Editing World 2-Tower (New Super Mario Bros. Wii)

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'''{{world|2|tower}}''' is the tower of [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''[[New Super Mario Bros. Wii]]'' and is the second tower in the game. This tower heavily features metallic [[Chain-Link|fence]]s that the player can cling on. As the player advances, purple fireballs come from above. They can be taken out with ice balls if the player has an [[Ice Flower]]. At the end of the tower, [[Roy Koopa]] is fought. This tower only feature [[Dry Bones]] as enemies.
'''{{world|2|tower}}''' is the tower of [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''[[New Super Mario Bros. Wii]]'' and is the second tower in the game. This tower heavily features metallic [[Chain-Link|fence]]s that the player can cling on. As the player advances, purple fireballs come from above. They can be taken out with ice balls if the player has an [[Ice Flower]]. At the end of the tower, [[Roy Koopa]] is fought. This tower only feature [[Dry Bones]] as enemies.
==Layout==
==Layout==
The level starts with two doors, which lead to a room with a [[P Switch]] that make [[Blue Coin]]s appear, and a [[Remote-Controlled Fence|remote-controlled moving metallic fence]] that [[Mario]] must use to get them. The entire level is based around the use of metallic fences to progress, while avoiding Dry Bones, [[Spike Trap|spikes]] and purple [[fireball]]s launched from above by Roy Koopa. At the top of the first section is a door that leads to a [[Checkpoint Flag|midway point]] and the beginning of the second section. In a hidden area to the right of the last ? Block, is a [[Red Ring]] with another metallic fence. At the end of the level, Mario must enter the red doors to battle Roy Koopa. During the fight, Roy attacks by jumping and ground pounding (Mario becomes stunned and vulnerable to Roy's attacks if he is on the ground when Roy lands). He then shoots fireballs out of his wand. Roy spins around in his shell trying to hit Mario when stomped on. He is defeated after being stomped on three times.
The level starts with two doors, which lead to a room with a [[P Switch]] that make [[Blue Coin]]s appear, and a [[Remote-Controlled Fence|remote-controlled moving metallic fence]] that [[Mario]] must use to get them. The entire level is based around the use of metallic fences to progress, while avoiding Dry Bones, [[Spike Trap|spikes]] and purple [[fireball]]s launched from above by Roy Koopa. At the top of the first section is a door that leads to a [[Checkpoint Flag|midway point]] and the beginning of the second section. In a hidden area to the right of the last ? Block, is a [[Red Ring]] with another metallic fence. At the end of the level, Mario must battle Roy Koopa. During the fight, Roy attacks by jumping and ground pounding (Mario becomes stunned and vulnerable to Roy's attacks if he is on the ground when Roy lands). He then shoots fireballs out of his wand. Roy spins around in his shell trying to hit Mario when stomped on. He is defeated after being stomped on three times.


==[[Star Coin]]s==
==[[Star Coin]]s==

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