User:Green Star/sandbox

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A Toad from Paper Mario: Color Splash.
Dismissed!

This is a list of quotes from the game Super Mario Maker for Nintendo 3DS.

Mary O.

FIXME

Super Mario Challenge

Before clearing World 1

  • "Welcome to Super Mario Challenge! I'll take just a moment to explain this mode."
  • "You'll play through 18 worlds of courses in order."
  • "You can't move on to the next course until you clear the current course."
  • "Once you've cleared a course, you can replay it anytime you'd like. Just give your old buddy Coursebot a visit and choose Challenge Courses!"
  • "You can also earn medals by replaying courses via Coursebot."
  • "Ahh, so that's the source of all your power!"
  • "Oh, Yamamura! They're about to show the opening scene! I heard it stars Princess Peach, so let's watch!"

After clearing World 1

  • "All right, you cleared the first world! Way to go!"
  • "Each time you clear a world, you'll get some more course elements to use in course creation."
  • "And keep playing to get even more elements to use!"
  • "See you after the next world!"

After clearing World 2

  • "Another world down! You made it look easy!"
  • "But don't limit these enemies to the ground. They also make pretty good guards in the Airship course theme!"
  • "Before we go, how about a bit of [Rocky Wrench] trivia? Mario can actually stand on top of their manhole covers! ...Are you listening to me, Yamamura?"
  • "(You can order edamame over the phone now...? And how did he dial in the first place?)"
  • "Well, anyway, we'll see you again after the next world!"

After clearing World 3

  • "Another day, another world! Way to go on clearing this one!"
  • "If you have some time, I'd like to take just a moment to explain a few details about Mario's various moves."
  • "As you know, there are four game styles in total. Some moves are only available in certain game styles."
  • "You can view the manual by selecting [the manual icon] from the Main Menu."
  • "Not to brag, but I'm also the guide for the manual. So whether you're in the game or in the manual, you'll always find at least one friendly face!"
  • "Of course not, Yamamura. Just that you tend to have a, um... A better poker face than me!"
  • "Oh, not at all! (As if he's ever thinking about anything other than making courses and munching on premium edamame...)"
  • "Anyway, we'll check in with you again after the next world!"

After clearing World 4

  • "Congratulations on clearing another world!"
  • "Yamamura, are those tears in your eyes?! What's wrong?!"
  • "Wow, that's some pretty masterful concentration... You take a moment to just blink, and I'll start explaining the new course elements."
  • "So, you just got the Fire Piranha Plant. To place it, simply shake the Piranha Plant, and presto change-o!"
  • "And by shaking the [Mushroom Platform], you can change its color! Nothing livens up a course more than a splash of color!"
  • "(Jeez, that was a bit ominous...) We'll see you after you finish up the next world!"

After clearing World 5

  • "All right, another world cleared! Way to go!"
  • "Now, about your new course element... As the name suggests, the Hidden Block will be invisible until Mario hits it."
  • "Hmm... But if I place a [Hidden Block] in a spot a player will jump to when avoiding a hole..."
  • "No, you got it all wrong! (The edamame part, anyway...)"
  • "Hmph... Fine..."
  • "See you after the next world!"

After clearing World 6

  • "Congratulations! You cleared another world!"
  • "So that means if you use a spin jump, you can use the [Spike Top] like a springboard?"
  • "World 7 will challenge you with a course that requires the use of Buzzy Mario."
  • "Hit a [Buzzy Beetle shell] from below or press +Control Pad down while holding a [Buzzy Beetle shell] to equip it."
  • "And that's a wrap for this world! See you in the next one!"

After clearing World 7

  • "Congratulations on clearing another world! How did you like it?"
  • "So, about that Bob-omb course element you just got... If Mario jumps onto one, it turns into a pretty dangerous lit Bob-omb."
  • "But if you give the [Bob-omb] a good shake during course creation, it will turn into a [lit Bob-omb] that you can place!"
  • "Hmm... I wonder how you could put these Arrow Signs to good use..."
  • "That reminds me, Yamamura. Thank you for the souvenir you brought me from your latest trip."
  • "So you took the train? I guess that makes sense... I certainly wouldn't want to sprint to my next vacation spot!"
  • "Anyway, we'll see you in the next world!"

