Editing Topsail Trouble (Donkey Kong Country 2)
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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|track=Jib Jig | |track=Jib Jig | ||
|before=[[Lockjaw's Locker (Donkey Kong Country 2)|<<]] | |before=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[Krow's Nest (Donkey Kong Country 2)|>>]] | |after=[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]]. It is the second rigging level after [[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly]] makes his first appearance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s. | '''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]]. It is the second rigging level after [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly]] makes his first appearance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s. | ||
==Layout== | ==Layout== | ||
[[File:Topsail Trouble DKC2 GBA.png|thumb|left|Topsail Trouble in the Game Boy Advance version]] | [[File:Topsail Trouble DKC2 GBA.png|thumb|left|Topsail Trouble in the Game Boy Advance version]] |