Drift: Difference between revisions
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[[Image:Mario_Slide.PNG|thumb|right|[[Mario]] '''drifting''' in his [[Kart]].]] | [[Image:Mario_Slide.PNG|thumb|right|[[Mario]] '''drifting''' in his [[Kart]].]] | ||
{{articleabout|Drifting in the ''[[Mario Kart (series)|Mario Kart]] series''|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)|Slide]]}} | {{articleabout|Drifting in the ''[[Mario Kart (series)|Mario Kart]] series''|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)|Slide]]|the move in 2D platformers|[[Slope Slide]]|the enemies in Super Mario 64 and it's remake|[[Spindrift]]}} | ||
'''Drifting''' (also referred to as '''Power Sliding''') is a move in the ''[[Mario Kart (series)|Mario Kart series]]'', allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player had to [[Hop (Mario Kart)|hop]] before being able to drift. This was, however, not the case in ''[[Mario Kart: Double Dash!!]]''. | '''Drifting''' (also referred to as '''Power Sliding''') is a move in the ''[[Mario Kart (series)|Mario Kart series]]'', allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player had to [[Hop (Mario Kart)|hop]] before being able to drift. This was, however, not the case in ''[[Mario Kart: Double Dash!!]]''. | ||
Revision as of 07:40, September 2, 2012
Template:Articleabout Drifting (also referred to as Power Sliding) is a move in the Mario Kart series, allowing the kart to keep speed around corners, at a cost of a bit of handling. Beginning with Mario Kart 64, it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful Mini-Turbo when the drift is ended. In most Mario Kart games, the player had to hop before being able to drift. This was, however, not the case in Mario Kart: Double Dash!!.
A special technique allows the player to get multiple Mini-Turbos in a single corner.