After clearing World 8

  • "Congratulations on clearing another world!"
  • "That course in World 8 sure had a lot of coins to grab, huh? There were almost too many to grab them all."
  • "It was like a coinucopia!"
  • "(Yamamura sure did become pretty serious just now...)"
  • "Anyway, your new course element, the POW Block, is one of the more iconic items from the Mario game series."
  • "Hmm, I see... So using it for something other than bashing can be a good way to add some secrets to the course!"
  • "That's it for this world! See you next time!"

After clearing World 9

  • "All right, another world down! You're really knocking them out!"
  • "Yamamura, there you are! You're all dusty--what have you been getting into?"
  • "I have noticed you like to keep things awfully clean."
  • "Whether you're making a course or cleaning up, it all just takes a bit of elbow grease!"
  • "So, the course elements you just got! First, the... (Eep...) The Boo Buddies... You can place them by giving a Boo a good shake."
  • "And if you shake a trampoline, it'll become a sideways trampoline."
  • "And you can always press L Button or R Button to get out of the [Shoe Goomba] shoe or to hop off [Yoshi]."
  • "That's it for now! We'll see you in the next world!"

After clearing World 10

  • "Congratulations on another world cleared!"
  • "The Ice Blocks you just got will make Mario slip and slide all over when he walks on them."
  • "Oh, Yamamura, are you cold?"
  • "(I walked right into that one...) Just...be sure to bundle up..."
  • "Well, we'll see you after the next world!"

After clearing World 11

  • "All right, that's another world down!"
  • "Hmm? Oh, I think Yamamura's running a little late again... I wonder where he could be this time."
  • "(Electrical work in a nest...?) Well, I guess even pigeons can get pretty busy at times..."
  • "Anyway, let's talk about the newest course elements."
  • "Ohh, I see! So you could make a puzzle! If you create a course with [Munchers] as an obstacle and leave [Yoshi] or a [Shoe Goomba] lying around, you can leave it up to the player to figure out!"
  • "That's it for now. See you in the next world!"

After clearing World 12

  • "Hey, that's my line!"
  • "Po po, po po. Po! (??? ???, ??? ???. ???!)"
  • "That's it for this world. We'll see you in the next one!"

After clearing World 13

  • "Congratulations on yet another world clear!"
  • "Yamamura, your feathers are looking particularly well preened today!"
  • "It smells just lovely! Maybe I'll try it out. (As long as it isn't a pigeon-only shampoo...)"
  • "The [Cannon] is a great course element to include in the Airship or Castle course themes!"
  • "That's all we have for now. See you next time!"

After clearing World 14

  • "Congratulations on clearing another world!"
  • "Yamamura! Are you sleeping?!"
  • "I know we've been through a lot of these worlds by now, but please try to remain professional, Yamamura."
  • "Would you like to say anything about the new course elements?"
  • "(Yamamura's not being his usual dramatic self... He must still be pretty tired.)"
  • "We'll see you in the next world. After I get some caffeine into this old bird!"

After clearing World 15

  • "Congratulations on another world cleared!"
  • "Why do you say that? You don't look any different than you usually do."
  • "Hmm... Well, have you tried running the wrong way on a conveyor belt?"
  • "We humans do it all the time! You just need to put your mind to it, Yamamura!"
  • "Maybe explaining how the [conveyor belt] works will put you in the mood."
  • "Ohh, I see! Just throwing in some [conveyor belts] can really add some extra depth to your course!"
  • "Sounds good, Yamamura! See you after the next world!"

After clearing World 16

  • "All right, another world down! The finish line is within sight!"
  • "I meant to ask, Yamamura... How's your diet going?"
  • "But you're eating more edamame than usual! You're even eating some right now!"
  • "(I think he needs to rethink this exercise plan...)"
  • "Anyway, we'll see you in the next world!"

After clearing World 17

  • "Congratulations on clearing that world! How'd you like it?"
  • "Hey, this is it! Up next is the final world!"
  • "We'll see you again once you've cleared the final world. Good luck!"

After clearing World 18

  • "Congratulations on clearing the final world! Wow, you really made it this far!"
  • "You could hide a [Key] pretty much anywhere, like inside blocks."
  • "Hmm, is there anything else we should tell people to look out for when using [Keys]?"
  • "Ohh, that's a good tip... Is there anything else?"
  • "I see! So, even if you can't find good hiding places for all of them..."
  • "...always be sure to include one [Key] for every [Key Door]!"
  • "It's been a pleasure guiding you through these worlds. See you again soon!"

