Drift: Difference between revisions

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[[Image:Mario_Slide.PNG|thumb|right|[[Mario]] '''drifting''' in his [[Kart]].]]
[[Image:Mario_Slide.PNG|thumb|right|[[Mario]] '''drifting''' in his [[Kart]].]]
{{articleabout|Drifting in the ''[[Mario Kart (series)|Mario Kart]] series''|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)|Slide]]}}
{{articleabout|Drifting in the ''[[Mario Kart (series)|Mario Kart]] series''|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)|Slide]]|the move in 2D platformers|[[Slope Slide]]|the enemies in Super Mario 64 and it's remake|[[Spindrift]]}}
'''Drifting''' (also referred to as '''Power Sliding''') is a move in the ''[[Mario Kart (series)|Mario Kart series]]'', allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player had to [[Hop (Mario Kart)|hop]] before being able to drift. This was, however, not the case in ''[[Mario Kart: Double Dash!!]]''.   
'''Drifting''' (also referred to as '''Power Sliding''') is a move in the ''[[Mario Kart (series)|Mario Kart series]]'', allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player had to [[Hop (Mario Kart)|hop]] before being able to drift. This was, however, not the case in ''[[Mario Kart: Double Dash!!]]''.   



Revision as of 07:40, September 2, 2012

Template:Articleabout Drifting (also referred to as Power Sliding) is a move in the Mario Kart series, allowing the kart to keep speed around corners, at a cost of a bit of handling. Beginning with Mario Kart 64, it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful Mini-Turbo when the drift is ended. In most Mario Kart games, the player had to hop before being able to drift. This was, however, not the case in Mario Kart: Double Dash!!.

A special technique allows the player to get multiple Mini-Turbos in a single corner.