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{{course infobox
{{course infobox
|image=[[File:Wet-Dry World 64.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Wet-Dry World.png|200px]]<br>''Super Mario 64 DS''
|image={{Tabber|title1=''Super Mario 64''|content1=[[File:Wet-Dry World 64.png|280px]]|title2=''Super Mario 64 DS''|content2=[[File:SM64DS Wet-Dry World.png|280px]]}}
|unlock=Clear [[Bowser in the Fire Sea]].
|unlock=Clear [[Bowser in the Fire Sea]].
|boss=None
|boss=None
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|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
}}
'''Wet-Dry World''', also known as '''Wet-Dry Land''',<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #52|page=44|date=July 1997}}</ref> is the eleventh course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and it takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the [[level]]. The entrance to the course is the large [[painting]] with the [[Skeeter]] on it on the [[Peach's Castle|Mushroom Castle]]'s second floor. Unique to this course is the ability to raise or lower the [[water]] level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.
'''Wet-Dry World''', also known as '''Wet-Dry Land''',<ref>''Nintendo Magazine System'' (AU) Issue #52, page 44.</ref> is the eleventh course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and it takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the [[level]]. The entrance to the course is the large [[painting]] with the [[Skeeter]] on it on the [[Peach's Castle|Mushroom Castle]]'s second floor. Unique to this course is the ability to raise or lower the [[water]] level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.
 
This world was used in a [[List of references in advertisements#Got Milk?|Got Milk? commercial]] in the late 1990s. [[Mario]], who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark.


==Layout==
==Layout==
Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the [[Crystal Tap]]s located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with [[flame thrower (Flame Chomp)|flame thrower]]s lining the platforms. If they are underwater, the flame throwers are not be able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's [[Red Coin]]s.
Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the [[Crystal Tap]]s located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with [[flame thrower (Flame Chomp)|flame thrower]]s lining the platforms. If they are underwater, the flame throwers will not be able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's [[Red Coin]]s.


===Uptown area===
===Uptown area===
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The third layer consists of a platform with a ring of [[coin]]s around it, an Amp, and a Heave-Ho on the left side, and on the right side, there is a tall elevator shaft with a Purple Switch next to it that causes platforms to appear, leading to the top of the shaft. Against the wall is a pushable block the player can use to reach a yellow block and the next layer of platforms.
The third layer consists of a platform with a ring of [[coin]]s around it, an Amp, and a Heave-Ho on the left side, and on the right side, there is a tall elevator shaft with a Purple Switch next to it that causes platforms to appear, leading to the top of the shaft. Against the wall is a pushable block the player can use to reach a yellow block and the next layer of platforms.


From the gap in the platforms of the fourth layer, there is a Crystal Tap to the right and a [[Chuckya]] to the left. In the DS version, there is also a [[Goomba]] wearing [[Wario Cap|Wario's cap]], a [[Cap Block|red block]], and a [[Bob-omb Buddy]], which was moved to this location. Past the Chuckya is a long board with two Amps circling it (one in the DS version). The board leads to a circular platform with both a tube-shaped platform with [[1-Up Mushroom|1-UP Mushroom]]s inside and a spinning platform next to it, though the platform spins much more slowly in the DS version. Past the spinning platform is the Power Star for the [[Top o' the Town|second mission]]. On the other side of the map is a lone platform with a Bob-omb Buddy in the original version or a [[Star Sphere]] during the mission [[Soaked Silver Stars]] in the DS version.
From the gap in the platforms of the fourth layer, there is a Crystal Tap to the right and a [[Chuck-Ya]] to the left. In the DS version, there is also a [[Goomba]] wearing [[Wario Cap|Wario's cap]], a [[Cap Block|red block]], and a [[Bob-omb Buddy]], which was moved to this location. Past the Chuck-Ya is a long board with two Amps circling it (one in the DS version). The board leads to a circular platform with both a tube-shaped platform with [[1-Up Mushroom|1-UP Mushroom]]s inside and a spinning platform next to it, though the platform spins much more slowly in the DS version. Past the spinning platform is the Power Star for the [[Top o' the Town|second mission]]. On the other side of the map is a lone platform with a Bob-omb Buddy in the original version or a [[Star Sphere]] during the mission [[Soaked Silver Stars]] in the DS version.


