Editing Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{DKC level infobox
{{DKC level infobox
|image=[[File:Windy Well.png]]
|image=[[File:Windy Well.png|256px]]
|code=6 - 2 (SNES)<br>6 - 4 (GBA)
|code=6 - 2 (SNES)<br>6 - 4 (GBA)
|world=[[K. Rool's Keep]]
|world=[[K. Rool's Keep]]
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|after3=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after3=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] remake where it switched positions with [[Castle Crush]] and moved to being after [[Clapper's Cavern]]. It is the final mine shaft level, as well as the only one not in [[Crocodile Cauldron]]. The main feature is the strong gusts of [[wind]], which pulls [[Diddy Kong|Diddy]] and [[Dixie Kong]] higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they reach a certain point. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. There are parts where the Kongs have to horizontally navigate through Zingers as the wind continues blowing upward.
'''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2: Diddy's Kong Quest#Differences in the Game Boy Advance version|Game Boy Advance remake]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] remake where it switched positions with [[Castle Crush]] and moved to being after [[Clapper's Cavern]]. It is the final mine shaft level. The main feature is the strong gusts of wind, which pull [[Diddy Kong|Diddy]] and [[Dixie Kong]] farther up into the level. They are required to use the wind to go up higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they hit a certain point in the air. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. Sometimes they need to horizontally navigate themselves through Zingers as the wind blows them up. Even though the wind is an essential feature, it can be a disadvantage, because if it blows the Kongs onto a platform, they cannot backtrack to obtain any collectibles or [[Bonus Barrel]]s that they may have missed.
 
The player can influence the speed at which the Kongs rise or fall with the directional pad, where pressing "Up" will increase the speed of their ascent, and pressing "Down" will decrease the speed of their ascent. Typically, slowing down the speed can be good for acquiring items such as KONG Letters in midair, while increasing speed can help evade encircling Zingers, or the hook thrown by a Krook. Some brief walking portions occur on the wooden platforms, which [[Kutlass]]es and [[Krook]]s most often appear on.
==Layout==
==Layout==
[[File:Windy Well GBA Zingers.png|thumb|left|Windy Well in the Game Boy Advance version]]
[[File:Windy Well DKC2 floating.png|thumb|Diddy and Dixie floating through the level, below two Zingers.]]
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.


The Kongs must travel around many Zingers as they come up to the next platform, where they must then jump between several Zingers without being pulled into them by the winds. The group must make their way east, and jump off of a hook to journey even higher. When they avoid all the Zingers and get to the next platform, they will need to jump up again and travel higher. This time, they will meet only a few Zingers, although they will encounter a Krook, too, and he can be a big hazard if they are not careful.
The Kongs must travel around many Zingers as they come up to the next platform, where they must then jump between several Zingers without being pulled into them by the winds. The group must make their way east, and jump off of a hook to journey even higher. When they avoid all the Zingers and get to the next platform, they will need to jump up again and travel higher. This time, they will meet only a few Zingers, although they will encounter a Krook, too, and he can be a big hazard if they are not careful.  
 
[[File:Windy Well DKC2 Zingers.png|thumb|left|Diddy floating up to three Zingers shortly before the Star Barrel.]]
At the platform above this foe, the Kongs must ascend to a barrel and shoot up to a few more platforms. The monkeys' time on solid ground won't last long through, because they will have to jump yet again and wind travel to another platform. They will have to go west from here, however, there is a large wall of three Zingers blocking their path. So, they should carefully float under these foes with the wind, and get to the next platform. Jumping here will cause the wind to pick them up again, and drag them to an area cluttered with all kinds of Zingers. Once these foes are all passed, the monkeys will land on a platform with the [[Star Barrel]] on it.
At the platform above this foe, the Kongs must ascend to a barrel and shoot up to a few more platforms. The monkeys' time on solid ground won't last long through, because they will have to jump yet again and wind travel to another platform. They will have to go west from here, however, there is a large wall of three Zingers blocking their path. So, they should carefully float under these foes with the wind, and get to the next platform. Jumping here will cause the wind to pick them up again, and drag them to an area cluttered with all kinds of Zingers. Once these foes are all passed, the monkeys will land on a platform with the [[Star Barrel]] on it.


