Hyper Cleft: Difference between revisions

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*'''Tattle Log:''' A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
*'''Tattle Log:''' A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
*'''Tattle:''' That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. When it charges up, its attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here.
*'''Tattle:''' That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. When it charges up, its attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here.
*'''Items:''' [[Earth Quake]]


[[Category: Enemies]]
[[Category: Enemies]]
[[Category: Sub-Species]]
[[Category: Sub-Species]]

Revision as of 05:20, March 22, 2007

File:Hyper cleft2.PNG
A Hyper Cleft in Paper Mario: The Thousand-Year Door.

A Hyper Cleft is a sub-species of Clefts first encountered in Paper Mario at Gusty Gulch. The only real physical difference between a Hyper Cleft and a normal Cleft is that Hyper Clefts are green in color and have purple shoes and eyes. Hyper Clefts are also capable of charging their attacks to do a ton of damage. They are also spiked so jumping on them will not work.

Hyper Clefts reappear in Paper Mario: The Thousand-Year Door, this time in the Twilight Region.

Varieties of Clefts

Paper Mario Stats and Tattle Information

  • HP: 4
  • Attack: 3
  • Defense: 3
  • Location: Gusty Gulch
  • Tattle: This is a Hyper Cleft. Hyper Clefts have more defense power than normal. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.

Paper Mario: The Thousand-Year Door Stats and Tattle Information

  • HP: 4
  • Attack: 3
  • Defense: 3
  • Location: Twilight Trail
  • Tattle Number: 82.
  • Tattle Log: A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
  • Tattle: That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. When it charges up, its attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here.
  • Items: Earth Quake