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September 21, 2024
- Super Mario Odyssey 10:49 +28 Salmancer talk contribs (Undo revision 4371053 by Nintendo101 (talk) It's reflecting the menu order. The menu order is variable because of the choice mechanic. (Even in the Power Moon list)) Tag: Undo
September 20, 2024
- Super Mario Odyssey 23:27 −28 Nintendo101 talk contribs (→Kingdoms: The numbers proceeding the course names are not suppose to strictly reflect the order accessed.) Tag: Reverted
- Super Mario Odyssey 22:51 +1,768 Salmancer talk contribs (→Controls: Changing to have controller headers instead of player headers, adding 8-bit section. Cappy has two columns)
September 18, 2024
- Super Mario Odyssey 16:30 +1 KinokoBlast talk contribs (Undo revision 4369120 by 94.13.251.242 (talk)) Tag: Undo
- Super Mario Odyssey 16:15 −1 94.13.251.242 talk Tags: Reverted Mobile edit
September 16, 2024
- m Super Mario Odyssey 12:11 +40 Nintendo101 talk contribs (→Objects)
September 12, 2024
- Super Mario Odyssey 20:28 +21 Raymondsze talk contribs Tag: Mobile edit
September 11, 2024
- Super Mario Odyssey 07:54 0 75.35.46.181 talk (→Kingdoms: There’s technically 12 checkpoint flags. The other two your missing are City Outskirts, and Construction Accesses) Tag: Mobile edit
September 8, 2024
- Super Mario Odyssey 16:36 +29 104.28.139.178 talk (Typo, this was the third 3D game officially released on a handheld console) Tag: Mobile edit
September 3, 2024
- Super Mario Odyssey 02:28 +9 Platform talk contribs (→External links)
September 1, 2024
- Super Mario Odyssey 08:54 0 Platform talk contribs
August 29, 2024
- m Super Mario Odyssey 01:06 −8 Nintendo101 talk contribs (→Cappy (Two-player))
August 28, 2024
- m Super Mario Odyssey 01:41 −80 Nintendo101 talk contribs (→Enemies)
- Super Mario Odyssey 01:40 0 Nintendo101 talk contribs (→Enemies: Clustered Koopas.)
August 25, 2024
- m Super Mario Odyssey 11:16 +14 Dwhitney talk contribs (→Gameplay) Tag: Mobile edit
- Super Mario Odyssey 02:52 +177 Salmancer talk contribs (→Non-playable characters: typos and specificity)
August 23, 2024
- m Super Mario Odyssey 22:57 +58 Nintendo101 talk contribs (→Enemies: I would not use "can" for things that definitively happen. The tracks that bring Fuzzies between 2D and 3D areas always do this, for example.)
- Super Mario Odyssey 22:38 −4 Nintendo101 talk contribs (→Objects: The "soft walls" are always in Bowser's Kingdom, whether seen or not, so it's another instance where one should be declarative. They do occur in a couple other places via Moon Pipes, but I feel like that more specific information like that is best kept for a dedicated article.)
- m Super Mario Odyssey 22:32 −1 Nintendo101 talk contribs (→Clothing)
- Super Mario Odyssey 22:31 +77 Nintendo101 talk contribs (→Items: Couple typos I overlooked. Also, to be clear if I seem too nitpicky, I'd rather be a bit mechanically specific when available. For example, I'd rather convey how a rock is placed in the Piranha Plants mouth - the previous sentence conveys a more passive action.)
- Super Mario Odyssey 22:21 −11 Nintendo101 talk contribs (→Items: I do not recall if the giant seeds can be encountered in other contexts, but the silver Steam Gardeners always dispense the giant seeds, so I would not say something that implies this is not a definitive function.)
- Super Mario Odyssey 22:18 −615 Nintendo101 talk contribs (→Bosses: Dialogue with the NPCs and the brochure of Peach's Castle convey that the towers were built to contain these bosses as some sort of prison, so I think saying they are "sealed" is apt. The reason why both of these scenarios are comparable to prior Boss Blitzes is because they bookend the main campaign and are more difficult than the first encounter, and Peach's Castle at least partially serves the same role as SM3DW's Boss Blitz. I recommend using declarative language.)
- Super Mario Odyssey 21:32 −616 Nintendo101 talk contribs (→Enemies: No need to clarify that there are no "new" enemies in the 2D areas. A paragraph should almost never be constituted by just two sentences. I prefer using "leap" in place of "jump" or enemies that move horizontally rather than vertically. Pluralized Hammer Bros are not appendixed with periods in the modern era. Again, things like the rubbery bulb do not matter on the main game article.)
- m Super Mario Odyssey 21:26 −3 Dwhitney talk contribs (→Gameplay) Tag: Mobile edit
- Super Mario Odyssey 21:13 +240 Salmancer talk contribs (sentence for 8 bit music, modifying 8bit pipe and bullet bill. and yoofoe.)
- Super Mario Odyssey 21:06 −12 Nintendo101 talk contribs (→Non-playable characters: Sorry, I missed this. I try to be reserved with describing elements on the main game articles within the context of previous titles, because that is not particularly important to understanding Super Mario Odyssey in itself. Reading the article should work without appreciating or knowing any previous Super Mario history.)
- Super Mario Odyssey 21:03 +15 Nintendo101 talk contribs (→Non-playable characters: I do not like describing any actions as "signature" because that does not really mean anything.)
- Super Mario Odyssey 16:18 +318 Salmancer talk contribs (→Bosses: remembered some extra exceptions to mark here)
- m Super Mario Odyssey 16:13 +21 Dwhitney talk contribs (→Story) Tag: Mobile edit
- Super Mario Odyssey 14:37 +6,456 Salmancer talk contribs (I am not a fan of having every object with a description on this page. Enemy paragraph makes note of hats, Boss rematch paragraph gets rearranged to put exceptions last. More boss paragraphs, clothing and NPC paragraphs, talking as a control)