Editing Wing Ding

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
}}
}}
'''Wing Ding''' is the sixth level of [[Autumn Heights]], and the fourteenth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It takes place around the summit of the island, in a town supposedly built by [[Hootz]]es. The level contains several platforms that can break soon after being stepped on, as well as long series of [[Zip-Line Vine]]s that have to be traversed from tower to tower. The name of this level is a reference to {{wp|Wingdings}}, a font where each letter corresponds to one of a variety of symbols.
'''Wing Ding''' is the sixth level of [[Autumn Heights]], and the fourteenth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It takes place around the summit of the island, in a town supposedly built by [[Hootz]]es. The level contains several platforms that can break soon after being stepped on, as well as long series of [[Zip-Line Vine]]s that have to be traversed from tower to tower. The name of this level is a reference to {{wp|Wingdings}}, a font where each letter corresponds to one of a variety of symbols.
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:00.00 is required to get a gold medal, a time of 2:06.00 for silver, and a time of 2:15.00 for bronze.
==Overview==
==Overview==
[[File:WingDingTower.jpg|220px|thumb|left]]
[[File:WingDingTower.jpg|220px|thumb|left]]
The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. After getting a partner, DK will go up an area of platforms, after which there is a large set of [[Bell (Donkey Kong Country: Tropical Freeze)|bell]]s that can be rung to collapse the wall ahead, followed by a long [[Zip-Line Vine]] with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as [[Hot Hootz]]es. This is followed by another Checkpoint, and then a [[Barrel Cannon]] that will fire the Kongs into a factory-like area (similar to the one in [[Sawmill Thrill]]) with more of the fragile platforms and flying [[Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way), followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the [[Slot Machine Barrel]] to end the level.
The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. After getting a partner, DK will go up an area of platforms, after which there is a large set of [[Bell (Donkey Kong Country: Tropical Freeze)|bell]]s that can be rung to collapse the wall ahead, followed by a long [[Zip-Line Vine]] with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as [[Hot Hootz]]es. This is followed by another Checkpoint, and then a [[Barrel Cannon]] that will fire the Kongs into a factory-like area (similar to the one in [[Sawmill Thrill]]) with more of the fragile platforms and flying [[Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way) , followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the [[Slot Machine Barrel]] to end the level.


==Collectibles==
==Collectibles==
Line 60: Line 57:
|Spa=Tirolinas tirolesas
|Spa=Tirolinas tirolesas
|SpaM=Tyrolean Zip-lines
|SpaM=Tyrolean Zip-lines
|Fre=Ding Dingue Kong
|Fra=Ding Dingue Kong
|FreM=Derived from ''ding dingue dong'' (the French onomatopoeia for ringing bells)
|FraM=Ding Crazy Kong
|Ger=Bimmelbammel
|Ger=Bimmelbammel
|GerM=Bell Jitters
|GerM=Bell Jitters

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: