Sleepy Time: Difference between revisions
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{{SMRPG Moves|[[Peach]]|Magic|N/A|[[Sleep]]|Neutral|All enemies|N/A|[[Image:RPG_Sleepy_Time.png]]}} | {{SMRPG Moves|[[Princess Peach]]|Magic|N/A|[[Sleep]]|Neutral|All enemies|N/A|[[Image:RPG_Sleepy_Time.png]]}} | ||
'''Sleepy Time''' is a status-changing attack used by [[Princess Toadstool]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. When used, Toadstool lets a sheep fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[FP]] to use it. | '''Sleepy Time''' is a status-changing attack used by [[Princess Toadstool]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. When used, Toadstool lets a sheep fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[FP]] to use it. |
Revision as of 00:04, May 17, 2012
Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool lets a sheep fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the level eleven, and needs four FP to use it.