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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
{|class="dktable-brown"width=15%
|-
!Name
!Count
|-
|align=center|[[File:Click Clack DKC2.png]]<br>[[Click-Clack]]
|3
|-
|align=center|[[File:Flitter DKC2.png]]<br>[[Flitter]]
|9 (Bonus Area only)
|-
|align=center|[[File:Kannon DKC2 enemy.png]]<br>[[Kannon]]
|1
|-
|align=center|[[File:Klampon DKC2.png]]<br>[[Klampon]]
|1
|-
|align=center|[[File:Klobber DKC2 yellow.png]]<br>[[Klobber]] (yellow)
|1
|-
|align=center|[[File:Krook DKC2.png]]<br>[[Krook]]
|9
|-
|align=center|[[File:Kruncha DKC2 blue.png]]<br>[[Kruncha]] (blue)
|1
|-
|align=center|[[File:Kutlass DKC2 green.png]]<br>[[Kutlass]] (green)
|4
|-
|align=center|[[File:Spiny DKC2.png]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|2
|-
|align=center|[[File:Zinger DKC2 yellow.png]]<br>[[Zinger]] (yellow)
|57
|}


<gallery>
==Items and objects==
Click Clack DKC2.png|[[Click-Clack]] (3)
{|class="dktable-brown"width=15%
Flitter DKC2.png|[[Flitter]] (9)
|-
Kannon DKC2 enemy.png|[[Kannon]] (1)
!Name
Klampon DKC2.png|[[Klampon]] (1)
!Count
Klobber DKC2 yellow.png|[[Klobber]] (yellow) (1)
|-
Krook DKC2.png|[[Krook]] (9)
|align="center"|[[File:Banana Bunch DKC SNES.png]]<br>[[Banana Bunch]]
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (1)
|3
Kutlass DKC2 green.png|[[Kutlass]] (green) (4)
|-
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (2)
|align="center"|[[File:Banana Coin.png]]<br>[[Banana Coin]]
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (57)
|4
</gallery>
|-
|align="center"|[[File:DK Barrel.png]]<br>[[DK Barrel]]
|4
|-
|align="center"|[[File:Red Extra Life Balloon DKC2.png]]<br>[[Extra Life Balloon]] (red)
|1
|}


==Items and objects==
==Secrets==
The following items and objects appear in the following quantities:
===Bonus Areas===
{{multiple image
|align=right
|direction=vertical
|width=200
|footer=The locations for the first and second Bonus Barrels each.
|image1=Windy Well Bonus Barrel 1.png
|image2=Windy Well Bonus Barrel 2.png
}}
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Windy Well GBA Bonus Area 1.png]]
|'''Destroy them All!'''<br>After collecting the letter O, the Kongs must pass a Krook and go left to reach a pair of two platforms, the bottom one having the [[Bonus Barrel]]. They must slowly float themselves to the end and into the Bonus Barrel. In this Bonus Area, Diddy and Dixie must defeat nine Flitters within 20 seconds. At the start, they can jump to float up to a hook and then bounce off several Flitters to fall back down to the other side of the ground with the [[Kremkoin]].
|-
|[[File:Windy Well Bonus Area 2.png]]
|'''Collect the Stars!'''<br>At the very end, the Kongs can find a Kutlass and a Klobber below the End of Level Target. The lead Kong must pick up the Klobber and ram it into Kutlass to safely cross into the Bonus Barrel. The Bonus Area takes places in an enclosed [[bramble]] area. [[Squawks the Parrot|Squawk]]s is floating directly above the start point. The Kongs must ride Squawks and go up to collect all 80 stars with 15 seconds. They must be careful to not hit the brambles, as this causes them to lose at the challenge. After collecting every star, the Kremkoin appears on a platform at the right.
|}


<gallery>
===Collectibles===
Banana Bunch DKC SNES.png|[[Banana Bunch]] (3)
[[File:Windy Well DK Coin location.png|thumb|The Kongs float up to the Video Game Hero Coin]]
Banana Coin.png|[[Banana Coin]] (4)
{|class="dktable-brown"width=70%
DK Barrel.png|[[DK Barrel]] (4)
|-
Red Extra Life Balloon DKC2.png|[[Red Balloon]] (1)
!Item
</gallery>
!Location
|-
|align="center"|[[File:DK Coin sprite.png]]<br>[[DK Coin|Cranky's Video Game Hero Coin]]
|After the letter N, the Kongs must pass two Krooks to and float up onto a platform. There are three bananas above them, which they would normally follow up to the next platform. Instead of following the bananas, the Kongs must jump all the way right for the wind to carry them past three Zingers and to the Video Game Hero Coin at the far end. If the Kongs float up onto the above platform without obtaining the Video Game Hero Coin, they cannot return to collect it.
|-
|align="center"|[[File:Golden Feather DKC2 GBA.png]]<br>[[Golden feather]] (GBA version)
|At the start of the level, the Kongs must go onto the platform with the first DK Barrel floating above. Instead of jumping to the DK Barrel, the Kongs must cartwheel underneath the floorboard and grab the golden feather. After doing so, they are blasted back onto the main level.
|}