===Downtown area===
===Downtown area===
[[File:SM64 Wet-Dry World Downtown.png|thumb|200px|left|The downtown area of Wet-Dry World]]
[[File:SM64 Wet-Dry World Downtown.png|thumb|200px|left|The downtown area of Wet-Dry World]]
[[File:SM64DS Wet Dry World Map 2.png|frame|Map of the downtown area]]
[[File:SM64DS Wet Dry World Map 2.png|frame|Map of the downtown area]]
There are three ways to get to the abandoned "Downtown"<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #51|page=48|date=June 1997}}</ref><ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #54|page=61|date=September 1997}}</ref> area. The player can launch into a very tall mesh cage with the level's cannon or [[jump]] into it when the water level is at maximum high tide (entering the level from the highest point of the painting). In ''Super Mario 64 DS'', [[Luigi]] can use the [[Power Flower (Super Mario 64 DS)|Power Flower]] to go through the cage at any water level. He can also [[Backward Somersault|backward-somersault]] into it.
There are three ways to get to the abandoned "Downtown"<ref>''Nintendo Magazine System'' (AU) Issue #51, page 48.</ref><ref>''Nintendo Magazine System'' (AU) Issue #54, page 61.</ref> area. The player can launch into a very tall mesh cage with the level's cannon or [[jump]] into it when the water level is at maximum high tide (entering the level from the highest point of the painting). In ''Super Mario 64 DS'', [[Luigi]] can use the [[Power Flower (Super Mario 64 DS)|Power Flower]] to go through the cage at any water level. He can also [[Backward Somersault|backward-somersault]] into it.


Once within the cage, [[Mario]], [[Yoshi]], Luigi, or [[Wario]] must quickly [[swim]] through a tunnel with partially closed gates before he loses all his [[Health Meter|health]] and drowns.
Once within the cage, [[Mario]], [[Yoshi]], Luigi, or [[Wario]] must quickly [[swim]] through a tunnel with partially closed gates before he loses all his [[Health Meter|health]] and drowns.


The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small church<ref>{{cite|publisher=Official UK Nintendo Magazine|language=en-gb|title=''Super Mario 64'' The Essential Player's Guide|page=21}}</ref>-like building that contains the [[Star Marker]] for the course and a pole on top that the player can use to reach a Crystal Tap. In the back left corner is a mesh cage where the player has to turn [[Vanish Mario|invisible]] in order to go inside for a [[Quick Race Through Downtown!|certain mission]]. The flame throwers on the ground never shoot fire during regular gameplay due to always being partially submerged in water. It is still possible to make them shoot fire by using [[glitch]]es to lower the water level. They were removed in ''Super Mario 64 DS''.
The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small church<ref>Official UK Nintendo Magazine. ''Super Mario 64'' The Essential Player's Guide. Page 21.</ref>-like building that contains the [[Star Marker]] for the course and a pole on top that the player can use to reach a Crystal Tap. In the back left corner is a mesh cage where the player has to turn [[Vanish Mario|invisible]] in order to go inside for a [[Quick Race Through Downtown!|certain mission]].
{{br}}
{{br}}


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<gallery>
<gallery>
Amp SM64.png|[[Amp]]s
Amp SM64.png|[[Amp]]s
Chuckya SM64.png|[[Chuckya]]
Chuckya SM64.png|[[Chuck-Ya]]
HeaveHo64.jpg|[[Heave-Ho]]s
HeaveHo64.jpg|[[Heave-Ho]]s
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]
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<gallery>
<gallery>
Wet Dry World painting.png
Wet Dry World painting.png
SM64 Artwork Wet-Dry World.jpg|Map artwork
WDWArtworksm64.jpg|Map artwork
SM64-Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the N64 version
SM64-Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the N64 version
SM64DS Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the DS version
SM64DS Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the DS version
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==Media==
==Media==
This level uses the same music as the [[Hazy Maze Cave]]. Like in the Hazy Maze Cave, the music changes depending on the area in which the player character is (either outside or downtown).
This level uses the same music as the [[Hazy Maze Cave]]. Like in the Hazy Maze Cave, the music changes depending on the area the player character is in (either outside or downtown).
{{media table
{{media table
|file1=SM64-Hazy Maze Cave.oga
|file1=SM64-Hazy Maze Cave.oga
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|Jap=みずびたシティー
|Jap=みずびたシティー
|JapR=Mizubitashitī
|JapR=Mizubitashitī
|JapM=Pun of「水浸し」(''mizubitashi'', "flooded") and "city"
|JapM=Pun of「水浸し」(''mizubitashi'', flooded) and "city"
|Spa=Ciudad Esponja
|Spa=Ciudad Esponja
|SpaM=Sponge City
|SpaM=Sponge City
|Ger=Atlantis Aquaria
|Ger=Atlantis Aquaria
|GerM="Atlantis" and "aquaria" (English plural of Aquarium)
|GerM="Atlantis" like the drowned City and "aquaria" (English plural of Aquarium)
|Fre=Monde Trempé-Séché
|Fre=Monde Trempé-Séché
|FreM=Soaked-Dried World
|FreM=Soaked-Dried World
|Ita=Bagna Asciuga
|Ita=Bagna Asciuga
|ItaM=Wets Dries; pun on ''Bagnasciuga'' ("foreshore")
|ItaM=Wets Dries; pun on "Bagnasciuga" (foreshore)
|Kor=물바다시티
|Kor=물바다시티
|KorR=Mulbada Siti
|KorR=Mulbada Siti
|KorM=Flood City
|KorM=Flood City
|ChiS=水下遗迹<ref name="iQue">From the {{file link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|Chi=水下遗迹<ref name="iQue">From the {{media link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|ChiSR=Shuǐxià Yíjì
|ChiR=Shuǐxià Yíjì
|ChiSM=Underwater Ruins
|ChiM=Underwater Ruins
}}
}}


