Editing User talk:Wildgoosespeeder/sandbox
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:My guess is that internally, there are four values any pixel can be, similar to that of a [[Game Boy]] game before [[Game Boy Color]]. The color red was chosen by Nintendo as a cost-saving measure. That is as far as my knowledge goes. Going from purple to red just makes sense as that is how a real [[Virtual Boy]] shows us the game. As to how to accurately do so without having the file size be too large is unknown to me. If you want my best guess, just take a non-colorized version of the screenshot (white, light grey, dark grey, black), tint the picture with color #FF0000 (hex value for pure red) in Photoshop or something (becomes red, dark red, darker red, black), and apply [[User:Wildgoosespeeder/PNG Monstrous|PNG Monstrous]]. --{{User:Wildgoosespeeder/sig}} 16:51, 1 September 2016 (EDT) | :My guess is that internally, there are four values any pixel can be, similar to that of a [[Game Boy]] game before [[Game Boy Color]]. The color red was chosen by Nintendo as a cost-saving measure. That is as far as my knowledge goes. Going from purple to red just makes sense as that is how a real [[Virtual Boy]] shows us the game. As to how to accurately do so without having the file size be too large is unknown to me. If you want my best guess, just take a non-colorized version of the screenshot (white, light grey, dark grey, black), tint the picture with color #FF0000 (hex value for pure red) in Photoshop or something (becomes red, dark red, darker red, black), and apply [[User:Wildgoosespeeder/PNG Monstrous|PNG Monstrous]]. --{{User:Wildgoosespeeder/sig}} 16:51, 1 September 2016 (EDT) | ||
::OK! Thanks for the advice! --{{User:Super Radio/Sig}} | ::OK! Thanks for the advice! --{{User:Super Radio/Sig}} | ||
== More 3/DS/i methods == | == More 3/DS/i methods == |