Lessons

FIXME

Introduction Course-Making

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Basic Course Structure

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Advanced Course Structure

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Basic Item Types

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Advanced Item Types

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Basic Enemy Behavior

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Advanced Enemy Behavior

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Underwater Course Basics

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Advanced Underwater Courses

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Game Style Basics

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Advanced Game Styles

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Ghost House Basics

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Advanced Ghost House Courses

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Track Basics

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Advanced Track Laying

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Yamamura

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Super Mario Challenge

  • "Coo. Coo. (Looks like you're having trouble with this course. An Assist Item will make it a bit easier for you.)" (if the player has lost five lives while attempting to clear a course)

Before clearing World 1

  • "Coo. Coo... Coo, coo! (A fatal mistake will cost you a life. And we all know what happens when you run out of lives... Game over, man!)"
  • "Coo, coo. (If you lose all your lives and get a game over, you'll have to start over from the first course of the current world.)"
  • "Coo. Coo! (Don't be deceived by the simplicity of Super Mario Challenge. There's more to completing these courses than reaching the goal!)"
  • "Coo. (There are additional challenges you can fulfill to earn yourself some pretty fancy medals.)"
  • "Coo, coo, coo! (Each course has two different medals, so if you want to be top pigeon around here, you'll need to earn them all!)"
  • "Coo, coo, coo. Coo! (And finally, if you aim to be a master course maker, pay attention to the structure of these courses. They're bound to inspire your own creations!)"
  • "Coo, coo! Coo. Coo! (Yes, let's quiet down and watch! We'll see you again once you've cleared World 1. Have fun!)"

After clearing World 1

  • "Coo, coo. (As a reward, you have been granted permission to use the Bridge and Lakitu course elements.)"
  • "Coo, coo. (New course elements can open up a whole new world of course variety, so be sure to try them out.)"
  • "Coo. (The key point of World 1 was to get you familiar with the basic controls.)"
  • "Coo! Coo, coo. (But things ramp up from here! In World 2 you'll find some underwater courses, and some where you'll really need to dash to make it in time.)"
  • "Coo, coo Y Button, coo +Control Pad left or right. Coo! (To dash, simply hold down Y Button while moving with +Control Pad left or right. Mario can get moving pretty fast!)"

After clearing World 2

  • "Coo, coo, coo. Coo... (The course element you got, Rocky Wrench, is a treacherous fiend. If you place it on ground or Hard Blocks...)"
  • "...coo, coo! (...it will hide in the [ground] or [Hard Blocks] and attack Mario with deadly wrenches!)"
  • "Coo, coo. (You can't defeat a [wrench] by jumping atop it, but it will eventually disappear.)"
  • "Coo! Coo. (Hello! I'd like to place an order for my usual pigeon-sized bucket of edamame.)"

After clearing World 3

  • "Coo, coo. Coo, coo, coo. Coo... (That's correct, my apprentice. For example, in the Super Mario Bros. game style, Mario can't carry shells. However...)"
  • "...coo, coo! (...in other game styles, Mario is a shell-carrying machine!)"
  • "Coo, coo. Coo. Coo! (This isn't the only difference between game styles, of course. But as you play through the courses, you'll pick up on them in no time!)"
  • "Coo, coo, coo. (Now, in World 4, power-up items specific to each game style will appear.)"
  • "Coo, coo. (When you get to World 4-4, there's one important thing you'll need to know if you want to make it through.)"
  • "Coo, coo. Coo L Button/R Button coo. (In the New Super Mario Bros. U game style, Mario can do a fancy little spin to get even more distance out of his jump. Simply press L Button/R Button in midair.)"
  • "Coo, coo! (This course is designed with that ability in mind, so make sure you can pull it off if you want to clear it!)"
  • "Coo, coo. (If you're not sure how to use a certain move, you can always check out the manual.)"
  • "Coo... Coo, coo? (I'm also in the manual... Mary, are you implying my face isn't friendly?)"
  • "C-c-coo... Coo. Coo? (Hm-hm-hm... A true master plays his cards close to the chest. Can you tell me what I'm thinking right now?)"

After clearing World 4

  • "Coooo... (Nnngh...)"
  • "Coo... (I was staring so intently at the screen, I forgot to blink...)"
  • "Coo. (Mushroom Platforms have many similar features to the Semi-solid Platforms.)"
  • "Coo, coo. (You can pass through them from the bottom or sides, but not from the top.)"
  • "Coo, coo! Coo! (Next time, on Super Mario Challenge! I hope your skills in shell carrying are up to par!)"

