Editing Triple Jump

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{{quote|Do {{color|consecutive jumps|blue}} to go really high! [[Dash|Run]] and {{color|jump three times to do a triple jump|red}}! It looks really cool!|[[Boards (characters)|Board]]|[[Super Mario Galaxy 2]]}}
{{quote|Do {{color|consecutive jumps|blue}} to go really high! [[Dash|Run]] and {{color|jump three times to do a triple jump|red}}! It looks really cool!|[[Boards (characters)|Board]]|[[Super Mario Galaxy 2]]}}


The '''Triple Jump''' (alternatively spelled '''triple jump'''), also called '''Multiple Jumps''',<ref name=SMG2>''[[Super Mario Galaxy 2]]'' move pamphlet</ref> is a [[List of moves|special move]] used in the [[Super Mario (series)|''Super Mario'']] games since ''[[Super Mario 64]]'' (except ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Super Mario 3D World + Bowser's Fury]]'', and ''[[Super Mario Bros. Wonder]]''). Anyone in these games who can [[Double Jump (consecutive)|double-jump]] can use this move, with the exception of [[Yoshi]] in ''[[Super Mario Galaxy 2]]'', who can only double-jump. This jump is even higher than the Double Jump, and the character front-flips during it. To use it, a player must [[jump]] three times in a row while moving (whereas the Double Jump can be done on the spot in the 3D games), meaning they need a little space to execute the move.
The '''Triple Jump''' (alternatively spelled '''triple jump'''), also called '''Multiple Jumps''',<ref name=SMG2>''[[Super Mario Galaxy 2]]'' move pamphlet</ref> is a [[List of moves|special move]] used in the [[Super Mario (series)|''Super Mario'']] games since ''[[Super Mario 64]]'' (except ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Super Mario 3D World + Bowser's Fury]]'' and ''[[Super Mario Bros. Wonder]]''). Anyone in these games who can [[Double Jump (consecutive)|double-jump]] can use this move, with the exception of [[Yoshi]] in ''[[Super Mario Galaxy 2]]'', who can only double-jump. This jump is even higher than the Double Jump, and the character front-flips during it. To use it, a player must [[jump]] three times in a row while moving (whereas the Double Jump can be done on the spot in the 3D games), meaning they need a little space to execute the move.


In ''Super Mario 64'', once [[Mario]] acquires 120 [[Power Star]]s and talks to Yoshi on the roof of the [[Peach's Castle|Mushroom Castle]], Mario can then use an expanded jump that causes him to become invincible during his third jump, protecting him from otherwise damaging falls and enemy attacks. Unlike with the regular Triple Jump, Mario can control its height as well as the extra bounce after landing. With the [[Wing Cap]], Mario can take flight by triple-jumping, and he can do so in place while wearing one.
In ''Super Mario 64'', once [[Mario]] acquires 120 [[Power Star]]s and talks to Yoshi on the roof of the [[Peach's Castle|Mushroom Castle]], he can then use an expanded jump that causes him to become invincible during his third jump, protecting him from otherwise damaging falls and enemy attacks. Unlike with the regular Triple Jump, Mario can control its height as well as the extra bounce after landing. With the [[Wing Cap]], Mario can take flight by triple-jumping, and he can do so in place while wearing one.


In ''[[Super Mario Sunshine]]'', Mario can also execute a Triple Jump by doing a [[Spin Jump]] and jumping again once he lands.
In ''[[Super Mario Sunshine]]'', Mario can also execute a Triple Jump by doing a [[Spin Jump]] and jumping again once he lands.

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