricks off the dash panel ramp and then tricks off the far right side of the first mound, it is possible to jump over the pool of water and cut off the turn. If done correctly, it is possible to complete this shortcut without using a [[Dash Mushroom|Mushroom]], though having one makes the shortcut much easier. | ||
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|Spa=Fábrica de Toad | |Spa=Fábrica de Toad | ||
|SpaM=Toad's Factory | |SpaM=Toad's Factory | ||
| | |FraE=Usine Toad | ||
| | |FraEM=Toad Factory | ||
| | |FraA=Usine de Toad | ||
| | |FraAM=Toad's Factory | ||
|Kor=키노피오 팩토리 | |Kor=키노피오 팩토리 | ||
|KorR=Kinopio Paektori | |KorR=Kinopio Paektori |