Mario-Thor's first gaming room
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WARNING! |
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This is a sandbox of work in progress. Content may change, including additions, removals, or alterations. Do not judge it as the final product until it's utilized in the mainspace. |
—Thank you for your courtesySource: RAP
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Donkey Kong Country levels | |
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With a column flow style. | |
* Exclusive to the Game Boy Color version † Exclusive to the Game Boy Advance version # Exclusive to both remakes |
World 1 - Yoshi's Island | ||
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Levels | Description | |
Yoshi's House |
Yoshi's Island 2 |
Yoshi's Island is mainly a grassy plains-related world that does not contain any underwater levels. The main enemies in this world include Monty Moles, Koopa Troopas, Rexes, and a few others. Iggy is found in his castle at the end of this world. Completing this world leads to Donut Plains. This world also contains the Yellow Switch Palace. This is the only world (along with the Special Zone) not to have any secret exits. |
Yoshi's Island 1 |
Yoshi's Island 3 | |
Yellow Switch Palace |
Yoshi's Island 4 | |
#1 Iggy's Castle | ||
World 2 - Donut Plains | ||
Levels | Description | |
Donut Plains 1 |
Donut Plains is the second world in the game. It is known for featuring the first Ghost House and for being the first to have a course with multiple exits. The Cape Feather is utilized frequently. The name of this world is a reference to its unique shape. It has two Ghost Houses, the Green Switch Palace, and Castle #2. | |
Donut Plains 2 |
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Donut Plains 3 |
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#2 Morton's Castle ---> |
Mario-Thor MacBowser's pages |
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main course · freedom of speech · thumb print |
beach bar · pool bar |
lifeguard · tower |
SyntaxError: expected 'awesomeness'
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