Editing Wii Rainbow Road
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Visually, the course is also noticeably paler in color compared to how it appeared in ''Mario Kart Tour'', making it closer resemble how it originally appeared in ''Mario Kart Wii''. Additionally, the tiles on the road are smaller compared to how they appear in ''Tour'', giving the road somewhat of a resemblance to ''[[Mario Kart 8]]''{{'}}s own [[Rainbow Road (Mario Kart 8)|Rainbow Road]]. The launch star rainbow tunnel has colors stretching from the start to the end like in ''Mario Kart Wii''. The other two tunnels, the one for the half-pipe jump and the other for the bend before the start-and-finish, have their designs look like how the tunnel for the bend was designed in ''Mario Kart Wii'' with the latter having the lights and the rainbow moving backwards once again. The sound effect of the wavy road, the sound effect for the cannon, and the sound effect of the rainbow tunnel of the U-turn have been brought back after being absent in ''Mario Kart Tour''. The minimap has been rotated 90° counterclockwise and lacks a drop-shadow. Additionally, the effect of characters burning up when they fall off the course was retained from ''Mario Kart Wii'', though the effect is shorter and racers fall off more horizontally. | Visually, the course is also noticeably paler in color compared to how it appeared in ''Mario Kart Tour'', making it closer resemble how it originally appeared in ''Mario Kart Wii''. Additionally, the tiles on the road are smaller compared to how they appear in ''Tour'', giving the road somewhat of a resemblance to ''[[Mario Kart 8]]''{{'}}s own [[Rainbow Road (Mario Kart 8)|Rainbow Road]]. The launch star rainbow tunnel has colors stretching from the start to the end like in ''Mario Kart Wii''. The other two tunnels, the one for the half-pipe jump and the other for the bend before the start-and-finish, have their designs look like how the tunnel for the bend was designed in ''Mario Kart Wii'' with the latter having the lights and the rainbow moving backwards once again. The sound effect of the wavy road, the sound effect for the cannon, and the sound effect of the rainbow tunnel of the U-turn have been brought back after being absent in ''Mario Kart Tour''. The minimap has been rotated 90° counterclockwise and lacks a drop-shadow. Additionally, the effect of characters burning up when they fall off the course was retained from ''Mario Kart Wii'', though the effect is shorter and racers fall off more horizontally. | ||
It is also one of two courses from ''Mario Kart Wii'' to appear in Wave 6, the other being {{classic-link|Wii|Daisy Circuit}}. Its music was used for the | It is also one of two courses from ''Mario Kart Wii'' to appear in Wave 6, the other being {{classic-link|Wii|Daisy Circuit}}. Its music was used for the second trailer for Wave 6.<ref>Nintendo of America (November 1, 2023). [https://youtu.be/-62vIsZ1LYE Wave 6 of the Mario Kart 8 Deluxe – Booster Course Pass launches November 9th!]. ''YouTube''. Retrieved November 1, 2023.</ref> | ||
==Profiles== | ==Profiles== |