===KONG Letters===
===KONG Letters===
*'''K:''' At the very start, the Kongs must jump into the first gap. The letter K is located here, and an [[Arrow Barrel]] blasts the Kongs back onto the main stage.  
{|class="dktable-brown"width=70%
*'''O:''' After floating past two groups of Zingers, the Kongs can find a Click-Clack on a platform. By jumping up, the wind carries the Kongs up to two Zingers, of which the O is floating between.
|-
*'''N:''' After the Star Barrel, the Kongs must pass two Krooks and some Zingers. After this, they must jump onto another platform and allow the wind to carry them up to another platform with an Extra Life Balloon and the letter N between a pair of three Zingers.
!Letter
*'''G:''' One of the End of Level Target prizes
!Location
 
|-
===Key items===
|align="center"|[[File:Letter K.png]]
[[File:Windy Well DK Coin location.png|thumb|The Kongs float up to the Video Game Hero Coin]]
|At the very start, the Kongs must jump into the first gap. The letter K is located here, and an [[Arrow Barrel]] blasts the Kongs back onto the main stage.  
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the letter N, the Kongs must pass two Krooks to and float up onto a platform. There are three bananas above them, which they would normally follow up to the next platform. Instead of following the bananas, the Kongs must jump all the way right for the wind to carry them past three Zingers and to the Video Game Hero Coin at the far end. If the Kongs float up onto the above platform without obtaining the Video Game Hero Coin, they cannot return to collect it.
|-
*'''[[Golden feather]] (Game Boy Advance version only):''' At the start of the level, the Kongs must go onto the platform with the first DK Barrel floating above. Instead of jumping to the DK Barrel, the Kongs must cartwheel underneath the floorboard and grab the golden feather. After doing so, they are blasted back onto the main level.
|align="center"|[[File:Letter O.png]]
{{br}}
|After floating past two groups of Zingers, the Kongs can find a Click-Clack on a platform. By jumping up, the wind carries the Kongs up to two Zingers, of which the O is floating between.
==Bonus Areas==
|-
{{multiframe|[[File:Windy Well Bonus Barrel 1.png|200px]] [[File:Windy Well Bonus Barrel 2.png|200px]]|size=420|The locations for the first and second Bonus Barrels each.}}
|align="center"|[[File:Letter N.png]]
Windy Well has two [[Bonus Level]]s, listed by type:
|After the Star Barrel, the Kongs must pass two Krooks and some Zingers. After this, they must jump onto another platform and allow the wind to carry them up to another platform with an Extra Life Balloon and the letter N between a pair of three Zingers.
|-
|align="center"|[[File:Letter G.png]]
|One of the End of Level Target prizes
|}


*'''Destroy them All!''': After collecting the letter O, the Kongs must pass a Krook and go left to reach a pair of two platforms, the bottom one having the [[Bonus Barrel]]. They must slowly float themselves to the end and into the Bonus Barrel. In this Bonus Area, Diddy and Dixie must defeat nine Flitters within 20 seconds. At the start, they can jump to float up to a hook and then bounce off several Flitters to fall back down to the other side of the ground with the [[Kremkoin]].
*'''Collect the Stars!''': At the very end, the Kongs can find a Kutlass and a Klobber below the End of Level Target. The lead Kong must pick up the Klobber and ram it into Kutlass to safely cross into the Bonus Barrel. The Bonus Area takes places in an enclosed [[bramble]] area. [[Squawks]] is floating directly above the start point. The Kongs must ride Squawks and go up to collect all 80 stars with 15 seconds. After collecting every star, the Kremkoin appears on a platform at the right.
{{br}}
==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Windy Well layout.jpg|The original design layout for Windy Well
Windy Well layout.jpg|The original design layout for Windy Well
Windy Well Click-Clack.png|Diddy jumps above a Click-Clack at the start
Windy Well Click-Clack.png|Diddy jumps above a Click-Clack at the start
Windy Well DKC2 floating.png|Diddy and Dixie floating through the level, below two Zingers.
Windy Well DKC2 Zingers.png|Diddy floating up to three Zingers shortly before the Star Barrel.
Windy Well Letter N.png|Location of the letter N and an Extra Life Balloon
Windy Well Letter N.png|Location of the letter N and an Extra Life Balloon
Windy Well Bonus Area 2.png|The second Bonus Level
</gallery>
Windy Well GBA Bonus Area 1.png|The first Bonus Level in the Game Boy Advance version
 
Windy Well GBA Golden Feather.png|The location of the golden feather in the Game Boy Advance version
===Game Boy Advance===
Windy Well DKC2 GBA.png|Diddy and Dixie floating to the End of Level Target in the Game Boy Advance version
<gallery>
Windy Well GBA Golden Feather.png|The location of the golden feather
Windy Well GBA Zingers.png|Dixie floating up through numerous Zingers
Windy Well DKC2 GBA.png|Diddy and Dixie floating to the End of Level Target.
</gallery>
</gallery>


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|Spa=Pozo Ventoso
|Spa=Pozo Ventoso
|SpaM=Windy Well
|SpaM=Windy Well
|Fre=Gouffre Glacial  
|Fra=Gouffre Glacial  
|FreM=Icy Chasm
|FraM=Icy Chasm
|Ger=Windhöhle
|Ger=Windhöhle
|GerM=Wind Cave
|GerM=Wind Cave

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