Editing World 3-2 (Super Mario Bros. 3)

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'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is unlocked by clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Toad House]] and [[World 3-3 (Super Mario Bros. 3)|World 3-3]]. Β 
'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is unlocked by clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Toad House]] and [[World 3-3 (Super Mario Bros. 3)|World 3-3]]. Β 
==Layout==
==Layout==
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep|Cheep-Cheep]] that occasionally jumps, but not very high. This Cheep-Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two [[Lift]]s that move up and down on zig-zagged [[track]]s. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving [[? Block]] surrounded by four [[Donut Block|Donut Lift]]s. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block|Wood Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star|Starman]] if it is bumped into by Mario. If Mario obtains the Starman, two out of the next four ? Blocks will produce another Starman, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep-Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep-Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Lifts (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep-Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep-Cheeps appear. After, the track cuts downwards, and a series of [[Brick Block]]s appears above. If the third block from the left is hit, a [[P Switch|Switch Block]] appears. This Switch Block turns three coins next to a [[Warp Pipe]] (where a green [[Fire Piranha Plant|Venus Fire Trap]] resides) into Brick Blocks, creating a platform for Mario to hit a [[Hidden Block]] with a [[1-Up Mushroom]]. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep-Cheep swimming in the water below. If Mario is in his [[Raccoon Mario|Raccoon form]] at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the [[goal (Super Mario Bros. 3)|goal]].
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep|Cheep-Cheep]] that occasionally jumps, but not very high. This Cheep-Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two [[Lift]]s that move up and down on zig-zagged [[Track (object)|Track]]s. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving [[? Block]] surrounded by four [[Donut Block|Donut Lift]]s. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block|Wood Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star|Starman]] if it is bumped into by Mario. If Mario obtains the Starman, two out of the next four ? Blocks will produce another Starman, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep-Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep-Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Lifts (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep-Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep-Cheeps appear. After, the track cuts downwards, and a series of [[Brick Block]]s appears above. If the third block from the left is hit, a [[P Switch|Switch Block]] appears. This Switch Block turns three coins next to a [[Warp Pipe]] (where a green [[Fire Piranha Plant|Venus Fire Trap]] resides) into Brick Blocks, creating a platform for Mario to hit a [[Hidden Block]] with a [[1-Up Mushroom]]. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep-Cheep swimming in the water below. If Mario is in his [[Raccoon Mario|Raccoon form]] at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the [[Goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==

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