After clearing World 5

  • "Coo, coo. Coo! (They're good for hiding useful items, like 1-Up Mushrooms and Super Mushrooms. Finding such well-hidden items can really make your day!)"
  • "Coo! C-c-coo, coo! ("They'll hit the block and fall right into my trap! Mwahaha, I'm an evil genius and I want to buy Yamamura premium edamame!")"
  • "Coo. Coo! (That's what you were thinking. Admit it!)"
  • "Coo. Coo. (Dastardly traps such as those are not the mark of a true or kind master course maker. People playing your course may appreciate a nicer approach.)"
  • "Coo. Coo! (World 6 will put your acrobatic skills to the test. The use of a trampoline is coming up!)"
  • "Coo, coo B Button coo. Coo! (To land a perfect jump, you must press B Button with just the right timing while on a trampoline. And be sure to stick the landing!)"

After clearing World 6

  • "Coo... Coo, coo? (That course element you just received... You're familiar with the Spike Top, correct?)"
  • "Coo, coo. (Unlike Spinies and Buzzy Beetles, these like to patrol the edges of ground and blocks.)"
  • "Coo, coo, coo. (A [Spike Top] can't be defeated by jumping atop it, so to bounce off the top of one without being hurt, do a spin jump.)"
  • "Coo, coo. Coo. (Correct, my apprentice. You can also use this clever spin jump technique on enemies like [Spinies] and Piranha Plants.)"
  • "Coo. Coo! (Mario becomes [Buzzy Mario] by wearing a Buzzy Beetle shell like a helmet. Quite ingenious!)"
  • "Coo, coo, coo. Coo... (The helmet will protect [Buzzy Mario] from weapons hurled by enemies and even more treacherous hazards, such as fire breath. Also...)"
  • "...coo! (...he'll be able to shatter [Brick Blocks] even as Small Mario!)"
  • "Coo, coo. (You'll need this technique to complete some upcoming courses, so be sure to get the hang of it.)"
  • "Coo, coo. Coo, coo. (Aside from that, you'll be meeting some Chain Chomps in World 7. So, here's one last piece of advice.)"
  • "Coo, coo. (The [Chain Chomp's] chains don't hurt Mario, so you only need to worry about that fearsome, chomping head.)"

After clearing World 7

  • "Coo, coo. (All blocks within the blast radius will be destroyed, so there are some pretty clever ways to use these in your courses.)"
  • "Coo, coo, coo, coo. (Well, my apprentice, you could use them to show players they can enter a pipe or to show the main route through a course.)"
  • "Coo, coo. (To change the direction the [Arrow Sign] points, simply tap its center.)"
  • "Coo. Coo. Coo, coo. (My pleasure. It was good to get away and stretch my wings for a bit. Not to mention, the train ride was very relaxing.)"

After clearing World 8

  • "Coo. Coo. (The road onward is still a long one. You would be wise to stock up on some extra lives when those kinds of situations present themselves.)"
  • "Coo, coo, coo... (If you hit a [POW Block] from below, throw it, or hit it with a shell...)"
  • "...coo, coo. (...all on-screen enemies on the ground will be defeated, and all floating [coins] will fall to the ground.)"
  • "Coo, coo, coo. Coo. (And, naturally, Mario can also stand atop a [POW Block]. This means it can be used to reach other locations.)"

After clearing World 9

  • "Coo. (I was just taking care of some tidying up.)"
  • "Coo. Coo... (Cleaning is not unlike creating courses. The sense of satisfaction and completion you get for a job well done...)"
  • "Coo, coo, coo. (If you place a [Boo] on some sort of terrain, such as ground or a block, it will become an enemy known as Stretch.)"
  • "Coo, coo. Coo. (You can't jump on [Stretches] to defeat them and their movements are difficult to predict. This can make them quite the nuisance.)"
  • "Coo, coo, coo. (In World 10, you'll have to ride Yoshi or, more excitingly, a Shoe Goomba's shoe to complete some of the courses.)"
  • "Coo: coo, coo B Button, coo, coo! (Pro tip: if you're riding in the flying Shoe Goomba's shoe, you can press and hold B Button, the jump button, to float in the air for a moment!)"

