List of Hotel Mario pre-release and unused content: Difference between revisions

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===Level===
===Level===
 
Each hotel has an internal music, graphics and enemy data file, labeled from L1 to L8 (with L0 as two demo files). However, L6 is missing entirely from the list. The game's files show that a hotel would have appeared between Ludwig and Wendy's hotels, as the game skips from L5 to L7. Although unused cutscenes and audio have been extracted, the hotel itself is entirely blank, with no files being associated with it. This points toward [[Iggy Koopa|Iggy]] being planned to have had a hotel of his own, as opposed to appearing in [[Bowser]]'s.
Each hotel has an internal music, graphics and enemy data file, labeled from L1 to L8 (with L0 as two demo files). However, L7 is missing entirely from the list. This suggests that [[Iggy Koopa|Iggy]] might have originally had his own hotel at one point.


==Miscellaneous==
==Miscellaneous==

Revision as of 22:14, October 19, 2012

These are beta elements pertaining to Hotel Mario.

Early concepts

A cheese-themed hotel was proposed during the concept phase and had concept arts drawn for it. The development team refused the idea and the artist responsible for it was replaced[1].

Unused Data

Audio

There is some unused sound effects stored in the game, most notably dialog of two unknown voices saying:

"Y'a know, I think that maybe that Roy is a pretty good sport after all."

"What do you mean?"

"See? He's waving goodbye."

"All-a-right!"

This is stored in the data for the final level, oddly enough. There is also an audio file of an placeholder voice actor explaining how to play the game, suggesting that the game would have contained a tutorial like the Zelda CD-i games. In the final game, this is reduced to a snide remark by Mario about checking out the enclosed instruction book. In addition, each hotel was originally going to have individual level clear themes. Remnants of this can be found in the game's data.

Animations*

There are at least three rare optional animations in the game, similar to the one in which Bowser's Sourpuss Bread fixes Roy's HardBrick Hotel and the Warp Pipe from Larry's Chillton Hotel to Wendy's Blitz Snarlton Hotel. Lemmy Koopa's biggest fan should have cleared up the clouds of Lemmy's High-ate Regency Hotel, Bowser's Ghost Cologne would have been cleared the spookiness of Ludwig's Thump Castle Hotel, and finding Wendy's giant piggy bank would have stopped all of the Evil Coins (hence his pre-level declaration of "pinching Wendy's pennies"). It is currently unknown if these events can be triggered in-game.

Level

Each hotel has an internal music, graphics and enemy data file, labeled from L1 to L8 (with L0 as two demo files). However, L6 is missing entirely from the list. The game's files show that a hotel would have appeared between Ludwig and Wendy's hotels, as the game skips from L5 to L7. Although unused cutscenes and audio have been extracted, the hotel itself is entirely blank, with no files being associated with it. This points toward Iggy being planned to have had a hotel of his own, as opposed to appearing in Bowser's.

Miscellaneous

Scan of a CD-i magazine advertising Hotel Mario and Mario Takes America.
A magazine article presenting a slightly different plot.

An article annoucing the game in the UK Cd-i magazine implies that Yoshi was originally the character kidnapped by Bowser instead of Princess Peach and did not mention Luigi being present. However, this could be an error on the magazine's end. Interestingly, this was also the description provided with pre-release copies of the game, though they were largely identical to the final game.

References

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