Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!): Difference between revisions

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'''Super Mario Bros.''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. The game is also a boss stage in ''[[WarioWare: Twisted!]]''. It later appeared in ''[[WarioWare: Touched!]]'' and ''[[WarioWare: Smooth Moves]]''.
==''WarioWare, Inc.: Mega Microgame$!==
{{minigame-infobox
{{minigame-infobox
|title=Super Mario Bros.
|title=Super Mario Bros.
Line 11: Line 8:
|clear=15
|clear=15
}}
}}
'''Super Mario Bros.''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
The objective is to squash the [[Goomba]]s by jumping on them. The player can also stomp them in succession to earn 100-200-400 points, although it doesn't have any effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame.
The objective is to squash the [[Goomba]]s by jumping on them. The player can also stomp them in succession to earn 100-200-400 points, although it doesn't have any effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame.
*'''Level 1:''' Stomp on a Goomba.
*'''Level 1:''' Stomp on a Goomba.
*'''Level 2:''' Stomp on two Goombas.
*'''Level 2:''' Stomp on two Goombas.
*'''Level 3:''' Stomp on three Goombas.
*'''Level 3:''' Stomp on three Goombas.
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==''WarioWare: Twisted!==
{{minigame-infobox
|title=Super Mario Bros.
|image=[[File:SMBWWT.PNG]]
|appeared_in=''[[WarioWare: Twisted!]]''
|type=[[9-Volt]]
|info=''"It's Super Mario: Twisted! But... this is MY game!"''
|controls={{button|gba|Tilt}} &ndash; Move<br>{{button|gba|A}} &ndash; Jump
|clear=5
}}
The objective is to get to the castle without getting defeated by the Goombas or falling into a [[Abyss|cliff]]. Mario can grab a [[Super Mushroom]] to become [[Super Mario]], and his running speed is determined by the strength of the player's tilt. The game loosely appears to have 'sphere walking' like in the ''[[Super Mario Galaxy]]'' titles.
*'''Level 1:''' Play through World 1-1 (overworld) that has few Goombas and no [[Abyss|cliffs]].
*'''Level 2:''' Play through World 1-2 (underground) that has more Goombas and cliffs.
*'''Level 3:''' Play through World 1-3 ([[castle]]) that has many Goombas and cliffs.
As in the original game, grabbing the [[flagpole]] at higher levels will award more points, and finishing with a 1, 3, or 6 at the end of the timer will set off the respective [[fireworks]].
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==''WarioWare: Touched!==
There are two variations of ''Super Mario Bros.'' that appear in this game.
===Grab Coins===
{{minigame-infobox
|title=Super Mario Bros.
|image=[[File:Collect_the_Coins.png|250px]]
|appeared_in=''[[WarioWare: Touched!]]''
|type=
|info=''"Bump the blocks to get some coins! Don't forget the hidden blocks! 1985: Super Mario Bros. / NES"''
|controls={{button|ds|Stylus}} &ndash; Hit coin blocks
|clear=20
}}
The objective is to tap the [[? Block]]s and collect a specific number of [[Coin]]s. The player can also tap a hidden [[Coin Block]] to earn Coins as well. The player must get 20 points to clear this microgame.
*'''Level 1:''' Collect two Coins.
*'''Level 2:''' Collect four Coins.
*'''Level 3:''' Collect six Coins.
===Stomp!===
{{minigame-infobox
|title=Super Mario Bros.
|align=left
|image=[[File:Defeat the Enemies.png|250px]]
|appeared_in=''[[WarioWare: Touched!]]''
|type=
|info=''"Poke your foes! 1985: Super Mario Bros. / NES"''
|controls={{button|ds|Stylus}} &ndash; Attack enemies
|clear=25
}}
The objective is to tap the on-screen enemies to defeat them. Enemies such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the [[Mario (series)|games]]. This move can be used to defeat other enemies like [[Spiny]], which are the only enemies in the microgame that cannot be defeated by tapping them. This microgame has twice the time to complete than the others (8 seconds), as it takes time to remove the enemies from the screen.
This microgame is won if all the enemies are removed from the screen. In the ''Grid'', the player needs to score 25 points to pass this microgame.
[[Mario]] will also pop up when the microgame is cleared.  On level 1, he's small and riding on a cloud.  Level 2 has [[Super Mario]] on a cloud.  Level 3 has Mario being even bigger, and riding on a [[Bullet Bill]].
*'''Level 1:''' Poke three foes.
*'''Level 2:''' Poke four foes.
*'''Level 3:''' Poke five or more foes.
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==''WarioWare: Smooth Moves==
{{minigame-infobox
|title=Super Mario Bros.
|image=[[File:SMBWWSM.png|250px]]
|appeared_in=''[[WarioWare: Smooth Moves]]''
|type=
|info=''"Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins? 1985: Super Mario Bros. / NES"''
|form="The Umbrella"
}}
The objective is to collect two coins by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when Mario jumps, he does not raise his hand, but raises a [[Wii Remote]].
*'''Level 1:''' [[Super Mario]] stands still under a [[Coin Block]].
*'''Level 2:''' Super Mario runs under [[? Block]]s.
*'''Level 3:''' [[Small Mario]] runs under ? Blocks, and must dodge either a bottomless pit or a [[Goomba]].
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{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Touched! Microgames‎}}
{{WarioWare: Smooth Moves Microgames}}
[[Category:Microgames]]
[[Category:Microgames]]
[[Category:WarioWare: Touched! microgames]]
[[Category:Unlockables]]
[[Category:Unlockables]]

Revision as of 14:51, June 17, 2012

Template:Minigame-infobox Super Mario Bros. is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!.

The objective is to squash the Goombas by jumping on them. The player can also stomp them in succession to earn 100-200-400 points, although it doesn't have any effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame.

  • Level 1: Stomp on a Goomba.
  • Level 2: Stomp on two Goombas.
  • Level 3: Stomp on three Goombas.


Template:WarioWare, Inc.: Mega Microgame$! Microgames