After clearing World 10

  • "CooOOoo! (BrrRRrr!)"
  • "Coo, coo...coo. (With all these Ice Blocks around, it's become just a bit too...coo-l.)"
  • "Co-co-coo..."

After clearing World 11

  • "Coo. Coo. (Sorry I'm late. I had to meet an electrician at my nest to have some work done.)"
  • "Coo, coo. Coo. Coo... (Ahh, I see you got the Muncher. It can't be defeated by jumping atop it...)"
  • "...coo, coo. Coo, coo, coo! (...or with a fireball, meaning the powerful Fire Flower is no help. Even more concerning, it can't be destroyed with a Super Star, either!)"
  • "Coo, coo. (In fact, it is no exaggeration to claim that these are the toughest enemies in the entire Mario game series.)"
  • "Coo. Coo. (But do not despair when you see them in a course. There is a way to defeat these fearsome foes.)"
  • "Coo, coo. Coo. (While wearing a Big Shoe Goomba's shoe, Mario can perform a ground pound. This creates a gust that attacks in both directions.)"
  • "Coo. (The mighty [gust] is the only attack powerful enough to defeat the wicked [Muncher].)"
  • "Coo, coo. (But even if you can't defeat [Munchers], remember that [Yoshi] or a Shoe Goomba's shoe can walk safely atop them.)"

After clearing World 12

  • "Coo! (Congratulations on clearing this world!)"
  • "Coo. Coo. Coo? (I thought I'd give it a shot. I wanted to try it at least once. Would you like to try one of my lines?)"
  • "Coo. Coo, coo. Coo, coo: coo. (Your pronunciation is all wrong. It's "coo," not "po." Anyway, let's talk about the new course element: the P Warp Door.)"
  • "Coo. Coo. ([The P Warp Door] is a door that appears only while a P Switch is active. One is activated by jumping atop it.)"
  • "Coo, coo, coo. Coo. (If you can't find a [P Warp Door] on the course, search for the white dotted outline of a door. This is a telltale sign that there's a [P Warp Door] in that location.)"
  • "Coo. (Think of the [P Switch] as a key that unlocks the [P Warp Door].)"
  • "Coo. (This makes the [P Warp Door] a great element to include in a puzzle-heavy course.)"
  • "Coo: coo, coo. Coo! (Just remember: if you place a [P Warp Door], don't forget to also place the [P Switch]. A door without a key doesn't help anyone!)"

After clearing World 13

  • "Coo. Coo. (I'm glad you noticed. I've been trying out a new shampoo lately.)"
  • "Coo, coo. Coo. (So, the latest course element is the Cannon. When you place it, it must be on some ground or next to a Hard Block.)"
  • "Coo. (You can change the direction of the [Cannon].)"
  • "Coo. Coo! (You can also place [Cannons] on a wall or ceiling. This means they can fire in all directions!)"
  • "Coo, coo. (No matter what it's attached to, simply tap the [Cannon] to change the direction it will fire.)"

After clearing World 14

  • "Zzzz... Co-co-co-cooooo... Zz-zzzz... Co-co-co-cooooo... *drool*"
  • "Coo?! Coo, coo! (Wha--?! No, I wouldn't dream of napping on the job!)"
  • "Coo...coo... Coo! (I was merely...deep in concentration... Please do not interrupt your sensei's intense thought process!)"
  • "Coo, coo. (Unless the course features autoscroll, you can always go backward in a course.)"
  • "Coo, coo. (So if you're making a course and there's a spot you don't want players to be able to get back to, a One-Way Wall can be a useful trick.)"
  • "Coo, coo, coo! Coo, coo, coo. (Now, as far as the Koopa Clown Car goes, more than just Mario can be placed inside! Enemies, coins--all sorts of elements can go for a ride.)"

After clearing World 15

  • "Coo, coo... Coo. (Mary, I must confess... All this edamame I've been eating has put me a bit out of shape.)"
  • "Coo. (I have a pigeon race coming up, and my flight speed has drastically declined since we've started these challenge worlds.)"
  • "Coo, coo. (Running is a good idea, but going the wrong way on a [conveyor belt] sounds too tiring.)"
  • "Coo. (Simply shake a [conveyor belt] to change its speed.)"
  • "Coo, coo. (And if you tap the arrow icon on the [conveyor belt], you'll change its direction.)"
  • "Coo, coo. (If you boost the speed of a [conveyor belt], it will become so fast Mario must dash to make any progress moving forward.)"
  • "Coo, coo. Coo. (So by changing its speed, you can make it easier or more difficult for Mario to move through the course. Or just place enemies on it...)"
  • "Coo. (It really can add quite a bit of variation to your courses!)"

