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[[File:DKGB Road.png|thumb]]
[[File:DKGB Road.png|thumb]]
'''Roads''',<ref>Game Boy ''Donkey Kong'' English instruction booklet, pages 14 & 18.</ref> also called '''Bridges''',<ref>Game Boy ''Donkey Kong'' British English Nintendo 3DS [[Virtual Console]] digital manual, tab 13: "Items".</ref> are objects that [[Mario]] can use in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. When Mario [[jump]]s at a road item (also known as an '''Arrow Block'''),<ref>''Nintendo Power'' Volume 61, pages 81 and 82.</ref> the game freezes and the player has to place the road to any free point in the [[level]]. The road then expands to the left and to the right of the chosen point as much as it can. The road acts as a platform that Mario can stand on, throw the [[key]] onto, and climb on with an (also placed) [[ladder]]. The road can also act as a ceiling for the many enemies in the game that climb up walls and across ceilings.
'''Roads''',<ref>{{cite|language=en-us|date=1994|title=Game Boy ''Donkey Kong'' English instruction booklet|page=14 and 18}}</ref> also called '''Bridges''',<ref>Game Boy ''Donkey Kong'' British English Nintendo 3DS [[Virtual Console]] digital manual, tab 13: "Items".</ref> are objects in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. When Mario [[jump]]s at a road item (also known as an '''Arrow Block'''),<ref>{{cite|date=June 1994|title=''Nintendo Power'' Volume 61|page=81-82|publisher=Nintendo of America|language=en-us}}</ref> the environment pauses, and the player has to place the road to any free point in the [[level]]. The road then expands to the left and to the right of the chosen point as much as it can. The road acts as a platform that Mario can stand on, throw the [[key]] onto, and climb on with an (also placed) [[ladder]]. The road can also act as a ceiling for the many enemies that climb up walls and across ceilings. Roads are timed and disappear after the time has passed. This timer is indicated with music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset if Mario places another road within the first road's time limit, or any other placeable objects such as ladders and [[Trampoline|Jump Stand]]s. After disappearing, the road can then be placed with the road item again.
 
Roads are timed and disappear after the time has passed. This timer is indicated with music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset if Mario places another road within the first road's time limit, or any other placeable objects such as ladders and [[Trampoline|Jump Stand]]s. After disappearing, the road can then be placed with the road item again.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|道|みち}}<ref>Game Boy ''Donkey Kong'' Japanese instruction booklet, pages 12 & 18.</ref>
|Jap={{ruby|道|みち}}<ref>{{cite|title=ゲームボーイ ドンキーコング (''Gēmu Bōi Donkī Kongu'') instruction booklet|page=12 and 18|date=1994|publisher=Nintendo|author=Nintendo|language=ja}}</ref>
|JapR=Michi
|JapR=Michi
|JapM=Road
|JapM=Road

Revision as of 23:02, July 5, 2024

Road(compressed)

Roads,[1] also called Bridges,[2] are objects in the Game Boy version of Donkey Kong. When Mario jumps at a road item (also known as an Arrow Block),[3] the environment pauses, and the player has to place the road to any free point in the level. The road then expands to the left and to the right of the chosen point as much as it can. The road acts as a platform that Mario can stand on, throw the key onto, and climb on with an (also placed) ladder. The road can also act as a ceiling for the many enemies that climb up walls and across ceilings. Roads are timed and disappear after the time has passed. This timer is indicated with music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset if Mario places another road within the first road's time limit, or any other placeable objects such as ladders and Jump Stands. After disappearing, the road can then be placed with the road item again.

Names in other languages

Language Name Meaning Notes
Japanese みち[4]
Michi
Road
Dutch Brug[5] Bridge
French Pont[?] Bridge
German Brücke[?] Bridge

References

  1. ^ 1994. Game Boy Donkey Kong English instruction booklet. Page 14 and 18.
  2. ^ Game Boy Donkey Kong British English Nintendo 3DS Virtual Console digital manual, tab 13: "Items".
  3. ^ June 1994. Nintendo Power Volume 61. Nintendo of America (American English). Page 81-82.
  4. ^ Nintendo (1994). ゲームボーイ ドンキーコング (Gēmu Bōi Donkī Kongu) instruction booklet. Nintendo (Japanese). Page 12 and 18.
  5. ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 13: "Voorwerpen".