==Trivia==
==Trivia==
[[File:SM64 Asset Texture Skybox (Wet-Dry World).png|thumb|The background of Wet-Dry World]]
[[File:SM64 Asset Texture Skybox (Wet-Dry World).png|thumb|left|The background of Wet-Dry World]]
*This world was used in a [[List of references in advertisements#Got Milk?|Got Milk? commercial]] in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark.
*One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
*One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
*The skybox for this course is composited from altered photographs of {{wp|Shibam Hadramawt|Shibam}}, which is a city in {{wp|Yemen}}. The red building near the top is the [[Mosque of Mohammed Ali]] in {{wp|Cairo}}, {{wp|Egypt}}.<ref>{{cite|url=x.com/CharlyCNintendo/status/1364370196916445190|title=NO ERA CASARES, ESPAÑA. Era Shibam, Yemen. Los edificios del Skybox de Wet Dry World en Super Mario 64 es de la ciudad que se le conoce como "El Manhattan del desierto": Shibam Al final ver puro edificio en Google Imagenes si valió la pena:,)|language=es|publisher=X|accessdate=May 29, 2024|author=Charly Con Nostalgia}}</ref><ref>{{cite|author=Charly Con Nostalgia|url=x.com/CharlyCNintendo/status/1366317069017489408|title=Every piece to Wet Dry World is now found! The building at the top is the Mosque of Muhammad Ali, located in Cairo, Egypt. In a medieval fortification from the Islamic era known as the "Citadel of Cairo" The buildings below ARE NOT from Casares, Spain. they are from Shibam, Yemen|language=en|publisher=X|accessdate=May 29, 2024}}</ref> Before this discovery was made, it was believed to be the hillside town of {{wp|Casares, Málaga|Casares}}, {{wp|Spain}}, due to the similar building layout.<ref>{{cite|author=DidYouKnowGaming?|date=August 30, 2020|url=youtu.be/VEg-EUhT9eA?t=289|timestamp=04:49|title=Super Mario 64 - Did You Know Gaming? Ft. Seth Everman|publisher=YouTube|accessdate=May 29, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20201108130630/https://gamingreinvented.com/feature/mario-trivia-time-ten-obscure-mario-facts-never-knew|title=Mario Trivia Time; Ten More Obscure Mario Facts You Never Knew|author=CM30|publisher=Gaming Reinvented|accessdate=May 29, 2024|language=en}}</ref>
*The skybox for this course is composited from altered photographs of {{wp|Shibam Hadramawt|Shibam}}, which is a city in {{wp|Yemen}}. The red building near the top is the [[Mosque of Mohammed Ali]] in {{wp|Cairo}}, {{wp|Egypt}}.<ref>https://twitter.com/CharlyCNintendo/status/1364370196916445190</ref><ref>https://twitter.com/CharlyCNintendo/status/1366317069017489408</ref> Before this discovery was made, it was believed to be the hillside town of {{wp|Casares, Málaga|Casares}}, {{wp|Spain}}, due to the similar building layout.<ref>DidYouKnowGaming? (August 30, 2020). [https://youtu.be/VEg-EUhT9eA?t=289 Super Mario 64 - Did You Know Gaming? Ft. Seth Everman]. ''YouTube''. Retrieved May 17, 2021.</ref><ref>(July 23, 2016). [https://gamingreinvented.com/feature/mario-trivia-time-ten-obscure-mario-facts-never-knew/ Mario Trivia Time; Ten More Obscure Mario Facts You Never Knew]. ''Gaming Reinvented''. Retrieved May 17, 2021.</ref>
*The term "downtown" normally refers to the commercial center in a city, whereas "uptown" is where one would find residencies like houses and apartments. The "uptown" of Wet-Dry World appears to have much more commercial activity (especially construction), while the "downtown" area contains several homes and what appears to be a central park.
*The term "downtown" normally refers to the commercial center in a city, whereas "uptown" is where one would find residencies like houses and apartments. The "uptown" of Wet-Dry World appears to have much more commercial activity (especially construction), while the "downtown" area contains several homes and what appears to be a central park.
*The name of the 100-Coin Star is '''Blue Coin Collecting'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|date=1996|publisher=Nintendo of America|language=en-us|title=''Super Mario 64'' Player's Guide|page=127}}</ref>
*The name of the 100-Coin Star is '''Blue Coin Collecting'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref>
*In the downtown area, there are [[flame thrower (Flame Chomp)|flame thrower]]s on the ground that never shoot fire during regular gameplay due to always being partially submerged in water. It is still possible to make them shoot fire by using [[glitch]]es to lower the water level.


==References==
==References==

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