After clearing World 16

  • "Coo, coo, coo. (The element you just got, the Spiny Shell, can be placed in a course by shaking a Spiny.)"
  • "Coo, coo +Control Pad down, coo. (To become Spiny Mario, jump into a [Spiny Shell] from below or press +Control Pad down while holding a [Spiny Shell].)"
  • "Coo, coo. (To place a Grinder, simply give a Bumper a good shake.)"
  • "Coo, coo. Coo. ([Bumpers] are like big rubber rings. They're pretty bouncy, so Mario will bounce off upon touching them. Clearing them requires carefully timed jumps.)"
  • "Coo, coo B Button, coo. (To do a high jump off a [Bumper], you need to press B Button with just the right timing as you land on one.)"
  • "Coo: Coo. Coo! (But be warned: Enemies aren't affected by [Bumpers]. They'll pass straight through!)"
  • "Coo. (Lava Lifts are lifts that start moving once Mario gets on.)"
  • "Coo, coo? Coo! Coo, coo! (Seems pretty standard, right? Wrong! Before long a [Lava Lift] will start to fall apart, bringing Mario's joyride to a halt!)"
  • "Coo, coo. Coo. (Shake a [Lava Lift] to turn it into a Fast Lava Lift.)"
  • "Coo, coo, coo. (Unlike [Lava Lifts], [Fast Lava Lifts] don't fall, so you can travel a lot farther on them.)"
  • "Coo! Coo! (Very well! I'm on one of the most popular diet plans! *munch munch*)"
  • "Coo! Coo! Coo! Coo! (I can eat as much as I want while I work out! Ten wing flaps! Ten head bobs! Ten statue squats!)"

After clearing World 17

  • "Coo. Coo. (The course element you just got is the Skewer. It extends at regular intervals.)"
  • "Coo, coo. ([Skewers] are pretty large course elements, so they can be useful if you want to keep Mario cornered.)"
  • "Coo, coo. (The [Skewer] can make short work of Mario, but enemies can't be damaged by them.)"
  • "Coo. (The final world will put to test every skill you've learned up until now.)"
  • "Coo, coo. (If you remember all I've taught you, I am confident you can rise to the challenge.)"

After clearing World 18

  • "Coo, coo! (Yes, congratulations!)"
  • "Coo. Coo. (Those new course elements are the Key and the Key Door. I'll explain a bit about them.)"
  • "Coo, coo. (As the names suggest, you need a [Key] to open a [Key Door].)"
  • "Coo. (You can create a tricky puzzle course by hiding a [Key] and making the player find it.)"
  • "Coo! Coo, coo. Coo. (There certainly is! For one, be careful where you hide the [Key]. If you put it in a place players can't reach, they won't be able to complete the course.)"
  • "Coo. Coo? (Imagine you hide the [Key] on a wandering enemy. What if it wanders to a place Mario can't get to?)"
  • "Coo! (The player won't be able to get the [Key] and will surely rage-quit your course!)"
  • "Coo. Coo, coo. (A [Key] can be used just once. It disappears upon opening a [Key Door], so be sure to place one [Key] for each [Key Door].)"
  • "Coo, coo! (If there aren't enough [Keys] to open all the [Key Doors], the player will be unable to progress and may spend the rest of the time searching for the last Key!)"
  • "Coo, coo. (Now that you've completed the last world and rescued Princess Peach, it will be nice to take a short breather.)"
  • "Coo, coo! Coo. (By creating courses, that is! Remember all I've taught you about the elements you got from Super Mario Challenge, and make me proud.)"
  • "Coo, coo! (So long for now, my newest apprentice!)"
  • "Coo, coo. Coo! (For completing Super Mario Challenge without using a single Assist Item, I hereby present you with this: [edamame]. It's premium!)"

Lessons

FIXME

Introduction Course-Making

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Basic Course Structure

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Advanced Course Structure

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Basic Item Types

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Advanced Item Types

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Basic Enemy Behavior

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Advanced Enemy Behavior

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Underwater Course Basics

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Advanced Underwater Courses

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Game Style Basics

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Advanced Game Styles

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Ghost House Basics

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Advanced Ghost House Courses

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Track Basics

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Advanced Track Laying

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